Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out.
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@@ -1142,9 +1142,9 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
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}
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else
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{
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//**********************************************
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// **********************************************
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// This feature uses only in arenas
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//**********************************************
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// **********************************************
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// Here need increase mana regen per tick (6 second rule)
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// on 0 tick - 0 (handled in 2 second)
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// on 1 tick - 166% (handled in 4 second)
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@@ -606,17 +606,17 @@ class Spell
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int32 m_damage; // Damge in effects count here
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int32 m_healing; // Healing in effects count here
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//******************************************
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// ******************************************
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// Spell trigger system
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//******************************************
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// ******************************************
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uint32 m_procAttacker; // Attacker trigger flags
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uint32 m_procVictim; // Victim trigger flags
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uint32 m_procEx;
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void prepareDataForTriggerSystem(AuraEffect const * triggeredByAura);
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//*****************************************
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// *****************************************
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// Spell target subsystem
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//*****************************************
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// *****************************************
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// Targets store structures and data
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struct TargetInfo
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{
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