[8433] Implement proper store and use character specific account data.
* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data`
* Move its in sql update from `account_data` to new table.
* For client packets that can be send in loggined state or just after logout but assocualted
with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
* Store low guid for loggedin player or recently logout into WorldSession.
Author: VladimirMangos, TOM_RUS
--HG--
branch : trunk
This commit is contained in:
@@ -90,6 +90,7 @@ bool LoginQueryHolder::Initialize()
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, "SELECT instance_id, team, join_x, join_y, join_z, join_o, join_map, taxi_start, taxi_end, mount_spell FROM character_battleground_data WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 FROM character_glyphs WHERE guid='%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, spec FROM character_talent WHERE guid='%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, "SELECT type, time, data FROM character_account_data WHERE guid='%u'", GUID_LOPART(m_guid));
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return res;
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}
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@@ -602,12 +603,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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data << pCurrChar->GetOrientation();
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SendPacket(&data);
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data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK
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data << uint32(time(NULL)); // unix time of something
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data << uint8(1);
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for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
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data << uint32(GetAccountData(i)->Time); // also unix time
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SendPacket(&data);
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// load player specific part before send times
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LoadAccountData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA),PER_CHARACTER_CACHE_MASK);
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SendAccountDataTimes();
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data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
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data << uint8(2); // unknown value
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@@ -919,7 +919,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
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if(decompressedSize == 0) // erase
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{
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SetAccountData(type, 0, "");
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SetAccountData(AccountDataType(type), 0, "");
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WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
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data << uint32(type);
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@@ -952,7 +952,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
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std::string adata;
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dest >> adata;
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SetAccountData(type, timestamp, adata);
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SetAccountData(AccountDataType(type), timestamp, adata);
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WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
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data << uint32(type);
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@@ -972,7 +972,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
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if(type > NUM_ACCOUNT_DATA_TYPES)
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return;
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AccountData *adata = GetAccountData(type);
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AccountData *adata = GetAccountData(AccountDataType(type));
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uint32 size = adata->Data.size();
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@@ -312,7 +312,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x119*/ { "CMSG_IGNORE_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleIgnoreTradeOpcode },
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/*0x11A*/ { "CMSG_ACCEPT_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleAcceptTradeOpcode },
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/*0x11B*/ { "CMSG_UNACCEPT_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleUnacceptTradeOpcode },
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/*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_AUTHED, &WorldSession::HandleCancelTradeOpcode },
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/*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, &WorldSession::HandleCancelTradeOpcode},
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/*0x11D*/ { "CMSG_SET_TRADE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSetTradeItemOpcode },
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/*0x11E*/ { "CMSG_CLEAR_TRADE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleClearTradeItemOpcode },
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/*0x11F*/ { "CMSG_SET_TRADE_GOLD", STATUS_LOGGEDIN, &WorldSession::HandleSetTradeGoldOpcode },
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@@ -551,7 +551,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x208*/ { "SMSG_GMTICKET_UPDATETEXT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x209*/ { "SMSG_ACCOUNT_DATA_TIMES", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x20A*/ { "CMSG_REQUEST_ACCOUNT_DATA", STATUS_LOGGEDIN, &WorldSession::HandleRequestAccountData },
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/*0x20B*/ { "CMSG_UPDATE_ACCOUNT_DATA", STATUS_AUTHED, &WorldSession::HandleUpdateAccountData },
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/*0x20B*/ { "CMSG_UPDATE_ACCOUNT_DATA", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, &WorldSession::HandleUpdateAccountData},
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/*0x20C*/ { "SMSG_UPDATE_ACCOUNT_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x20D*/ { "SMSG_CLEAR_FAR_SIGHT_IMMEDIATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x20E*/ { "SMSG_POWERGAINLOG_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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@@ -1007,7 +1007,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x3D0*/ { "CMSG_TARGET_CAST", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x3D1*/ { "CMSG_TARGET_SCRIPT_CAST", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x3D2*/ { "CMSG_CHANNEL_DISPLAY_LIST", STATUS_LOGGEDIN, &WorldSession::HandleChannelDisplayListQuery },
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/*0x3D3*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_AUTHED, &WorldSession::HandleSetActiveVoiceChannel },
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/*0x3D3*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, &WorldSession::HandleSetActiveVoiceChannel },
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/*0x3D4*/ { "CMSG_GET_CHANNEL_MEMBER_COUNT", STATUS_LOGGEDIN, &WorldSession::HandleGetChannelMemberCount },
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/*0x3D5*/ { "SMSG_CHANNEL_MEMBER_COUNT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x3D6*/ { "CMSG_CHANNEL_VOICE_ON", STATUS_LOGGEDIN, &WorldSession::HandleChannelVoiceOnOpcode },
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+4
-3
@@ -1271,9 +1271,10 @@ enum Opcodes
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/// Player state
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enum SessionStatus
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{
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STATUS_AUTHED = 0, ///< Player authenticated
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STATUS_LOGGEDIN, ///< Player in game
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STATUS_TRANSFER, ///< Player transferring to another map
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STATUS_AUTHED = 0, ///< Player authenticated (_player==NULL, m_playerRecentlyLogout = false or will be reset before handler call, m_GUID have garbage)
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STATUS_LOGGEDIN, ///< Player in game (_player!=NULL, m_GUID == _player->GetGUID(), inWorld())
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STATUS_TRANSFER, ///< Player transferring to another map (_player!=NULL, m_GUID == _player->GetGUID(), !inWorld())
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STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, ///< _player!= NULL or _player==NULL && m_playerRecentlyLogout, m_GUID store last _player guid)
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STATUS_NEVER ///< Opcode not accepted from client (deprecated or server side only)
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};
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@@ -4231,6 +4231,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
