Some more consistency-renaming of script-zones
--HG-- branch : trunk rename : src/server/scripts/EasternKingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.h rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.h rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp rename : src/server/scripts/EasternKingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.h => src/server/scripts/EasternKingdoms/Deadmines/deadmines.h rename : src/server/scripts/EasternKingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.h => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.h rename : src/server/scripts/EasternKingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_curator.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_midnight.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_moroes.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp rename : src/server/scripts/EasternKingdoms/karazhan/bosses_opera.cpp => src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp rename : src/server/scripts/EasternKingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.h => src/server/scripts/EasternKingdoms/Karazhan/karazhan.h rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h rename : src/server/scripts/EasternKingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_garr.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp rename : src/server/scripts/EasternKingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.h => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.h rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp rename : src/server/scripts/EasternKingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/EasternKingdoms/ScarletMonastery/scarlet_monastery.h rename : src/server/scripts/EasternKingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_kormok.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_vectus.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp rename : src/server/scripts/EasternKingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp rename : src/server/scripts/EasternKingdoms/scholomance/scholomance.h => src/server/scripts/EasternKingdoms/Scholomance/scholomance.h rename : src/server/scripts/EasternKingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h rename : src/server/scripts/EasternKingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp rename : src/server/scripts/EasternKingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.h => src/server/scripts/EasternKingdoms/Stratholme/stratholme.h rename : src/server/scripts/EasternKingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.h => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.h rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.h rename : src/server/scripts/EasternKingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp rename : src/server/scripts/EasternKingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp rename : src/server/scripts/EasternKingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp rename : src/server/scripts/EasternKingdoms/uldaman/uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_janalai.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp rename : src/server/scripts/EasternKingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.h => src/server/scripts/EasternKingdoms/ZulAman/zulaman.h rename : src/server/scripts/EasternKingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_marli.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/zulgurub.h => src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.h rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp rename : src/server/scripts/Kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_epoch.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_infinite.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_mal_ganis.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_meathook.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_salramm.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.h rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/instance_culling_of_stratholme.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_aeonus.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_chrono_lord_deja.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_temporus.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.h rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/instance_dark_portal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_anetheron.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_archimonde.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_azgalor.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_kazrogal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_rage_winterchill.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.h rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.h rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.h rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/instance_hyjal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_captain_skarloc.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_epoch_hunter.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_leutenant_drake.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/instance_old_hillsbrad.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.h rename : src/server/scripts/Kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp rename : src/server/scripts/Kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp rename : src/server/scripts/Kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp rename : src/server/scripts/Kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp rename : src/server/scripts/Kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp rename : src/server/scripts/Kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp rename : src/server/scripts/Kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/Kalimdor/OnyxiasLair/onyxias_lair.h rename : src/server/scripts/Kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp rename : src/server/scripts/Kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.h rename : src/server/scripts/Kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.h rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h rename : src/server/scripts/Kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.h rename : src/server/scripts/Kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp rename : src/server/scripts/Kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/Northrend/AzjolNerub/ahnkahet/ahnkahet.h rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/azjol_nerub.h rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_anubarak.cpp rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_hadronox.cpp rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/instance_azjol_nerub.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_argent_challenge.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_black_knight.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_grand_champions.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/instance_trial_of_the_champion.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.h rename : src/server/scripts/Northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp rename : src/server/scripts/Northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp rename : src/server/scripts/Northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp rename : src/server/scripts/Northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp rename : src/server/scripts/Northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/Northrend/DraktharonKeep/drak_tharon_keep.h rename : src/server/scripts/Northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_bronjahm.cpp rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_devourer_of_souls.cpp rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.cpp rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.h rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/instance_forge_of_souls.cpp rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_falric.cpp rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_marwyn.cpp rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.cpp rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.h rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/instance_halls_of_reflection.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_forgemaster_garfrost.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_krickandick.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_scourgelord_tyrannus.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/instance_pit_of_saron.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.h rename : src/server/scripts/Northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp rename : src/server/scripts/Northrend/gundrak/boss_eck.cpp => src/server/scripts/Northrend/Gundrak/boss_eck.cpp rename : src/server/scripts/Northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp rename : src/server/scripts/Northrend/gundrak/boss_moorabi.cpp => src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp rename : src/server/scripts/Northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp rename : src/server/scripts/Northrend/gundrak/gundrak.h => src/server/scripts/Northrend/Gundrak/gundrak.h rename : src/server/scripts/Northrend/gundrak/instance_gundrak.cpp => src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp rename : src/server/scripts/Northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp rename : src/server/scripts/Northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp rename : src/server/scripts/Northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp rename : src/server/scripts/Northrend/naxxramas/boss_gluth.cpp => src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp rename : src/server/scripts/Northrend/naxxramas/boss_gothik.cpp => src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp rename : src/server/scripts/Northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp rename : src/server/scripts/Northrend/naxxramas/boss_heigan.cpp => src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp rename : src/server/scripts/Northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp rename : src/server/scripts/Northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp rename : src/server/scripts/Northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp rename : src/server/scripts/Northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp rename : src/server/scripts/Northrend/naxxramas/boss_noth.cpp => src/server/scripts/Northrend/Naxxramas/boss_noth.cpp rename : src/server/scripts/Northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp rename : src/server/scripts/Northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp rename : src/server/scripts/Northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp rename : src/server/scripts/Northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp rename : src/server/scripts/Northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp rename : src/server/scripts/Northrend/naxxramas/naxxramas.h => src/server/scripts/Northrend/Naxxramas/naxxramas.h rename : src/server/scripts/Northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp rename : src/server/scripts/Northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp rename : src/server/scripts/Northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/Northrend/ObsidianSanctum/obsidian_sanctum.h rename : src/server/scripts/Northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/boss_malygos.cpp rename : src/server/scripts/Northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/Northrend/TheNexus/eye_of_eternity/eye_of_eternity.h rename : src/server/scripts/Northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/instance_eye_of_eternity.cpp rename : src/server/scripts/Northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_anomalus.cpp rename : src/server/scripts/Northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_keristrasza.cpp rename : src/server/scripts/Northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_magus_telestra.cpp rename : src/server/scripts/Northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_ormorok.cpp rename : src/server/scripts/Northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_kolurg.cpp rename : src/server/scripts/Northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_stoutbeard.cpp rename : src/server/scripts/Northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/Northrend/TheNexus/nexus/instance_nexus.cpp rename : src/server/scripts/Northrend/nexus/nexus/nexus.h => src/server/scripts/Northrend/TheNexus/nexus/nexus.h rename : src/server/scripts/Northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_drakos.cpp rename : src/server/scripts/Northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_eregos.cpp rename : src/server/scripts/Northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_urom.cpp rename : src/server/scripts/Northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_varos.cpp rename : src/server/scripts/Northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/instance_oculus.cpp rename : src/server/scripts/Northrend/nexus/oculus/oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/oculus.cpp rename : src/server/scripts/Northrend/nexus/oculus/oculus.h => src/server/scripts/Northrend/TheNexus/oculus/oculus.h rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_bjarngrim.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_ionar.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_loken.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_volkhan.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/Northrend/Ulduar/halls_of_lightning/halls_of_lightning.h rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/instance_halls_of_lightning.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_krystallus.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_maiden_of_grief.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_sjonnir.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.h rename : src/server/scripts/Northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/instance_halls_of_stone.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_auriaya.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_freya.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_ignis.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_mimiron.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_razorscale.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_thorim.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_yoggsaron.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar.h => src/server/scripts/Northrend/Ulduar/ulduar/ulduar.h rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/Northrend/Ulduar/ulduar/ulduar_teleporter.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_ingvar_the_plunderer.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_keleseth.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_skarvald_dalronn.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/instance_utgarde_keep.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.h rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_palehoof.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_skadi.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_svala.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_ymiron.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/instance_pinnacle.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/utgarde_pinnacle.h rename : src/server/scripts/Northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/Northrend/VaultOfArchavon/vault_of_archavon.h rename : src/server/scripts/Northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp rename : src/server/scripts/Northrend/violet_hold/boss_erekem.cpp => src/server/scripts/Northrend/VioletHold/boss_erekem.cpp rename : src/server/scripts/Northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp rename : src/server/scripts/Northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp rename : src/server/scripts/Northrend/violet_hold/boss_moragg.cpp => src/server/scripts/Northrend/VioletHold/boss_moragg.cpp rename : src/server/scripts/Northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp rename : src/server/scripts/Northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp rename : src/server/scripts/Northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp rename : src/server/scripts/Northrend/violet_hold/violet_hold.cpp => src/server/scripts/Northrend/VioletHold/violet_hold.cpp rename : src/server/scripts/Northrend/violet_hold/violet_hold.h => src/server/scripts/Northrend/VioletHold/violet_hold.h rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_pandemonius.cpp rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_darkweaver_syth.cpp rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp rename : src/server/scripts/Outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/instance_sethekk_halls.cpp rename : src/server/scripts/Outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/Outland/Auchindoun/sethekk_halls/sethekk_halls.h rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_murmur.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/shadow_labyrinth.h rename : src/server/scripts/Outland/black_temple/black_temple.cpp => src/server/scripts/Outland/BlackTemple/black_temple.cpp rename : src/server/scripts/Outland/black_temple/black_temple.h => src/server/scripts/Outland/BlackTemple/black_temple.h rename : src/server/scripts/Outland/black_temple/boss_bloodboil.cpp => src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp rename : src/server/scripts/Outland/black_temple/boss_illidan.cpp => src/server/scripts/Outland/BlackTemple/boss_illidan.cpp rename : src/server/scripts/Outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp rename : src/server/scripts/Outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp rename : src/server/scripts/Outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp rename : src/server/scripts/Outland/black_temple/boss_supremus.cpp => src/server/scripts/Outland/BlackTemple/boss_supremus.cpp rename : src/server/scripts/Outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp rename : src/server/scripts/Outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp rename : src/server/scripts/Outland/black_temple/illidari_council.cpp => src/server/scripts/Outland/BlackTemple/illidari_council.cpp rename : src/server/scripts/Outland/black_temple/instance_black_temple.cpp => src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_fathomlord_karathress.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_hydross_the_unstable.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lady_vashj.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_leotheras_the_blind.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lurker_below.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_morogrim_tidewalker.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/instance_serpent_shrine.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/serpent_shrine.h rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_hydromancer_thespia.cpp rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_mekgineer_steamrigger.cpp rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_warlord_kalithresh.cpp rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/instance_steam_vault.cpp rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/Outland/CoilfangReservoir/steam_vault/steam_vault.h rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp rename : src/server/scripts/Outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/Outland/GruulsLair/boss_gruul.cpp rename : src/server/scripts/Outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp rename : src/server/scripts/Outland/gruuls_lair/gruuls_lair.h => src/server/scripts/Outland/GruulsLair/gruuls_lair.h rename : src/server/scripts/Outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/Outland/HellfireCitadel/blood_furnace/blood_furnace.h rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_broggok.cpp rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_kelidan_the_breaker.cpp rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_the_maker.cpp rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/instance_blood_furnace.cpp rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_omor_the_unscarred.cpp rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_vazruden_the_herald.cpp rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/hellfire_ramparts.h rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/instance_hellfire_ramparts.cpp rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/boss_magtheridon.cpp rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/instance_magtheridons_lair.cpp rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/magtheridons_lair.h rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_nethekurse.cpp rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warbringer_omrogg.cpp rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warchief_kargath_bladefist.cpp rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/instance_shattered_halls.cpp rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/Outland/HellfireCitadel/shattered_halls/shattered_halls.h rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.h rename : src/server/scripts/Outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp rename : src/server/scripts/Outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp rename : src/server/scripts/Outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp rename : src/server/scripts/Outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp rename : src/server/scripts/Outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_alar.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_astromancer.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_kaelthas.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_void_reaver.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/instance_the_eye.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.h rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_gyrokill.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_ironhand.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_nethermancer_sepethrea.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_pathaleon_the_calculator.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/instance_mechanar.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/Outland/TempestKeep/the_mechanar/mechanar.h
This commit is contained in:
@@ -0,0 +1,520 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Arcatraz
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SD%Complete: 60
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SDComment: Warden Mellichar, event controller for Skyriss event. Millhouse Manastorm. TODO: make better combatAI for Millhouse.
