Core/Misc: Random cleanup
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@@ -29,16 +29,15 @@ void IdleMovementGenerator::Initialize(Unit &owner)
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Reset(owner);
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}
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void
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IdleMovementGenerator::Reset(Unit& owner)
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void IdleMovementGenerator::Reset(Unit& owner)
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{
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if (owner.HasUnitState(UNIT_STATE_MOVE))
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if (!owner.IsStopped())
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owner.StopMoving();
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}
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void RotateMovementGenerator::Initialize(Unit& owner)
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{
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if (owner.HasUnitState(UNIT_STATE_MOVE))
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if (!owner.IsStopped())
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owner.StopMoving();
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if (owner.getVictim())
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@@ -80,20 +79,17 @@ void RotateMovementGenerator::Finalize(Unit &unit)
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unit.ToCreature()->AI()->MovementInform(ROTATE_MOTION_TYPE, 0);
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}
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void
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DistractMovementGenerator::Initialize(Unit& owner)
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void DistractMovementGenerator::Initialize(Unit& owner)
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{
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owner.AddUnitState(UNIT_STATE_DISTRACTED);
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}
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void
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DistractMovementGenerator::Finalize(Unit& owner)
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void DistractMovementGenerator::Finalize(Unit& owner)
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{
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owner.ClearUnitState(UNIT_STATE_DISTRACTED);
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}
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bool
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DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
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bool DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
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{
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if (time_diff > m_timer)
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return false;
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@@ -102,8 +98,7 @@ DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
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return true;
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}
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void
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AssistanceDistractMovementGenerator::Finalize(Unit &unit)
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void AssistanceDistractMovementGenerator::Finalize(Unit &unit)
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{
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unit.ClearUnitState(UNIT_STATE_DISTRACTED);
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unit.ToCreature()->SetReactState(REACT_AGGRESSIVE);
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