Core/AI: variable naming standarization

plus minimum codestyle changes

(cherry picked from commit 179c7da1fc264b1444aa50632317e16dca02f78b)
This commit is contained in:
ccrs
2021-12-05 16:17:02 +01:00
committed by Shauren
parent 6efb8d2d22
commit dd11603150
18 changed files with 328 additions and 297 deletions
@@ -33,19 +33,19 @@
void SummonList::Summon(Creature const* summon)
{
storage_.push_back(summon->GetGUID());
_storage.push_back(summon->GetGUID());
}
void SummonList::Despawn(Creature const* summon)
{
storage_.remove(summon->GetGUID());
_storage.remove(summon->GetGUID());
}
void SummonList::DoZoneInCombat(uint32 entry)
{
for (StorageType::iterator i = storage_.begin(); i != storage_.end();)
for (StorageType::iterator i = _storage.begin(); i != _storage.end();)
{
Creature* summon = ObjectAccessor::GetCreature(*me, *i);
Creature* summon = ObjectAccessor::GetCreature(*_me, *i);
++i;
if (summon && summon->IsAIEnabled()
&& (!entry || summon->GetEntry() == entry))
@@ -57,14 +57,14 @@ void SummonList::DoZoneInCombat(uint32 entry)
void SummonList::DespawnEntry(uint32 entry)
{
for (StorageType::iterator i = storage_.begin(); i != storage_.end();)
for (StorageType::iterator i = _storage.begin(); i != _storage.end();)
{
Creature* summon = ObjectAccessor::GetCreature(*me, *i);
Creature* summon = ObjectAccessor::GetCreature(*_me, *i);
if (!summon)
i = storage_.erase(i);
i = _storage.erase(i);
else if (summon->GetEntry() == entry)
{
i = storage_.erase(i);
i = _storage.erase(i);
summon->DespawnOrUnsummon();
}
else
@@ -74,10 +74,10 @@ void SummonList::DespawnEntry(uint32 entry)
void SummonList::DespawnAll()
{
while (!storage_.empty())
while (!_storage.empty())
{
Creature* summon = ObjectAccessor::GetCreature(*me, storage_.front());
storage_.pop_front();
Creature* summon = ObjectAccessor::GetCreature(*_me, _storage.front());
_storage.pop_front();
if (summon)
summon->DespawnOrUnsummon();
}
@@ -85,20 +85,20 @@ void SummonList::DespawnAll()
void SummonList::RemoveNotExisting()
{
for (StorageType::iterator i = storage_.begin(); i != storage_.end();)
for (StorageType::iterator i = _storage.begin(); i != _storage.end();)
{
if (ObjectAccessor::GetCreature(*me, *i))
if (ObjectAccessor::GetCreature(*_me, *i))
++i;
else
i = storage_.erase(i);
i = _storage.erase(i);
}
}
bool SummonList::HasEntry(uint32 entry) const
{
for (StorageType::const_iterator i = storage_.begin(); i != storage_.end(); ++i)
for (StorageType::const_iterator i = _storage.begin(); i != _storage.end(); ++i)
{
Creature* summon = ObjectAccessor::GetCreature(*me, *i);
Creature* summon = ObjectAccessor::GetCreature(*_me, *i);
if (summon && summon->GetEntry() == entry)
return true;
}
@@ -110,7 +110,7 @@ void SummonList::DoActionImpl(int32 action, StorageType const& summons)
{
for (auto const& guid : summons)
{
Creature* summon = ObjectAccessor::GetCreature(*me, guid);
Creature* summon = ObjectAccessor::GetCreature(*_me, guid);
if (summon && summon->IsAIEnabled())
summon->AI()->DoAction(action);
}