Core/Spells: Better solution for exploit check (Thanks to manuel)
Readd lost changes from char db type cleanup
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@@ -160,7 +160,7 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult result, bool lo
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m_lootThreshold = ItemQualities(fields[3].GetUInt16());
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for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
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m_targetIcons[i] = fields[4+i].GetUInt64();
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m_targetIcons[i] = fields[4+i].GetUInt32();
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m_groupType = GroupType(fields[12].GetUInt8());
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if (m_groupType & GROUPTYPE_RAID)
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