Implemented new event for EventAI, EVENT_T_RESET.
--HG-- branch : trunk
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@@ -58,6 +58,7 @@ enum EventAI_Type
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EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
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EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
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EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
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EVENT_T_RESET = 35, // Is it called after combat, when the creature respawn and spawn. -- TRINITY ONLY
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EVENT_T_END,
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};
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