Core/ObjectMgr: Refactor group related functions into dedicated class

This commit is contained in:
leak
2011-05-05 10:25:17 +02:00
parent ea06dcf418
commit dfacd287a4
13 changed files with 343 additions and 265 deletions
+2 -207
View File
@@ -23,10 +23,10 @@
#include "ObjectMgr.h"
#include "ArenaTeamMgr.h"
#include "GuildMgr.h"
#include "GroupMgr.h"
#include "SpellMgr.h"
#include "UpdateMask.h"
#include "World.h"
#include "Group.h"
#include "ArenaTeam.h"
#include "Transport.h"
#include "Language.h"
@@ -265,13 +265,11 @@ ObjectMgr::ObjectMgr()
m_hiDoGuid = 1;
m_hiCorpseGuid = 1;
m_hiPetNumber = 1;
m_hiGroupGuid = 1;
m_hiMoTransGuid = 1;
m_ItemTextId = 1;
m_mailid = 1;
m_equipmentSetGuid = 1;
m_auctionid = 1;
NextGroupStorageId = 1;
}
ObjectMgr::~ObjectMgr()
@@ -290,33 +288,12 @@ ObjectMgr::~ObjectMgr()
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
delete[] playerInfo[race][class_].levelInfo;
// free group and guild objects
for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
delete *itr;
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();
m_mCacheTrainerSpellMap.clear();
}
Group * ObjectMgr::GetGroupByGUID(uint32 guid) const
{
for (GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
if ((*itr)->GetLowGUID() == guid)
return *itr;
return NULL;
}
Group* ObjectMgr::GetGroupByStorageId(uint32 storageId) const
{
if (storageId < mGroupStorage.size())
return mGroupStorage[storageId];
return NULL;
}
void ObjectMgr::AddLocaleString(std::string& s, LocaleConstant locale, StringVector& data)
{
if (!s.empty())
@@ -3787,140 +3764,6 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play
}
}
void ObjectMgr::LoadGroups()
{
{
uint32 oldMSTime = getMSTime();
// Delete all groups whose leader does not exist
CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
// Delete all groups with less than 2 members
CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6"
// 10 11 12 13 14 15
", icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups ORDER BY guid ASC");
if (!result)
{
sLog->outString(">> Loaded 0 group definitions. DB table `groups` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
Group *group = new Group;
group->LoadGroupFromDB(fields);
AddGroup(group);
//
uint32 storageId = group->GetStorageId();
RegisterGroupStorageId(storageId, group);
if (storageId == NextGroupStorageId)
NextGroupStorageId++;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
sLog->outString("Loading Group members...");
{
uint32 oldMSTime = getMSTime();
// Delete all rows from group_member or group_instance with no group
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)");
// Delete all members that does not exist
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
// 0 1 2 3 4
QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
if (!result)
{
sLog->outString(">> Loaded 0 group members. DB table `group_member` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Group* group = GetGroupByStorageId(fields[0].GetUInt32());
if (group)
group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
else
sLog->outError("ObjectMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32());
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
sLog->outString("Loading Group instance saves...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5
QueryResult result = CharacterDatabase.Query("SELECT guid, map, instance, permanent, difficulty, resettime, "
// 6
"(SELECT COUNT(1) FROM groups JOIN character_instance ON leaderGuid = groups.guid WHERE instance = group_instance.instance AND permanent = 1 LIMIT 1) "
"FROM group_instance LEFT JOIN instance ON instance = id ORDER BY guid");
if (!result)
{
sLog->outString();
sLog->outString(">> Loaded 0 group-instance saves. DB table `group_instance` is empty!");
return;
}
uint32 count = 0;
do
{
Field *fields = result->Fetch();
Group *group = GetGroupByStorageId(fields[0].GetUInt32());
// group will never be NULL (we have run consistency sql's before loading)
MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32());
if (!mapEntry || !mapEntry->IsDungeon())
{
sLog->outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32());
continue;
}
uint32 diff = fields[4].GetUInt8();
if (diff >= uint32(mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
sLog->outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
diff = 0; // default for both difficaly types
}
InstanceSave *save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt64()), fields[6].GetBool(), true);
group->BindToInstance(save, fields[3].GetBool(), true);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
void ObjectMgr::LoadQuests()
{
uint32 oldMSTime = getMSTime();
@@ -6474,7 +6317,7 @@ void ObjectMgr::SetHighestGuids()
result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
if (result)
mGroupStorage.resize((*result)[0].GetUInt32()+1);
sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);
}
@@ -6569,13 +6412,6 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiDoGuid++;
case HIGHGUID_GROUP:
if (m_hiGroupGuid >= 0xFFFFFFFE)
{
sLog->outError("Group guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiGroupGuid++;
case HIGHGUID_MO_TRANSPORT:
if (m_hiMoTransGuid >= 0xFFFFFFFE)
{
@@ -9221,47 +9057,6 @@ void ObjectMgr::LoadFactionChangeReputations()
sLog->outString();
}
uint32 ObjectMgr::GenerateNewGroupStorageId()
{
uint32 newStorageId = NextGroupStorageId;
for (uint32 i = ++NextGroupStorageId; i < 0xFFFFFFFF; ++i)
{
if ((i < mGroupStorage.size() && mGroupStorage[i] == NULL) || i >= mGroupStorage.size())
{
NextGroupStorageId = i;
break;
}
}
if (newStorageId == NextGroupStorageId)
{
sLog->outError("Group storage ID overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return newStorageId;
}
void ObjectMgr::RegisterGroupStorageId(uint32 storageId, Group* group)
{
// Allocate space if necessary.
if (storageId >= uint32(mGroupStorage.size()))
mGroupStorage.resize(storageId + 1);
mGroupStorage[storageId] = group;
}
void ObjectMgr::FreeGroupStorageId(Group* group)
{
uint32 storageId = group->GetStorageId();
if (storageId < NextGroupStorageId)
NextGroupStorageId = storageId;
mGroupStorage[storageId] = NULL;
}
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry)
{
GameObjectTemplateContainer::const_iterator itr = GameObjectTemplateStore.find(entry);