*Move target handling of TARGET_DEST_CASTER_FRONT_LEAP out of SPELL_EFFECT_LEAP handler, this fixes spells with SPELL_EFFECT_LEAP using other target types.
--HG-- branch : trunk
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@@ -338,7 +338,7 @@ class Spell
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void EffectResurrect(uint32 i);
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void EffectParry(uint32 i);
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void EffectBlock(uint32 i);
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void EffectLeapForward(uint32 i);
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void EffectLeap(uint32 i);
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void EffectTransmitted(uint32 i);
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void EffectDisEnchant(uint32 i);
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void EffectInebriate(uint32 i);
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