Scripts/SL: Update Grandmaster Vorpil (#27765)

Closes #23801

(cherry picked from commit a19c9660b4be0e7d1bf75e98f93d1bffe5c1566b)
This commit is contained in:
offl
2022-03-26 14:49:55 +01:00
committed by Shauren
parent e1bba3d602
commit df841dc9f2
3 changed files with 206 additions and 177 deletions
@@ -1276,6 +1276,7 @@ class spell_gen_despawn_aura : public AuraScript
}
};
/// @todo: migrate spells to spell_gen_despawn_target, then remove this
class spell_gen_despawn_self : public SpellScript
{
PrepareSpellScript(spell_gen_despawn_self);
@@ -1297,6 +1298,23 @@ class spell_gen_despawn_self : public SpellScript
}
};
class spell_gen_despawn_target : public SpellScript
{
PrepareSpellScript(spell_gen_despawn_target);
void HandleDespawn(SpellEffIndex /*effIndex*/)
{
if (GetEffectInfo().IsEffect(SPELL_EFFECT_DUMMY) || GetEffectInfo().IsEffect(SPELL_EFFECT_SCRIPT_EFFECT))
if (Creature* target = GetHitCreature())
target->DespawnOrUnsummon();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_gen_despawn_target::HandleDespawn, EFFECT_ALL, SPELL_EFFECT_ANY);
}
};
enum DivineStormSpell
{
SPELL_DIVINE_STORM = 53385,
@@ -4863,6 +4881,7 @@ void AddSC_generic_spell_scripts()
RegisterSpellScript(spell_gen_defend);
RegisterSpellScript(spell_gen_despawn_aura);
RegisterSpellScript(spell_gen_despawn_self);
RegisterSpellScript(spell_gen_despawn_target);
RegisterSpellScript(spell_gen_divine_storm_cd_reset);
RegisterSpellScript(spell_gen_ds_flush_knockback);
RegisterSpellScript(spell_gen_dungeon_credit);