Some more consistency-renaming of script-zones

--HG--
branch : trunk
rename : src/server/scripts/EasternKingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.h
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.h
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp
rename : src/server/scripts/EasternKingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.h => src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
rename : src/server/scripts/EasternKingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.h => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.h
rename : src/server/scripts/EasternKingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_curator.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_midnight.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_moroes.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/bosses_opera.cpp => src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.h => src/server/scripts/EasternKingdoms/Karazhan/karazhan.h
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h
rename : src/server/scripts/EasternKingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_garr.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.h => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.h
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/EasternKingdoms/ScarletMonastery/scarlet_monastery.h
rename : src/server/scripts/EasternKingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_kormok.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_vectus.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/scholomance.h => src/server/scripts/EasternKingdoms/Scholomance/scholomance.h
rename : src/server/scripts/EasternKingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
rename : src/server/scripts/EasternKingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.h => src/server/scripts/EasternKingdoms/Stratholme/stratholme.h
rename : src/server/scripts/EasternKingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.h => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.h
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.h
rename : src/server/scripts/EasternKingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
rename : src/server/scripts/EasternKingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
rename : src/server/scripts/EasternKingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
rename : src/server/scripts/EasternKingdoms/uldaman/uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_janalai.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.h => src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_marli.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/zulgurub.h => src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.h
rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_epoch.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_infinite.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_mal_ganis.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_meathook.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_salramm.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.h
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/instance_culling_of_stratholme.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_aeonus.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_chrono_lord_deja.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_temporus.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.h
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/instance_dark_portal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_anetheron.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_archimonde.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_azgalor.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_kazrogal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_rage_winterchill.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.h
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.h
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.h
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/instance_hyjal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_captain_skarloc.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_epoch_hunter.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_leutenant_drake.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/instance_old_hillsbrad.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.h
rename : src/server/scripts/Kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
rename : src/server/scripts/Kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp
rename : src/server/scripts/Kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
rename : src/server/scripts/Kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
rename : src/server/scripts/Kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
rename : src/server/scripts/Kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
rename : src/server/scripts/Kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/Kalimdor/OnyxiasLair/onyxias_lair.h
rename : src/server/scripts/Kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp
rename : src/server/scripts/Kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.h
rename : src/server/scripts/Kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.h
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h
rename : src/server/scripts/Kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp
rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.h
rename : src/server/scripts/Kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
rename : src/server/scripts/Kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/Northrend/AzjolNerub/ahnkahet/ahnkahet.h
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/azjol_nerub.h
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_anubarak.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_hadronox.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/instance_azjol_nerub.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_argent_challenge.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_black_knight.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_grand_champions.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/instance_trial_of_the_champion.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.h
rename : src/server/scripts/Northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp
rename : src/server/scripts/Northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
rename : src/server/scripts/Northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
rename : src/server/scripts/Northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
rename : src/server/scripts/Northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/Northrend/DraktharonKeep/drak_tharon_keep.h
rename : src/server/scripts/Northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_bronjahm.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_devourer_of_souls.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.h
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/instance_forge_of_souls.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_falric.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_marwyn.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.h
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/instance_halls_of_reflection.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_forgemaster_garfrost.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_krickandick.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_scourgelord_tyrannus.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/instance_pit_of_saron.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.h
rename : src/server/scripts/Northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp
rename : src/server/scripts/Northrend/gundrak/boss_eck.cpp => src/server/scripts/Northrend/Gundrak/boss_eck.cpp
rename : src/server/scripts/Northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
rename : src/server/scripts/Northrend/gundrak/boss_moorabi.cpp => src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
rename : src/server/scripts/Northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
rename : src/server/scripts/Northrend/gundrak/gundrak.h => src/server/scripts/Northrend/Gundrak/gundrak.h
rename : src/server/scripts/Northrend/gundrak/instance_gundrak.cpp => src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_gluth.cpp => src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_gothik.cpp => src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_heigan.cpp => src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_noth.cpp => src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
rename : src/server/scripts/Northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
rename : src/server/scripts/Northrend/naxxramas/naxxramas.h => src/server/scripts/Northrend/Naxxramas/naxxramas.h
rename : src/server/scripts/Northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp
rename : src/server/scripts/Northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp
rename : src/server/scripts/Northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/Northrend/ObsidianSanctum/obsidian_sanctum.h
rename : src/server/scripts/Northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/boss_malygos.cpp
rename : src/server/scripts/Northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/Northrend/TheNexus/eye_of_eternity/eye_of_eternity.h
rename : src/server/scripts/Northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/instance_eye_of_eternity.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_anomalus.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_keristrasza.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_magus_telestra.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_ormorok.cpp
rename : src/server/scripts/Northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_kolurg.cpp
rename : src/server/scripts/Northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_stoutbeard.cpp
rename : src/server/scripts/Northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/Northrend/TheNexus/nexus/instance_nexus.cpp
rename : src/server/scripts/Northrend/nexus/nexus/nexus.h => src/server/scripts/Northrend/TheNexus/nexus/nexus.h
rename : src/server/scripts/Northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_drakos.cpp
rename : src/server/scripts/Northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_eregos.cpp
rename : src/server/scripts/Northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_urom.cpp
rename : src/server/scripts/Northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_varos.cpp
rename : src/server/scripts/Northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/instance_oculus.cpp
rename : src/server/scripts/Northrend/nexus/oculus/oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/oculus.cpp
rename : src/server/scripts/Northrend/nexus/oculus/oculus.h => src/server/scripts/Northrend/TheNexus/oculus/oculus.h
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_bjarngrim.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_ionar.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_loken.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_volkhan.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/Northrend/Ulduar/halls_of_lightning/halls_of_lightning.h
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/instance_halls_of_lightning.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_krystallus.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_maiden_of_grief.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_sjonnir.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.h
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/instance_halls_of_stone.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_auriaya.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_freya.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_ignis.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_mimiron.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_razorscale.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_thorim.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_yoggsaron.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar.h => src/server/scripts/Northrend/Ulduar/ulduar/ulduar.h
rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/Northrend/Ulduar/ulduar/ulduar_teleporter.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_ingvar_the_plunderer.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_keleseth.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_skarvald_dalronn.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/instance_utgarde_keep.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.h
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_palehoof.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_skadi.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_svala.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_ymiron.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/instance_pinnacle.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/utgarde_pinnacle.h
rename : src/server/scripts/Northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/Northrend/VaultOfArchavon/vault_of_archavon.h
rename : src/server/scripts/Northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_erekem.cpp => src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_moragg.cpp => src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
rename : src/server/scripts/Northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
rename : src/server/scripts/Northrend/violet_hold/violet_hold.cpp => src/server/scripts/Northrend/VioletHold/violet_hold.cpp
rename : src/server/scripts/Northrend/violet_hold/violet_hold.h => src/server/scripts/Northrend/VioletHold/violet_hold.h
rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_pandemonius.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_darkweaver_syth.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/instance_sethekk_halls.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/Outland/Auchindoun/sethekk_halls/sethekk_halls.h
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_murmur.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/shadow_labyrinth.h
rename : src/server/scripts/Outland/black_temple/black_temple.cpp => src/server/scripts/Outland/BlackTemple/black_temple.cpp
rename : src/server/scripts/Outland/black_temple/black_temple.h => src/server/scripts/Outland/BlackTemple/black_temple.h
rename : src/server/scripts/Outland/black_temple/boss_bloodboil.cpp => src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
rename : src/server/scripts/Outland/black_temple/boss_illidan.cpp => src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
rename : src/server/scripts/Outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
rename : src/server/scripts/Outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
rename : src/server/scripts/Outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
rename : src/server/scripts/Outland/black_temple/boss_supremus.cpp => src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
rename : src/server/scripts/Outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
rename : src/server/scripts/Outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
rename : src/server/scripts/Outland/black_temple/illidari_council.cpp => src/server/scripts/Outland/BlackTemple/illidari_council.cpp
rename : src/server/scripts/Outland/black_temple/instance_black_temple.cpp => src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_fathomlord_karathress.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_hydross_the_unstable.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lady_vashj.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_leotheras_the_blind.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lurker_below.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_morogrim_tidewalker.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/instance_serpent_shrine.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/serpent_shrine.h
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_hydromancer_thespia.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_mekgineer_steamrigger.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_warlord_kalithresh.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/instance_steam_vault.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/Outland/CoilfangReservoir/steam_vault/steam_vault.h
rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
rename : src/server/scripts/Outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
rename : src/server/scripts/Outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
rename : src/server/scripts/Outland/gruuls_lair/gruuls_lair.h => src/server/scripts/Outland/GruulsLair/gruuls_lair.h
rename : src/server/scripts/Outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/Outland/HellfireCitadel/blood_furnace/blood_furnace.h
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_broggok.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_kelidan_the_breaker.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_the_maker.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/instance_blood_furnace.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/hellfire_ramparts.h
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/boss_magtheridon.cpp
rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/instance_magtheridons_lair.cpp
rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/magtheridons_lair.h
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_nethekurse.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warbringer_omrogg.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warchief_kargath_bladefist.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/instance_shattered_halls.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/Outland/HellfireCitadel/shattered_halls/shattered_halls.h
rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.h
rename : src/server/scripts/Outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
rename : src/server/scripts/Outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
rename : src/server/scripts/Outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp
rename : src/server/scripts/Outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp
rename : src/server/scripts/Outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_alar.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_astromancer.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_kaelthas.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_void_reaver.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/instance_the_eye.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.h
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_gyrokill.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_ironhand.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_nethermancer_sepethrea.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_pathaleon_the_calculator.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/instance_mechanar.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/Outland/TempestKeep/the_mechanar/mechanar.h
This commit is contained in:
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Arcatraz
SD%Complete: 60
SDComment: Warden Mellichar, event controller for Skyriss event. Millhouse Manastorm. TODO: make better combatAI for Millhouse.
