*Move some AI functions to core. No real change.
--HG-- branch : trunk
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@@ -22,6 +22,7 @@
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#define TRINITY_NULLCREATUREAI_H
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#include "CreatureAI.h"
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#include "CreatureAIImpl.h"
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class TRINITY_DLL_DECL PassiveAI : public CreatureAI
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{
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