Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out.

This commit is contained in:
Machiavelli
2011-01-16 12:23:17 +01:00
parent 542a89b150
commit deed0d0781
12 changed files with 40 additions and 40 deletions
@@ -1231,8 +1231,8 @@ void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, flo
cell.Visit(p, grid_creature_searcher, *me->GetMap());
}
//*********************************
//*** Functions used globally ***
// *********************************
// *** Functions used globally ***
void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
{
@@ -45,9 +45,9 @@ struct ScriptedAI : public CreatureAI
explicit ScriptedAI(Creature* pCreature);
virtual ~ScriptedAI() {}
//*************
// *************
//CreatureAI Functions
//*************
// *************
void AttackStartNoMove(Unit *pTarget);
@@ -81,9 +81,9 @@ struct ScriptedAI : public CreatureAI
// Called when AI is temporarily replaced or put back when possess is applied or removed
void OnPossess(bool /*apply*/) {}
//*************
// *************
// Variables
//*************
// *************
//Pointer to creature we are manipulating
Creature* me;
@@ -91,9 +91,9 @@ struct ScriptedAI : public CreatureAI
//For fleeing
bool IsFleeing;
//*************
// *************
//Pure virtual functions
//*************
// *************
//Called at creature reset either by death or evade
void Reset() {}
@@ -101,9 +101,9 @@ struct ScriptedAI : public CreatureAI
//Called at creature aggro either by MoveInLOS or Attack Start
void EnterCombat(Unit* /*who*/) {}
//*************
// *************
//AI Helper Functions
//*************
// *************
//Start movement toward victim
void DoStartMovement(Unit* pVictim, float fDistance = 0, float fAngle = 0);
+1 -1
View File
@@ -2374,7 +2374,7 @@ bool ChatHandler::HandleChangeWeather(const char *args)
return false;
}
//*Change the weather of a cell
// *Change the weather of a cell
char* px = strtok((char*)args, " ");
char* py = strtok(NULL, " ");
+3 -3
View File
@@ -22492,9 +22492,9 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
return false;
}
//***********************************
//-------------TRINITY---------------
//***********************************
// ***********************************
// -------------TRINITY---------------
// ***********************************
void Player::StopCastingBindSight()
{
+1 -1
View File
@@ -2542,7 +2542,7 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm
player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
}
//*/
// */
// 3. Check destination rights
if (!pDest->HasStoreRights(pSrc))
+2 -2
View File
@@ -1020,9 +1020,9 @@ void Map::UnloadAll()
}
}
//*****************************
// *****************************
// Grid function
//*****************************
// *****************************
GridMap::GridMap()
{
m_flags = 0;
+2 -2
View File
@@ -60,9 +60,9 @@ struct ScriptAction
ScriptInfo const* script; // pointer to static script data
};
//******************************************
// ******************************************
// Map file format defines
//******************************************
// ******************************************
#define MAP_MAGIC 'SPAM'
#define MAP_VERSION_MAGIC '1.1v'
#define MAP_AREA_MAGIC 'AERA'
@@ -1142,9 +1142,9 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
}
else
{
//**********************************************
// **********************************************
// This feature uses only in arenas
//**********************************************
// **********************************************
// Here need increase mana regen per tick (6 second rule)
// on 0 tick - 0 (handled in 2 second)
// on 1 tick - 166% (handled in 4 second)
+4 -4
View File
@@ -606,17 +606,17 @@ class Spell
int32 m_damage; // Damge in effects count here
int32 m_healing; // Healing in effects count here
//******************************************
// ******************************************
// Spell trigger system
//******************************************
// ******************************************
uint32 m_procAttacker; // Attacker trigger flags
uint32 m_procVictim; // Victim trigger flags
uint32 m_procEx;
void prepareDataForTriggerSystem(AuraEffect const * triggeredByAura);
//*****************************************
// *****************************************
// Spell target subsystem
//*****************************************
// *****************************************
// Targets store structures and data
struct TargetInfo
{
+2 -2
View File
@@ -306,8 +306,8 @@ void CreatureTextMgr::BuildMonsterChat(WorldPacket *data, WorldObject* source, C
{
sLog->outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent WHISPER msg to Non-Player target. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
return;
//*data << (uint32)1; // target name length
//*data << (uint8)0; // target name
// *data << (uint32)1; // target name length
// *data << (uint8)0; // target name
}
*data << (uint32)(strlen(text)+1);
*data << text;
@@ -88,11 +88,11 @@ class example_creature : public CreatureScript
struct example_creatureAI : public ScriptedAI
{
//*** HANDLED FUNCTION ***
// *** HANDLED FUNCTION ***
//This is the constructor, called only once when the Creature is first created
example_creatureAI(Creature *c) : ScriptedAI(c) {}
//*** CUSTOM VARIABLES ****
// *** CUSTOM VARIABLES ****
//These variables are for use only by this individual script.