SDCategory: Tempest Keep, The Arcatraz
EndScriptData */
/* ContentData
npc_millhouse_manastorm
npc_warden_mellichar
mob_zerekethvoidzone
EndContentData */
#include "ScriptedPch.h"
#include "arcatraz.h"
/*#####
# npc_millhouse_manastorm
#####*/
#define SAY_INTRO_1 -1552010
#define SAY_INTRO_2 -1552011
#define SAY_WATER -1552012
#define SAY_BUFFS -1552013
#define SAY_DRINK -1552014
#define SAY_READY -1552015
#define SAY_KILL_1 -1552016
#define SAY_KILL_2 -1552017
#define SAY_PYRO -1552018
#define SAY_ICEBLOCK -1552019
#define SAY_LOWHP -1552020
#define SAY_DEATH -1552021
#define SAY_COMPLETE -1552022
#define SPELL_CONJURE_WATER 36879
#define SPELL_ARCANE_INTELLECT 36880
#define SPELL_ICE_ARMOR 36881
#define SPELL_ARCANE_MISSILES 33833
#define SPELL_CONE_OF_COLD 12611
#define SPELL_FIRE_BLAST 13341
#define SPELL_FIREBALL 14034
#define SPELL_FROSTBOLT 15497
#define SPELL_PYROBLAST 33975
struct npc_millhouse_manastormAI : public ScriptedAI
{
npc_millhouse_manastormAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
uint32 EventProgress_Timer;
uint32 Phase;
bool Init;
bool LowHp;
uint32 Pyroblast_Timer;
uint32 Fireball_Timer;
void Reset()
{
EventProgress_Timer = 2000;
LowHp = false;
Init = false;
Phase = 1;
Pyroblast_Timer = 1000;
Fireball_Timer = 2500;
if (pInstance)
{
if (pInstance->GetData(TYPE_WARDEN_2) == DONE)
Init = true;
if (pInstance->GetData(TYPE_HARBINGERSKYRISS) == DONE)
{
DoScriptText(SAY_COMPLETE, me);
}
}
}
void AttackStart(Unit* pWho)
{
if (me->Attack(pWho, true))
{
me->AddThreat(pWho, 0.0f);
me->SetInCombatWith(pWho);
pWho->SetInCombatWith(me);
me->GetMotionMaster()->MoveChase(pWho, 25.0f);
}
}
void EnterCombat(Unit * /*who*/)
{
}
void KilledUnit(Unit * /*victim*/)
{
DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me);
}
void JustDied(Unit * /*victim*/)
{
DoScriptText(SAY_DEATH, me);
/*for questId 10886 (heroic mode only)
if (pInstance && pInstance->GetData(TYPE_HARBINGERSKYRISS) != DONE)
->FailQuest();*/
}
void UpdateAI(const uint32 diff)
{
if (!Init)
{
if (EventProgress_Timer <= diff)
{
if (Phase < 8)
{
switch(Phase)
{
case 1:
DoScriptText(SAY_INTRO_1, me);
EventProgress_Timer = 18000;
break;
case 2:
DoScriptText(SAY_INTRO_2, me);
EventProgress_Timer = 18000;
break;
case 3:
DoScriptText(SAY_WATER, me);
DoCast(me, SPELL_CONJURE_WATER);
EventProgress_Timer = 7000;
break;
case 4:
DoScriptText(SAY_BUFFS, me);
DoCast(me, SPELL_ICE_ARMOR);
EventProgress_Timer = 7000;
break;
case 5:
DoScriptText(SAY_DRINK, me);
DoCast(me, SPELL_ARCANE_INTELLECT);
EventProgress_Timer = 7000;
break;
case 6:
DoScriptText(SAY_READY, me);
EventProgress_Timer = 6000;
break;
case 7:
if (pInstance)
pInstance->SetData(TYPE_WARDEN_2,DONE);
Init = true;
break;
}
++Phase;
}
} else EventProgress_Timer -= diff;
}
if (!UpdateVictim())
return;
if (!LowHp && ((me->GetHealth()*100 / me->GetMaxHealth()) < 20))
{
DoScriptText(SAY_LOWHP, me);
LowHp = true;
}
if (Pyroblast_Timer <= diff)
{
if (me->IsNonMeleeSpellCasted(false))
return;
DoScriptText(SAY_PYRO, me);
DoCast(me->getVictim(), SPELL_PYROBLAST);
Pyroblast_Timer = 40000;
} else Pyroblast_Timer -=diff;
if (Fireball_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_FIREBALL);
Fireball_Timer = 4000;
} else Fireball_Timer -=diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_npc_millhouse_manastorm(Creature* pCreature)
{
return new npc_millhouse_manastormAI (pCreature);
}
/*#####
# npc_warden_mellichar
#####*/
#define YELL_INTRO1 -1552023
#define YELL_INTRO2 -1552024
#define YELL_RELEASE1 -1552025
#define YELL_RELEASE2A -1552026
#define YELL_RELEASE2B -1552027
#define YELL_RELEASE3 -1552028
#define YELL_RELEASE4 -1552029
#define YELL_WELCOME -1552030
//phase 2(acid mobs)
#define ENTRY_TRICKSTER 20905
#define ENTRY_PH_HUNTER 20906
//phase 3
#define ENTRY_MILLHOUSE 20977
//phase 4(acid mobs)
#define ENTRY_AKKIRIS 20908
#define ENTRY_SULFURON 20909
//phase 5(acid mobs)
#define ENTRY_TW_DRAK 20910
#define ENTRY_BL_DRAK 20911
//phase 6
#define ENTRY_SKYRISS 20912
//TARGET_SCRIPT
#define SPELL_TARGET_ALPHA 36856
#define SPELL_TARGET_BETA 36854
#define SPELL_TARGET_DELTA 36857
#define SPELL_TARGET_GAMMA 36858
#define SPELL_TARGET_OMEGA 36852
#define SPELL_BUBBLE_VISUAL 36849
struct npc_warden_mellicharAI : public ScriptedAI
{
npc_warden_mellicharAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
bool IsRunning;
bool CanSpawn;
uint32 EventProgress_Timer;
uint32 Phase;
void Reset()
{
IsRunning = false;
CanSpawn = false;
EventProgress_Timer = 22000;
Phase = 1;
me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE);
DoCast(me, SPELL_TARGET_OMEGA);
if (pInstance)
pInstance->SetData(TYPE_HARBINGERSKYRISS,NOT_STARTED);
}
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit *who)
{
if (IsRunning)
return;
if (!me->getVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
{
if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
if (who->GetTypeId() != TYPEID_PLAYER)
return;
float attackRadius = me->GetAttackDistance(who)/10;
if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
EnterCombat(who);
}
}
void EnterCombat(Unit * /*who*/)
{
DoScriptText(YELL_INTRO1, me);
DoCast(me, SPELL_BUBBLE_VISUAL);
if (pInstance)
{
pInstance->SetData(TYPE_HARBINGERSKYRISS,IN_PROGRESS);
pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), false);
IsRunning = true;
}
}
bool CanProgress()
{
if (pInstance)
{
if (Phase == 7 && pInstance->GetData(TYPE_WARDEN_4) == DONE)
return true;
if (Phase == 6 && pInstance->GetData(TYPE_WARDEN_3) == DONE)
return true;
if (Phase == 5 && pInstance->GetData(TYPE_WARDEN_2) == DONE)
return true;
if (Phase == 4)
return true;
if (Phase == 3 && pInstance->GetData(TYPE_WARDEN_1) == DONE)
return true;
if (Phase == 2 && pInstance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS)
return true;
if (Phase == 1 && pInstance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS)
return true;
return false;
}
return false;
}
void DoPrepareForPhase()
{
if (pInstance)
{
me->InterruptNonMeleeSpells(true);
me->RemoveAurasByType(SPELL_AURA_DUMMY);
switch(Phase)
{
case 2:
DoCast(me, SPELL_TARGET_ALPHA);
pInstance->SetData(TYPE_WARDEN_1,IN_PROGRESS);
pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), false);
break;
case 3:
DoCast(me, SPELL_TARGET_BETA);
pInstance->SetData(TYPE_WARDEN_2,IN_PROGRESS);
break;
case 5:
DoCast(me, SPELL_TARGET_DELTA);
pInstance->SetData(TYPE_WARDEN_3,IN_PROGRESS);
break;
case 6:
DoCast(me, SPELL_TARGET_GAMMA);
pInstance->SetData(TYPE_WARDEN_4,IN_PROGRESS);
break;
case 7:
pInstance->SetData(TYPE_WARDEN_5,IN_PROGRESS);
break;
}
CanSpawn = true;
}
}
void UpdateAI(const uint32 diff)
{
if (!IsRunning)
return;
if (EventProgress_Timer <= diff)
{
if (pInstance)
{
if (pInstance->GetData(TYPE_HARBINGERSKYRISS) == FAIL)
{
Reset();
return;
}
}
if (CanSpawn)
{
//continue beam omega pod, unless we are about to summon skyriss
if (Phase != 7)
DoCast(me, SPELL_TARGET_OMEGA);
switch(Phase)
{
case 2:
switch (urand(0,1))
{
case 0: me->SummonCreature(ENTRY_TRICKSTER,478.326,-148.505,42.56,3.19,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break;
case 1: me->SummonCreature(ENTRY_PH_HUNTER,478.326,-148.505,42.56,3.19,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break;
}
break;
case 3:
me->SummonCreature(ENTRY_MILLHOUSE,413.292,-148.378,42.56,6.27,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
break;
case 4:
DoScriptText(YELL_RELEASE2B, me);
break;
case 5:
switch (urand(0,1))
{
case 0: me->SummonCreature(ENTRY_AKKIRIS,420.179,-174.396,42.58,0.02,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break;
case 1: me->SummonCreature(ENTRY_SULFURON,420.179,-174.396,42.58,0.02,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break;
}
break;
case 6:
switch (urand(0,1))
{
case 0: me->SummonCreature(ENTRY_TW_DRAK,471.795,-174.58,42.58,3.06,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break;
case 1: me->SummonCreature(ENTRY_BL_DRAK,471.795,-174.58,42.58,3.06,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break;
}
break;
case 7:
me->SummonCreature(ENTRY_SKYRISS,445.763,-191.639,44.64,1.60,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
DoScriptText(YELL_WELCOME, me);
break;
}
CanSpawn = false;
++Phase;
}
if (CanProgress())
{
switch(Phase)
{
case 1:
DoScriptText(YELL_INTRO2, me);
EventProgress_Timer = 10000;
++Phase;
break;
case 2:
DoScriptText(YELL_RELEASE1, me);
DoPrepareForPhase();
EventProgress_Timer = 7000;
break;
case 3:
DoScriptText(YELL_RELEASE2A, me);
DoPrepareForPhase();
EventProgress_Timer = 10000;
break;
case 4:
DoPrepareForPhase();
EventProgress_Timer = 15000;
break;
case 5:
DoScriptText(YELL_RELEASE3, me);
DoPrepareForPhase();
EventProgress_Timer = 15000;
break;
case 6:
DoScriptText(YELL_RELEASE4, me);
DoPrepareForPhase();
EventProgress_Timer = 15000;
break;
case 7:
DoPrepareForPhase();
EventProgress_Timer = 15000;
break;
}
}
} else EventProgress_Timer -= diff;
}
};
CreatureAI* GetAI_npc_warden_mellichar(Creature* pCreature)
{
return new npc_warden_mellicharAI (pCreature);
}
/*#####
# mob_zerekethvoidzone (this script probably not needed in future -> `creature_template_addon`.`auras`='36120 0')
#####*/
#define SPELL_VOID_ZONE_DAMAGE 36120
struct mob_zerekethvoidzoneAI : public ScriptedAI
{
mob_zerekethvoidzoneAI(Creature *c) : ScriptedAI(c) {}
void Reset()
{
me->SetUInt32Value(UNIT_NPC_FLAGS,0);
me->setFaction(16);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
DoCast(me, SPELL_VOID_ZONE_DAMAGE);
}
void EnterCombat(Unit* /*who*/) {}
};
CreatureAI* GetAI_mob_zerekethvoidzoneAI(Creature* pCreature)
{
return new mob_zerekethvoidzoneAI (pCreature);
}
void AddSC_arcatraz()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_millhouse_manastorm";
newscript->GetAI = &GetAI_npc_millhouse_manastorm;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_warden_mellichar";
newscript->GetAI = &GetAI_npc_warden_mellichar;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_zerekethvoidzone";
newscript->GetAI = &GetAI_mob_zerekethvoidzoneAI;
newscript->RegisterSelf();
}
@@ -0,0 +1,21 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef DEF_ARCATRAZ_H
#define DEF_ARCATRAZ_H
#define TYPE_ZEREKETH 1
#define TYPE_DALLIAH 2
#define TYPE_SOCCOTHRATES 3
#define TYPE_HARBINGERSKYRISS 4
#define TYPE_WARDEN_1 5
#define TYPE_WARDEN_2 6
#define TYPE_WARDEN_3 7
#define TYPE_WARDEN_4 8
#define TYPE_WARDEN_5 9
#define DATA_MELLICHAR 10
#define TYPE_SHIELD_OPEN 11
#define DATA_SPHERE_SHIELD 12
#endif
@@ -0,0 +1,293 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Harbinger_Skyriss
SD%Complete: 45
SDComment: CombatAI not fully implemented. Timers will need adjustments. Need more docs on how event fully work. Reset all event and force start over if fail at one point?
SDCategory: Tempest Keep, The Arcatraz
EndScriptData */
/* ContentData
boss_harbinger_skyriss
boss_harbinger_skyriss_illusion
EndContentData */
#include "ScriptedPch.h"
#include "arcatraz.h"
#define SAY_INTRO -1552000
#define SAY_AGGRO -1552001
#define SAY_KILL_1 -1552002
#define SAY_KILL_2 -1552003
#define SAY_MIND_1 -1552004
#define SAY_MIND_2 -1552005
#define SAY_FEAR_1 -1552006
#define SAY_FEAR_2 -1552007
#define SAY_IMAGE -1552008
#define SAY_DEATH -1552009
#define SPELL_FEAR 39415
#define SPELL_MIND_REND 36924
#define H_SPELL_MIND_REND 39017
#define SPELL_DOMINATION 37162
#define H_SPELL_DOMINATION 39019
#define H_SPELL_MANA_BURN 39020
#define SPELL_66_ILLUSION 36931 //entry 21466
#define SPELL_33_ILLUSION 36932 //entry 21467
struct boss_harbinger_skyrissAI : public ScriptedAI
{
boss_harbinger_skyrissAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
Intro = false;
}
ScriptedInstance *pInstance;
bool Intro;
bool IsImage33;
bool IsImage66;
uint32 Intro_Phase;
uint32 Intro_Timer;
uint32 MindRend_Timer;
uint32 Fear_Timer;
uint32 Domination_Timer;
uint32 ManaBurn_Timer;
void Reset()
{
if (!Intro)
me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE);
IsImage33 = false;
IsImage66 = false;
Intro_Phase = 1;
Intro_Timer = 5000;
MindRend_Timer = 3000;
Fear_Timer = 15000;
Domination_Timer = 30000;
ManaBurn_Timer = 25000;
}
void MoveInLineOfSight(Unit *who)
{
if (!Intro)
{
return;
}
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit * /*who*/) {}
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH, me);
if (pInstance)
pInstance->SetData(TYPE_HARBINGERSKYRISS,DONE);
}
void JustSummoned(Creature *summon)
{
if (!summon)
return;
if (IsImage66)
summon->SetHealth((summon->GetMaxHealth()*33)/100);
else
summon->SetHealth((summon->GetMaxHealth()*66)/100);
if (me->getVictim())
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
summon->AI()->AttackStart(pTarget);
}
void KilledUnit(Unit* victim)
{
//won't yell killing pet/other unit
if (victim->GetEntry() == 21436)
return;
DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me);
}
void DoSplit(uint32 val)
{
if (me->IsNonMeleeSpellCasted(false))
me->InterruptNonMeleeSpells(false);
DoScriptText(SAY_IMAGE, me);
if (val == 66)
DoCast(me, SPELL_66_ILLUSION);
else
DoCast(me, SPELL_33_ILLUSION);
}
void UpdateAI(const uint32 diff)
{
if (!Intro)
{
if (!pInstance)
return;
if (Intro_Timer <= diff)
{
switch(Intro_Phase)
{
case 1:
DoScriptText(SAY_INTRO, me);
pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), true);
++Intro_Phase;
Intro_Timer = 25000;
break;
case 2:
DoScriptText(SAY_AGGRO, me);
if (Unit *mellic = Unit::GetUnit(*me,pInstance->GetData64(DATA_MELLICHAR)))
{
//should have a better way to do this. possibly spell exist.
