*fix all of Illidan's AOE spells

-flame crash, eye blast, blaze, eye blast beam visual

--HG--
branch : trunk
This commit is contained in:
Rat
2009-11-03 13:55:44 +01:00
parent 93d543a9c1
commit de9551b648
2 changed files with 5 additions and 1 deletions
+4
View File
@@ -0,0 +1,4 @@
UPDATE `creature_template` SET `AIName` = 'AOEAI',`flags_extra` = '0',`minlevel` = '70',`maxlevel` = '70',`maxlevel` = '70',`faction_A` = '14',`faction_H` = '14' WHERE `entry` IN ('23336','23069','23259');
UPDATE `creature_template` SET `spell1` = '40029' WHERE `entry` = 23069;
UPDATE `creature_template` SET `spell1` = '40610' WHERE `entry` = 23259;
UPDATE `creature_template` SET `spell1` = '40836' WHERE `entry` = 23336;
@@ -2023,7 +2023,7 @@ void boss_illidan_stormrageAI::CastEyeBlast()
final.x = 2 * final.x - initial.x;
final.y = 2 * final.y - initial.y;
Creature* Trigger = m_creature->SummonTrigger(initial.x, initial.y, initial.z, 0, 13000);
Creature* Trigger = m_creature->SummonCreature(23069, initial.x, initial.y, initial.z, 0, TEMPSUMMON_TIMED_DESPAWN, 13000);
if (!Trigger) return;
Trigger->SetSpeed(MOVE_WALK, 3);