*Move some AI functions to core. No real change.
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_CREATUREAIFACTORY_H
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#define TRINITY_CREATUREAIFACTORY_H
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//#include "Policies/Singleton.h"
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#include "Dynamic/ObjectRegistry.h"
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#include "Dynamic/FactoryHolder.h"
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struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
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{
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SelectableAI(const char *id) : FactoryHolder<CreatureAI>(id) {}
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};
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template<class REAL_AI>
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struct CreatureAIFactory : public SelectableAI
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{
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CreatureAIFactory(const char *name) : SelectableAI(name) {}
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CreatureAI* Create(void *) const;
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int Permit(const Creature *c) const { return REAL_AI::Permissible(c); }
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};
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template<class REAL_AI>
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inline CreatureAI*
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CreatureAIFactory<REAL_AI>::Create(void *data) const
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{
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Creature* creature = reinterpret_cast<Creature *>(data);
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return (new REAL_AI(creature));
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}
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typedef FactoryHolder<CreatureAI> CreatureAICreator;
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typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry;
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typedef FactoryHolder<CreatureAI>::FactoryHolderRepository CreatureAIRepository;
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#endif
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