*fix all of Illidan's AOE spells
-flame crash, eye blast, blaze, eye blast beam visual --HG-- branch : trunk
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@@ -0,0 +1,4 @@
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UPDATE `creature_template` SET `AIName` = 'AOEAI',`flags_extra` = '0',`minlevel` = '70',`maxlevel` = '70',`maxlevel` = '70',`faction_A` = '14',`faction_H` = '14' WHERE `entry` IN ('23336','23069','23259');
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UPDATE `creature_template` SET `spell1` = '40029' WHERE `entry` = 23069;
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UPDATE `creature_template` SET `spell1` = '40610' WHERE `entry` = 23259;
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UPDATE `creature_template` SET `spell1` = '40836' WHERE `entry` = 23336;
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@@ -2023,7 +2023,7 @@ void boss_illidan_stormrageAI::CastEyeBlast()
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final.x = 2 * final.x - initial.x;
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final.y = 2 * final.y - initial.y;
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Creature* Trigger = m_creature->SummonTrigger(initial.x, initial.y, initial.z, 0, 13000);
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Creature* Trigger = m_creature->SummonCreature(23069, initial.x, initial.y, initial.z, 0, TEMPSUMMON_TIMED_DESPAWN, 13000);
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if (!Trigger) return;
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Trigger->SetSpeed(MOVE_WALK, 3);
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