Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out.
This commit is contained in:
@@ -45,9 +45,9 @@ struct ScriptedAI : public CreatureAI
|
||||
explicit ScriptedAI(Creature* pCreature);
|
||||
virtual ~ScriptedAI() {}
|
||||
|
||||
//*************
|
||||
// *************
|
||||
//CreatureAI Functions
|
||||
//*************
|
||||
// *************
|
||||
|
||||
void AttackStartNoMove(Unit *pTarget);
|
||||
|
||||
@@ -81,9 +81,9 @@ struct ScriptedAI : public CreatureAI
|
||||
// Called when AI is temporarily replaced or put back when possess is applied or removed
|
||||
void OnPossess(bool /*apply*/) {}
|
||||
|
||||
//*************
|
||||
// *************
|
||||
// Variables
|
||||
//*************
|
||||
// *************
|
||||
|
||||
//Pointer to creature we are manipulating
|
||||
Creature* me;
|
||||
@@ -91,9 +91,9 @@ struct ScriptedAI : public CreatureAI
|
||||
//For fleeing
|
||||
bool IsFleeing;
|
||||
|
||||
//*************
|
||||
// *************
|
||||
//Pure virtual functions
|
||||
//*************
|
||||
// *************
|
||||
|
||||
//Called at creature reset either by death or evade
|
||||
void Reset() {}
|
||||
@@ -101,9 +101,9 @@ struct ScriptedAI : public CreatureAI
|
||||
//Called at creature aggro either by MoveInLOS or Attack Start
|
||||
void EnterCombat(Unit* /*who*/) {}
|
||||
|
||||
//*************
|
||||
// *************
|
||||
//AI Helper Functions
|
||||
//*************
|
||||
// *************
|
||||
|
||||
//Start movement toward victim
|
||||
void DoStartMovement(Unit* pVictim, float fDistance = 0, float fAngle = 0);
|
||||
|
||||
Reference in New Issue
Block a user