* Allow spells to trigger ItemCombatSpells if spell is melee/ranged damage based. Original patch by freegajnja
* Tabs to spaces. --HG-- branch : trunk
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@@ -1798,7 +1798,8 @@ class TRINITY_DLL_SPEC Player : public Unit
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void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
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void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
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void UpdateEquipSpellsAtFormChange();
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void CastItemCombatSpell(Item *item, CalcDamageInfo *damageInfo, ItemPrototype const * proto);
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void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
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void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemPrototype const * proto);
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void SendInitWorldStates(bool force = false, uint32 forceZoneId = 0);
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void SendUpdateWorldState(uint32 Field, uint32 Value);
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