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SDCategory: Tempest Keep, The Arcatraz
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EndScriptData */
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/* ContentData
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npc_millhouse_manastorm
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npc_warden_mellichar
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mob_zerekethvoidzone
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EndContentData */
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#include "ScriptedPch.h"
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#include "arcatraz.h"
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/*#####
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# npc_millhouse_manastorm
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#####*/
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#define SAY_INTRO_1 -1552010
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#define SAY_INTRO_2 -1552011
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#define SAY_WATER -1552012
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#define SAY_BUFFS -1552013
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#define SAY_DRINK -1552014
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#define SAY_READY -1552015
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#define SAY_KILL_1 -1552016
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#define SAY_KILL_2 -1552017
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#define SAY_PYRO -1552018
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#define SAY_ICEBLOCK -1552019
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#define SAY_LOWHP -1552020
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#define SAY_DEATH -1552021
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#define SAY_COMPLETE -1552022
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#define SPELL_CONJURE_WATER 36879
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#define SPELL_ARCANE_INTELLECT 36880
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#define SPELL_ICE_ARMOR 36881
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#define SPELL_ARCANE_MISSILES 33833
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#define SPELL_CONE_OF_COLD 12611
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#define SPELL_FIRE_BLAST 13341
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#define SPELL_FIREBALL 14034
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#define SPELL_FROSTBOLT 15497
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#define SPELL_PYROBLAST 33975
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struct npc_millhouse_manastormAI : public ScriptedAI
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{
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npc_millhouse_manastormAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceData();
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}
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ScriptedInstance* pInstance;
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uint32 EventProgress_Timer;
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uint32 Phase;
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bool Init;
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bool LowHp;
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uint32 Pyroblast_Timer;
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uint32 Fireball_Timer;
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void Reset()
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{
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EventProgress_Timer = 2000;
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LowHp = false;
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Init = false;
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Phase = 1;
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Pyroblast_Timer = 1000;
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Fireball_Timer = 2500;
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if (pInstance)
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{
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if (pInstance->GetData(TYPE_WARDEN_2) == DONE)
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Init = true;
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if (pInstance->GetData(TYPE_HARBINGERSKYRISS) == DONE)
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{
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DoScriptText(SAY_COMPLETE, me);
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}
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}
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}
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void AttackStart(Unit* pWho)
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{
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if (me->Attack(pWho, true))
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{
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me->AddThreat(pWho, 0.0f);
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me->SetInCombatWith(pWho);
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pWho->SetInCombatWith(me);
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me->GetMotionMaster()->MoveChase(pWho, 25.0f);
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}
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}
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void EnterCombat(Unit * /*who*/)
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{
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}
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void KilledUnit(Unit * /*victim*/)
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{
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DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me);
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}
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void JustDied(Unit * /*victim*/)
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{
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DoScriptText(SAY_DEATH, me);
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/*for questId 10886 (heroic mode only)
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if (pInstance && pInstance->GetData(TYPE_HARBINGERSKYRISS) != DONE)
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->FailQuest();*/
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}
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void UpdateAI(const uint32 diff)
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{
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if (!Init)
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{
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if (EventProgress_Timer <= diff)
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{
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if (Phase < 8)
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{
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switch(Phase)
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{
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case 1:
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DoScriptText(SAY_INTRO_1, me);
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EventProgress_Timer = 18000;
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break;
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case 2:
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DoScriptText(SAY_INTRO_2, me);
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EventProgress_Timer = 18000;
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break;
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case 3:
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DoScriptText(SAY_WATER, me);
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DoCast(me, SPELL_CONJURE_WATER);
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EventProgress_Timer = 7000;
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break;
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case 4:
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DoScriptText(SAY_BUFFS, me);
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DoCast(me, SPELL_ICE_ARMOR);
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EventProgress_Timer = 7000;
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break;
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case 5:
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DoScriptText(SAY_DRINK, me);
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DoCast(me, SPELL_ARCANE_INTELLECT);
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EventProgress_Timer = 7000;
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break;
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case 6:
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DoScriptText(SAY_READY, me);
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EventProgress_Timer = 6000;
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break;
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case 7:
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if (pInstance)
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pInstance->SetData(TYPE_WARDEN_2,DONE);
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Init = true;
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break;
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}
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++Phase;
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}
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} else EventProgress_Timer -= diff;
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}
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if (!UpdateVictim())
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||||
return;
|
||||
|
||||
if (!LowHp && ((me->GetHealth()*100 / me->GetMaxHealth()) < 20))
|
||||
{
|
||||
DoScriptText(SAY_LOWHP, me);
|
||||
LowHp = true;
|
||||
}
|
||||
|
||||
if (Pyroblast_Timer <= diff)
|
||||
{
|
||||
if (me->IsNonMeleeSpellCasted(false))
|
||||
return;
|
||||
|
||||
DoScriptText(SAY_PYRO, me);
|
||||
|
||||
DoCast(me->getVictim(), SPELL_PYROBLAST);
|
||||
Pyroblast_Timer = 40000;
|
||||
} else Pyroblast_Timer -=diff;
|
||||
|
||||
if (Fireball_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_FIREBALL);
|
||||
Fireball_Timer = 4000;
|
||||
} else Fireball_Timer -=diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_millhouse_manastorm(Creature* pCreature)
|
||||
{
|
||||
return new npc_millhouse_manastormAI (pCreature);
|
||||
}
|
||||
|
||||
/*#####
|
||||
# npc_warden_mellichar
|
||||
#####*/
|
||||
|
||||
#define YELL_INTRO1 -1552023
|
||||
#define YELL_INTRO2 -1552024
|
||||
#define YELL_RELEASE1 -1552025
|
||||
#define YELL_RELEASE2A -1552026
|
||||
#define YELL_RELEASE2B -1552027
|
||||
#define YELL_RELEASE3 -1552028
|
||||
#define YELL_RELEASE4 -1552029
|
||||
#define YELL_WELCOME -1552030
|
||||
|
||||
//phase 2(acid mobs)
|
||||
#define ENTRY_TRICKSTER 20905
|
||||
#define ENTRY_PH_HUNTER 20906
|
||||
//phase 3
|
||||
#define ENTRY_MILLHOUSE 20977
|
||||
//phase 4(acid mobs)
|
||||
#define ENTRY_AKKIRIS 20908
|
||||
#define ENTRY_SULFURON 20909
|
||||
//phase 5(acid mobs)
|
||||
#define ENTRY_TW_DRAK 20910
|
||||
#define ENTRY_BL_DRAK 20911
|
||||
//phase 6
|
||||
#define ENTRY_SKYRISS 20912
|
||||
|
||||
//TARGET_SCRIPT
|
||||
#define SPELL_TARGET_ALPHA 36856
|
||||
#define SPELL_TARGET_BETA 36854
|
||||
#define SPELL_TARGET_DELTA 36857
|
||||
#define SPELL_TARGET_GAMMA 36858
|
||||
#define SPELL_TARGET_OMEGA 36852
|
||||
