Fix some targeting data get from client
Signed-off-by: DiSlord <[email protected]> --HG-- branch : trunk
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@@ -3619,7 +3619,7 @@ uint8 Spell::CanCast(bool strict)
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// If 0 spell effect empty - client not send target data (need use selection)
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// If 0 spell effect empty - client not send target data (need use selection)
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// TODO: check it on next client version
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// TODO: check it on next client version
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if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
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if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
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m_spellInfo->Effect[0] == 0 && m_spellInfo->EffectImplicitTargetA[1] != TARGET_SELF)
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m_spellInfo->EffectImplicitTargetA[1] == TARGET_CHAIN_DAMAGE)
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{
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{
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if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
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if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
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m_targets.setUnitTarget(target);
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m_targets.setUnitTarget(target);
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