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}
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CharacterDatabase.PExecute("DELETE FROM characters WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u'",guid);
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CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",guid);
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+2
-1
@@ -800,7 +800,8 @@ enum PlayerLoginQueryIndex
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PLAYER_LOGIN_QUERY_LOADBGDATA = 21,
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PLAYER_LOGIN_QUERY_LOADGLYPHS = 22,
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PLAYER_LOGIN_QUERY_LOADTALENTS = 23,
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MAX_PLAYER_LOGIN_QUERY = 24
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PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 24,
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MAX_PLAYER_LOGIN_QUERY = 25
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};
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enum PlayerDelayedOperations
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@@ -453,7 +453,7 @@ void WorldSession::SendCancelTrade()
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void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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// sended also after LOGOUT COMPLETE
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if(_player) // needed because STATUS_AUTHED
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if(_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
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_player->TradeCancel(true);
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}
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+1
-2
@@ -264,7 +264,7 @@ World::AddSession_ (WorldSession* s)
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// Updates the population
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if (pLimit > 0)
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{
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float popu = GetActiveSessionCount (); //updated number of users on the server
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float popu = GetActiveSessionCount (); // updated number of users on the server
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popu /= pLimit;
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popu *= 2;
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loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
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@@ -2560,4 +2560,3 @@ void World::LoadDBVersion()
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if(m_CreatureEventAIVersion.empty())
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m_CreatureEventAIVersion = "Unknown creature EventAI.";
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}
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+82
-19
@@ -207,6 +207,19 @@ bool WorldSession::Update(uint32 /*diff*/)
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}
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// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
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break;
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case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
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if(!_player && !m_playerRecentlyLogout)
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{
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LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
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}
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else
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{
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// not expected _player or must checked in packet hanlder
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(this->*opHandle.handler)(*packet);
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if (sLog.IsOutDebug() && packet->rpos() < packet->wpos())
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LogUnprocessedTail(packet);
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}
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break;
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case STATUS_TRANSFER:
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if(!_player)
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LogUnexpectedOpcode(packet, "the player has not logged in yet");
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@@ -423,7 +436,7 @@ void WorldSession::LogoutPlayer(bool Save)
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_player->CleanupsBeforeDelete();
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Map* _map = _player->GetMap();
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_map->Remove(_player, true);
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_player = NULL; // deleted in Remove call
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SetPlayer(NULL); // deleted in Remove call
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///- Send the 'logout complete' packet to the client
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WorldPacket data( SMSG_LOGOUT_COMPLETE, 0 );
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@@ -559,15 +572,19 @@ void WorldSession::SendAuthWaitQue(uint32 position)
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}
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}
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void WorldSession::LoadAccountData()
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void WorldSession::LoadGlobalAccountData()
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{
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LoadAccountData(
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CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId()),
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GLOBAL_CACHE_MASK
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);
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}
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void WorldSession::LoadAccountData(QueryResult* result, uint32 mask)
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{
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for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
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{
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AccountData data;
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m_accountData[i] = data;
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}
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QueryResult *result = CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId());
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if (mask & (1 << i))
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m_accountData[i] = AccountData();
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if(!result)
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return;
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@@ -577,28 +594,65 @@ void WorldSession::LoadAccountData()
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Field *fields = result->Fetch();
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uint32 type = fields[0].GetUInt32();
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if(type < NUM_ACCOUNT_DATA_TYPES)
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if (type >= NUM_ACCOUNT_DATA_TYPES)
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{
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m_accountData[type].Time = fields[1].GetUInt32();
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m_accountData[type].Data = fields[2].GetCppString();
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sLog.outError("Table `%s` have invalid account data type (%u), ignore.",
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mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data");
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continue;
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}
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if ((mask & (1 << type))==0)
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{
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sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.",
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mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data");
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continue;
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}
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m_accountData[type].Time = fields[1].GetUInt32();
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m_accountData[type].Data = fields[2].GetCppString();
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} while (result->NextRow());
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delete result;
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}
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void WorldSession::SetAccountData(uint32 type, time_t time_, std::string data)
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void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::string data)