mellic->setDeathState(JUST_DIED);
mellic->SetHealth(0);
pInstance->SetData(TYPE_SHIELD_OPEN,IN_PROGRESS);
}
++Intro_Phase;
Intro_Timer = 3000;
break;
case 3:
me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE);
Intro = true;
break;
}
} else Intro_Timer -=diff;
}
if (!UpdateVictim())
return;
if (!IsImage66 && ((me->GetHealth()*100) / me->GetMaxHealth() <= 66))
{
DoSplit(66);
IsImage66 = true;
}
if (!IsImage33 && ((me->GetHealth()*100) / me->GetMaxHealth() <= 33))
{
DoSplit(33);
IsImage33 = true;
}
if (MindRend_Timer <= diff)
{
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
DoCast(pTarget, SPELL_MIND_REND);
else
DoCast(me->getVictim(), SPELL_MIND_REND);
MindRend_Timer = 8000;
} else MindRend_Timer -=diff;
if (Fear_Timer <= diff)
{
if (me->IsNonMeleeSpellCasted(false))
return;
DoScriptText(RAND(SAY_FEAR_1,SAY_FEAR_2), me);
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
DoCast(pTarget, SPELL_FEAR);
else
DoCast(me->getVictim(), SPELL_FEAR);
Fear_Timer = 25000;
} else Fear_Timer -=diff;
if (Domination_Timer <= diff)
{
if (me->IsNonMeleeSpellCasted(false))
return;
DoScriptText(RAND(SAY_MIND_1,SAY_MIND_2), me);
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
DoCast(pTarget, SPELL_DOMINATION);
else
DoCast(me->getVictim(), SPELL_DOMINATION);
Domination_Timer = 16000+rand()%16000;
} else Domination_Timer -=diff;
if (IsHeroic())
{
if (ManaBurn_Timer <= diff)
{
if (me->IsNonMeleeSpellCasted(false))
return;
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
DoCast(pTarget, H_SPELL_MANA_BURN);
ManaBurn_Timer = 16000+rand()%16000;
} else ManaBurn_Timer -=diff;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_harbinger_skyriss(Creature* pCreature)
{
return new boss_harbinger_skyrissAI (pCreature);
}
#define SPELL_MIND_REND_IMAGE 36929
#define H_SPELL_MIND_REND_IMAGE 39021
struct boss_harbinger_skyriss_illusionAI : public ScriptedAI
{
boss_harbinger_skyriss_illusionAI(Creature *c) : ScriptedAI(c)
{
}
void Reset() { }
void EnterCombat(Unit * /*who*/) { }
};
CreatureAI* GetAI_boss_harbinger_skyriss_illusion(Creature* pCreature)
{
return new boss_harbinger_skyriss_illusionAI (pCreature);
}
void AddSC_boss_harbinger_skyriss()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_harbinger_skyriss";
newscript->GetAI = &GetAI_boss_harbinger_skyriss;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "boss_harbinger_skyriss_illusion";
newscript->GetAI = &GetAI_boss_harbinger_skyriss_illusion;
newscript->RegisterSelf();
}
@@ -0,0 +1,240 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Instance_Arcatraz
SD%Complete: 80
SDComment: Mainly Harbringer Skyriss event
SDCategory: Tempest Keep, The Arcatraz
EndScriptData */
#include "ScriptedPch.h"
#include "arcatraz.h"
#define MAX_ENCOUNTER 9
#define CONTAINMENT_CORE_SECURITY_FIELD_ALPHA 184318 //door opened when Wrath-Scryer Soccothrates dies
#define CONTAINMENT_CORE_SECURITY_FIELD_BETA 184319 //door opened when Dalliah the Doomsayer dies
#define POD_ALPHA 183961 //pod first boss wave
#define POD_BETA 183963 //pod second boss wave
#define POD_DELTA 183964 //pod third boss wave
#define POD_GAMMA 183962 //pod fourth boss wave
#define POD_OMEGA 183965 //pod fifth boss wave
#define WARDENS_SHIELD 184802 // warden shield
#define SEAL_SPHERE 184802 //shield 'protecting' mellichar
#define MELLICHAR 20904 //skyriss will kill this unit
/* Arcatraz encounters:
1 - Zereketh the Unbound event
2 - Dalliah the Doomsayer event
3 - Wrath-Scryer Soccothrates event
4 - Harbinger Skyriss event, 5 sub-events
*/
struct instance_arcatraz : public ScriptedInstance
{
instance_arcatraz(Map* pMap) : ScriptedInstance(pMap) {Initialize();};
uint32 m_auiEncounter[MAX_ENCOUNTER];
uint64 Containment_Core_Security_Field_AlphaGUID;
uint64 Containment_Core_Security_Field_BetaGUID;
uint64 Pod_AlphaGUID;
uint64 Pod_GammaGUID;
uint64 Pod_BetaGUID;
uint64 Pod_DeltaGUID;
uint64 Pod_OmegaGUID;
uint64 Wardens_ShieldGUID;
uint64 GoSphereGUID;
uint64 MellicharGUID;
void Initialize()
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
Containment_Core_Security_Field_AlphaGUID = 0;
Containment_Core_Security_Field_BetaGUID = 0;
Pod_AlphaGUID = 0;
Pod_GammaGUID = 0;
Pod_BetaGUID = 0;
Pod_DeltaGUID = 0;
Pod_OmegaGUID = 0;
Wardens_ShieldGUID = 0;
GoSphereGUID = 0;
MellicharGUID = 0;
}
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS) return true;
return false;
}
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
{
switch(pGo->GetEntry())
{
case CONTAINMENT_CORE_SECURITY_FIELD_ALPHA: Containment_Core_Security_Field_AlphaGUID = pGo->GetGUID(); break;
case CONTAINMENT_CORE_SECURITY_FIELD_BETA: Containment_Core_Security_Field_BetaGUID = pGo->GetGUID(); break;
case POD_ALPHA: Pod_AlphaGUID = pGo->GetGUID(); break;
case POD_GAMMA: Pod_GammaGUID = pGo->GetGUID(); break;
case POD_BETA: Pod_BetaGUID = pGo->GetGUID(); break;
case POD_DELTA: Pod_DeltaGUID = pGo->GetGUID(); break;
case POD_OMEGA: Pod_OmegaGUID = pGo->GetGUID(); break;
case SEAL_SPHERE: GoSphereGUID = pGo->GetGUID(); break;
//case WARDENS_SHIELD: Wardens_ShieldGUID = pGo->GetGUID(); break;
}
}
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
{
if (pCreature->GetEntry() == MELLICHAR)
MellicharGUID = pCreature->GetGUID();
}
void SetData(uint32 type, uint32 data)
{
switch(type)
{
case TYPE_ZEREKETH:
m_auiEncounter[0] = data;
break;
case TYPE_DALLIAH:
if (data == DONE)
{
if (GameObject *pGo = instance->GetGameObject(Containment_Core_Security_Field_BetaGUID))
pGo->UseDoorOrButton();
}
m_auiEncounter[1] = data;
break;
case TYPE_SOCCOTHRATES:
if (data == DONE)
{
if (GameObject *pGo = instance->GetGameObject(Containment_Core_Security_Field_AlphaGUID))
pGo->UseDoorOrButton();
}
m_auiEncounter[2] = data;
break;
case TYPE_HARBINGERSKYRISS:
if (data == NOT_STARTED || data == FAIL)
{
m_auiEncounter[4] = NOT_STARTED;
m_auiEncounter[5] = NOT_STARTED;
m_auiEncounter[6] = NOT_STARTED;
m_auiEncounter[7] = NOT_STARTED;
m_auiEncounter[8] = NOT_STARTED;
}
m_auiEncounter[3] = data;
break;
case TYPE_WARDEN_1:
if (data == IN_PROGRESS)
if (GameObject *pGo = instance->GetGameObject(Pod_AlphaGUID))
pGo->UseDoorOrButton();
m_auiEncounter[4] = data;
break;
case TYPE_WARDEN_2:
if (data == IN_PROGRESS)
{
if (GameObject *pGo = instance->GetGameObject(Pod_BetaGUID))
pGo->UseDoorOrButton();
}
m_auiEncounter[5] = data;
break;
case TYPE_WARDEN_3:
if (data == IN_PROGRESS)
{
if (GameObject *pGo = instance->GetGameObject(Pod_DeltaGUID))
pGo->UseDoorOrButton();
}
m_auiEncounter[6] = data;
break;
case TYPE_WARDEN_4:
if (data == IN_PROGRESS)
{
if (GameObject *pGo = instance->GetGameObject(Pod_GammaGUID))
pGo->UseDoorOrButton();
}
m_auiEncounter[7] = data;
break;
case TYPE_WARDEN_5:
if (data == IN_PROGRESS)
{
if (GameObject *pGo = instance->GetGameObject(Pod_OmegaGUID))
pGo->UseDoorOrButton();
}
m_auiEncounter[8] = data;
break;
case TYPE_SHIELD_OPEN:
if (data == IN_PROGRESS)
{
if (GameObject *pGo = instance->GetGameObject(Wardens_ShieldGUID))
pGo->UseDoorOrButton();
}
break;
}
}
uint32 GetData(uint32 type)
{
switch(type)
{
case TYPE_HARBINGERSKYRISS: return m_auiEncounter[3];
case TYPE_WARDEN_1: return m_auiEncounter[4];
case TYPE_WARDEN_2: return m_auiEncounter[5];
case TYPE_WARDEN_3: return m_auiEncounter[6];
case TYPE_WARDEN_4: return m_auiEncounter[7];
case TYPE_WARDEN_5: return m_auiEncounter[8];
}
return 0;
}
uint64 GetData64(uint32 data)
{
switch(data)
{
case DATA_MELLICHAR: return MellicharGUID;
case DATA_SPHERE_SHIELD: return GoSphereGUID;
}
return 0;
}
};
InstanceData* GetInstanceData_instance_arcatraz(Map* pMap)
{
return new instance_arcatraz(pMap);
}
void AddSC_instance_arcatraz()
{
Script *newscript;
newscript = new Script;
newscript->Name = "instance_arcatraz";
newscript->GetInstanceData = &GetInstanceData_instance_arcatraz;
newscript->RegisterSelf();
}
@@ -0,0 +1,191 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_High_Botanist_Freywinn
SD%Complete: 90
SDComment: some strange visual related to tree form(if aura lost before normal duration end). possible make summon&transform -process smoother(transform after delay)
SDCategory: Tempest Keep, The Botanica
EndScriptData */
#include "ScriptedPch.h"
#define SAY_AGGRO -1553000
#define SAY_KILL_1 -1553001
#define SAY_KILL_2 -1553002
#define SAY_TREE_1 -1553003
#define SAY_TREE_2 -1553004
#define SAY_DEATH -1553005
#define SPELL_TRANQUILITY 34550
#define SPELL_TREE_FORM 34551
#define SPELL_SUMMON_FRAYER 34557
#define ENTRY_FRAYER 19953
#define SPELL_PLANT_WHITE 34759
#define SPELL_PLANT_GREEN 34761
#define SPELL_PLANT_BLUE 34762
#define SPELL_PLANT_RED 34763
struct boss_high_botanist_freywinnAI : public ScriptedAI
{
boss_high_botanist_freywinnAI(Creature *c) : ScriptedAI(c) {}
std::list<uint64> Adds_List;
uint32 SummonSeedling_Timer;
uint32 TreeForm_Timer;
uint32 MoveCheck_Timer;
uint32 DeadAddsCount;
bool MoveFree;
void Reset()
{
Adds_List.clear();
SummonSeedling_Timer = 6000;
TreeForm_Timer = 30000;
MoveCheck_Timer = 1000;
DeadAddsCount = 0;
MoveFree = true;
}
void EnterCombat(Unit * /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void JustSummoned(Creature *summoned)
{
if (summoned->GetEntry() == ENTRY_FRAYER)
Adds_List.push_back(summoned->GetGUID());
}
void DoSummonSeedling()
{
switch(rand()%4)
{
case 0: DoCast(me, SPELL_PLANT_WHITE); break;
case 1: DoCast(me, SPELL_PLANT_GREEN); break;
case 2: DoCast(me, SPELL_PLANT_BLUE); break;
case 3: DoCast(me, SPELL_PLANT_RED); break;
}
}
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me);
}
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH, me);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (TreeForm_Timer <= diff)
{
DoScriptText(RAND(SAY_TREE_1,SAY_TREE_2), me);
if (me->IsNonMeleeSpellCasted(false))
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
DoCast(me, SPELL_SUMMON_FRAYER, true);
DoCast(me, SPELL_TRANQUILITY, true);
DoCast(me, SPELL_TREE_FORM, true);
me->GetMotionMaster()->MoveIdle();
MoveFree = false;
TreeForm_Timer = 75000;
} else TreeForm_Timer -= diff;
if (!MoveFree)
{
if (MoveCheck_Timer <= diff)
{
if (!Adds_List.empty())
{
for (std::list<uint64>::iterator itr = Adds_List.begin(); itr != Adds_List.end(); ++itr)
{
if (Unit *temp = Unit::GetUnit(*me,*itr))
{
if (!temp->isAlive())
{
Adds_List.erase(itr);
++DeadAddsCount;
break;
}
}
}
}
if (DeadAddsCount < 3 && TreeForm_Timer-30000 <= diff)
DeadAddsCount = 3;
if (DeadAddsCount >= 3)
{
Adds_List.clear();
DeadAddsCount = 0;
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
me->GetMotionMaster()->MoveChase(me->getVictim());
MoveFree = true;
}
MoveCheck_Timer = 500;
}
else MoveCheck_Timer -= diff;
return;
}
/*if (me->HasAura(SPELL_TREE_FORM,0) || me->HasAura(SPELL_TRANQUILITY,0))
return;*/
//one random seedling every 5 secs, but not in tree form
if (SummonSeedling_Timer <= diff)
{
DoSummonSeedling();
SummonSeedling_Timer = 6000;
} else SummonSeedling_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_high_botanist_freywinn(Creature* pCreature)
{
return new boss_high_botanist_freywinnAI (pCreature);
}
void AddSC_boss_high_botanist_freywinn()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_high_botanist_freywinn";
newscript->GetAI = &GetAI_boss_high_botanist_freywinn;
newscript->RegisterSelf();
}
@@ -0,0 +1,205 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Laj
SD%Complete: 90
SDComment: Immunities are wrong, must be adjusted to use resistance from creature_templates. Most spells require database support.
