Small code cleanup and partial merge with dev branch Author: tomrus88

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-21 14:53:38 -06:00
parent 3b09489f88
commit de849cc508
18 changed files with 374 additions and 470 deletions
+21 -84
View File
@@ -560,7 +560,9 @@ enum PlayerSlots
PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
};
enum EquipmentSlots
#define INVENTORY_SLOT_BAG_0 255
enum EquipmentSlots // 19 slots
{
EQUIPMENT_SLOT_START = 0,
EQUIPMENT_SLOT_HEAD = 0,
@@ -585,118 +587,56 @@ enum EquipmentSlots
EQUIPMENT_SLOT_END = 19
};
enum InventorySlots
enum InventorySlots // 4 slots
{
INVENTORY_SLOT_BAG_0 = 255,
INVENTORY_SLOT_BAG_START = 19,
INVENTORY_SLOT_BAG_1 = 19,
INVENTORY_SLOT_BAG_2 = 20,
INVENTORY_SLOT_BAG_3 = 21,
INVENTORY_SLOT_BAG_4 = 22,
INVENTORY_SLOT_BAG_END = 23,
INVENTORY_SLOT_BAG_END = 23
};
enum InventoryPackSlots // 16 slots
{
INVENTORY_SLOT_ITEM_START = 23,
INVENTORY_SLOT_ITEM_1 = 23,
INVENTORY_SLOT_ITEM_2 = 24,
INVENTORY_SLOT_ITEM_3 = 25,
INVENTORY_SLOT_ITEM_4 = 26,
INVENTORY_SLOT_ITEM_5 = 27,
INVENTORY_SLOT_ITEM_6 = 28,
INVENTORY_SLOT_ITEM_7 = 29,
INVENTORY_SLOT_ITEM_8 = 30,
INVENTORY_SLOT_ITEM_9 = 31,
INVENTORY_SLOT_ITEM_10 = 32,
INVENTORY_SLOT_ITEM_11 = 33,
INVENTORY_SLOT_ITEM_12 = 34,
INVENTORY_SLOT_ITEM_13 = 35,
INVENTORY_SLOT_ITEM_14 = 36,
INVENTORY_SLOT_ITEM_15 = 37,
INVENTORY_SLOT_ITEM_16 = 38,
INVENTORY_SLOT_ITEM_END = 39
};
enum BankSlots
enum BankItemSlots // 28 slots
{
BANK_SLOT_ITEM_START = 39,
BANK_SLOT_ITEM_1 = 39,
BANK_SLOT_ITEM_2 = 40,
BANK_SLOT_ITEM_3 = 41,
BANK_SLOT_ITEM_4 = 42,
BANK_SLOT_ITEM_5 = 43,
BANK_SLOT_ITEM_6 = 44,
BANK_SLOT_ITEM_7 = 45,
BANK_SLOT_ITEM_8 = 46,
BANK_SLOT_ITEM_9 = 47,
BANK_SLOT_ITEM_10 = 48,
BANK_SLOT_ITEM_11 = 49,
BANK_SLOT_ITEM_12 = 50,
BANK_SLOT_ITEM_13 = 51,
BANK_SLOT_ITEM_14 = 52,
BANK_SLOT_ITEM_15 = 53,
BANK_SLOT_ITEM_16 = 54,
BANK_SLOT_ITEM_17 = 55,
BANK_SLOT_ITEM_18 = 56,
BANK_SLOT_ITEM_19 = 57,
BANK_SLOT_ITEM_20 = 58,
BANK_SLOT_ITEM_21 = 59,
BANK_SLOT_ITEM_22 = 60,
BANK_SLOT_ITEM_23 = 61,
BANK_SLOT_ITEM_24 = 62,
BANK_SLOT_ITEM_25 = 63,
BANK_SLOT_ITEM_26 = 64,
BANK_SLOT_ITEM_27 = 65,
BANK_SLOT_ITEM_28 = 66,
BANK_SLOT_ITEM_END = 67,
BANK_SLOT_ITEM_END = 67
};
enum BankBagSlots // 7 slots
{
BANK_SLOT_BAG_START = 67,
BANK_SLOT_BAG_1 = 67,
BANK_SLOT_BAG_2 = 68,
BANK_SLOT_BAG_3 = 69,
BANK_SLOT_BAG_4 = 70,
BANK_SLOT_BAG_5 = 71,
BANK_SLOT_BAG_6 = 72,
BANK_SLOT_BAG_7 = 73,
BANK_SLOT_BAG_END = 74
};
enum BuyBackSlots
enum BuyBackSlots // 12 slots
{
// stored in m_buybackitems
BUYBACK_SLOT_START = 74,
BUYBACK_SLOT_1 = 74,
BUYBACK_SLOT_2 = 75,
BUYBACK_SLOT_3 = 76,
BUYBACK_SLOT_4 = 77,
BUYBACK_SLOT_5 = 78,
BUYBACK_SLOT_6 = 79,
BUYBACK_SLOT_7 = 80,
BUYBACK_SLOT_8 = 81,
BUYBACK_SLOT_9 = 82,
BUYBACK_SLOT_10 = 83,
BUYBACK_SLOT_11 = 84,
BUYBACK_SLOT_12 = 85,
BUYBACK_SLOT_END = 86
};
enum KeyRingSlots
enum KeyRingSlots // 32 slots
{
KEYRING_SLOT_START = 86,
KEYRING_SLOT_END = 118
};
enum VanityPetSlots
enum VanityPetSlots // 18 slots
{
VANITYPET_SLOT_START = 118, // not use, vanity pets stored as spells
VANITYPET_SLOT_END = 136 // not alloed any content in.
};
enum CurrencyTokenSlots
enum CurrencyTokenSlots // 32 slots
{
CURRENCYTOKEN_SLOT_START = 136,
CURRENCYTOKEN_SLOT_END = 168
};
enum QuestBagSlots
enum QuestBagSlots // 32 slots
{
QUESTBAG_SLOT_START = 168,
QUESTBAG_SLOT_END = 200
@@ -768,11 +708,6 @@ struct MovementInfo
x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
t_guid = 0;
}
void SetMovementFlags(uint32 _flags)
{
flags = _flags;
}
};
// flags that use in movement check for example at spell casting
@@ -850,7 +785,6 @@ enum PlayerLoginQueryIndex
MAX_PLAYER_LOGIN_QUERY = 21
};
// Player summoning auto-decline time (in secs)
#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
@@ -1472,6 +1406,9 @@ class TRINITY_DLL_SPEC Player : public Unit
uint32 resetTalentsCost() const;
void InitTalentForLevel();
void LearnTalent(uint32 talentId, uint32 talentRank);
void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
uint32 CalculateTalentsPoints() const;
void InitGlyphsForLevel();