[7663] Cleanup spell interrupt code. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
+2
-12
@@ -3825,18 +3825,8 @@ void AuraEffect::HandleAuraModSilence(bool apply, bool Real)
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m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
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// Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
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for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
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{
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Spell* currentSpell = m_target->m_currentSpells[i];
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if (currentSpell && currentSpell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
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{
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uint32 state = currentSpell->getState();
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// Stop spells on prepare or casting state
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if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
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{
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currentSpell->cancel();
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}
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}
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}
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if (m_target->m_currentSpells[i] && m_target->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
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m_target->InterruptSpell(i,false); // Stop spells on prepare or casting state
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switch (GetId())
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{
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@@ -380,15 +380,11 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
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return;
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// channeled spell case (it currently casted then)
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if(IsChanneledSpell(spellInfo))
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if (IsChanneledSpell(spellInfo))
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{
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if(Spell* spell = _player->m_currentSpells[CURRENT_CHANNELED_SPELL])
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{
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if(spell->m_spellInfo->Id==spellId)
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{
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spell->cancel();
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}
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}
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if (_player->m_currentSpells[CURRENT_CHANNELED_SPELL] &&
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_player->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spellId)
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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return;
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}
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+6
-30
@@ -3477,40 +3477,16 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
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void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
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{
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// generic spells are interrupted if they are not finished or delayed
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Spell *spell = m_currentSpells[CURRENT_GENERIC_SPELL];
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if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id))
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{
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m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
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if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
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InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
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if ( (spell->getState() != SPELL_STATE_FINISHED) &&
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(withDelayed || spell->getState() != SPELL_STATE_DELAYED) )
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spell->cancel();
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spell->SetReferencedFromCurrent(false);
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}
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spell = m_currentSpells[CURRENT_AUTOREPEAT_SPELL];
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// autorepeat spells are interrupted if they are not finished or delayed
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if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id))
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{
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m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
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// send disable autorepeat packet in any case
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if(GetTypeId()==TYPEID_PLAYER)
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((Player*)this)->SendAutoRepeatCancel();
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if ( (spell->getState() != SPELL_STATE_FINISHED) &&
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(withDelayed || spell->getState() != SPELL_STATE_DELAYED) )
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spell->cancel();
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spell->SetReferencedFromCurrent(false);
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}
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if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
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InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
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// channeled spells are interrupted if they are not finished, even if they are delayed
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spell = m_currentSpells[CURRENT_CHANNELED_SPELL];
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if (spell && (!spell_id || spell->m_spellInfo->Id==spell_id))
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{
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m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
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if (spell->getState() != SPELL_STATE_FINISHED)
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spell->cancel();
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spell->SetReferencedFromCurrent(false);
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}
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if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
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InterruptSpell(CURRENT_CHANNELED_SPELL,true);
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}
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Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
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