#define SPELL_BUBBLE_VISUAL 36849
|
||||
|
||||
struct npc_warden_mellicharAI : public ScriptedAI
|
||||
{
|
||||
npc_warden_mellicharAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
pInstance = c->GetInstanceData();
|
||||
}
|
||||
|
||||
ScriptedInstance* pInstance;
|
||||
|
||||
bool IsRunning;
|
||||
bool CanSpawn;
|
||||
|
||||
uint32 EventProgress_Timer;
|
||||
uint32 Phase;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
IsRunning = false;
|
||||
CanSpawn = false;
|
||||
|
||||
EventProgress_Timer = 22000;
|
||||
Phase = 1;
|
||||
|
||||
me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE);
|
||||
DoCast(me, SPELL_TARGET_OMEGA);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_HARBINGERSKYRISS,NOT_STARTED);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* /*who*/) {}
|
||||
|
||||
void MoveInLineOfSight(Unit *who)
|
||||
{
|
||||
if (IsRunning)
|
||||
return;
|
||||
|
||||
if (!me->getVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
|
||||
{
|
||||
if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
|
||||
return;
|
||||
if (who->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
float attackRadius = me->GetAttackDistance(who)/10;
|
||||
if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
|
||||
EnterCombat(who);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(YELL_INTRO1, me);
|
||||
DoCast(me, SPELL_BUBBLE_VISUAL);
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(TYPE_HARBINGERSKYRISS,IN_PROGRESS);
|
||||
pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), false);
|
||||
IsRunning = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool CanProgress()
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
if (Phase == 7 && pInstance->GetData(TYPE_WARDEN_4) == DONE)
|
||||
return true;
|
||||
if (Phase == 6 && pInstance->GetData(TYPE_WARDEN_3) == DONE)
|
||||
return true;
|
||||
if (Phase == 5 && pInstance->GetData(TYPE_WARDEN_2) == DONE)
|
||||
return true;
|
||||
if (Phase == 4)
|
||||
return true;
|
||||
if (Phase == 3 && pInstance->GetData(TYPE_WARDEN_1) == DONE)
|
||||
return true;
|
||||
if (Phase == 2 && pInstance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS)
|
||||
return true;
|
||||
if (Phase == 1 && pInstance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void DoPrepareForPhase()
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
me->InterruptNonMeleeSpells(true);
|
||||
me->RemoveAurasByType(SPELL_AURA_DUMMY);
|
||||
|
||||
switch(Phase)
|
||||
{
|
||||
case 2:
|
||||
DoCast(me, SPELL_TARGET_ALPHA);
|
||||
pInstance->SetData(TYPE_WARDEN_1,IN_PROGRESS);
|
||||
pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), false);
|
||||
break;
|
||||
case 3:
|
||||
DoCast(me, SPELL_TARGET_BETA);
|
||||
pInstance->SetData(TYPE_WARDEN_2,IN_PROGRESS);
|
||||
break;
|
||||
case 5:
|
||||
DoCast(me, SPELL_TARGET_DELTA);
|
||||
pInstance->SetData(TYPE_WARDEN_3,IN_PROGRESS);
|
||||
break;
|
||||
case 6:
|
||||
DoCast(me, SPELL_TARGET_GAMMA);
|
||||
pInstance->SetData(TYPE_WARDEN_4,IN_PROGRESS);
|
||||
break;
|
||||
case 7:
|
||||
pInstance->SetData(TYPE_WARDEN_5,IN_PROGRESS);
|
||||
break;
|
||||
}
|
||||
CanSpawn = true;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!IsRunning)
|
||||
return;
|
||||
|
||||
if (EventProgress_Timer <= diff)
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
if (pInstance->GetData(TYPE_HARBINGERSKYRISS) == FAIL)
|
||||
{
|
||||
Reset();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (CanSpawn)
|
||||
{
|
||||
//continue beam omega pod, unless we are about to summon skyriss
|
||||
if (Phase != 7)
|
||||
DoCast(me, SPELL_TARGET_OMEGA);
|
||||
|
||||
switch(Phase)
|
||||
{
|
||||
case 2:
|
||||
switch (urand(0,1))
|
||||
{
|
||||
case 0: me->SummonCreature(ENTRY_TRICKSTER,478.326,-148.505,42.56,3.19,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break;
|
||||
case 1: me->SummonCreature(ENTRY_PH_HUNTER,478.326,-148.505,42.56,3.19,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
me->SummonCreature(ENTRY_MILLHOUSE,413.292,-148.378,42.56,6.27,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
|
||||
break;
|
||||
case 4:
|
||||
DoScriptText(YELL_RELEASE2B, me);
|
||||
break;
|
||||
case 5:
|
||||
switch (urand(0,1))
|
||||
{
|
||||
case 0: me->SummonCreature(ENTRY_AKKIRIS,420.179,-174.396,42.58,0.02,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break;
|
||||
case 1: me->SummonCreature(ENTRY_SULFURON,420.179,-174.396,42.58,0.02,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
switch (urand(0,1))
|
||||
{
|
||||
case 0: me->SummonCreature(ENTRY_TW_DRAK,471.795,-174.58,42.58,3.06,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break;
|
||||
case 1: me->SummonCreature(ENTRY_BL_DRAK,471.795,-174.58,42.58,3.06,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
me->SummonCreature(ENTRY_SKYRISS,445.763,-191.639,44.64,1.60,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
|
||||
DoScriptText(YELL_WELCOME, me);
|
||||
break;
|
||||
}
|
||||
CanSpawn = false;
|
||||
++Phase;
|
||||
}
|
||||
if (CanProgress())
|
||||
{
|
||||
switch(Phase)
|
||||
{
|
||||
case 1:
|
||||
DoScriptText(YELL_INTRO2, me);
|
||||
EventProgress_Timer = 10000;
|
||||
++Phase;
|
||||
break;
|
||||
case 2:
|
||||
DoScriptText(YELL_RELEASE1, me);
|
||||
DoPrepareForPhase();
|
||||
EventProgress_Timer = 7000;
|
||||
break;
|
||||
case 3:
|
||||
DoScriptText(YELL_RELEASE2A, me);
|
||||
DoPrepareForPhase();
|
||||
EventProgress_Timer = 10000;
|
||||
break;
|
||||
case 4:
|
||||
DoPrepareForPhase();
|
||||
EventProgress_Timer = 15000;
|
||||
break;
|
||||
case 5:
|
||||
DoScriptText(YELL_RELEASE3, me);
|
||||
DoPrepareForPhase();
|
||||
EventProgress_Timer = 15000;
|
||||
break;
|
||||
case 6:
|
||||
DoScriptText(YELL_RELEASE4, me);
|
||||
DoPrepareForPhase();
|
||||
EventProgress_Timer = 15000;
|
||||
break;
|
||||
case 7:
|
||||
DoPrepareForPhase();
|
||||
EventProgress_Timer = 15000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else EventProgress_Timer -= diff;
|
||||
}
|
||||
};
|
||||
CreatureAI* GetAI_npc_warden_mellichar(Creature* pCreature)
|
||||
{
|
||||
return new npc_warden_mellicharAI (pCreature);
|
||||
}
|
||||
|
||||
/*#####
|
||||
# mob_zerekethvoidzone (this script probably not needed in future -> `creature_template_addon`.`auras`='36120 0')
|
||||
#####*/
|
||||
|
||||
#define SPELL_VOID_ZONE_DAMAGE 36120
|
||||
|
||||
struct mob_zerekethvoidzoneAI : public ScriptedAI
|
||||
{
|
||||
mob_zerekethvoidzoneAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS,0);
|
||||
me->setFaction(16);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
DoCast(me, SPELL_VOID_ZONE_DAMAGE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) {}
|
||||
};
|
||||
CreatureAI* GetAI_mob_zerekethvoidzoneAI(Creature* pCreature)
|
||||
{
|
||||
return new mob_zerekethvoidzoneAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_arcatraz()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_millhouse_manastorm";
|
||||
newscript->GetAI = &GetAI_npc_millhouse_manastorm;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_warden_mellichar";
|
||||
newscript->GetAI = &GetAI_npc_warden_mellichar;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_zerekethvoidzone";
|
||||
newscript->GetAI = &GetAI_mob_zerekethvoidzoneAI;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software licensed under GPL version 2
|
||||
* Please see the included DOCS/LICENSE.TXT for more information */
|
||||
|
||||
#ifndef DEF_ARCATRAZ_H
|
||||
#define DEF_ARCATRAZ_H
|
||||
|
||||
#define TYPE_ZEREKETH 1
|
||||
#define TYPE_DALLIAH 2
|
||||
#define TYPE_SOCCOTHRATES 3
|
||||
#define TYPE_HARBINGERSKYRISS 4
|
||||
#define TYPE_WARDEN_1 5
|
||||
#define TYPE_WARDEN_2 6
|
||||
#define TYPE_WARDEN_3 7
|
||||
#define TYPE_WARDEN_4 8
|
||||
#define TYPE_WARDEN_5 9
|
||||
#define DATA_MELLICHAR 10
|
||||
#define TYPE_SHIELD_OPEN 11
|
||||
#define DATA_SPHERE_SHIELD 12
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,293 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Harbinger_Skyriss
|
||||
SD%Complete: 45
|
||||
SDComment: CombatAI not fully implemented. Timers will need adjustments. Need more docs on how event fully work. Reset all event and force start over if fail at one point?
|
||||
SDCategory: Tempest Keep, The Arcatraz
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
boss_harbinger_skyriss
|
||||
boss_harbinger_skyriss_illusion
|
||||
EndContentData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "arcatraz.h"
|
||||
|
||||
#define SAY_INTRO -1552000
|
||||
#define SAY_AGGRO -1552001
|
||||
#define SAY_KILL_1 -1552002
|
||||
#define SAY_KILL_2 -1552003
|
||||
#define SAY_MIND_1 -1552004
|
||||
#define SAY_MIND_2 -1552005
|
||||
#define SAY_FEAR_1 -1552006
|
||||
#define SAY_FEAR_2 -1552007
|
||||
#define SAY_IMAGE -1552008
|
||||
#define SAY_DEATH -1552009
|
||||
|
||||
#define SPELL_FEAR 39415
|
||||
|
||||
#define SPELL_MIND_REND 36924
|
||||
#define H_SPELL_MIND_REND 39017
|
||||
|
||||
#define SPELL_DOMINATION 37162
|
||||
#define H_SPELL_DOMINATION 39019
|
||||
|
||||
#define H_SPELL_MANA_BURN 39020
|
||||
|
||||
#define SPELL_66_ILLUSION 36931 //entry 21466
|
||||
#define SPELL_33_ILLUSION 36932 //entry 21467
|
||||
|
||||
struct boss_harbinger_skyrissAI : public ScriptedAI
|
||||
{
|
||||
boss_harbinger_skyrissAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
pInstance = c->GetInstanceData();
|
||||
Intro = false;
|
||||
}
|
||||
|
||||
ScriptedInstance *pInstance;
|
||||
|
||||
bool Intro;
|
||||
bool IsImage33;
|
||||
bool IsImage66;
|
||||
|
||||
uint32 Intro_Phase;
|
||||
uint32 Intro_Timer;
|
||||
uint32 MindRend_Timer;
|
||||
uint32 Fear_Timer;
|
||||
uint32 Domination_Timer;
|
||||
uint32 ManaBurn_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
if (!Intro)
|
||||
me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
|
||||
IsImage33 = false;
|
||||
IsImage66 = false;
|
||||
|
||||
Intro_Phase = 1;
|
||||
Intro_Timer = 5000;
|
||||
MindRend_Timer = 3000;
|
||||
Fear_Timer = 15000;
|
||||
Domination_Timer = 30000;
|
||||
ManaBurn_Timer = 25000;
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit *who)
|
||||
{
|
||||
if (!Intro)
|
||||
{
|
||||
return;
|
||||
}
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/) {}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_HARBINGERSKYRISS,DONE);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature *summon)
|
||||
{
|
||||
if (!summon)
|
||||
return;
|
||||
if (IsImage66)
|
||||
summon->SetHealth((summon->GetMaxHealth()*33)/100);
|
||||
else
|
||||
summon->SetHealth((summon->GetMaxHealth()*66)/100);
|
||||
if (me->getVictim())
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
summon->AI()->AttackStart(pTarget);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
//won't yell killing pet/other unit
|
||||
if (victim->GetEntry() == 21436)
|
||||
return;
|
||||
|
||||
DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me);
|
||||
}
|
||||
|
||||
void DoSplit(uint32 val)
|
||||
{
|
||||
if (me->IsNonMeleeSpellCasted(false))
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
|
||||
DoScriptText(SAY_IMAGE, me);
|
||||
|
||||
if (val == 66)
|
||||
DoCast(me, SPELL_66_ILLUSION);
|
||||
else
|
||||
DoCast(me, SPELL_33_ILLUSION);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!Intro)
|
||||
{
|
||||
if (!pInstance)
|
||||
return;
|
||||
|
||||
if (Intro_Timer <= diff)
|
||||
{
|
||||
switch(Intro_Phase)
|
||||
{
|
||||
case 1:
|
||||
DoScriptText(SAY_INTRO, me);
|
||||
pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), true);
|
||||
++Intro_Phase;
|
||||
Intro_Timer = 25000;
|
||||
break;
|
||||
case 2:
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
if (Unit *mellic = Unit::GetUnit(*me,pInstance->GetData64(DATA_MELLICHAR)))
|
||||
{
|
||||
//should have a better way to do this. possibly spell exist.
