Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out.

This commit is contained in:
Machiavelli
2011-01-16 12:23:17 +01:00
parent 542a89b150
commit deed0d0781
12 changed files with 40 additions and 40 deletions
@@ -1231,8 +1231,8 @@ void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, flo
cell.Visit(p, grid_creature_searcher, *me->GetMap());
}
//*********************************
//*** Functions used globally ***
// *********************************
// *** Functions used globally ***
void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
{
@@ -45,9 +45,9 @@ struct ScriptedAI : public CreatureAI
explicit ScriptedAI(Creature* pCreature);
virtual ~ScriptedAI() {}
//*************
// *************
//CreatureAI Functions
//*************
// *************
void AttackStartNoMove(Unit *pTarget);
@@ -81,9 +81,9 @@ struct ScriptedAI : public CreatureAI
// Called when AI is temporarily replaced or put back when possess is applied or removed
void OnPossess(bool /*apply*/) {}
//*************
// *************
// Variables
//*************
// *************
//Pointer to creature we are manipulating
Creature* me;
@@ -91,9 +91,9 @@ struct ScriptedAI : public CreatureAI
//For fleeing
bool IsFleeing;
//*************
// *************
//Pure virtual functions
//*************
// *************
//Called at creature reset either by death or evade
void Reset() {}
@@ -101,9 +101,9 @@ struct ScriptedAI : public CreatureAI
//Called at creature aggro either by MoveInLOS or Attack Start
void EnterCombat(Unit* /*who*/) {}
//*************
// *************
//AI Helper Functions
//*************
// *************
//Start movement toward victim
void DoStartMovement(Unit* pVictim, float fDistance = 0, float fAngle = 0);