Core/Commands: Add .cast dest #spellid #x #y #z which orders selected unit to cast a spell at selected destination.

This commit is contained in:
QAston
2011-08-06 22:50:46 +02:00
parent 7187b1e889
commit df87f00e73
5 changed files with 51 additions and 0 deletions
+1
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@@ -98,6 +98,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "dist", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleCastDistCommand>, "", NULL },
{ "self", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleCastSelfCommand>, "", NULL },
{ "target", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleCastTargetCommand>, "", NULL },
{ "dest", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleCastDestCommand>, "", NULL },
{ "", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleCastCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
+1
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@@ -152,6 +152,7 @@ class ChatHandler
bool HandleCastDistCommand(const char *args);
bool HandleCastSelfCommand(const char *args);
bool HandleCastTargetCommand(const char *args);
bool HandleCastDestCommand(const char *args);
bool HandleCharacterCustomizeCommand(const char * args);
bool HandleCharacterChangeFactionCommand(const char * args);
+45
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@@ -3957,6 +3957,51 @@ bool ChatHandler::HandleCastTargetCommand(const char *args)
return true;
}
bool ChatHandler::HandleCastDestCommand(const char *args)
{
Unit* caster = getSelectedUnit();
if (!caster)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
SetSentErrorMessage(true);
return false;
}
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spell = extractSpellIdFromLink((char*)args);
if (!spell || !sSpellMgr->GetSpellInfo(spell))
{
PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
SetSentErrorMessage(true);
return false;
}
char* px = strtok(NULL, " ");
char* py = strtok(NULL, " ");
char* pz = strtok(NULL, " ");
if (!px || !py || !pz)
return false;
float x = (float)atof(px);
float y = (float)atof(py);
float z = (float)atof(pz);
char* trig_str = strtok(NULL, " ");
if (trig_str)
{
int l = strlen(trig_str);
if (strncmp(trig_str, "triggered", l) != 0)
return false;
}
bool triggered = (trig_str != NULL);
caster->CastSpell(x, y, z, spell, triggered);
return true;
}
/*
ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator
Without this function 3rd party scripting library will get linking errors (unresolved external)