|
||||
mellic->setDeathState(JUST_DIED);
|
||||
mellic->SetHealth(0);
|
||||
pInstance->SetData(TYPE_SHIELD_OPEN,IN_PROGRESS);
|
||||
}
|
||||
++Intro_Phase;
|
||||
Intro_Timer = 3000;
|
||||
break;
|
||||
case 3:
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
Intro = true;
|
||||
break;
|
||||
}
|
||||
} else Intro_Timer -=diff;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (!IsImage66 && ((me->GetHealth()*100) / me->GetMaxHealth() <= 66))
|
||||
{
|
||||
DoSplit(66);
|
||||
IsImage66 = true;
|
||||
}
|
||||
if (!IsImage33 && ((me->GetHealth()*100) / me->GetMaxHealth() <= 33))
|
||||
{
|
||||
DoSplit(33);
|
||||
IsImage33 = true;
|
||||
}
|
||||
|
||||
if (MindRend_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
DoCast(pTarget, SPELL_MIND_REND);
|
||||
else
|
||||
DoCast(me->getVictim(), SPELL_MIND_REND);
|
||||
|
||||
MindRend_Timer = 8000;
|
||||
} else MindRend_Timer -=diff;
|
||||
|
||||
if (Fear_Timer <= diff)
|
||||
{
|
||||
if (me->IsNonMeleeSpellCasted(false))
|
||||
return;
|
||||
|
||||
DoScriptText(RAND(SAY_FEAR_1,SAY_FEAR_2), me);
|
||||
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
DoCast(pTarget, SPELL_FEAR);
|
||||
else
|
||||
DoCast(me->getVictim(), SPELL_FEAR);
|
||||
|
||||
Fear_Timer = 25000;
|
||||
} else Fear_Timer -=diff;
|
||||
|
||||
if (Domination_Timer <= diff)
|
||||
{
|
||||
if (me->IsNonMeleeSpellCasted(false))
|
||||
return;
|
||||
|
||||
DoScriptText(RAND(SAY_MIND_1,SAY_MIND_2), me);
|
||||
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
DoCast(pTarget, SPELL_DOMINATION);
|
||||
else
|
||||
DoCast(me->getVictim(), SPELL_DOMINATION);
|
||||
|
||||
Domination_Timer = 16000+rand()%16000;
|
||||
} else Domination_Timer -=diff;
|
||||
|
||||
if (IsHeroic())
|
||||
{
|
||||
if (ManaBurn_Timer <= diff)
|
||||
{
|
||||
if (me->IsNonMeleeSpellCasted(false))
|
||||
return;
|
||||
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
DoCast(pTarget, H_SPELL_MANA_BURN);
|
||||
|
||||
ManaBurn_Timer = 16000+rand()%16000;
|
||||
} else ManaBurn_Timer -=diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_harbinger_skyriss(Creature* pCreature)
|
||||
{
|
||||
return new boss_harbinger_skyrissAI (pCreature);
|
||||
}
|
||||
|
||||
#define SPELL_MIND_REND_IMAGE 36929
|
||||
#define H_SPELL_MIND_REND_IMAGE 39021
|
||||
|
||||
struct boss_harbinger_skyriss_illusionAI : public ScriptedAI
|
||||
{
|
||||
boss_harbinger_skyriss_illusionAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset() { }
|
||||
|
||||
void EnterCombat(Unit * /*who*/) { }
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_harbinger_skyriss_illusion(Creature* pCreature)
|
||||
{
|
||||
return new boss_harbinger_skyriss_illusionAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_harbinger_skyriss()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_harbinger_skyriss";
|
||||
newscript->GetAI = &GetAI_boss_harbinger_skyriss;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_harbinger_skyriss_illusion";
|
||||
newscript->GetAI = &GetAI_boss_harbinger_skyriss_illusion;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,240 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Instance_Arcatraz
|
||||
SD%Complete: 80
|
||||
SDComment: Mainly Harbringer Skyriss event
|
||||
SDCategory: Tempest Keep, The Arcatraz
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "arcatraz.h"
|
||||
|
||||
#define MAX_ENCOUNTER 9
|
||||
|
||||
#define CONTAINMENT_CORE_SECURITY_FIELD_ALPHA 184318 //door opened when Wrath-Scryer Soccothrates dies
|
||||
#define CONTAINMENT_CORE_SECURITY_FIELD_BETA 184319 //door opened when Dalliah the Doomsayer dies
|
||||
#define POD_ALPHA 183961 //pod first boss wave
|
||||
#define POD_BETA 183963 //pod second boss wave
|
||||
#define POD_DELTA 183964 //pod third boss wave
|
||||
#define POD_GAMMA 183962 //pod fourth boss wave
|
||||
#define POD_OMEGA 183965 //pod fifth boss wave
|
||||
#define WARDENS_SHIELD 184802 // warden shield
|
||||
#define SEAL_SPHERE 184802 //shield 'protecting' mellichar
|
||||
|
||||
#define MELLICHAR 20904 //skyriss will kill this unit
|
||||
|
||||
/* Arcatraz encounters:
|
||||
1 - Zereketh the Unbound event
|
||||
2 - Dalliah the Doomsayer event
|
||||
3 - Wrath-Scryer Soccothrates event
|
||||
4 - Harbinger Skyriss event, 5 sub-events
|
||||
*/
|
||||
|
||||
struct instance_arcatraz : public ScriptedInstance
|
||||
{
|
||||
instance_arcatraz(Map* pMap) : ScriptedInstance(pMap) {Initialize();};
|
||||
|
||||
uint32 m_auiEncounter[MAX_ENCOUNTER];
|
||||
|
||||
uint64 Containment_Core_Security_Field_AlphaGUID;
|
||||
uint64 Containment_Core_Security_Field_BetaGUID;
|
||||
uint64 Pod_AlphaGUID;
|
||||
uint64 Pod_GammaGUID;
|
||||
uint64 Pod_BetaGUID;
|
||||
uint64 Pod_DeltaGUID;
|
||||
uint64 Pod_OmegaGUID;
|
||||
uint64 Wardens_ShieldGUID;
|
||||
uint64 GoSphereGUID;
|
||||
uint64 MellicharGUID;
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
|
||||
|
||||
Containment_Core_Security_Field_AlphaGUID = 0;
|
||||
Containment_Core_Security_Field_BetaGUID = 0;
|
||||
Pod_AlphaGUID = 0;
|
||||
Pod_GammaGUID = 0;
|
||||
Pod_BetaGUID = 0;
|
||||
Pod_DeltaGUID = 0;
|
||||
Pod_OmegaGUID = 0;
|
||||
Wardens_ShieldGUID = 0;
|
||||
GoSphereGUID = 0;
|
||||
MellicharGUID = 0;
|
||||
}
|
||||
|
||||
bool IsEncounterInProgress() const
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (m_auiEncounter[i] == IN_PROGRESS) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
|
||||
{
|
||||
switch(pGo->GetEntry())
|
||||
{
|
||||
case CONTAINMENT_CORE_SECURITY_FIELD_ALPHA: Containment_Core_Security_Field_AlphaGUID = pGo->GetGUID(); break;
|
||||
case CONTAINMENT_CORE_SECURITY_FIELD_BETA: Containment_Core_Security_Field_BetaGUID = pGo->GetGUID(); break;
|
||||
case POD_ALPHA: Pod_AlphaGUID = pGo->GetGUID(); break;
|
||||
case POD_GAMMA: Pod_GammaGUID = pGo->GetGUID(); break;
|
||||
case POD_BETA: Pod_BetaGUID = pGo->GetGUID(); break;
|
||||
case POD_DELTA: Pod_DeltaGUID = pGo->GetGUID(); break;
|
||||
case POD_OMEGA: Pod_OmegaGUID = pGo->GetGUID(); break;
|
||||
case SEAL_SPHERE: GoSphereGUID = pGo->GetGUID(); break;
|
||||
//case WARDENS_SHIELD: Wardens_ShieldGUID = pGo->GetGUID(); break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
if (pCreature->GetEntry() == MELLICHAR)
|
||||
MellicharGUID = pCreature->GetGUID();
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case TYPE_ZEREKETH:
|
||||
m_auiEncounter[0] = data;
|
||||
break;
|
||||
|
||||
case TYPE_DALLIAH:
|
||||
if (data == DONE)
|
||||
{
|
||||
if (GameObject *pGo = instance->GetGameObject(Containment_Core_Security_Field_BetaGUID))
|
||||
pGo->UseDoorOrButton();
|
||||
}
|
||||
m_auiEncounter[1] = data;
|
||||
break;
|
||||
|
||||
case TYPE_SOCCOTHRATES:
|
||||
if (data == DONE)
|
||||
{
|
||||
if (GameObject *pGo = instance->GetGameObject(Containment_Core_Security_Field_AlphaGUID))
|
||||
pGo->UseDoorOrButton();
|
||||
}
|
||||
m_auiEncounter[2] = data;
|
||||
break;
|
||||
|
||||
case TYPE_HARBINGERSKYRISS:
|
||||
if (data == NOT_STARTED || data == FAIL)
|
||||
{
|
||||
m_auiEncounter[4] = NOT_STARTED;
|
||||
m_auiEncounter[5] = NOT_STARTED;
|
||||
m_auiEncounter[6] = NOT_STARTED;
|
||||
m_auiEncounter[7] = NOT_STARTED;
|
||||
m_auiEncounter[8] = NOT_STARTED;
|
||||
}
|
||||
m_auiEncounter[3] = data;
|
||||
break;
|
||||
|
||||
case TYPE_WARDEN_1:
|
||||
if (data == IN_PROGRESS)
|
||||
if (GameObject *pGo = instance->GetGameObject(Pod_AlphaGUID))
|
||||
pGo->UseDoorOrButton();
|
||||
m_auiEncounter[4] = data;
|
||||
break;
|
||||
|
||||
case TYPE_WARDEN_2:
|
||||
if (data == IN_PROGRESS)
|
||||
{
|
||||
if (GameObject *pGo = instance->GetGameObject(Pod_BetaGUID))
|
||||
pGo->UseDoorOrButton();
|
||||
}
|
||||
m_auiEncounter[5] = data;
|
||||
break;
|
||||
|
||||
case TYPE_WARDEN_3:
|
||||
if (data == IN_PROGRESS)
|
||||
{
|
||||
if (GameObject *pGo = instance->GetGameObject(Pod_DeltaGUID))
|
||||
pGo->UseDoorOrButton();
|
||||
}
|
||||
m_auiEncounter[6] = data;
|
||||
break;
|
||||
|
||||
case TYPE_WARDEN_4:
|
||||
if (data == IN_PROGRESS)
|
||||
{
|
||||
if (GameObject *pGo = instance->GetGameObject(Pod_GammaGUID))
|
||||
pGo->UseDoorOrButton();
|
||||
}
|
||||
m_auiEncounter[7] = data;
|
||||
break;
|
||||
|
||||
case TYPE_WARDEN_5:
|
||||
if (data == IN_PROGRESS)
|
||||
{
|
||||
if (GameObject *pGo = instance->GetGameObject(Pod_OmegaGUID))
|
||||
pGo->UseDoorOrButton();
|
||||
}
|
||||
m_auiEncounter[8] = data;
|
||||
break;
|
||||
|
||||
case TYPE_SHIELD_OPEN:
|
||||
if (data == IN_PROGRESS)
|
||||
{
|
||||
if (GameObject *pGo = instance->GetGameObject(Wardens_ShieldGUID))
|
||||
pGo->UseDoorOrButton();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case TYPE_HARBINGERSKYRISS: return m_auiEncounter[3];
|
||||
case TYPE_WARDEN_1: return m_auiEncounter[4];
|
||||
case TYPE_WARDEN_2: return m_auiEncounter[5];
|
||||
case TYPE_WARDEN_3: return m_auiEncounter[6];
|
||||
case TYPE_WARDEN_4: return m_auiEncounter[7];
|
||||
case TYPE_WARDEN_5: return m_auiEncounter[8];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data)
|
||||
{
|
||||
switch(data)