SDCategory: Tempest Keep, The Botanica
EndScriptData */
#include "ScriptedPch.h"
#define EMOTE_SUMMON -1553006
#define SPELL_ALLERGIC_REACTION 34697
#define SPELL_TELEPORT_SELF 34673
#define SPELL_SUMMON_LASHER_1 34681
#define SPELL_SUMMON_FLAYER_1 34682
#define SPELL_SUMMON_LASHER_2 34684
#define SPELL_SUMMON_FLAYER_2 34685
#define SPELL_SUMMON_LASHER_3 34686
#define SPELL_SUMMON_FLAYER_4 34687
#define SPELL_SUMMON_LASHER_4 34688
#define SPELL_SUMMON_FLAYER_3 34690
#define MODEL_DEFAULT 13109
#define MODEL_ARCANE 14213
#define MODEL_FIRE 13110
#define MODEL_FROST 14112
#define MODEL_NATURE 14214
struct boss_lajAI : public ScriptedAI
{
boss_lajAI(Creature *c) : ScriptedAI(c) {}
bool CanSummon;
uint32 Teleport_Timer;
uint32 Summon_Timer;
uint32 Transform_Timer;
uint32 Allergic_Timer;
void Reset()
{
me->SetDisplayId(MODEL_DEFAULT);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, true);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
CanSummon = false;
Teleport_Timer = 20000;
Summon_Timer = 2500;
Transform_Timer = 30000;
Allergic_Timer = 5000;
}
void DoTransform()
{
switch(rand()%5)
{
case 0:
me->SetDisplayId(MODEL_DEFAULT);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, true);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
break;
case 1:
me->SetDisplayId(MODEL_ARCANE);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, true);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
break;
case 2:
me->SetDisplayId(MODEL_FIRE);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
break;
case 3:
me->SetDisplayId(MODEL_FROST);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
break;
case 4:
me->SetDisplayId(MODEL_NATURE);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
break;
}
}
void DoSummons()
{
switch(rand()%4)
{
case 0:
DoCast(me, SPELL_SUMMON_LASHER_1, true);
DoCast(me, SPELL_SUMMON_FLAYER_1, true);
break;
case 1:
DoCast(me, SPELL_SUMMON_LASHER_2, true);
DoCast(me, SPELL_SUMMON_FLAYER_2, true);
break;
case 2:
DoCast(me, SPELL_SUMMON_LASHER_3, true);
DoCast(me, SPELL_SUMMON_FLAYER_3, true);
break;
case 3:
DoCast(me, SPELL_SUMMON_LASHER_4, true);
DoCast(me, SPELL_SUMMON_FLAYER_4, true);
break;
}
CanSummon = false;
}
void EnterCombat(Unit * /*who*/)
{
}
void JustSummoned(Creature *summon)
{
if (summon && me->getVictim())
summon->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (CanSummon)
{
if (Summon_Timer <= diff)
{
DoScriptText(EMOTE_SUMMON, me);
DoSummons();
Summon_Timer = 2500;
} else Summon_Timer -= diff;
}
if (Allergic_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_ALLERGIC_REACTION);
Allergic_Timer = 25000+rand()%15000;
} else Allergic_Timer -= diff;
if (Teleport_Timer <= diff)
{
DoCast(me, SPELL_TELEPORT_SELF);
Teleport_Timer = 30000+rand()%10000;
CanSummon = true;
} else Teleport_Timer -= diff;
if (Transform_Timer <= diff)
{
DoTransform();
Transform_Timer = 25000+rand()%15000;
} else Transform_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_laj(Creature* pCreature)
{
return new boss_lajAI (pCreature);
}
void AddSC_boss_laj()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_laj";
newscript->GetAI = &GetAI_boss_laj;
newscript->RegisterSelf();
}
@@ -0,0 +1,216 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Warp_Splinter
SD%Complete: 80
SDComment: Includes Sapling (need some better control with these).
SDCategory: Tempest Keep, The Botanica
EndScriptData */
#include "ScriptedPch.h"
/*#####
# mob_treant (Sapling)
#####*/
#define SPELL_HEAL_FATHER 6262
struct mob_treantAI : public ScriptedAI
{
mob_treantAI (Creature *c) : ScriptedAI(c)
{
WarpGuid = 0;
}
uint64 WarpGuid;
uint32 check_Timer;
void Reset()
{
check_Timer = 0;
}
void EnterCombat(Unit * /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
{
if (WarpGuid && check_Timer <= diff)
{
if (Unit *Warp = Unit::GetUnit(*me, WarpGuid))
{
if (me->IsWithinMeleeRange(Warp,2.5f))
{
int32 CurrentHP_Treant = (int32)me->GetHealth();
Warp->CastCustomSpell(Warp,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, me->GetGUID());
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return;
}
me->GetMotionMaster()->MoveFollow(Warp,0,0);
}
check_Timer = 1000;
} else check_Timer -= diff;
return;
}
if (me->getVictim()->GetGUID() != WarpGuid)
DoMeleeAttackIfReady();
}
};
/*#####
# boss_warp_splinter
#####*/
#define SAY_AGGRO -1553007
#define SAY_SLAY_1 -1553008
#define SAY_SLAY_2 -1553009
#define SAY_SUMMON_1 -1553010
#define SAY_SUMMON_2 -1553011
#define SAY_DEATH -1553012
#define WAR_STOMP 34716
#define SUMMON_TREANTS 34727 // DBC: 34727, 34731, 34733, 34734, 34736, 34739, 34741 (with Ancestral Life spell 34742) // won't work (guardian summon)
#define ARCANE_VOLLEY DUNGEON_MODE(36705, 39133)
#define CREATURE_TREANT 19949
#define TREANT_SPAWN_DIST 50 //50 yards from Warp Splinter's spawn point
float treant_pos[6][3] =
{
{24.301233, 427.221100, -27.060635},
{16.795492, 359.678802, -27.355425},
{53.493484, 345.381470, -26.196192},
{61.867096, 439.362732, -25.921030},
{109.861877, 423.201630, -27.356019},
{106.780159, 355.582581, -27.593357}
};
struct boss_warp_splinterAI : public ScriptedAI
{
boss_warp_splinterAI(Creature *c) : ScriptedAI(c)
{
Treant_Spawn_Pos_X = c->GetPositionX();
Treant_Spawn_Pos_Y = c->GetPositionY();
}
uint32 War_Stomp_Timer;
uint32 Summon_Treants_Timer;
uint32 Arcane_Volley_Timer;
float Treant_Spawn_Pos_X;
float Treant_Spawn_Pos_Y;
void Reset()
{
War_Stomp_Timer = 25000 + rand()%15000;
Summon_Treants_Timer = 45000;
Arcane_Volley_Timer = 8000 + rand()%12000;
me->SetSpeed(MOVE_RUN, 0.7f, true);
}
void EnterCombat(Unit * /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
}
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH, me);
}
void SummonTreants()
{
for (uint8 i = 0; i < 6; ++i)
{
float angle = (M_PI / 3) * i;
float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * cos(angle);
float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * sin(angle);
float O = - me->GetAngle(X,Y);
if (Creature *pTreant = me->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,25000))
CAST_AI(mob_treantAI, pTreant->AI())->WarpGuid = me->GetGUID();
}
DoScriptText(RAND(SAY_SUMMON_1,SAY_SUMMON_2), me);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
//Check for War Stomp
if (War_Stomp_Timer <= diff)
{
DoCast(me->getVictim(), WAR_STOMP);
War_Stomp_Timer = 25000 + rand()%15000;
} else War_Stomp_Timer -= diff;
//Check for Arcane Volley
if (Arcane_Volley_Timer <= diff)
{
DoCast(me->getVictim(), ARCANE_VOLLEY);
Arcane_Volley_Timer = 20000 + rand()%15000;
} else Arcane_Volley_Timer -= diff;
//Check for Summon Treants
if (Summon_Treants_Timer <= diff)
{
SummonTreants();
Summon_Treants_Timer = 45000;
} else Summon_Treants_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_warp_splinter(Creature* pCreature)
{
return new boss_warp_splinterAI (pCreature);
}
CreatureAI* GetAI_mob_treant(Creature* pCreature)
{
return new mob_treantAI (pCreature);
}
void AddSC_boss_warp_splinter()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_warp_splinter";
newscript->GetAI = &GetAI_boss_warp_splinter;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_warp_splinter_treant";
newscript->GetAI = &GetAI_mob_treant;
newscript->RegisterSelf();
}
@@ -0,0 +1,523 @@
/* Copyright(C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
*(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: boss_alar
SD%Complete: 95
SDComment:
SDCategory: Tempest Keep, The Eye
EndScriptData */
#include "ScriptedPch.h"
#include "the_eye.h"
#define SPELL_FLAME_BUFFET 34121 // Flame Buffet - every 1,5 secs in phase 1 if there is no victim in melee range and after Dive Bomb in phase 2 with same conditions
#define SPELL_FLAME_QUILLS 34229 // Randomly after changing position in phase after watching tonns of movies, set probability 20%
#define SPELL_REBIRTH 34342 // Rebirth - beginning of second phase(after loose all health in phase 1)
#define SPELL_REBIRTH_2 35369 // Rebirth(another, without healing to full HP) - after Dive Bomb in phase 2
#define SPELL_MELT_ARMOR 35410 // Melt Armor - every 60 sec in phase 2
#define SPELL_CHARGE 35412 // Charge - 30 sec cooldown
#define SPELL_DIVE_BOMB_VISUAL 35367 // Bosskillers says 30 sec cooldown, wowwiki says 30 sec colldown, DBM and BigWigs addons says ~47 sec
#define SPELL_DIVE_BOMB 35181 // after watching tonns of movies, set cooldown to 40+rand()%5.
