Core/Db/Conditions: Add new condition targets for:
- CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE ConditionTarget = 1 - check vehicle - CONDITION_SOURCE_TYPE_VEHICLE_SPELL ConditionTarget = 1 - check vehicle - CONDITION_SOURCE_TYPE_GOSSIP_MENU = 1 - check gossip provider - CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 1 - check gossip provider
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@@ -199,6 +199,7 @@ class ConditionMgr
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ConditionList GetConditionReferences(uint32 refId);
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bool IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions);
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bool IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionList const& conditions);
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bool IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
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ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry);
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ConditionList GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType);
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