Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out.
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@@ -1231,8 +1231,8 @@ void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, flo
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cell.Visit(p, grid_creature_searcher, *me->GetMap());
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}
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//*********************************
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//*** Functions used globally ***
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// *********************************
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// *** Functions used globally ***
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void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
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{
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@@ -45,9 +45,9 @@ struct ScriptedAI : public CreatureAI
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explicit ScriptedAI(Creature* pCreature);
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virtual ~ScriptedAI() {}
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//*************
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// *************
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//CreatureAI Functions
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//*************
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// *************
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void AttackStartNoMove(Unit *pTarget);
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@@ -81,9 +81,9 @@ struct ScriptedAI : public CreatureAI
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// Called when AI is temporarily replaced or put back when possess is applied or removed
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void OnPossess(bool /*apply*/) {}
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//*************
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// *************
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// Variables
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//*************
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// *************
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//Pointer to creature we are manipulating
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Creature* me;
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@@ -91,9 +91,9 @@ struct ScriptedAI : public CreatureAI
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//For fleeing
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bool IsFleeing;
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//*************
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// *************
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//Pure virtual functions
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//*************
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// *************
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//Called at creature reset either by death or evade
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void Reset() {}
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@@ -101,9 +101,9 @@ struct ScriptedAI : public CreatureAI
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//Called at creature aggro either by MoveInLOS or Attack Start
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void EnterCombat(Unit* /*who*/) {}
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//*************
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// *************
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//AI Helper Functions
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//*************
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// *************
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//Start movement toward victim
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void DoStartMovement(Unit* pVictim, float fDistance = 0, float fAngle = 0);
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@@ -2374,7 +2374,7 @@ bool ChatHandler::HandleChangeWeather(const char *args)
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return false;
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}
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//*Change the weather of a cell
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// *Change the weather of a cell
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char* px = strtok((char*)args, " ");
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char* py = strtok(NULL, " ");
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@@ -22492,9 +22492,9 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
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return false;
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}
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//***********************************
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//-------------TRINITY---------------
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//***********************************
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// ***********************************
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// -------------TRINITY---------------
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// ***********************************
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void Player::StopCastingBindSight()
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{
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@@ -2542,7 +2542,7 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm
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player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
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//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
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}
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//*/
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// */
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// 3. Check destination rights
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if (!pDest->HasStoreRights(pSrc))
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@@ -1020,9 +1020,9 @@ void Map::UnloadAll()
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}
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}
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//*****************************
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// *****************************
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// Grid function
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//*****************************
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// *****************************
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GridMap::GridMap()
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{
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m_flags = 0;
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@@ -60,9 +60,9 @@ struct ScriptAction
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ScriptInfo const* script; // pointer to static script data
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};
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//******************************************
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// ******************************************
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// Map file format defines
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//******************************************
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// ******************************************
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#define MAP_MAGIC 'SPAM'
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#define MAP_VERSION_MAGIC '1.1v'
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#define MAP_AREA_MAGIC 'AERA'
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@@ -1142,9 +1142,9 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
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}
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else
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{
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//**********************************************
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// **********************************************
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// This feature uses only in arenas
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//**********************************************
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// **********************************************
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// Here need increase mana regen per tick (6 second rule)
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// on 0 tick - 0 (handled in 2 second)
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// on 1 tick - 166% (handled in 4 second)
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@@ -606,17 +606,17 @@ class Spell
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int32 m_damage; // Damge in effects count here
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int32 m_healing; // Healing in effects count here
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//******************************************
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// ******************************************
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// Spell trigger system
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//******************************************
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// ******************************************
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uint32 m_procAttacker; // Attacker trigger flags
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uint32 m_procVictim; // Victim trigger flags
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uint32 m_procEx;
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void prepareDataForTriggerSystem(AuraEffect const * triggeredByAura);
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//*****************************************
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// *****************************************
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// Spell target subsystem
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//*****************************************
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// *****************************************
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// Targets store structures and data
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struct TargetInfo
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{
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@@ -306,8 +306,8 @@ void CreatureTextMgr::BuildMonsterChat(WorldPacket *data, WorldObject* source, C
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{
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sLog->outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent WHISPER msg to Non-Player target. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
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return;
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//*data << (uint32)1; // target name length
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//*data << (uint8)0; // target name
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// *data << (uint32)1; // target name length
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// *data << (uint8)0; // target name
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}
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*data << (uint32)(strlen(text)+1);
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*data << text;
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@@ -88,11 +88,11 @@ class example_creature : public CreatureScript
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struct example_creatureAI : public ScriptedAI
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{
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//*** HANDLED FUNCTION ***
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// *** HANDLED FUNCTION ***
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//This is the constructor, called only once when the Creature is first created
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example_creatureAI(Creature *c) : ScriptedAI(c) {}
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//*** CUSTOM VARIABLES ****
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// *** CUSTOM VARIABLES ****
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//These variables are for use only by this individual script.
