*Use safer method to check if any auras were removed while aura update
--HG-- branch : trunk
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@@ -1582,6 +1582,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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DeathState m_deathState;
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AuraMap m_Auras;
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uint32 m_removedAurasCount;
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typedef std::list<uint64> DynObjectGUIDs;
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DynObjectGUIDs m_dynObjGUIDs;
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