Core/Spells: Better solution for exploit check (Thanks to manuel)
Readd lost changes from char db type cleanup
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@@ -591,7 +591,7 @@ bool Guild::Member::LoadFromDB(Field* fields)
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fields[21].GetUInt8(),
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fields[22].GetUInt32(),
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fields[23].GetUInt32());
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m_logoutTime = fields[24].GetUInt64();
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m_logoutTime = fields[24].GetUInt32();
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if (!CheckStats())
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return false;
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