#define SPELL_BERSERK 45078 // 10 minutes after phase 2 starts(id is wrong, but proper id is unknown)
#define CREATURE_EMBER_OF_ALAR 19551 // Al'ar summons one Ember of Al'ar every position change in phase 1 and two after Dive Bomb. Also in phase 2 when Ember of Al'ar dies, boss loose 3% health.
#define SPELL_EMBER_BLAST 34133 // When Ember of Al'ar dies, it casts Ember Blast
#define CREATURE_FLAME_PATCH_ALAR 20602 // Flame Patch - every 30 sec in phase 2
#define SPELL_FLAME_PATCH 35380 //
static float waypoint[6][3] =
{
{340.15, 58.65, 17.71},
{388.09, 31.54, 20.18},
{388.18, -32.85, 20.18},
{340.29, -60.19, 17.72},
{332, 0.01, 39}, // better not use the same xy coord
{331, 0.01, -2.39}
};
enum WaitEventType
{
WE_NONE = 0,
WE_DUMMY = 1,
WE_PLATFORM = 2,
WE_QUILL = 3,
WE_DIE = 4,
WE_REVIVE = 5,
WE_CHARGE = 6,
WE_METEOR = 7,
WE_DIVE = 8,
WE_LAND = 9,
WE_SUMMON = 10
};
struct boss_alarAI : public ScriptedAI
{
boss_alarAI(Creature *c) : ScriptedAI(c)
{
pInstance =c->GetInstanceData();
DefaultMoveSpeedRate = c->GetSpeedRate(MOVE_RUN);
}
ScriptedInstance *pInstance;
WaitEventType WaitEvent;
uint32 WaitTimer;
bool AfterMoving;
uint32 Platforms_Move_Timer;
uint32 DiveBomb_Timer;
uint32 MeltArmor_Timer;
uint32 Charge_Timer;
uint32 FlamePatch_Timer;
uint32 Berserk_Timer;
float DefaultMoveSpeedRate;
bool Phase1;
bool ForceMove;
uint32 ForceTimer;
int8 cur_wp;
void Reset()
{
if (pInstance)
pInstance->SetData(DATA_ALAREVENT, NOT_STARTED);
Berserk_Timer = 1200000;
Platforms_Move_Timer = 0;
Phase1 = true;
WaitEvent = WE_NONE;
WaitTimer = 0;
AfterMoving = false;
ForceMove = false;
ForceTimer = 5000;
cur_wp = 4;
me->SetDisplayId(me->GetNativeDisplayId());
me->SetSpeed(MOVE_RUN, DefaultMoveSpeedRate);
//me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10);
//me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->setActive(false);
}
void EnterCombat(Unit * /*who*/)
{
if (pInstance)
pInstance->SetData(DATA_ALAREVENT, IN_PROGRESS);
me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); // after enterevademode will be set walk movement
DoZoneInCombat();
me->setActive(true);
}
void JustDied(Unit * /*victim*/)
{
if (pInstance)
pInstance->SetData(DATA_ALAREVENT, DONE);
}
void JustSummoned(Creature *summon)
{
if (summon->GetEntry() == CREATURE_EMBER_OF_ALAR)
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
summon->AI()->AttackStart(pTarget);
}
void MoveInLineOfSight(Unit * /*who*/) {}
void AttackStart(Unit* who)
{
if (Phase1)
AttackStartNoMove(who);
else
ScriptedAI::AttackStart(who);
}
void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
{
if (damage >= me->GetHealth() && Phase1)
{
damage = 0;
if (!WaitEvent)
{
WaitEvent = WE_DIE;
WaitTimer = 0;
me->SetHealth(0);
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->AttackStop();
me->SetUInt64Value(UNIT_FIELD_TARGET, 0);
me->SetSpeed(MOVE_RUN, 5.0f);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(0, waypoint[5][0], waypoint[5][1], waypoint[5][2]);
}
}
}
void SpellHit(Unit*, const SpellEntry *spell)
{
if (spell->Id == SPELL_DIVE_BOMB_VISUAL)
{
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
me->SetDisplayId(11686);
//me->SendUpdateObjectToAllExcept(NULL);
}
}
void MovementInform(uint32 type, uint32 /*id*/)
{
if (type == POINT_MOTION_TYPE)
{
WaitTimer = 1;
AfterMoving = true;
ForceMove = false;
}
}
void UpdateAI(const uint32 diff)
{
if (!me->isInCombat()) // sometimes isincombat but !incombat, faction bug?
return;
if (Berserk_Timer <= diff)
{
DoCast(me, SPELL_BERSERK, true);
Berserk_Timer = 60000;
} else Berserk_Timer -= diff;
if (ForceMove)
{
if (ForceTimer <= diff)
{
me->GetMotionMaster()->MovePoint(0, waypoint[cur_wp][0], waypoint[cur_wp][1], waypoint[cur_wp][2]);
ForceTimer = 5000;
} else ForceTimer -= diff;
}
if (WaitEvent)
{
if (WaitTimer)
{
if (WaitTimer <= diff)
{
if (AfterMoving)
{
me->GetMotionMaster()->MoveIdle();
AfterMoving = false;
}
switch(WaitEvent)
{
case WE_PLATFORM:
Platforms_Move_Timer = 30000+rand()%5000;
break;
case WE_QUILL:
DoCast(me, SPELL_FLAME_QUILLS, true);
Platforms_Move_Timer = 1;
WaitTimer = 10000;
WaitEvent = WE_DUMMY;
return;
case WE_DIE:
ForceMove = false;
me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD);
WaitTimer = 5000;
WaitEvent = WE_REVIVE;
return;
case WE_REVIVE:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
me->SetHealth(me->GetMaxHealth());
me->SetSpeed(MOVE_RUN, DefaultMoveSpeedRate);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
DoZoneInCombat();
DoCast(me, SPELL_REBIRTH, true);
MeltArmor_Timer = 60000;
Charge_Timer = 7000;
DiveBomb_Timer = 40000+rand()%5000;
FlamePatch_Timer = 30000;
Phase1 = false;
break;
case WE_METEOR:
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
DoCast(me, SPELL_DIVE_BOMB_VISUAL, false);
WaitEvent = WE_DIVE;
WaitTimer = 4000;
return;
case WE_DIVE:
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
{
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
DoCast(pTarget, SPELL_DIVE_BOMB, true);
float dist = 3.0f;
if (me->IsWithinDist3d(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 5.0f))
dist = 5.0f;
WaitTimer = 1000 + floor(dist / 80 * 1000.0f);
me->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(),0.0f);
me->StopMoving();
WaitEvent = WE_LAND;
}
else
{
EnterEvadeMode();
return;
}
case WE_LAND:
WaitEvent = WE_SUMMON;
WaitTimer = 2000;
return;
case WE_SUMMON:
for (uint8 i = 0; i < 2; ++i)
DoSpawnCreature(CREATURE_EMBER_OF_ALAR, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetNativeDisplayId());
DoCast(me, SPELL_REBIRTH_2, true);
break;
case WE_DUMMY:
default:
break;
}
WaitEvent = WE_NONE;
WaitTimer = 0;
} else WaitTimer -= diff;
}
return;
}
if (Phase1)
{
if (me->getThreatManager().getThreatList().empty())
{
EnterEvadeMode();
return;
}
if (Platforms_Move_Timer <= diff)
{
if (cur_wp == 4)
{
cur_wp = 0;
WaitEvent = WE_PLATFORM;
}
else
{
if (urand(0,4)) // next platform
{
DoSpawnCreature(CREATURE_EMBER_OF_ALAR, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (cur_wp == 3)
cur_wp = 0;
else
++cur_wp;
WaitEvent = WE_PLATFORM;
}
else // flame quill
{
cur_wp = 4;
WaitEvent = WE_QUILL;
}
}
ForceMove = true;
ForceTimer = 5000;
me->GetMotionMaster()->MovePoint(0, waypoint[cur_wp][0], waypoint[cur_wp][1], waypoint[cur_wp][2]);
WaitTimer = 0;
return;
} else Platforms_Move_Timer -= diff;
}
else
{
if (Charge_Timer <= diff)
{
Unit *pTarget= SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
if (pTarget)
DoCast(pTarget, SPELL_CHARGE);
Charge_Timer = 30000;
} else Charge_Timer -= diff;
if (MeltArmor_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_MELT_ARMOR);
MeltArmor_Timer = 60000;
} else MeltArmor_Timer -= diff;
if (DiveBomb_Timer <= diff)
{
me->AttackStop();
me->GetMotionMaster()->MovePoint(6, waypoint[4][0], waypoint[4][1], waypoint[4][2]);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 50);
WaitEvent = WE_METEOR;
WaitTimer = 0;
DiveBomb_Timer = 40000+rand()%5000;
return;
} else DiveBomb_Timer -= diff;
if (FlamePatch_Timer <= diff)
{
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
{
Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 120000);
if (Summoned)
{
Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Summoned->SetFloatValue(OBJECT_FIELD_SCALE_X, Summoned->GetFloatValue(OBJECT_FIELD_SCALE_X)*2.5f);
Summoned->SetDisplayId(11686);
Summoned->setFaction(me->getFaction());
Summoned->SetLevel(me->getLevel());
Summoned->CastSpell(Summoned, SPELL_FLAME_PATCH, false);
}
}
FlamePatch_Timer = 30000;
} else FlamePatch_Timer -= diff;
}
DoMeleeAttackIfReady();
}
void DoMeleeAttackIfReady()
{
if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false))
{
if (me->IsWithinMeleeRange(me->getVictim()))
{
me->AttackerStateUpdate(me->getVictim());
me->resetAttackTimer();
}
else
{
Unit *pTarget = NULL;
pTarget = me->SelectNearestTargetInAttackDistance(5);
if (pTarget)
me->AI()->AttackStart(pTarget);
else
{
DoCast(me, SPELL_FLAME_BUFFET, true);
me->setAttackTimer(BASE_ATTACK, 1500);
}
}
}
}
};
CreatureAI* GetAI_boss_alar(Creature* pCreature)
{
return new boss_alarAI(pCreature);
}
struct mob_ember_of_alarAI : public ScriptedAI
{
mob_ember_of_alarAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
c->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
c->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
ScriptedInstance *pInstance;
bool toDie;
void Reset() {toDie = false;}
void EnterCombat(Unit * /*who*/) {DoZoneInCombat();}
void EnterEvadeMode() {me->setDeathState(JUST_DIED);}
void DamageTaken(Unit* pKiller, uint32 &damage)
{
if (damage >= me->GetHealth() && pKiller != me && !toDie)
{
damage = 0;
DoCast(me, SPELL_EMBER_BLAST, true);
me->SetDisplayId(11686);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
if (pInstance && pInstance->GetData(DATA_ALAREVENT) == 2)
{
if (Unit* Alar = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALAR)))
{
int AlarHealth = Alar->GetHealth() - Alar->GetMaxHealth()*0.03;
if (AlarHealth > 0)
Alar->SetHealth(AlarHealth);
else
Alar->SetHealth(1);
}
}
toDie = true;
}
}
void UpdateAI(const uint32 /*diff*/)
{
if (!UpdateVictim())
return;
if (toDie)
{
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
//me->SetVisibility(VISIBILITY_OFF);
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_mob_ember_of_alar(Creature* pCreature)
{
return new mob_ember_of_alarAI(pCreature);
}
struct mob_flame_patch_alarAI : public ScriptedAI
{
mob_flame_patch_alarAI(Creature *c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit * /*who*/) {}
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(const uint32 /*diff*/) {}
};
CreatureAI* GetAI_mob_flame_patch_alar(Creature* pCreature)
{
return new mob_flame_patch_alarAI(pCreature);
}
void AddSC_boss_alar()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_alar";
newscript->GetAI = &GetAI_boss_alar;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_ember_of_alar";
newscript->GetAI = &GetAI_mob_ember_of_alar;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_flame_patch_alar";
