Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out.
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@@ -1231,8 +1231,8 @@ void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, flo
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cell.Visit(p, grid_creature_searcher, *me->GetMap());
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}
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//*********************************
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//*** Functions used globally ***
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// *********************************
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// *** Functions used globally ***
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void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
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{
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@@ -45,9 +45,9 @@ struct ScriptedAI : public CreatureAI
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explicit ScriptedAI(Creature* pCreature);
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virtual ~ScriptedAI() {}
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//*************
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// *************
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//CreatureAI Functions
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//*************
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// *************
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void AttackStartNoMove(Unit *pTarget);
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@@ -81,9 +81,9 @@ struct ScriptedAI : public CreatureAI
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// Called when AI is temporarily replaced or put back when possess is applied or removed
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void OnPossess(bool /*apply*/) {}
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//*************
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// *************
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// Variables
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//*************
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// *************
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//Pointer to creature we are manipulating
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Creature* me;
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@@ -91,9 +91,9 @@ struct ScriptedAI : public CreatureAI
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//For fleeing
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bool IsFleeing;
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//*************
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// *************
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//Pure virtual functions
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//*************
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// *************
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//Called at creature reset either by death or evade
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void Reset() {}
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@@ -101,9 +101,9 @@ struct ScriptedAI : public CreatureAI
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//Called at creature aggro either by MoveInLOS or Attack Start
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void EnterCombat(Unit* /*who*/) {}
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//*************
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// *************
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//AI Helper Functions
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//*************
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// *************
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//Start movement toward victim
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void DoStartMovement(Unit* pVictim, float fDistance = 0, float fAngle = 0);
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