*Implement RepRewardRate for spells.
--HG-- branch : trunk
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@@ -203,7 +203,7 @@ struct RepRewardRate
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{
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float quest_rate; // We allow rate = 0.0 in database. For this case, it means that
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float creature_rate; // no reputation are given at all for this faction/rate type.
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float spell_rate; // not implemented yet (SPELL_EFFECT_REPUTATION)
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float spell_rate;
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};
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struct ReputationOnKillEntry
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