Core/Spells: Implemented using base weapon damage in spell attack power formulas
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@@ -358,7 +358,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
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SetStatFlatModifier(unitMod, BASE_VALUE, val2);
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float base_attPower = GetFlatModifierValue(unitMod, BASE_VALUE) * GetPctModifierValue(unitMod, BASE_PCT);
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float base_attPower = GetFlatModifierValue(unitMod, BASE_VALUE) * GetPctModifierValue(unitMod, BASE_PCT);
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float attPowerMod = GetFlatModifierValue(unitMod, TOTAL_VALUE);
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float attPowerMultiplier = GetPctModifierValue(unitMod, TOTAL_PCT) - 1.0f;
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@@ -424,7 +424,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
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float attackPowerMod = std::max(GetAPMultiplier(attType, normalized), 0.25f);
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float baseValue = GetFlatModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 3.5f * attackPowerMod;
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float baseValue = GetFlatModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType, false) / 3.5f * attackPowerMod;
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float basePct = GetPctModifierValue(unitMod, BASE_PCT);
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float totalValue = GetFlatModifierValue(unitMod, TOTAL_VALUE);
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float totalPct = addTotalPct ? GetPctModifierValue(unitMod, TOTAL_PCT) : 1.0f;
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@@ -987,7 +987,7 @@ void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized,
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weaponMaxDamage = 0.0f;
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}
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float attackPower = GetTotalAttackPowerValue(attType);
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float attackPower = GetTotalAttackPowerValue(attType, false);
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float attackSpeedMulti = GetAPMultiplier(attType, normalized);
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float baseValue = GetFlatModifierValue(unitMod, BASE_VALUE) + (attackPower / 3.5f) * variance;
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float basePct = GetPctModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
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@@ -1269,7 +1269,7 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
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float att_speed = float(GetBaseAttackTime(BASE_ATTACK))/1000.0f;
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float base_value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 3.5f * att_speed + bonusDamage;
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float base_value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType, false) / 3.5f * att_speed + bonusDamage;
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float base_pct = GetPctModifierValue(unitMod, BASE_PCT);
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float total_value = GetFlatModifierValue(unitMod, TOTAL_VALUE);
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float total_pct = GetPctModifierValue(unitMod, TOTAL_PCT);
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