|
||||
{
|
||||
case DATA_MELLICHAR: return MellicharGUID;
|
||||
case DATA_SPHERE_SHIELD: return GoSphereGUID;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
InstanceData* GetInstanceData_instance_arcatraz(Map* pMap)
|
||||
{
|
||||
return new instance_arcatraz(pMap);
|
||||
}
|
||||
|
||||
void AddSC_instance_arcatraz()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "instance_arcatraz";
|
||||
newscript->GetInstanceData = &GetInstanceData_instance_arcatraz;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,191 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_High_Botanist_Freywinn
|
||||
SD%Complete: 90
|
||||
SDComment: some strange visual related to tree form(if aura lost before normal duration end). possible make summon&transform -process smoother(transform after delay)
|
||||
SDCategory: Tempest Keep, The Botanica
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SAY_AGGRO -1553000
|
||||
#define SAY_KILL_1 -1553001
|
||||
#define SAY_KILL_2 -1553002
|
||||
#define SAY_TREE_1 -1553003
|
||||
#define SAY_TREE_2 -1553004
|
||||
#define SAY_DEATH -1553005
|
||||
|
||||
#define SPELL_TRANQUILITY 34550
|
||||
#define SPELL_TREE_FORM 34551
|
||||
|
||||
#define SPELL_SUMMON_FRAYER 34557
|
||||
#define ENTRY_FRAYER 19953
|
||||
|
||||
#define SPELL_PLANT_WHITE 34759
|
||||
#define SPELL_PLANT_GREEN 34761
|
||||
#define SPELL_PLANT_BLUE 34762
|
||||
#define SPELL_PLANT_RED 34763
|
||||
|
||||
struct boss_high_botanist_freywinnAI : public ScriptedAI
|
||||
{
|
||||
boss_high_botanist_freywinnAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
std::list<uint64> Adds_List;
|
||||
|
||||
uint32 SummonSeedling_Timer;
|
||||
uint32 TreeForm_Timer;
|
||||
uint32 MoveCheck_Timer;
|
||||
uint32 DeadAddsCount;
|
||||
bool MoveFree;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Adds_List.clear();
|
||||
|
||||
SummonSeedling_Timer = 6000;
|
||||
TreeForm_Timer = 30000;
|
||||
MoveCheck_Timer = 1000;
|
||||
DeadAddsCount = 0;
|
||||
MoveFree = true;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature *summoned)
|
||||
{
|
||||
if (summoned->GetEntry() == ENTRY_FRAYER)
|
||||
Adds_List.push_back(summoned->GetGUID());
|
||||
}
|
||||
|
||||
void DoSummonSeedling()
|
||||
{
|
||||
switch(rand()%4)
|
||||
{
|
||||
case 0: DoCast(me, SPELL_PLANT_WHITE); break;
|
||||
case 1: DoCast(me, SPELL_PLANT_GREEN); break;
|
||||
case 2: DoCast(me, SPELL_PLANT_BLUE); break;
|
||||
case 3: DoCast(me, SPELL_PLANT_RED); break;
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (TreeForm_Timer <= diff)
|
||||
{
|
||||
DoScriptText(RAND(SAY_TREE_1,SAY_TREE_2), me);
|
||||
|
||||
if (me->IsNonMeleeSpellCasted(false))
|
||||
me->InterruptNonMeleeSpells(true);
|
||||
|
||||
me->RemoveAllAuras();
|
||||
|
||||
DoCast(me, SPELL_SUMMON_FRAYER, true);
|
||||
DoCast(me, SPELL_TRANQUILITY, true);
|
||||
DoCast(me, SPELL_TREE_FORM, true);
|
||||
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
MoveFree = false;
|
||||
|
||||
TreeForm_Timer = 75000;
|
||||
} else TreeForm_Timer -= diff;
|
||||
|
||||
if (!MoveFree)
|
||||
{
|
||||
if (MoveCheck_Timer <= diff)
|
||||
{
|
||||
if (!Adds_List.empty())
|
||||
{
|
||||
for (std::list<uint64>::iterator itr = Adds_List.begin(); itr != Adds_List.end(); ++itr)
|
||||
{
|
||||
if (Unit *temp = Unit::GetUnit(*me,*itr))
|
||||
{
|
||||
if (!temp->isAlive())
|
||||
{
|
||||
Adds_List.erase(itr);
|
||||
++DeadAddsCount;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (DeadAddsCount < 3 && TreeForm_Timer-30000 <= diff)
|
||||
DeadAddsCount = 3;
|
||||
|
||||
if (DeadAddsCount >= 3)
|
||||
{
|
||||
Adds_List.clear();
|
||||
DeadAddsCount = 0;
|
||||
|
||||
me->InterruptNonMeleeSpells(true);
|
||||
me->RemoveAllAuras();
|
||||
me->GetMotionMaster()->MoveChase(me->getVictim());
|
||||
MoveFree = true;
|
||||
}
|
||||
MoveCheck_Timer = 500;
|
||||
}
|
||||
else MoveCheck_Timer -= diff;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
/*if (me->HasAura(SPELL_TREE_FORM,0) || me->HasAura(SPELL_TRANQUILITY,0))
|
||||
return;*/
|
||||
|
||||
//one random seedling every 5 secs, but not in tree form
|
||||
if (SummonSeedling_Timer <= diff)
|
||||
{
|
||||
DoSummonSeedling();
|
||||
SummonSeedling_Timer = 6000;
|
||||
} else SummonSeedling_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_high_botanist_freywinn(Creature* pCreature)
|
||||
{
|
||||
return new boss_high_botanist_freywinnAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_high_botanist_freywinn()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_high_botanist_freywinn";
|
||||
newscript->GetAI = &GetAI_boss_high_botanist_freywinn;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,205 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Laj
|
||||
SD%Complete: 90
|
||||
SDComment: Immunities are wrong, must be adjusted to use resistance from creature_templates. Most spells require database support.
|
||||
SDCategory: Tempest Keep, The Botanica
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define EMOTE_SUMMON -1553006
|
||||
|
||||
#define SPELL_ALLERGIC_REACTION 34697
|
||||
#define SPELL_TELEPORT_SELF 34673
|
||||
|
||||
#define SPELL_SUMMON_LASHER_1 34681
|
||||
#define SPELL_SUMMON_FLAYER_1 34682
|
||||
#define SPELL_SUMMON_LASHER_2 34684
|
||||
#define SPELL_SUMMON_FLAYER_2 34685
|
||||
#define SPELL_SUMMON_LASHER_3 34686
|
||||
#define SPELL_SUMMON_FLAYER_4 34687
|
||||
#define SPELL_SUMMON_LASHER_4 34688
|
||||
#define SPELL_SUMMON_FLAYER_3 34690
|
||||
|
||||
#define MODEL_DEFAULT 13109
|
||||
#define MODEL_ARCANE 14213
|
||||
#define MODEL_FIRE 13110
|
||||
#define MODEL_FROST 14112
|
||||
#define MODEL_NATURE 14214
|
||||
|
||||
struct boss_lajAI : public ScriptedAI
|
||||
{
|
||||
boss_lajAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
bool CanSummon;
|
||||
uint32 Teleport_Timer;
|
||||
uint32 Summon_Timer;
|
||||
uint32 Transform_Timer;
|
||||
uint32 Allergic_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->SetDisplayId(MODEL_DEFAULT);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, true);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
|
||||
|
||||
CanSummon = false;
|
||||
Teleport_Timer = 20000;
|
||||
Summon_Timer = 2500;
|
||||
Transform_Timer = 30000;
|
||||
Allergic_Timer = 5000;
|
||||
}
|
||||
|
||||
void DoTransform()
|
||||
{
|
||||
switch(rand()%5)
|
||||
{
|
||||
case 0:
|
||||
me->SetDisplayId(MODEL_DEFAULT);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, true);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
|
||||
break;
|
||||
case 1:
|
||||
me->SetDisplayId(MODEL_ARCANE);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, true);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
|
||||
break;
|
||||
case 2:
|
||||
me->SetDisplayId(MODEL_FIRE);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
|
||||
break;
|
||||
case 3:
|
||||
me->SetDisplayId(MODEL_FROST);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
|
||||
break;
|
||||
case 4:
|
||||
me->SetDisplayId(MODEL_NATURE);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DoSummons()
|
||||
{
|
||||
switch(rand()%4)
|
||||
{
|
||||
case 0:
|
||||
DoCast(me, SPELL_SUMMON_LASHER_1, true);
|
||||
DoCast(me, SPELL_SUMMON_FLAYER_1, true);
|
||||
break;
|
||||
case 1:
|
||||
DoCast(me, SPELL_SUMMON_LASHER_2, true);
|
||||
DoCast(me, SPELL_SUMMON_FLAYER_2, true);
|
||||
break;
|
||||
case 2:
|
||||
DoCast(me, SPELL_SUMMON_LASHER_3, true);
|
||||
DoCast(me, SPELL_SUMMON_FLAYER_3, true);
|
||||
break;
|
||||
case 3:
|
||||
DoCast(me, SPELL_SUMMON_LASHER_4, true);
|
||||
DoCast(me, SPELL_SUMMON_FLAYER_4, true);
|
||||
break;
|
||||
}
|
||||
CanSummon = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void JustSummoned(Creature *summon)
|
||||
{
|
||||
if (summon && me->getVictim())
|
||||
summon->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (CanSummon)
|
||||
{
|
||||
if (Summon_Timer <= diff)
|
||||
{
|
||||
DoScriptText(EMOTE_SUMMON, me);
|
||||
DoSummons();
|
||||
Summon_Timer = 2500;
|
||||
} else Summon_Timer -= diff;
|
||||
}
|
||||
|
||||
if (Allergic_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_ALLERGIC_REACTION);
|
||||
Allergic_Timer = 25000+rand()%15000;
|
||||
} else Allergic_Timer -= diff;
|
||||
|
||||
if (Teleport_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_TELEPORT_SELF);
|
||||
Teleport_Timer = 30000+rand()%10000;
|
||||
CanSummon = true;
|
||||
} else Teleport_Timer -= diff;
|
||||
|
||||
if (Transform_Timer <= diff)
|
||||
{
|
||||
DoTransform();
|
||||
Transform_Timer = 25000+rand()%15000;
|
||||
} else Transform_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_laj(Creature* pCreature)
|
||||
{
|
||||
return new boss_lajAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_laj()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_laj";
|
||||
newscript->GetAI = &GetAI_boss_laj;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,216 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Warp_Splinter
|
||||
SD%Complete: 80
|
||||
SDComment: Includes Sapling (need some better control with these).
