*Move some AI functions to core. No real change.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-10 16:07:49 -05:00
parent 518ac83fbf
commit dcf41256dd
17 changed files with 775 additions and 725 deletions
+147 -6
View File
@@ -20,14 +20,155 @@
#ifndef CREATUREAIIMPL_H
#define CREATUREAIIMPL_H
#include "CreatureAI.h"
#define HEROIC(n,h) (HeroicMode ? h : n)
template<class REAL_AI>
inline CreatureAI*
CreatureAIFactory<REAL_AI>::Create(void *data) const
template<class T>
inline
const T& RAND(const T& v1, const T& v2)
{
Creature* creature = reinterpret_cast<Creature *>(data);
return (new REAL_AI(creature));
return rand()%2 ? v1 : v2;
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3)
{
switch(rand()%3)
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4)
{
switch(rand()%4)
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5)
{
switch(rand()%4)
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
}
}
class EventMap : private std::map<uint32, uint32>
{
private:
uint32 m_time, m_phase;
public:
explicit EventMap() : m_phase(0), m_time(0) {}
void Reset() { clear(); m_time = 0; m_phase = 0; }
void Update(uint32 time) { m_time += time; }
void SetPhase(uint32 phase)
{
if(phase && phase < 9)
m_phase = (1 << (phase + 24));
}
void ScheduleEvent(uint32 eventId, uint32 time, uint32 gcd = 0, uint32 phase = 0)
{
time += m_time;
if(gcd && gcd < 9)
eventId |= (1 << (gcd + 16));
if(phase && phase < 9)
eventId |= (1 << (phase + 24));
iterator itr = find(time);
while(itr != end())
{
++time;
itr = find(time);
}
insert(std::make_pair(time, eventId));
}
uint32 ExecuteEvent()
{
while(!empty())
{
if(begin()->first > m_time)
return 0;
else if(m_phase && (begin()->second & 0xFF000000) && !(begin()->second & m_phase))
erase(begin());
else
{
uint32 eventId = (begin()->second & 0x0000FFFF);
erase(begin());
return eventId;
}
}
return 0;
}
void DelayEvents(uint32 time, uint32 gcd)
{
time += m_time;
gcd = (1 << (gcd + 16));
for(iterator itr = begin(); itr != end();)
{
if(itr->first >= time)
break;
if(itr->second & gcd)
{
ScheduleEvent(time, itr->second);
erase(itr++);
}
else
++itr;
}
}
};
enum AITarget
{
AITARGET_SELF,
AITARGET_VICTIM,
AITARGET_ENEMY,
AITARGET_ALLY,
AITARGET_BUFF,
AITARGET_DEBUFF,
};
enum AICondition
{
AICOND_AGGRO,
AICOND_COMBAT,
AICOND_DIE,
};
#define AI_DEFAULT_COOLDOWN 5000
struct AISpellInfoType
{
AISpellInfoType() : target(AITARGET_SELF), condition(AICOND_COMBAT), cooldown(AI_DEFAULT_COOLDOWN) {}
AITarget target;
AICondition condition;
uint32 cooldown;
};
extern AISpellInfoType *AISpellInfo;
#endif