//Nothing else will ever call them but us.
@@ -105,7 +105,7 @@ class example_creature : public CreatureScript
uint32 m_uiPhase; // The current battle phase we are in
uint32 m_uiPhaseTimer; // Timer until phase transition
//*** HANDLED FUNCTION ***
// *** HANDLED FUNCTION ***
//This is called after spawn and whenever the core decides we need to evade
void Reset()
{
@@ -119,7 +119,7 @@ class example_creature : public CreatureScript
me->RestoreFaction();
}
//*** HANDLED FUNCTION ***
// *** HANDLED FUNCTION ***
// Enter Combat called once per combat
void EnterCombat(Unit* pWho)
{
@@ -127,7 +127,7 @@ class example_creature : public CreatureScript
DoScriptText(SAY_AGGRO, me, pWho);
}
//*** HANDLED FUNCTION ***
// *** HANDLED FUNCTION ***
// Attack Start is called when victim change (including at start of combat)
// By default, attack pWho and start movement toward the victim.
//void AttackStart(Unit* pWho)
@@ -135,14 +135,14 @@ class example_creature : public CreatureScript
// ScriptedAI::AttackStart(pWho);
//}
//*** HANDLED FUNCTION ***
// *** HANDLED FUNCTION ***
// Called when going out of combat. Reset is called just after.
void EnterEvadeMode()
{
DoScriptText(SAY_EVADE, me);
}
//*** HANDLED FUNCTION ***
// *** HANDLED FUNCTION ***
//Our Receive emote function
void ReceiveEmote(Player* /*pPlayer*/, uint32 uiTextEmote)
{
@@ -159,7 +159,7 @@ class example_creature : public CreatureScript
}
}
//*** HANDLED FUNCTION ***
// *** HANDLED FUNCTION ***
//Update AI is called Every single map update (roughly once every 50ms if a player is within the grid)
void UpdateAI(const uint32 uiDiff)
{
@@ -78,13 +78,13 @@ enum Creatures
{
MOB_CTHUN_PORTAL = 15896,
//***** Main Phase 1 ********
// ***** Main Phase 1 ********
BOSS_EYE_OF_CTHUN = 15589,
MOB_CLAW_TENTACLE = 15725,
MOB_EYE_TENTACLE = 15726,
MOB_SMALL_PORTAL = 15904,
//***** Main Phase 2 ********
// ***** Main Phase 2 ********
MOB_BODY_OF_CTHUN = 15809,
MOB_GIANT_CLAW_TENTACLE = 15728,
MOB_GIANT_EYE_TENTACLE = 15334,
@@ -94,7 +94,7 @@ enum Creatures
enum Spells
{
//***** Main Phase 1 ********
// ***** Main Phase 1 ********
//Eye Spells
SPELL_FREEZE_ANIM = 16245,
SPELL_GREEN_BEAM = 26134,
@@ -108,7 +108,7 @@ enum Spells
SPELL_GROUND_RUPTURE = 26139,
SPELL_HAMSTRING = 26141,
//***** Main Phase 2 ******
// ***** Main Phase 2 ******
//Body spells
//#define SPELL_CARAPACE_CTHUN 26156 //Was removed from client dbcs
SPELL_TRANSFORM = 26232,
@@ -142,7 +142,7 @@ enum Yells
//Text emote
EMOTE_WEAKENED = -1531011,
//****** Out of Combat ******
// ****** Out of Combat ******
// Random Wispers - No txt only sound
// The random sound is chosen by the client.
RANDOM_SOUND_WHISPER = 8663,