|
||||
SDCategory: Tempest Keep, The Botanica
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
/*#####
|
||||
# mob_treant (Sapling)
|
||||
#####*/
|
||||
|
||||
#define SPELL_HEAL_FATHER 6262
|
||||
|
||||
struct mob_treantAI : public ScriptedAI
|
||||
{
|
||||
mob_treantAI (Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
WarpGuid = 0;
|
||||
}
|
||||
|
||||
uint64 WarpGuid;
|
||||
uint32 check_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
check_Timer = 0;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/) {}
|
||||
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
{
|
||||
if (WarpGuid && check_Timer <= diff)
|
||||
{
|
||||
if (Unit *Warp = Unit::GetUnit(*me, WarpGuid))
|
||||
{
|
||||
if (me->IsWithinMeleeRange(Warp,2.5f))
|
||||
{
|
||||
int32 CurrentHP_Treant = (int32)me->GetHealth();
|
||||
Warp->CastCustomSpell(Warp,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, me->GetGUID());
|
||||
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||
return;
|
||||
}
|
||||
me->GetMotionMaster()->MoveFollow(Warp,0,0);
|
||||
}
|
||||
check_Timer = 1000;
|
||||
} else check_Timer -= diff;
|
||||
return;
|
||||
}
|
||||
|
||||
if (me->getVictim()->GetGUID() != WarpGuid)
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
/*#####
|
||||
# boss_warp_splinter
|
||||
#####*/
|
||||
|
||||
#define SAY_AGGRO -1553007
|
||||
#define SAY_SLAY_1 -1553008
|
||||
#define SAY_SLAY_2 -1553009
|
||||
#define SAY_SUMMON_1 -1553010
|
||||
#define SAY_SUMMON_2 -1553011
|
||||
#define SAY_DEATH -1553012
|
||||
|
||||
#define WAR_STOMP 34716
|
||||
#define SUMMON_TREANTS 34727 // DBC: 34727, 34731, 34733, 34734, 34736, 34739, 34741 (with Ancestral Life spell 34742) // won't work (guardian summon)
|
||||
#define ARCANE_VOLLEY DUNGEON_MODE(36705, 39133)
|
||||
|
||||
#define CREATURE_TREANT 19949
|
||||
|
||||
#define TREANT_SPAWN_DIST 50 //50 yards from Warp Splinter's spawn point
|
||||
|
||||
float treant_pos[6][3] =
|
||||
{
|
||||
{24.301233, 427.221100, -27.060635},
|
||||
{16.795492, 359.678802, -27.355425},
|
||||
{53.493484, 345.381470, -26.196192},
|
||||
{61.867096, 439.362732, -25.921030},
|
||||
{109.861877, 423.201630, -27.356019},
|
||||
{106.780159, 355.582581, -27.593357}
|
||||
};
|
||||
|
||||
struct boss_warp_splinterAI : public ScriptedAI
|
||||
{
|
||||
boss_warp_splinterAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
Treant_Spawn_Pos_X = c->GetPositionX();
|
||||
Treant_Spawn_Pos_Y = c->GetPositionY();
|
||||
}
|
||||
|
||||
uint32 War_Stomp_Timer;
|
||||
uint32 Summon_Treants_Timer;
|
||||
uint32 Arcane_Volley_Timer;
|
||||
|
||||
float Treant_Spawn_Pos_X;
|
||||
float Treant_Spawn_Pos_Y;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
War_Stomp_Timer = 25000 + rand()%15000;
|
||||
Summon_Treants_Timer = 45000;
|
||||
Arcane_Volley_Timer = 8000 + rand()%12000;
|
||||
|
||||
me->SetSpeed(MOVE_RUN, 0.7f, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
}
|
||||
|
||||
void SummonTreants()
|
||||
{
|
||||
for (uint8 i = 0; i < 6; ++i)
|
||||
{
|
||||
float angle = (M_PI / 3) * i;
|
||||
|
||||
float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * cos(angle);
|
||||
float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * sin(angle);
|
||||
float O = - me->GetAngle(X,Y);
|
||||
|
||||
if (Creature *pTreant = me->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,25000))
|
||||
CAST_AI(mob_treantAI, pTreant->AI())->WarpGuid = me->GetGUID();
|
||||
}
|
||||
DoScriptText(RAND(SAY_SUMMON_1,SAY_SUMMON_2), me);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Check for War Stomp
|
||||
if (War_Stomp_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), WAR_STOMP);
|
||||
War_Stomp_Timer = 25000 + rand()%15000;
|
||||
} else War_Stomp_Timer -= diff;
|
||||
|
||||
//Check for Arcane Volley
|
||||
if (Arcane_Volley_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), ARCANE_VOLLEY);
|
||||
Arcane_Volley_Timer = 20000 + rand()%15000;
|
||||
} else Arcane_Volley_Timer -= diff;
|
||||
|
||||
//Check for Summon Treants
|
||||
if (Summon_Treants_Timer <= diff)
|
||||
{
|
||||
SummonTreants();
|
||||
Summon_Treants_Timer = 45000;
|
||||
} else Summon_Treants_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_warp_splinter(Creature* pCreature)
|
||||
{
|
||||
return new boss_warp_splinterAI (pCreature);
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_mob_treant(Creature* pCreature)
|
||||
{
|
||||
return new mob_treantAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_warp_splinter()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_warp_splinter";
|
||||
newscript->GetAI = &GetAI_boss_warp_splinter;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_warp_splinter_treant";
|
||||
newscript->GetAI = &GetAI_mob_treant;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,523 @@
|
||||
/* Copyright(C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
*(at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: boss_alar
|
||||
SD%Complete: 95
|
||||
SDComment:
|
||||
SDCategory: Tempest Keep, The Eye
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "the_eye.h"
|
||||
|
||||
#define SPELL_FLAME_BUFFET 34121 // Flame Buffet - every 1,5 secs in phase 1 if there is no victim in melee range and after Dive Bomb in phase 2 with same conditions
|
||||
#define SPELL_FLAME_QUILLS 34229 // Randomly after changing position in phase after watching tonns of movies, set probability 20%
|
||||
#define SPELL_REBIRTH 34342 // Rebirth - beginning of second phase(after loose all health in phase 1)
|
||||
#define SPELL_REBIRTH_2 35369 // Rebirth(another, without healing to full HP) - after Dive Bomb in phase 2
|
||||
#define SPELL_MELT_ARMOR 35410 // Melt Armor - every 60 sec in phase 2
|
||||
#define SPELL_CHARGE 35412 // Charge - 30 sec cooldown
|
||||
#define SPELL_DIVE_BOMB_VISUAL 35367 // Bosskillers says 30 sec cooldown, wowwiki says 30 sec colldown, DBM and BigWigs addons says ~47 sec
|
||||
#define SPELL_DIVE_BOMB 35181 // after watching tonns of movies, set cooldown to 40+rand()%5.
|
||||
#define SPELL_BERSERK 45078 // 10 minutes after phase 2 starts(id is wrong, but proper id is unknown)
|
||||
|
||||
#define CREATURE_EMBER_OF_ALAR 19551 // Al'ar summons one Ember of Al'ar every position change in phase 1 and two after Dive Bomb. Also in phase 2 when Ember of Al'ar dies, boss loose 3% health.
|
||||
#define SPELL_EMBER_BLAST 34133 // When Ember of Al'ar dies, it casts Ember Blast
|
||||
|
||||
#define CREATURE_FLAME_PATCH_ALAR 20602 // Flame Patch - every 30 sec in phase 2
|
||||
#define SPELL_FLAME_PATCH 35380 //
|
||||
|
||||
static float waypoint[6][3] =
|
||||
{
|
||||
{340.15, 58.65, 17.71},
|
||||
{388.09, 31.54, 20.18},
|
||||
{388.18, -32.85, 20.18},
|
||||
{340.29, -60.19, 17.72},
|
||||
{332, 0.01, 39}, // better not use the same xy coord
|
||||
{331, 0.01, -2.39}
|
||||
};
|
||||
|
||||
enum WaitEventType
|
||||
{
|
||||
WE_NONE = 0,
|
||||
WE_DUMMY = 1,
|
||||
WE_PLATFORM = 2,
|
||||
WE_QUILL = 3,
|
||||
WE_DIE = 4,
|
||||
WE_REVIVE = 5,
|
||||
WE_CHARGE = 6,
|
||||
WE_METEOR = 7,
|
||||
WE_DIVE = 8,
|
||||
WE_LAND = 9,
|
||||
WE_SUMMON = 10
|
||||
};
|
||||
|
||||
struct boss_alarAI : public ScriptedAI
|
||||
{
|
||||
boss_alarAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
pInstance =c->GetInstanceData();
|
||||
DefaultMoveSpeedRate = c->GetSpeedRate(MOVE_RUN);
|
||||
}
|
||||
|
||||
ScriptedInstance *pInstance;
|
||||
|
||||
WaitEventType WaitEvent;
|
||||
uint32 WaitTimer;
|
||||
|
||||
bool AfterMoving;
|
||||
|
||||
uint32 Platforms_Move_Timer;
|
||||
uint32 DiveBomb_Timer;
|
||||
uint32 MeltArmor_Timer;
|
||||
uint32 Charge_Timer;
|
||||
uint32 FlamePatch_Timer;
|
||||
uint32 Berserk_Timer;
|
||||
|
||||
float DefaultMoveSpeedRate;
|
||||
|
||||
bool Phase1;
|
||||
bool ForceMove;
|
||||
uint32 ForceTimer;
|
||||
|
||||
int8 cur_wp;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_ALAREVENT, NOT_STARTED);
|
||||
|
||||
Berserk_Timer = 1200000;
|
||||
Platforms_Move_Timer = 0;
|
||||
|
||||
Phase1 = true;
|
||||
WaitEvent = WE_NONE;
|
||||
WaitTimer = 0;
|
||||
AfterMoving = false;
|
||||
ForceMove = false;
|
||||
ForceTimer = 5000;
|
||||
|
||||
cur_wp = 4;
|
||||
|
||||
me->SetDisplayId(me->GetNativeDisplayId());
|
||||
me->SetSpeed(MOVE_RUN, DefaultMoveSpeedRate);
|
||||
//me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10);
|
||||
//me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10);
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->setActive(false);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_ALAREVENT, IN_PROGRESS);
|
||||
|
||||
me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); // after enterevademode will be set walk movement
|
||||
DoZoneInCombat();
|
||||
me->setActive(true);
|
||||
}
|
||||
|
||||
void JustDied(Unit * /*victim*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_ALAREVENT, DONE);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature *summon)
|
||||
{
|
||||
if (summon->GetEntry() == CREATURE_EMBER_OF_ALAR)
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
summon->AI()->AttackStart(pTarget);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit * /*who*/) {}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (Phase1)
|
||||
AttackStartNoMove(who);
|
||||
else
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* /*pKiller*/, uint32 &damage)
|
||||
{
|
||||
if (damage >= me->GetHealth() && Phase1)
|
||||
{
|
||||
damage = 0;
|
||||
if (!WaitEvent)
|
||||
{
|
||||
WaitEvent = WE_DIE;
|
||||
WaitTimer = 0;
|
||||
me->SetHealth(0);
|
||||
me->InterruptNonMeleeSpells(true);
|
||||
me->RemoveAllAuras();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->AttackStop();
|
||||
me->SetUInt64Value(UNIT_FIELD_TARGET, 0);
|
||||
me->SetSpeed(MOVE_RUN, 5.0f);
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMotionMaster()->MovePoint(0, waypoint[5][0], waypoint[5][1], waypoint[5][2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SpellHit(Unit*, const SpellEntry *spell)
|
||||
{
|
||||
if (spell->Id == SPELL_DIVE_BOMB_VISUAL)
|
||||
{
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
|
||||
me->SetDisplayId(11686);
|
||||
//me->SendUpdateObjectToAllExcept(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 /*id*/)
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE)
|
||||
{
|
||||
WaitTimer = 1;
|
||||
AfterMoving = true;
|
||||
ForceMove = false;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!me->isInCombat()) // sometimes isincombat but !incombat, faction bug?
