Core/Items: fix typo from previous commit (thx vincentmichael)
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@@ -12290,7 +12290,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
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if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
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if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
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if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
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if (HasAura(proto->Spells[i].SpellId))
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if (!HasAura(proto->Spells[i].SpellId))
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CastSpell(this, proto->Spells[i].SpellId, true, pItem);
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CastSpell(this, proto->Spells[i].SpellId, true, pItem);
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return pItem;
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return pItem;
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@@ -12333,7 +12333,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
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if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
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if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
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if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END))
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if (HasAura(proto->Spells[i].SpellId))
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if (!HasAura(proto->Spells[i].SpellId))
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CastSpell(this, proto->Spells[i].SpellId, true, pItem2);
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CastSpell(this, proto->Spells[i].SpellId, true, pItem2);
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return pItem2;
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return pItem2;
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