Core/Misc: Random cleanup

This commit is contained in:
kaelima
2012-03-16 08:57:42 +01:00
parent acb3fde355
commit dce0a7d184
5 changed files with 39 additions and 43 deletions
@@ -29,16 +29,15 @@ void IdleMovementGenerator::Initialize(Unit &owner)
Reset(owner);
}
void
IdleMovementGenerator::Reset(Unit& owner)
void IdleMovementGenerator::Reset(Unit& owner)
{
if (owner.HasUnitState(UNIT_STATE_MOVE))
if (!owner.IsStopped())
owner.StopMoving();
}
void RotateMovementGenerator::Initialize(Unit& owner)
{
if (owner.HasUnitState(UNIT_STATE_MOVE))
if (!owner.IsStopped())
owner.StopMoving();
if (owner.getVictim())
@@ -80,20 +79,17 @@ void RotateMovementGenerator::Finalize(Unit &unit)
unit.ToCreature()->AI()->MovementInform(ROTATE_MOTION_TYPE, 0);
}
void
DistractMovementGenerator::Initialize(Unit& owner)
void DistractMovementGenerator::Initialize(Unit& owner)
{
owner.AddUnitState(UNIT_STATE_DISTRACTED);
}
void
DistractMovementGenerator::Finalize(Unit& owner)
void DistractMovementGenerator::Finalize(Unit& owner)
{
owner.ClearUnitState(UNIT_STATE_DISTRACTED);
}
bool
DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
bool DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
{
if (time_diff > m_timer)
return false;
@@ -102,8 +98,7 @@ DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
return true;
}
void
AssistanceDistractMovementGenerator::Finalize(Unit &unit)
void AssistanceDistractMovementGenerator::Finalize(Unit &unit)
{
unit.ClearUnitState(UNIT_STATE_DISTRACTED);
unit.ToCreature()->SetReactState(REACT_AGGRESSIVE);
@@ -44,11 +44,17 @@ namespace Movement
void PacketBuilder::WriteCommonMonsterMovePart(const MoveSpline& move_spline, WorldPacket& data)
{
MoveSplineFlag splineflags = move_spline.splineflags;
/*if (mov.IsBoarded())
/*if (unit->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
{
data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
data << mov.GetTransport()->Owner.GetPackGUID();
data << int8(mov.m_unused.transport_seat);
if (unit->GetVehicle())
data << unit->GetVehicle()->GetBase()->GetPackGUID();
else if (unit->GetTransport())
data << unit->GetTransport()->GetPackGUID();
else
data << uint64(0);
data << int8(unit->GetTransSeat());
}*/
data << uint8(0);
@@ -57,21 +63,21 @@ namespace Movement
switch(splineflags & MoveSplineFlag::Mask_Final_Facing)
{
default:
data << uint8(MonsterMoveNormal);
break;
case MoveSplineFlag::Final_Target:
data << uint8(MonsterMoveFacingTarget);
data << move_spline.facing.target;
break;
case MoveSplineFlag::Final_Angle:
data << uint8(MonsterMoveFacingAngle);
data << move_spline.facing.angle;
break;
case MoveSplineFlag::Final_Point:
data << uint8(MonsterMoveFacingSpot);
data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
break;
case MoveSplineFlag::Final_Target:
data << uint8(MonsterMoveFacingTarget);
data << move_spline.facing.target;
break;
case MoveSplineFlag::Final_Angle:
data << uint8(MonsterMoveFacingAngle);
data << move_spline.facing.angle;
break;
case MoveSplineFlag::Final_Point:
data << uint8(MonsterMoveFacingSpot);
data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
break;
default:
data << uint8(MonsterMoveNormal);
break;
}
// add fake Enter_Cycle flag - needed for client-side cyclic movement (client will erase first spline vertex after first cycle done)