Core/Db/Conditions: Add new condition targets for:

- CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE ConditionTarget = 1 - check vehicle
- CONDITION_SOURCE_TYPE_VEHICLE_SPELL ConditionTarget = 1 - check vehicle
- CONDITION_SOURCE_TYPE_GOSSIP_MENU = 1 - check gossip provider
- CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 1 - check gossip provider
This commit is contained in:
QAston
2012-02-15 22:13:27 +01:00
parent 4f57ae49af
commit de706b3211
6 changed files with 22 additions and 9 deletions
+1 -1
View File
@@ -1425,7 +1425,7 @@ class go_wind_stone : public GameObjectScript
break;
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(gossipId), go->GetGUID());
player->SEND_GOSSIP_MENU(player->GetGossipTextId(gossipId, go), go->GetGUID());
return true;
}