Core/Network: Fix build
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@@ -508,5 +508,5 @@ void WorldSocket::CloseSocket()
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if (socketError)
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TC_LOG_DEBUG("network", "WorldSocket::CloseSocket: Player '%s' (%s) errored when closing socket: %i (%s)",
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_worldSession ? _worldSession->GetPlayerInfo().c_str() : "unknown", GetRemoteIpAddress().c_str(),
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socketError.value(), socketError.message());
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socketError.value(), socketError.message().c_str());
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}
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