[7685] Load emotes.dbc and make emotes/emotetexts accessable from script DLL. Also some enum updates. Author: NoFantasy
--HG-- branch : trunk
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@@ -750,6 +750,17 @@ struct DurabilityQualityEntry
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float quality_mod; // 1
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};
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struct EmotesEntry
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{
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uint32 Id; // 0
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//char* Name; // 1, internal name
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//uint32 AnimationId; // 2, ref to animationData
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uint32 Flags; // 3, bitmask, may be unit_flags
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uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
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uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType
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//uint32 SoundId; // 6, ref to soundEntries
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};
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struct EmotesTextEntry
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{
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uint32 Id;
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