*Try to fix compile in linux.
--HG-- branch : trunk
This commit is contained in:
+4
-6
@@ -1554,16 +1554,14 @@ void WorldObject::SendObjectDeSpawnAnim(uint64 guid)
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SendMessageToSet(&data, true);
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SendMessageToSet(&data, true);
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}
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}
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Map* WorldObject::GetMap() const
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Map* WorldObject::_getMap()
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{
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{
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if(m_map) return m_map;
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return m_map = MapManager::Instance().GetMap(GetMapId(), this);
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else return const_cast<Map*>(m_map) = MapManager::Instance().GetMap(GetMapId(), this);
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}
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}
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Map* WorldObject::FindMap() const
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Map* WorldObject::_findMap()
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{
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{
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if(m_map) return m_map;
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return m_map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
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else return const_cast<Map*>(m_map) = MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
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}
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}
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Map const* WorldObject::GetBaseMap() const
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Map const* WorldObject::GetBaseMap() const
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+5
-2
@@ -480,8 +480,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object
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// Low Level Packets
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// Low Level Packets
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void SendPlaySound(uint32 Sound, bool OnlySelf);
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void SendPlaySound(uint32 Sound, bool OnlySelf);
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Map * GetMap() const;
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Map * GetMap() const { return m_map ? m_map : const_cast<WorldObject*>(this)->_getMap(); }
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Map * FindMap() const;
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Map * FindMap() const { return m_map ? m_map : const_cast<WorldObject*>(this)->_findMap(); }
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Map const* GetBaseMap() const;
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Map const* GetBaseMap() const;
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Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
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Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
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GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
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GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
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@@ -504,6 +504,9 @@ class TRINITY_DLL_SPEC WorldObject : public Object
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uint32 m_InstanceId;
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uint32 m_InstanceId;
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Map *m_map;
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Map *m_map;
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Map* _getMap();
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Map* _findMap();
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float m_positionX;
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float m_positionX;
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float m_positionY;
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float m_positionY;
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float m_positionZ;
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float m_positionZ;
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