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//Nothing else will ever call them but us.
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@@ -105,7 +105,7 @@ class example_creature : public CreatureScript
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uint32 m_uiPhase; // The current battle phase we are in
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uint32 m_uiPhaseTimer; // Timer until phase transition
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//*** HANDLED FUNCTION ***
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// *** HANDLED FUNCTION ***
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//This is called after spawn and whenever the core decides we need to evade
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void Reset()
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{
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@@ -119,7 +119,7 @@ class example_creature : public CreatureScript
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me->RestoreFaction();
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}
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//*** HANDLED FUNCTION ***
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// *** HANDLED FUNCTION ***
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// Enter Combat called once per combat
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void EnterCombat(Unit* pWho)
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{
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@@ -127,7 +127,7 @@ class example_creature : public CreatureScript
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DoScriptText(SAY_AGGRO, me, pWho);
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}
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//*** HANDLED FUNCTION ***
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// *** HANDLED FUNCTION ***
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// Attack Start is called when victim change (including at start of combat)
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// By default, attack pWho and start movement toward the victim.
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//void AttackStart(Unit* pWho)
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@@ -135,14 +135,14 @@ class example_creature : public CreatureScript
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// ScriptedAI::AttackStart(pWho);
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//}
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//*** HANDLED FUNCTION ***
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// *** HANDLED FUNCTION ***
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// Called when going out of combat. Reset is called just after.
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void EnterEvadeMode()
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{
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DoScriptText(SAY_EVADE, me);
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}
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//*** HANDLED FUNCTION ***
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// *** HANDLED FUNCTION ***
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//Our Receive emote function
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void ReceiveEmote(Player* /*pPlayer*/, uint32 uiTextEmote)
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{
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@@ -159,7 +159,7 @@ class example_creature : public CreatureScript
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}
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}
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//*** HANDLED FUNCTION ***
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// *** HANDLED FUNCTION ***
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//Update AI is called Every single map update (roughly once every 50ms if a player is within the grid)
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void UpdateAI(const uint32 uiDiff)
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{
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@@ -78,13 +78,13 @@ enum Creatures
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{
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MOB_CTHUN_PORTAL = 15896,
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//***** Main Phase 1 ********
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// ***** Main Phase 1 ********
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BOSS_EYE_OF_CTHUN = 15589,
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MOB_CLAW_TENTACLE = 15725,
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MOB_EYE_TENTACLE = 15726,
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MOB_SMALL_PORTAL = 15904,
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//***** Main Phase 2 ********
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// ***** Main Phase 2 ********
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MOB_BODY_OF_CTHUN = 15809,
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MOB_GIANT_CLAW_TENTACLE = 15728,
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MOB_GIANT_EYE_TENTACLE = 15334,
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@@ -94,7 +94,7 @@ enum Creatures
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enum Spells
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{
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//***** Main Phase 1 ********
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// ***** Main Phase 1 ********
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//Eye Spells
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SPELL_FREEZE_ANIM = 16245,
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SPELL_GREEN_BEAM = 26134,
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@@ -108,7 +108,7 @@ enum Spells
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SPELL_GROUND_RUPTURE = 26139,
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SPELL_HAMSTRING = 26141,
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//***** Main Phase 2 ******
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// ***** Main Phase 2 ******
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//Body spells
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//#define SPELL_CARAPACE_CTHUN 26156 //Was removed from client dbcs
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SPELL_TRANSFORM = 26232,
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@@ -142,7 +142,7 @@ enum Yells
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//Text emote
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EMOTE_WEAKENED = -1531011,
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//****** Out of Combat ******
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// ****** Out of Combat ******
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// Random Wispers - No txt only sound
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// The random sound is chosen by the client.
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RANDOM_SOUND_WHISPER = 8663,
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