newscript->GetAI = &GetAI_mob_flame_patch_alar;
newscript->RegisterSelf();
}
@@ -0,0 +1,466 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Astromancer
SD%Complete: 80
SDComment:
SDCategory: Tempest Keep, The Eye
EndScriptData */
#include "ScriptedPch.h"
#include "the_eye.h"
enum eEnums
{
SAY_AGGRO = -1550007,
SAY_SUMMON1 = -1550008,
SAY_SUMMON2 = -1550009,
SAY_KILL1 = -1550010,
SAY_KILL2 = -1550011,
SAY_KILL3 = -1550012,
SAY_DEATH = -1550013,
SAY_VOIDA = -1550014,
SAY_VOIDB = -1550015,
SPELL_ARCANE_MISSILES = 33031,
SPELL_WRATH_OF_THE_ASTROMANCER = 42783,
SPELL_BLINDING_LIGHT = 33009,
SPELL_FEAR = 34322,
SPELL_VOID_BOLT = 39329,
SPELL_SPOTLIGHT = 25824,
NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT = 18928,
NPC_SOLARIUM_AGENT = 18925,
NPC_SOLARIUM_PRIEST = 18806,
MODEL_HUMAN = 18239,
MODEL_VOIDWALKER = 18988,
SPELL_SOLARIUM_GREAT_HEAL = 33387,
SPELL_SOLARIUM_HOLY_SMITE = 25054,
SPELL_SOLARIUM_ARCANE_TORRENT = 33390,
WV_ARMOR = 31000
};
const float CENTER_X = 432.909f;
const float CENTER_Y = -373.424f;
const float CENTER_Z = 17.9608f;
const float CENTER_O = 1.06421f;
const float SMALL_PORTAL_RADIUS = 12.6f;
const float LARGE_PORTAL_RADIUS = 26.0f;
const float PORTAL_Z = 17.005f;
// x, y, z, o
static float SolarianPos[4] = {432.909, -373.424, 17.9608, 1.06421};
struct boss_high_astromancer_solarianAI : public ScriptedAI
{
boss_high_astromancer_solarianAI(Creature *c) : ScriptedAI(c), Summons(me)
{
pInstance = c->GetInstanceData();
defaultarmor = c->GetArmor();
defaultsize = c->GetFloatValue(OBJECT_FIELD_SCALE_X);
}
ScriptedInstance *pInstance;
SummonList Summons;
uint8 Phase;
uint32 ArcaneMissiles_Timer;
uint32 m_uiWrathOfTheAstromancer_Timer;
uint32 BlindingLight_Timer;
uint32 Fear_Timer;
uint32 VoidBolt_Timer;
uint32 Phase1_Timer;
uint32 Phase2_Timer;
uint32 Phase3_Timer;
uint32 AppearDelay_Timer;
uint32 defaultarmor;
uint32 Wrath_Timer;
float defaultsize;
float Portals[3][3];
bool AppearDelay;
bool BlindingLight;
void Reset()
{
ArcaneMissiles_Timer = 2000;
m_uiWrathOfTheAstromancer_Timer = 15000;
BlindingLight_Timer = 41000;
Fear_Timer = 20000;
VoidBolt_Timer = 10000;
Phase1_Timer = 50000;
Phase2_Timer = 10000;
Phase3_Timer = 15000;
AppearDelay_Timer = 2000;
BlindingLight = false;
AppearDelay = false;
Wrath_Timer = 20000+rand()%5000;//twice in phase one
Phase = 1;
Wrath_Timer = 20000+rand()%5000;//twice in phase one
if (pInstance)
pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, NOT_STARTED);
me->SetArmor(defaultarmor);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetVisibility(VISIBILITY_ON);
me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
me->SetDisplayId(MODEL_HUMAN);
Summons.DespawnAll();
}
void KilledUnit(Unit * /*victim*/)
{
DoScriptText(RAND(SAY_KILL1,SAY_KILL2,SAY_KILL3), me);
}
void JustDied(Unit * /*victim*/)
{
me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
me->SetDisplayId(MODEL_HUMAN);
DoScriptText(SAY_DEATH, me);
if (pInstance)
pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, DONE);
}
void EnterCombat(Unit * /*who*/)
{
DoScriptText(SAY_AGGRO, me);
DoZoneInCombat();
if (pInstance)
pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, IN_PROGRESS);
}
void SummonMinion(uint32 entry, float x, float y, float z)
{
Creature* Summoned = me->SummonCreature(entry, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (Summoned)
{
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
Summoned->AI()->AttackStart(pTarget);
Summons.Summon(Summoned);
}
}
float Portal_X(float radius)
{
if (urand(0,1))
radius = -radius;
return radius * (float)(rand()%100)/100.0f + CENTER_X;
}
float Portal_Y(float x, float radius)
{
float z = RAND(1, -1);
return (z*sqrt(radius*radius - (x - CENTER_X)*(x - CENTER_X)) + CENTER_Y);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (AppearDelay)
{
me->StopMoving();
me->AttackStop();
if (AppearDelay_Timer <= diff)
{
AppearDelay = false;
if (Phase == 2)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetVisibility(VISIBILITY_OFF);
}
AppearDelay_Timer = 2000;
} else AppearDelay_Timer -= diff;
}
if (Phase == 1)
{
if (BlindingLight_Timer <= diff)
{
BlindingLight = true;
BlindingLight_Timer = 45000;
} else BlindingLight_Timer -= diff;
if (Wrath_Timer <= diff)
{
me->InterruptNonMeleeSpells(false);
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER, true);
Wrath_Timer = 20000+rand()%5000;
} else Wrath_Timer -= diff;
if (ArcaneMissiles_Timer <= diff)
{
if (BlindingLight)
{
DoCast(me->getVictim(), SPELL_BLINDING_LIGHT);
BlindingLight = false;
}else{
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (!me->HasInArc(2.5f, pTarget))
pTarget = me->getVictim();
if (pTarget)
DoCast(pTarget, SPELL_ARCANE_MISSILES);
}
ArcaneMissiles_Timer = 3000;
} else ArcaneMissiles_Timer -= diff;
if (m_uiWrathOfTheAstromancer_Timer <= diff)
{
me->InterruptNonMeleeSpells(false);
//Target the tank ?
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1))
if (pTarget->GetTypeId() == TYPEID_PLAYER)
{
DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER);
m_uiWrathOfTheAstromancer_Timer = 25000;
}
else
m_uiWrathOfTheAstromancer_Timer = 1000;
} else m_uiWrathOfTheAstromancer_Timer -= diff;
//Phase1_Timer
if (Phase1_Timer <= diff)
{
Phase = 2;
Phase1_Timer = 50000;
//After these 50 seconds she portals to the middle of the room and disappears, leaving 3 light portals behind.
me->GetMotionMaster()->Clear();
me->GetMap()->CreatureRelocation(me, CENTER_X, CENTER_Y, CENTER_Z, CENTER_O);
for (uint8 i=0; i <= 2; ++i)
{
if (!i)
{
Portals[i][0] = Portal_X(SMALL_PORTAL_RADIUS);
Portals[i][1] = Portal_Y(Portals[i][0], SMALL_PORTAL_RADIUS);
Portals[i][2] = CENTER_Z;
}
else
{
Portals[i][0] = Portal_X(LARGE_PORTAL_RADIUS);
Portals[i][1] = Portal_Y(Portals[i][0], LARGE_PORTAL_RADIUS);
Portals[i][2] = PORTAL_Z;
}
}
if ((abs(Portals[2][0] - Portals[1][0]) < 7) && (abs(Portals[2][1] - Portals[1][1]) < 7))
{
int i=1;
if (abs(CENTER_X + 26.0f - Portals[2][0]) < 7)
i = -1;
Portals[2][0] = Portals[2][0]+7*i;
Portals[2][1] = Portal_Y(Portals[2][0], LARGE_PORTAL_RADIUS);
}
for (int i=0; i <= 2; ++i)
{
if (Creature* Summoned = me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O, TEMPSUMMON_TIMED_DESPAWN, Phase2_Timer+Phase3_Timer+AppearDelay_Timer+1700))
{
Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Summoned->CastSpell(Summoned, SPELL_SPOTLIGHT, false);
}
}
AppearDelay = true;
} else Phase1_Timer-=diff;
}
else if (Phase == 2)
{
//10 seconds after Solarian disappears, 12 mobs spawn out of the three portals.
me->AttackStop();
me->StopMoving();
if (Phase2_Timer <= diff)
{
Phase = 3;
for (int i=0; i <= 2; ++i)
for (int j=1; j <= 4; j++)
SummonMinion(NPC_SOLARIUM_AGENT, Portals[i][0], Portals[i][1], Portals[i][2]);
DoScriptText(SAY_SUMMON1, me);
Phase2_Timer = 10000;
} else Phase2_Timer -= diff;
}
else if (Phase == 3)
{
me->AttackStop();
me->StopMoving();
//Check Phase3_Timer
if (Phase3_Timer <= diff)
{
Phase = 1;
//15 seconds later Solarian reappears out of one of the 3 portals. Simultaneously, 2 healers appear in the two other portals.
int i = rand()%3;
me->GetMotionMaster()->Clear();
me->GetMap()->CreatureRelocation(me, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O);
for (int j=0; j <= 2; j++)
if (j != i)
SummonMinion(NPC_SOLARIUM_PRIEST, Portals[j][0], Portals[j][1], Portals[j][2]);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetVisibility(VISIBILITY_ON);
DoScriptText(SAY_SUMMON2, me);
AppearDelay = true;
Phase3_Timer = 15000;
} else Phase3_Timer -= diff;
}
else if (Phase == 4)
{
//Fear_Timer
if (Fear_Timer <= diff)
{
DoCast(me, SPELL_FEAR);
Fear_Timer = 20000;
} else Fear_Timer -= diff;
//VoidBolt_Timer
if (VoidBolt_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_VOID_BOLT);
VoidBolt_Timer = 10000;
} else VoidBolt_Timer -= diff;
}
//When Solarian reaches 20% she will transform into a huge void walker.
if (Phase != 4 && ((me->GetHealth()*100 / me->GetMaxHealth())<20))
{
Phase = 4;
//To make sure she wont be invisible or not selecatble
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetVisibility(VISIBILITY_ON);
DoScriptText(SAY_VOIDA, me);
DoScriptText(SAY_VOIDB, me);
me->SetArmor(WV_ARMOR);
me->SetDisplayId(MODEL_VOIDWALKER);
me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize*2.5f);
}
DoMeleeAttackIfReady();
}
};
struct mob_solarium_priestAI : public ScriptedAI
{
mob_solarium_priestAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
uint32 healTimer;
uint32 holysmiteTimer;
uint32 aoesilenceTimer;
void Reset()
{
healTimer = 9000;
holysmiteTimer = 1;
aoesilenceTimer = 15000;
}
void EnterCombat(Unit * /*who*/)
{
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (healTimer <= diff)
{
Unit *pTarget = NULL;
switch (urand(0,1))
{
case 0:
if (pInstance)
pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_ASTROMANCER));
break;
case 1:
pTarget = me;
break;
}
if (pTarget)
{
DoCast(pTarget, SPELL_SOLARIUM_GREAT_HEAL);
healTimer = 9000;
}
} else healTimer -= diff;
if (holysmiteTimer <= diff)
{
DoCast(me->getVictim(), SPELL_SOLARIUM_HOLY_SMITE);
holysmiteTimer = 4000;
} else holysmiteTimer -= diff;
if (aoesilenceTimer <= diff)
{
DoCast(me->getVictim(), SPELL_SOLARIUM_ARCANE_TORRENT);
aoesilenceTimer = 13000;
} else aoesilenceTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_mob_solarium_priest(Creature* pCreature)
{
return new mob_solarium_priestAI (pCreature);
}
CreatureAI* GetAI_boss_high_astromancer_solarian(Creature* pCreature)
{
return new boss_high_astromancer_solarianAI (pCreature);
}
void AddSC_boss_high_astromancer_solarian()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_high_astromancer_solarian";
newscript->GetAI = &GetAI_boss_high_astromancer_solarian;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_solarium_priest";
newscript->GetAI = &GetAI_mob_solarium_priest;
newscript->RegisterSelf();
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,179 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Void_Reaver
SD%Complete: 90
SDComment: Should reset if raid are out of room.
