Implemented new event for EventAI, EVENT_T_RESET.

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-01-08 14:40:55 -03:00
parent d4228470e4
commit dcf4883b51
2 changed files with 10 additions and 0 deletions
+1
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@@ -58,6 +58,7 @@ enum EventAI_Type
EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
EVENT_T_RESET = 35, // Is it called after combat, when the creature respawn and spawn. -- TRINITY ONLY
EVENT_T_END,
};