|
||||
return;
|
||||
|
||||
if (Berserk_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_BERSERK, true);
|
||||
Berserk_Timer = 60000;
|
||||
} else Berserk_Timer -= diff;
|
||||
|
||||
if (ForceMove)
|
||||
{
|
||||
if (ForceTimer <= diff)
|
||||
{
|
||||
me->GetMotionMaster()->MovePoint(0, waypoint[cur_wp][0], waypoint[cur_wp][1], waypoint[cur_wp][2]);
|
||||
ForceTimer = 5000;
|
||||
} else ForceTimer -= diff;
|
||||
|
||||
}
|
||||
if (WaitEvent)
|
||||
{
|
||||
if (WaitTimer)
|
||||
{
|
||||
if (WaitTimer <= diff)
|
||||
{
|
||||
if (AfterMoving)
|
||||
{
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
AfterMoving = false;
|
||||
}
|
||||
|
||||
switch(WaitEvent)
|
||||
{
|
||||
case WE_PLATFORM:
|
||||
Platforms_Move_Timer = 30000+rand()%5000;
|
||||
break;
|
||||
case WE_QUILL:
|
||||
DoCast(me, SPELL_FLAME_QUILLS, true);
|
||||
Platforms_Move_Timer = 1;
|
||||
WaitTimer = 10000;
|
||||
WaitEvent = WE_DUMMY;
|
||||
return;
|
||||
case WE_DIE:
|
||||
ForceMove = false;
|
||||
me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD);
|
||||
WaitTimer = 5000;
|
||||
WaitEvent = WE_REVIVE;
|
||||
return;
|
||||
case WE_REVIVE:
|
||||
me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
|
||||
me->SetHealth(me->GetMaxHealth());
|
||||
me->SetSpeed(MOVE_RUN, DefaultMoveSpeedRate);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
DoZoneInCombat();
|
||||
DoCast(me, SPELL_REBIRTH, true);
|
||||
MeltArmor_Timer = 60000;
|
||||
Charge_Timer = 7000;
|
||||
DiveBomb_Timer = 40000+rand()%5000;
|
||||
FlamePatch_Timer = 30000;
|
||||
Phase1 = false;
|
||||
break;
|
||||
case WE_METEOR:
|
||||
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false);
|
||||
DoCast(me, SPELL_DIVE_BOMB_VISUAL, false);
|
||||
WaitEvent = WE_DIVE;
|
||||
WaitTimer = 4000;
|
||||
return;
|
||||
case WE_DIVE:
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL);
|
||||
DoCast(pTarget, SPELL_DIVE_BOMB, true);
|
||||
float dist = 3.0f;
|
||||
if (me->IsWithinDist3d(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 5.0f))
|
||||
dist = 5.0f;
|
||||
WaitTimer = 1000 + floor(dist / 80 * 1000.0f);
|
||||
me->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(),0.0f);
|
||||
me->StopMoving();
|
||||
WaitEvent = WE_LAND;
|
||||
}
|
||||
else
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
case WE_LAND:
|
||||
WaitEvent = WE_SUMMON;
|
||||
WaitTimer = 2000;
|
||||
return;
|
||||
case WE_SUMMON:
|
||||
for (uint8 i = 0; i < 2; ++i)
|
||||
DoSpawnCreature(CREATURE_EMBER_OF_ALAR, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetDisplayId(me->GetNativeDisplayId());
|
||||
DoCast(me, SPELL_REBIRTH_2, true);
|
||||
break;
|
||||
case WE_DUMMY:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
WaitEvent = WE_NONE;
|
||||
WaitTimer = 0;
|
||||
} else WaitTimer -= diff;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (Phase1)
|
||||
{
|
||||
if (me->getThreatManager().getThreatList().empty())
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
|
||||
if (Platforms_Move_Timer <= diff)
|
||||
{
|
||||
if (cur_wp == 4)
|
||||
{
|
||||
cur_wp = 0;
|
||||
WaitEvent = WE_PLATFORM;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (urand(0,4)) // next platform
|
||||
{
|
||||
DoSpawnCreature(CREATURE_EMBER_OF_ALAR, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
if (cur_wp == 3)
|
||||
cur_wp = 0;
|
||||
else
|
||||
++cur_wp;
|
||||
WaitEvent = WE_PLATFORM;
|
||||
}
|
||||
else // flame quill
|
||||
{
|
||||
cur_wp = 4;
|
||||
WaitEvent = WE_QUILL;
|
||||
}
|
||||
}
|
||||
ForceMove = true;
|
||||
ForceTimer = 5000;
|
||||
me->GetMotionMaster()->MovePoint(0, waypoint[cur_wp][0], waypoint[cur_wp][1], waypoint[cur_wp][2]);
|
||||
WaitTimer = 0;
|
||||
return;
|
||||
} else Platforms_Move_Timer -= diff;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Charge_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget= SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
|
||||
if (pTarget)
|
||||
DoCast(pTarget, SPELL_CHARGE);
|
||||
Charge_Timer = 30000;
|
||||
} else Charge_Timer -= diff;
|
||||
|
||||
if (MeltArmor_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_MELT_ARMOR);
|
||||
MeltArmor_Timer = 60000;
|
||||
} else MeltArmor_Timer -= diff;
|
||||
|
||||
if (DiveBomb_Timer <= diff)
|
||||
{
|
||||
me->AttackStop();
|
||||
me->GetMotionMaster()->MovePoint(6, waypoint[4][0], waypoint[4][1], waypoint[4][2]);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 50);
|
||||
WaitEvent = WE_METEOR;
|
||||
WaitTimer = 0;
|
||||
DiveBomb_Timer = 40000+rand()%5000;
|
||||
return;
|
||||
} else DiveBomb_Timer -= diff;
|
||||
|
||||
if (FlamePatch_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 120000);
|
||||
if (Summoned)
|
||||
{
|
||||
Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
Summoned->SetFloatValue(OBJECT_FIELD_SCALE_X, Summoned->GetFloatValue(OBJECT_FIELD_SCALE_X)*2.5f);
|
||||
Summoned->SetDisplayId(11686);
|
||||
Summoned->setFaction(me->getFaction());
|
||||
Summoned->SetLevel(me->getLevel());
|
||||
Summoned->CastSpell(Summoned, SPELL_FLAME_PATCH, false);
|
||||
}
|
||||
}
|
||||
FlamePatch_Timer = 30000;
|
||||
} else FlamePatch_Timer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void DoMeleeAttackIfReady()
|
||||
{
|
||||
if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false))
|
||||
{
|
||||
if (me->IsWithinMeleeRange(me->getVictim()))
|
||||
{
|
||||
me->AttackerStateUpdate(me->getVictim());
|
||||
me->resetAttackTimer();
|
||||
}
|
||||
else
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = me->SelectNearestTargetInAttackDistance(5);
|
||||
if (pTarget)
|
||||
me->AI()->AttackStart(pTarget);
|
||||
else
|
||||
{
|
||||
DoCast(me, SPELL_FLAME_BUFFET, true);
|
||||
me->setAttackTimer(BASE_ATTACK, 1500);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_alar(Creature* pCreature)
|
||||
{
|
||||
return new boss_alarAI(pCreature);
|
||||
}
|
||||
|
||||
struct mob_ember_of_alarAI : public ScriptedAI
|
||||
{
|
||||
mob_ember_of_alarAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
pInstance = c->GetInstanceData();
|
||||
c->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
|
||||
c->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
|
||||
}
|
||||
|
||||
ScriptedInstance *pInstance;
|
||||
bool toDie;
|
||||
|
||||
void Reset() {toDie = false;}
|
||||
void EnterCombat(Unit * /*who*/) {DoZoneInCombat();}
|
||||
void EnterEvadeMode() {me->setDeathState(JUST_DIED);}
|
||||
|
||||
void DamageTaken(Unit* pKiller, uint32 &damage)
|
||||
{
|
||||
if (damage >= me->GetHealth() && pKiller != me && !toDie)
|
||||
{
|
||||
damage = 0;
|
||||
DoCast(me, SPELL_EMBER_BLAST, true);
|
||||
me->SetDisplayId(11686);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
if (pInstance && pInstance->GetData(DATA_ALAREVENT) == 2)
|
||||
{
|
||||
if (Unit* Alar = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALAR)))
|
||||
{
|
||||
int AlarHealth = Alar->GetHealth() - Alar->GetMaxHealth()*0.03;
|
||||
if (AlarHealth > 0)
|
||||
Alar->SetHealth(AlarHealth);
|
||||
else
|
||||
Alar->SetHealth(1);
|
||||
}
|
||||
}
|
||||
toDie = true;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (toDie)
|
||||
{
|
||||
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||
//me->SetVisibility(VISIBILITY_OFF);
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_mob_ember_of_alar(Creature* pCreature)
|
||||
{
|
||||
return new mob_ember_of_alarAI(pCreature);
|
||||
}
|
||||
|
||||
struct mob_flame_patch_alarAI : public ScriptedAI
|
||||
{
|
||||
mob_flame_patch_alarAI(Creature *c) : ScriptedAI(c) {}
|
||||
void Reset() {}
|
||||
void EnterCombat(Unit * /*who*/) {}
|
||||
void AttackStart(Unit* /*who*/) {}
|
||||
void MoveInLineOfSight(Unit* /*who*/) {}
|
||||
void UpdateAI(const uint32 /*diff*/) {}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_mob_flame_patch_alar(Creature* pCreature)