SDCategory: Tempest Keep, The Eye
EndScriptData */
#include "ScriptedPch.h"
#include "the_eye.h"
enum eEnums
{
SAY_AGGRO = -1550000,
SAY_SLAY1 = -1550001,
SAY_SLAY2 = -1550002,
SAY_SLAY3 = -1550003,
SAY_DEATH = -1550004,
SAY_POUNDING1 = -1550005,
SAY_POUNDING2 = -1550006,
SPELL_POUNDING = 34162,
SPELL_ARCANE_ORB = 34172,
SPELL_KNOCK_AWAY = 25778,
SPELL_BERSERK = 27680
};
struct boss_void_reaverAI : public ScriptedAI
{
boss_void_reaverAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
uint32 Pounding_Timer;
uint32 ArcaneOrb_Timer;
uint32 KnockAway_Timer;
uint32 Berserk_Timer;
bool Enraged;
void Reset()
{
Pounding_Timer = 15000;
ArcaneOrb_Timer = 3000;
KnockAway_Timer = 30000;
Berserk_Timer = 600000;
Enraged = false;
if (pInstance && me->isAlive())
pInstance->SetData(DATA_VOIDREAVEREVENT, NOT_STARTED);
}
void KilledUnit(Unit * /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2,SAY_SLAY3), me);
}
void JustDied(Unit * /*victim*/)
{
DoScriptText(SAY_DEATH, me);
DoZoneInCombat();
if (pInstance)
pInstance->SetData(DATA_VOIDREAVEREVENT, DONE);
}
void EnterCombat(Unit * /*who*/)
{
DoScriptText(SAY_AGGRO, me);
if (pInstance)
pInstance->SetData(DATA_VOIDREAVEREVENT, IN_PROGRESS);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
// Pounding
if (Pounding_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_POUNDING);
DoScriptText(RAND(SAY_POUNDING1,SAY_POUNDING2), me);
Pounding_Timer = 15000; //cast time(3000) + cooldown time(12000)
} else Pounding_Timer -= diff;
// Arcane Orb
if (ArcaneOrb_Timer <= diff)
{
Unit *pTarget = NULL;
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
std::vector<Unit *> target_list;
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
if (!pTarget)
continue;
// exclude pets & totems
if (pTarget->GetTypeId() != TYPEID_PLAYER)
continue;
//18 yard radius minimum
if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive() && !pTarget->IsWithinDist(me, 18, false))
target_list.push_back(pTarget);
pTarget = NULL;
}
if (target_list.size())
pTarget = *(target_list.begin()+rand()%target_list.size());
else
pTarget = me->getVictim();
if (pTarget)
me->CastSpell(pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(), SPELL_ARCANE_ORB, false, NULL, NULL, NULL, pTarget);
ArcaneOrb_Timer = 3000;
} else ArcaneOrb_Timer -= diff;
// Single Target knock back, reduces aggro
if (KnockAway_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_KNOCK_AWAY);
//Drop 25% aggro
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(me->getVictim(),-25);
KnockAway_Timer = 30000;
} else KnockAway_Timer -= diff;
//Berserk
if (Berserk_Timer < diff && !Enraged)
{
DoCast(me, SPELL_BERSERK);
Enraged = true;
} else Berserk_Timer -= diff;
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea(diff);
}
};
CreatureAI* GetAI_boss_void_reaver(Creature* pCreature)
{
return new boss_void_reaverAI (pCreature);
}
void AddSC_boss_void_reaver()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_void_reaver";
newscript->GetAI = &GetAI_boss_void_reaver;
newscript->RegisterSelf();
}
@@ -0,0 +1,176 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Instance_The_Eye
SD%Complete: 100
SDComment:
SDCategory: Tempest Keep, The Eye
EndScriptData */
#include "ScriptedPch.h"
#include "the_eye.h"
#define MAX_ENCOUNTER 5
/* The Eye encounters:
0 - Kael'thas event
1 - Al' ar event
2 - Solarian Event
3 - Void Reaver event
*/
struct instance_the_eye : public ScriptedInstance
{
instance_the_eye(Map* pMap) : ScriptedInstance(pMap) {Initialize();};
uint64 ThaladredTheDarkener;
uint64 LordSanguinar;
uint64 GrandAstromancerCapernian;
uint64 MasterEngineerTelonicus;
uint64 Kaelthas;
uint64 Astromancer;
uint64 Alar;
uint8 KaelthasEventPhase;
uint8 AlarEventPhase;
uint32 m_auiEncounter[MAX_ENCOUNTER];
void Initialize()
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
ThaladredTheDarkener = 0;
LordSanguinar = 0;
GrandAstromancerCapernian = 0;
MasterEngineerTelonicus = 0;
Kaelthas = 0;
Astromancer = 0;
Alar = 0;
KaelthasEventPhase = 0;
AlarEventPhase = 0;
}
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS) return true;
return false;
}
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
{
switch(pCreature->GetEntry())
{
case 20064: ThaladredTheDarkener = pCreature->GetGUID(); break;
case 20063: MasterEngineerTelonicus = pCreature->GetGUID(); break;
case 20062: GrandAstromancerCapernian = pCreature->GetGUID(); break;
case 20060: LordSanguinar = pCreature->GetGUID(); break;
case 19622: Kaelthas = pCreature->GetGUID(); break;
case 18805: Astromancer = pCreature->GetGUID(); break;
case 19514: Alar = pCreature->GetGUID(); break;
}
}
uint64 GetData64(uint32 identifier)
{
switch(identifier)
{
case DATA_THALADREDTHEDARKENER: return ThaladredTheDarkener;
case DATA_LORDSANGUINAR: return LordSanguinar;
case DATA_GRANDASTROMANCERCAPERNIAN: return GrandAstromancerCapernian;
case DATA_MASTERENGINEERTELONICUS: return MasterEngineerTelonicus;
case DATA_KAELTHAS: return Kaelthas;
case DATA_ASTROMANCER: return Astromancer;
case DATA_ALAR: return Alar;
}
return 0;
}
void SetData(uint32 type, uint32 data)
{
switch(type)
{
case DATA_ALAREVENT: AlarEventPhase = data; m_auiEncounter[0] = data; break;
case DATA_HIGHASTROMANCERSOLARIANEVENT: m_auiEncounter[1] = data; break;
case DATA_VOIDREAVEREVENT: m_auiEncounter[2] = data; break;
case DATA_KAELTHASEVENT: KaelthasEventPhase = data; m_auiEncounter[3] = data; break;
}
if (data == DONE)
SaveToDB();
}
uint32 GetData(uint32 type)
{
switch(type)
{
case DATA_ALAREVENT: return AlarEventPhase;
case DATA_HIGHASTROMANCERSOLARIANEVENT: return m_auiEncounter[1];
case DATA_VOIDREAVEREVENT: return m_auiEncounter[2];
case DATA_KAELTHASEVENT: return KaelthasEventPhase;
}
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
stream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3];
char* out = new char[stream.str().length() + 1];
strcpy(out, stream.str().c_str());
if (out)
{
OUT_SAVE_INST_DATA_COMPLETE;
return out;
}
return NULL;
}
void Load(const char* in)
{
if (!in)
{
OUT_LOAD_INST_DATA_FAIL;
return;
}
OUT_LOAD_INST_DATA(in);
std::istringstream stream(in);
stream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3];
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead.
m_auiEncounter[i] = NOT_STARTED;
OUT_LOAD_INST_DATA_COMPLETE;
}
};
InstanceData* GetInstanceData_instance_the_eye(Map* pMap)
{
return new instance_the_eye(pMap);
}
void AddSC_instance_the_eye()
{
Script *newscript;
newscript = new Script;
newscript->Name = "instance_the_eye";
newscript->GetInstanceData = &GetInstanceData_instance_the_eye;
newscript->RegisterSelf();
}
@@ -0,0 +1,98 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: The_Eye
SD%Complete: 100
SDComment:
SDCategory: Tempest Keep, The Eye
EndScriptData */
/* ContentData
mob_crystalcore_devastator
EndContentData */
#include "ScriptedPch.h"
#include "the_eye.h"
#define SPELL_COUNTERCHARGE 35035
#define SPELL_KNOCKAWAY 22893
struct mob_crystalcore_devastatorAI : public ScriptedAI
{
mob_crystalcore_devastatorAI(Creature *c) : ScriptedAI(c) {}
uint32 Knockaway_Timer;
uint32 Countercharge_Timer;
void Reset()
{
Countercharge_Timer = 9000;
Knockaway_Timer = 25000;
}
void EnterCombat(Unit * /*who*/)
{
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
//Check if we have a current target
//Knockaway_Timer
if (Knockaway_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_KNOCKAWAY, true);
// current aggro target is knocked away pick new target
Unit* pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 0);
if (!pTarget || pTarget == me->getVictim())
pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 1);
if (pTarget)
me->TauntApply(pTarget);
Knockaway_Timer = 23000;
} else Knockaway_Timer -= diff;
//Countercharge_Timer
if (Countercharge_Timer <= diff)
{
DoCast(me, SPELL_COUNTERCHARGE);
Countercharge_Timer = 45000;
} else Countercharge_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_mob_crystalcore_devastator(Creature* pCreature)
{
return new mob_crystalcore_devastatorAI (pCreature);
}
void AddSC_the_eye()
{
Script *newscript;
newscript = new Script;
newscript->Name = "mob_crystalcore_devastator";
newscript->GetAI = &GetAI_mob_crystalcore_devastator;
newscript->RegisterSelf();
}
@@ -0,0 +1,20 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef DEF_THE_EYE_H
#define DEF_THE_EYE_H
#define DATA_ALAREVENT 1
#define DATA_ASTROMANCER 2
#define DATA_GRANDASTROMANCERCAPERNIAN 3
#define DATA_HIGHASTROMANCERSOLARIANEVENT 4
#define DATA_KAELTHAS 5
#define DATA_KAELTHASEVENT 6
#define DATA_LORDSANGUINAR 7
#define DATA_MASTERENGINEERTELONICUS 8
#define DATA_THALADREDTHEDARKENER 10
#define DATA_VOIDREAVEREVENT 11
#define DATA_ALAR 12
#endif
@@ -0,0 +1,39 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Gatewatcher_Gyrokill
SD%Complete: 0
SDComment: Place Holder
SDCategory: Tempest Keep, The Mechanar
EndScriptData */
#include "ScriptedPch.h"
//not used
#define SAY_AGGRO -1554000
#define SAY_SAW_ATTACK1 -1554001
#define SAY_SAW_ATTACK2 -1554002
#define SAY_SLAY1 -1554003
#define SAY_SLAY2 -1554004
#define SAY_DEATH -1554005
#define SPELL_STREAM_OF_MACHINE_FLUID 35311
#define SPELL_SAW_BLADE 35318
#define H_SPELL_SAW_BLADE 39192
#define SPELL_SHADOW_POWER 35322
#define H_SPELL_SHADOW_POWER 39193
@@ -0,0 +1,130 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Gatewatcher_Ironhand
SD%Complete: 75
SDComment:
SDCategory: Tempest Keep, The Mechanar
EndScriptData */
#include "ScriptedPch.h"
#define SAY_AGGRO_1 -1554006
#define SAY_HAMMER_1 -1554007
#define SAY_HAMMER_2 -1554008
#define SAY_SLAY_1 -1554009
#define SAY_SLAY_2 -1554010
#define SAY_DEATH_1 -1554011
#define EMOTE_HAMMER -1554012
// Spells to be casted
#define SPELL_SHADOW_POWER 35322
#define H_SPELL_SHADOW_POWER 39193
#define SPELL_HAMMER_PUNCH 35326
#define SPELL_JACKHAMMER 35327
#define H_SPELL_JACKHAMMER 39194
#define SPELL_STREAM_OF_MACHINE_FLUID 35311
// Gatewatcher Iron-Hand AI
struct boss_gatewatcher_iron_handAI : public ScriptedAI
{
boss_gatewatcher_iron_handAI(Creature *c) : ScriptedAI(c)
{
}
uint32 Shadow_Power_Timer;
uint32 Jackhammer_Timer;
uint32 Stream_of_Machine_Fluid_Timer;
void Reset()
{
Shadow_Power_Timer = 25000;
Jackhammer_Timer = 45000;
Stream_of_Machine_Fluid_Timer = 55000;
}
void EnterCombat(Unit * /*who*/)
{
DoScriptText(SAY_AGGRO_1, me);
}
void KilledUnit(Unit* /*victim*/)
{
if (rand()%2)
return;
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
}
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH_1, me);
//TODO: Add door check/open code
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//Shadow Power
if (Shadow_Power_Timer <= diff)
{
DoCast(me, SPELL_SHADOW_POWER);
Shadow_Power_Timer = 20000 + rand()%8000;
} else Shadow_Power_Timer -= diff;
//Jack Hammer
if (Jackhammer_Timer <= diff)
{
//TODO: expect cast this about 5 times in a row (?), announce it by emote only once
DoScriptText(EMOTE_HAMMER, me);
DoCast(me->getVictim(), SPELL_JACKHAMMER);
//chance to yell, but not same time as emote (after spell in fact casted)
if (rand()%2)
return;
DoScriptText(RAND(SAY_HAMMER_1,SAY_HAMMER_2), me);
Jackhammer_Timer = 30000;
