[7685] Load emotes.dbc and make emotes/emotetexts accessable from script DLL. Also some enum updates. Author: NoFantasy

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-18 20:54:43 -05:00
parent 5c7d5f7bf8
commit de43919a65
5 changed files with 77 additions and 9 deletions
+11
View File
@@ -750,6 +750,17 @@ struct DurabilityQualityEntry
float quality_mod; // 1
};
struct EmotesEntry
{
uint32 Id; // 0
//char* Name; // 1, internal name
//uint32 AnimationId; // 2, ref to animationData
uint32 Flags; // 3, bitmask, may be unit_flags
uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType
//uint32 SoundId; // 6, ref to soundEntries
};
struct EmotesTextEntry
{
uint32 Id;