From dd92bffd24426f7ac4f9187297dae8cf28a341ad Mon Sep 17 00:00:00 2001 From: click Date: Mon, 19 Jul 2010 04:16:15 +0200 Subject: [PATCH] Exclude hunters Auto Shot from casttimer-delay - should be blizzlike now (fix by Ktistay) Closes issue 1927 --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6cebccb3da..b659f87611 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3318,8 +3318,8 @@ void Unit::_UpdateAutoRepeatSpell() return; } - //apply delay - if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500) + //apply delay (Auto Shot (spellID 75) not affected) + if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 && m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) setAttackTimer(RANGED_ATTACK,500); m_AutoRepeatFirstCast = false;