} else Jackhammer_Timer -= diff;
//Stream of Machine Fluid
if (Stream_of_Machine_Fluid_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_STREAM_OF_MACHINE_FLUID);
Stream_of_Machine_Fluid_Timer = 35000 + rand()%15000;
} else Stream_of_Machine_Fluid_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_gatewatcher_iron_hand(Creature* pCreature)
{
return new boss_gatewatcher_iron_handAI (pCreature);
}
void AddSC_boss_gatewatcher_iron_hand()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_gatewatcher_iron_hand";
newscript->GetAI = &GetAI_boss_gatewatcher_iron_hand;
newscript->RegisterSelf();
}
@@ -0,0 +1,245 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Nethermancer_Sepethrea
SD%Complete: 90
SDComment: Need adjustments to initial summons
SDCategory: Tempest Keep, The Mechanar
EndScriptData */
#include "ScriptedPch.h"
#include "mechanar.h"
#define SAY_AGGRO -1554013
#define SAY_SUMMON -1554014
#define SAY_DRAGONS_BREATH_1 -1554015
#define SAY_DRAGONS_BREATH_2 -1554016
#define SAY_SLAY1 -1554017
#define SAY_SLAY2 -1554018
#define SAY_DEATH -1554019
#define SPELL_SUMMON_RAGIN_FLAMES 35275
#define H_SPELL_SUMMON_RAGIN_FLAMES 39084
#define SPELL_FROST_ATTACK 35263
#define SPELL_ARCANE_BLAST 35314
#define SPELL_DRAGONS_BREATH 35250
#define SPELL_KNOCKBACK 37317
#define SPELL_SOLARBURN 35267
struct boss_nethermancer_sepethreaAI : public ScriptedAI
{
boss_nethermancer_sepethreaAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
uint32 frost_attack_Timer;
uint32 arcane_blast_Timer;
uint32 dragons_breath_Timer;
uint32 knockback_Timer;
uint32 solarburn_Timer;
void Reset()
{
frost_attack_Timer = 7000 + rand()%3000;
arcane_blast_Timer = 12000 + rand()%6000;
dragons_breath_Timer = 18000 + rand()%4000;
knockback_Timer = 22000 + rand()%6000;
solarburn_Timer = 30000;
if (pInstance)
pInstance->SetData(DATA_NETHERMANCER_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* who)
{
if (pInstance)
pInstance->SetData(DATA_NETHERMANCER_EVENT, IN_PROGRESS);
DoScriptText(SAY_AGGRO, me);
DoCast(who, SPELL_SUMMON_RAGIN_FLAMES);
DoScriptText(SAY_SUMMON, me);
}
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2), me);
}
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH, me);
if (pInstance)
pInstance->SetData(DATA_NETHERMANCER_EVENT, DONE);
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//Frost Attack
if (frost_attack_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_FROST_ATTACK);
frost_attack_Timer = 7000 + rand()%3000;
} else frost_attack_Timer -= diff;
//Arcane Blast
if (arcane_blast_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_ARCANE_BLAST);
arcane_blast_Timer = 15000;
} else arcane_blast_Timer -= diff;
//Dragons Breath
if (dragons_breath_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_DRAGONS_BREATH);
{
if (rand()%2)
return;
DoScriptText(RAND(SAY_DRAGONS_BREATH_1,SAY_DRAGONS_BREATH_2), me);
}
dragons_breath_Timer = 12000 + rand()%10000;
} else dragons_breath_Timer -= diff;
//Knockback
if (knockback_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_KNOCKBACK);
knockback_Timer = 15000 + rand()%10000;
} else knockback_Timer -= diff;
//Solarburn
if (solarburn_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SOLARBURN);
solarburn_Timer = 30000;
} else solarburn_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_nethermancer_sepethrea(Creature* pCreature)
{
return new boss_nethermancer_sepethreaAI (pCreature);
}
#define SPELL_INFERNO 35268
#define H_SPELL_INFERNO 39346
#define SPELL_FIRE_TAIL 35278
struct mob_ragin_flamesAI : public ScriptedAI
{
mob_ragin_flamesAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
ScriptedInstance *pInstance;
uint32 inferno_Timer;
uint32 flame_timer;
uint32 Check_Timer;
bool onlyonce;
void Reset()
{
inferno_Timer = 10000;
flame_timer = 500;
Check_Timer = 2000;
onlyonce = false;
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
me->SetSpeed(MOVE_RUN, DUNGEON_MODE(0.5f, 0.7f));
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI(const uint32 diff)
{
//Check_Timer
if (Check_Timer <= diff)
{
if (pInstance)
{
if (pInstance->GetData(DATA_NETHERMANCER_EVENT) != IN_PROGRESS)
{
//remove
me->setDeathState(JUST_DIED);
me->RemoveCorpse();
}
}
Check_Timer = 1000;
} else Check_Timer -= diff;
if (!UpdateVictim())
return;
if (!onlyonce)
{
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
me->GetMotionMaster()->MoveChase(pTarget);
onlyonce = true;
}
if (inferno_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_INFERNO);
me->TauntApply(me->getVictim());
inferno_Timer = 10000;
} else inferno_Timer -= diff;
if (flame_timer <= diff)
{
DoCast(me, SPELL_FIRE_TAIL);
flame_timer = 500;
} else flame_timer -=diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_mob_ragin_flames(Creature* pCreature)
{
return new mob_ragin_flamesAI (pCreature);
}
void AddSC_boss_nethermancer_sepethrea()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_nethermancer_sepethrea";
newscript->GetAI = &GetAI_boss_nethermancer_sepethrea;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_ragin_flames";
newscript->GetAI = &GetAI_mob_ragin_flames;
newscript->RegisterSelf();
}
@@ -0,0 +1,246 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss Pathaleon the Calculator
SD%Complete: 50
SDComment: Event missing. Script for himself 99% blizzlike.
SDCategory: Tempest Keep, The Mechanar
EndScriptData */
#include "ScriptedPch.h"
#define SAY_AGGRO -1554020
#define SAY_DOMINATION_1 -1554021
#define SAY_DOMINATION_2 -1554022
#define SAY_SUMMON -1554023
#define SAY_ENRAGE -1554024
#define SAY_SLAY_1 -1554025
#define SAY_SLAY_2 -1554026
#define SAY_DEATH -1554027
// Spells to be casted
#define SPELL_MANA_TAP 36021
#define SPELL_ARCANE_TORRENT 36022
#define SPELL_DOMINATION 35280
#define H_SPELL_ARCANE_EXPLOSION 15453
#define SPELL_FRENZY 36992
#define SPELL_SUMMON_NETHER_WRAITH_1 35285 //Spells work, but not implemented
#define SPELL_SUMMON_NETHER_WRAITH_2 35286
#define SPELL_SUMMON_NETHER_WRAITH_3 35287
#define SPELL_SUMMON_NETHER_WRAITH_4 35288
// Add Spells
#define SPELL_DETONATION 35058
#define SPELL_ARCANE_MISSILES 35034
struct boss_pathaleon_the_calculatorAI : public ScriptedAI
{
boss_pathaleon_the_calculatorAI(Creature *c) : ScriptedAI(c), summons(me)
{
}
uint32 Summon_Timer;
SummonList summons;
uint32 ManaTap_Timer;
uint32 ArcaneTorrent_Timer;
uint32 Domination_Timer;
uint32 ArcaneExplosion_Timer;
bool Enraged;
uint32 Counter;
void Reset()
{
Summon_Timer = 30000;
ManaTap_Timer = 12000 + rand()%8000;
ArcaneTorrent_Timer = 16000 + rand()%9000;
Domination_Timer = 25000 + rand()%15000;
ArcaneExplosion_Timer = 8000 + rand()%5000;
Enraged = false;
Counter = 0;
summons.DespawnAll();
}
void EnterCombat(Unit * /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
}
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH, me);
summons.DespawnAll();
}
void JustSummoned(Creature *summon) {summons.Summon(summon);}
void SummonedCreatureDespawn(Creature *summon) {summons.Despawn(summon);}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (Summon_Timer <= diff)
{
for (uint8 i = 0; i < 3; ++i)
{
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
Creature* Wraith = me->SummonCreature(21062,me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
if (pTarget && Wraith)
Wraith->AI()->AttackStart(pTarget);
}
DoScriptText(SAY_SUMMON, me);
Summon_Timer = 30000 + rand()%15000;
} else Summon_Timer -= diff;
if (ManaTap_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_MANA_TAP);
ManaTap_Timer = 14000 + rand()%8000;
} else ManaTap_Timer -= diff;
if (ArcaneTorrent_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_ARCANE_TORRENT);
ArcaneTorrent_Timer = 12000 + rand()%6000;
} else ArcaneTorrent_Timer -= diff;
if (Domination_Timer <= diff)
{
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
{
DoScriptText(RAND(SAY_DOMINATION_1,SAY_DOMINATION_2), me);
DoCast(pTarget, SPELL_DOMINATION);
}
Domination_Timer = 25000 + rand()%5000;
} else Domination_Timer -= diff;
//Only casting if Heroic Mode is used
if (IsHeroic())
{
if (ArcaneExplosion_Timer <= diff)
{
DoCast(me->getVictim(), H_SPELL_ARCANE_EXPLOSION);
ArcaneExplosion_Timer = 10000 + rand()%4000;
} else ArcaneExplosion_Timer -= diff;
}
if (!Enraged && me->GetHealth()*100 / me->GetMaxHealth() < 21)
{
DoCast(me, SPELL_FRENZY);
DoScriptText(SAY_ENRAGE, me);
Enraged = true;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_pathaleon_the_calculator(Creature* pCreature)
{
return new boss_pathaleon_the_calculatorAI (pCreature);
}
struct mob_nether_wraithAI : public ScriptedAI
{
mob_nether_wraithAI(Creature *c) : ScriptedAI(c) {}
uint32 ArcaneMissiles_Timer;
uint32 Detonation_Timer;
uint32 Die_Timer;
bool Detonation;
void Reset()
{
ArcaneMissiles_Timer = 1000 + rand()%3000;
Detonation_Timer = 20000;
Die_Timer = 2200;
Detonation = false;
}
void EnterCombat(Unit* /*who*/)
{
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (ArcaneMissiles_Timer <= diff)
{
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
DoCast(pTarget, SPELL_ARCANE_MISSILES);
else
DoCast(me->getVictim(), SPELL_ARCANE_MISSILES);
ArcaneMissiles_Timer = 5000 + rand()%5000;
} else ArcaneMissiles_Timer -=diff;
if (!Detonation)
{
if (Detonation_Timer <= diff)
{
DoCast(me, SPELL_DETONATION);
Detonation = true;
} else Detonation_Timer -= diff;
}
if (Detonation)
{
if (Die_Timer <= diff)
{
me->setDeathState(JUST_DIED);
me->RemoveCorpse();
} else Die_Timer -= diff;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_mob_nether_wraith(Creature* pCreature)
{
return new mob_nether_wraithAI (pCreature);
}
void AddSC_boss_pathaleon_the_calculator()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_pathaleon_the_calculator";
newscript->GetAI = &GetAI_boss_pathaleon_the_calculator;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_nether_wraith";
newscript->GetAI = &GetAI_mob_nether_wraith;
newscript->RegisterSelf();
}
@@ -0,0 +1,86 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Instance_Mechanar
SD%Complete: 100
SDComment:
SDCategory: Mechanar
EndScriptData */
#include "ScriptedPch.h"
#include "mechanar.h"
#define MAX_ENCOUNTER 1
struct instance_mechanar : public ScriptedInstance
{
instance_mechanar(Map* pMap) : ScriptedInstance(pMap) {Initialize();};
uint32 m_auiEncounter[MAX_ENCOUNTER];
void Initialize()
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
}
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
}
uint32 GetData(uint32 type)
{
switch(type)
{
case DATA_NETHERMANCER_EVENT: return m_auiEncounter[0];
}
return false;
}
uint64 GetData64 (uint32 /*identifier*/)
{
return 0;
}
void SetData(uint32 type, uint32 data)
{
switch(type)
{
case DATA_NETHERMANCER_EVENT: m_auiEncounter[0] = data; break;
}
}
};
InstanceData* GetInstanceData_instance_mechanar(Map* pMap)
{
return new instance_mechanar(pMap);
}
void AddSC_instance_mechanar()
{
Script *newscript;
newscript = new Script;
newscript->Name = "instance_mechanar";
newscript->GetInstanceData = &GetInstanceData_instance_mechanar;
newscript->RegisterSelf();
}
@@ -0,0 +1,6 @@
#ifndef DEF_MECHANAR_H
#define DEF_MECHANAR_H
#define DATA_NETHERMANCER_EVENT 1
#endif