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{
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if ((1 << type) & GLOBAL_CACHE_MASK)
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{
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uint32 acc = GetAccountId();
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CharacterDatabase.BeginTransaction ();
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CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type);
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CharacterDatabase.escape_string(data);
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CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str());
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CharacterDatabase.CommitTransaction ();
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}
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else
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{
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// _player can be NULL and packet received after logout but m_GUID still store correct guid
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if(!m_GUIDLow)
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return;
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CharacterDatabase.BeginTransaction ();
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CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid='%u' AND type='%u'", m_GUIDLow, type);
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CharacterDatabase.escape_string(data);
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CharacterDatabase.PExecute("INSERT INTO character_account_data VALUES ('%u','%u','%u','%s')", m_GUIDLow, type, (uint32)time_, data.c_str());
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CharacterDatabase.CommitTransaction ();
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}
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m_accountData[type].Time = time_;
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m_accountData[type].Data = data;
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}
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uint32 acc = GetAccountId();
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CharacterDatabase.BeginTransaction ();
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CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type);
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CharacterDatabase.escape_string(data);
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CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str());
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CharacterDatabase.CommitTransaction ();
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void WorldSession::SendAccountDataTimes()
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{
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WorldPacket data( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK
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data << uint32(time(NULL)); // unix time of something
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data << uint8(1);
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for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
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data << uint32(m_accountData[i].Time); // also unix time
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SendPacket(&data);
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}
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void WorldSession::LoadTutorialsData()
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@@ -825,3 +879,12 @@ void WorldSession::SendAddonsInfo()
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SendPacket(&data);
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}
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void WorldSession::SetPlayer( Player *plr )
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{
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_player = plr;
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// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
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if(_player)
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m_GUIDLow = _player->GetGUIDLow();
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}
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+23
-5
@@ -46,7 +46,22 @@ class QueryResult;
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class LoginQueryHolder;
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class CharacterHandler;
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#define NUM_ACCOUNT_DATA_TYPES 8
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enum AccountDataType
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{
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GLOBAL_CONFIG_CACHE = 0, // 0x01 g
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PER_CHARACTER_CONFIG_CACHE = 1, // 0x02 p
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GLOBAL_BINDINGS_CACHE = 2, // 0x04 g
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PER_CHARACTER_BINDINGS_CACHE = 3, // 0x08 p
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GLOBAL_MACROS_CACHE = 4, // 0x10 g
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PER_CHARACTER_MACROS_CACHE = 5, // 0x20 p
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PER_CHARACTER_LAYOUT_CACHE = 6, // 0x40 p
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PER_CHARACTER_CHAT_CACHE = 7, // 0x80 p
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};
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#define NUM_ACCOUNT_DATA_TYPES 8
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#define GLOBAL_CACHE_MASK 0x15
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#define PER_CHARACTER_CACHE_MASK 0xEA
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struct AccountData
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{
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@@ -127,7 +142,7 @@ class TRINITY_DLL_SPEC WorldSession
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char const* GetPlayerName() const;
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void SetSecurity(AccountTypes security) { _security = security; }
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std::string const& GetRemoteAddress() { return m_Address; }
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void SetPlayer(Player *plr) { _player = plr; }
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void SetPlayer(Player *plr);
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uint8 Expansion() const { return m_expansion; }
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/// Session in auth.queue currently
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@@ -185,9 +200,11 @@ class TRINITY_DLL_SPEC WorldSession
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void SendPetNameQuery(uint64 guid, uint32 petnumber);
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// Account Data
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AccountData *GetAccountData(uint32 type) { return &m_accountData[type]; }
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void SetAccountData(uint32 type, time_t time_, std::string data);
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void LoadAccountData();
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AccountData *GetAccountData(AccountDataType type) { return &m_accountData[type]; }
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void SetAccountData(AccountDataType type, time_t time_, std::string data);
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void SendAccountDataTimes();
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void LoadGlobalAccountData();
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void LoadAccountData(QueryResult* result, uint32 mask);
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void LoadTutorialsData();
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void SendTutorialsData();
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void SaveTutorialsData();
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@@ -727,6 +744,7 @@ class TRINITY_DLL_SPEC WorldSession
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void LogUnexpectedOpcode(WorldPacket *packet, const char * reason);
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void LogUnprocessedTail(WorldPacket *packet);
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uint32 m_GUIDLow; // set loggined or recently logout player (while m_playerRecentlyLogout set)
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Player *_player;
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WorldSocket *m_Socket;
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std::string m_Address;
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@@ -921,7 +921,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
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m_Crypt.Init(&K);
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m_Session->LoadAccountData();
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m_Session->LoadGlobalAccountData();
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m_Session->LoadTutorialsData();
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m_Session->ReadAddonsInfo(recvPacket);
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