Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already removed on Unit::RemoveAllAurasOnDeath.

Addresses ticket:869 - please reconfirm
This commit is contained in:
Machiavelli
2011-03-06 10:31:25 +01:00
parent 13fb928d14
commit df97ce7625
5 changed files with 0 additions and 25 deletions
@@ -141,15 +141,6 @@ void Vehicle::Uninstall()
sScriptMgr->OnUninstall(this);
}
void Vehicle::Die()
{
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Die Entry: %u, GuidLow: %u", m_creatureEntry, me->GetGUIDLow());
RemoveAllPassengers();
if (GetBase()->GetTypeId() == TYPEID_UNIT)
sScriptMgr->OnDie(this);
}
void Vehicle::Reset()
{
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset");