*Fix a typo of Icebound Fortitude which causes crash.
--HG-- branch : trunk
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@@ -957,7 +957,7 @@ void Aura::HandleAuraSpecificMods(bool apply)
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if(AuraEffect *auraeff = GetPartAura(2))
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{
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int32 value = int32((auraeff->GetAmount()*-1)-10);
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uint32 defva = uint32(((Player*)caster)->GetSkillValue(SKILL_DEFENSE) + ((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
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uint32 defva = uint32(((Player*)caster)->GetSkillValue(SKILL_DEFENSE) + ((Player*)caster)->GetRatingBonusValue(CR_DEFENSE_SKILL));
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if(defva > 400)
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value += int32((defva-400)*0.15);
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