|
||||
{
|
||||
return new mob_flame_patch_alarAI(pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_alar()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_alar";
|
||||
newscript->GetAI = &GetAI_boss_alar;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_ember_of_alar";
|
||||
newscript->GetAI = &GetAI_mob_ember_of_alar;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_flame_patch_alar";
|
||||
newscript->GetAI = &GetAI_mob_flame_patch_alar;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,466 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Astromancer
|
||||
SD%Complete: 80
|
||||
SDComment:
|
||||
SDCategory: Tempest Keep, The Eye
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "the_eye.h"
|
||||
|
||||
enum eEnums
|
||||
{
|
||||
SAY_AGGRO = -1550007,
|
||||
SAY_SUMMON1 = -1550008,
|
||||
SAY_SUMMON2 = -1550009,
|
||||
SAY_KILL1 = -1550010,
|
||||
SAY_KILL2 = -1550011,
|
||||
SAY_KILL3 = -1550012,
|
||||
SAY_DEATH = -1550013,
|
||||
SAY_VOIDA = -1550014,
|
||||
SAY_VOIDB = -1550015,
|
||||
|
||||
SPELL_ARCANE_MISSILES = 33031,
|
||||
SPELL_WRATH_OF_THE_ASTROMANCER = 42783,
|
||||
SPELL_BLINDING_LIGHT = 33009,
|
||||
SPELL_FEAR = 34322,
|
||||
SPELL_VOID_BOLT = 39329,
|
||||
|
||||
SPELL_SPOTLIGHT = 25824,
|
||||
NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT = 18928,
|
||||
|
||||
NPC_SOLARIUM_AGENT = 18925,
|
||||
NPC_SOLARIUM_PRIEST = 18806,
|
||||
|
||||
MODEL_HUMAN = 18239,
|
||||
MODEL_VOIDWALKER = 18988,
|
||||
|
||||
SPELL_SOLARIUM_GREAT_HEAL = 33387,
|
||||
SPELL_SOLARIUM_HOLY_SMITE = 25054,
|
||||
SPELL_SOLARIUM_ARCANE_TORRENT = 33390,
|
||||
|
||||
WV_ARMOR = 31000
|
||||
};
|
||||
|
||||
const float CENTER_X = 432.909f;
|
||||
const float CENTER_Y = -373.424f;
|
||||
const float CENTER_Z = 17.9608f;
|
||||
const float CENTER_O = 1.06421f;
|
||||
const float SMALL_PORTAL_RADIUS = 12.6f;
|
||||
const float LARGE_PORTAL_RADIUS = 26.0f;
|
||||
const float PORTAL_Z = 17.005f;
|
||||
|
||||
// x, y, z, o
|
||||
static float SolarianPos[4] = {432.909, -373.424, 17.9608, 1.06421};
|
||||
|
||||
struct boss_high_astromancer_solarianAI : public ScriptedAI
|
||||
{
|
||||
boss_high_astromancer_solarianAI(Creature *c) : ScriptedAI(c), Summons(me)
|
||||
{
|
||||
pInstance = c->GetInstanceData();
|
||||
|
||||
defaultarmor = c->GetArmor();
|
||||
defaultsize = c->GetFloatValue(OBJECT_FIELD_SCALE_X);
|
||||
}
|
||||
|
||||
ScriptedInstance *pInstance;
|
||||
SummonList Summons;
|
||||
|
||||
uint8 Phase;
|
||||
|
||||
uint32 ArcaneMissiles_Timer;
|
||||
uint32 m_uiWrathOfTheAstromancer_Timer;
|
||||
uint32 BlindingLight_Timer;
|
||||
uint32 Fear_Timer;
|
||||
uint32 VoidBolt_Timer;
|
||||
uint32 Phase1_Timer;
|
||||
uint32 Phase2_Timer;
|
||||
uint32 Phase3_Timer;
|
||||
uint32 AppearDelay_Timer;
|
||||
uint32 defaultarmor;
|
||||
uint32 Wrath_Timer;
|
||||
|
||||
float defaultsize;
|
||||
float Portals[3][3];
|
||||
|
||||
bool AppearDelay;
|
||||
bool BlindingLight;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ArcaneMissiles_Timer = 2000;
|
||||
m_uiWrathOfTheAstromancer_Timer = 15000;
|
||||
BlindingLight_Timer = 41000;
|
||||
Fear_Timer = 20000;
|
||||
VoidBolt_Timer = 10000;
|
||||
Phase1_Timer = 50000;
|
||||
Phase2_Timer = 10000;
|
||||
Phase3_Timer = 15000;
|
||||
AppearDelay_Timer = 2000;
|
||||
BlindingLight = false;
|
||||
AppearDelay = false;
|
||||
Wrath_Timer = 20000+rand()%5000;//twice in phase one
|
||||
Phase = 1;
|
||||
Wrath_Timer = 20000+rand()%5000;//twice in phase one
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, NOT_STARTED);
|
||||
|
||||
me->SetArmor(defaultarmor);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetVisibility(VISIBILITY_ON);
|
||||
me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
|
||||
me->SetDisplayId(MODEL_HUMAN);
|
||||
|
||||
Summons.DespawnAll();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_KILL1,SAY_KILL2,SAY_KILL3), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit * /*victim*/)
|
||||
{
|
||||
me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
|
||||
me->SetDisplayId(MODEL_HUMAN);
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, DONE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
DoZoneInCombat();
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void SummonMinion(uint32 entry, float x, float y, float z)
|
||||
{
|
||||
Creature* Summoned = me->SummonCreature(entry, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
|
||||
if (Summoned)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
Summoned->AI()->AttackStart(pTarget);
|
||||
|
||||
Summons.Summon(Summoned);
|
||||
}
|
||||
}
|
||||
|
||||
float Portal_X(float radius)
|
||||
{
|
||||
if (urand(0,1))
|
||||
radius = -radius;
|
||||
|
||||
return radius * (float)(rand()%100)/100.0f + CENTER_X;
|
||||
}
|
||||
|
||||
float Portal_Y(float x, float radius)
|
||||
{
|
||||
float z = RAND(1, -1);
|
||||
|
||||
return (z*sqrt(radius*radius - (x - CENTER_X)*(x - CENTER_X)) + CENTER_Y);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (AppearDelay)
|
||||
{
|
||||
me->StopMoving();
|
||||
me->AttackStop();
|
||||
if (AppearDelay_Timer <= diff)
|
||||
{
|
||||
AppearDelay = false;
|
||||
if (Phase == 2)
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetVisibility(VISIBILITY_OFF);
|
||||
}
|
||||
AppearDelay_Timer = 2000;
|
||||
} else AppearDelay_Timer -= diff;
|
||||
}
|
||||
|
||||
if (Phase == 1)
|
||||
{
|
||||
if (BlindingLight_Timer <= diff)
|
||||
{
|
||||
BlindingLight = true;
|
||||
BlindingLight_Timer = 45000;
|
||||
} else BlindingLight_Timer -= diff;
|
||||
|
||||
if (Wrath_Timer <= diff)
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
|
||||
DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER, true);
|
||||
Wrath_Timer = 20000+rand()%5000;
|
||||
} else Wrath_Timer -= diff;
|
||||
|
||||
if (ArcaneMissiles_Timer <= diff)
|
||||
{
|
||||
if (BlindingLight)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_BLINDING_LIGHT);
|
||||
BlindingLight = false;
|
||||
}else{
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
|
||||
if (!me->HasInArc(2.5f, pTarget))
|
||||
pTarget = me->getVictim();
|
||||
|
||||
if (pTarget)
|
||||
DoCast(pTarget, SPELL_ARCANE_MISSILES);
|
||||
}
|
||||
ArcaneMissiles_Timer = 3000;
|
||||
} else ArcaneMissiles_Timer -= diff;
|
||||
|
||||
if (m_uiWrathOfTheAstromancer_Timer <= diff)
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
|
||||
//Target the tank ?
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1))
|
||||
if (pTarget->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER);
|
||||
m_uiWrathOfTheAstromancer_Timer = 25000;
|
||||
}
|
||||
else
|
||||
m_uiWrathOfTheAstromancer_Timer = 1000;
|
||||
} else m_uiWrathOfTheAstromancer_Timer -= diff;
|
||||
|
||||
//Phase1_Timer
|
||||
if (Phase1_Timer <= diff)
|
||||
{
|
||||
Phase = 2;
|
||||
Phase1_Timer = 50000;
|
||||
//After these 50 seconds she portals to the middle of the room and disappears, leaving 3 light portals behind.
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMap()->CreatureRelocation(me, CENTER_X, CENTER_Y, CENTER_Z, CENTER_O);
|
||||
for (uint8 i=0; i <= 2; ++i)
|
||||
{
|
||||
if (!i)
|
||||
{
|
||||
Portals[i][0] = Portal_X(SMALL_PORTAL_RADIUS);
|
||||
Portals[i][1] = Portal_Y(Portals[i][0], SMALL_PORTAL_RADIUS);
|
||||
Portals[i][2] = CENTER_Z;
|
||||
}
|
||||
else
|
||||
{
|
||||
Portals[i][0] = Portal_X(LARGE_PORTAL_RADIUS);
|
||||
Portals[i][1] = Portal_Y(Portals[i][0], LARGE_PORTAL_RADIUS);
|
||||
Portals[i][2] = PORTAL_Z;
|
||||
}
|
||||
}
|
||||
if ((abs(Portals[2][0] - Portals[1][0]) < 7) && (abs(Portals[2][1] - Portals[1][1]) < 7))
|
||||
{
|
||||
int i=1;
|
||||
if (abs(CENTER_X + 26.0f - Portals[2][0]) < 7)
|
||||
i = -1;
|
||||
Portals[2][0] = Portals[2][0]+7*i;
|
||||
Portals[2][1] = Portal_Y(Portals[2][0], LARGE_PORTAL_RADIUS);
|
||||
}
|
||||
for (int i=0; i <= 2; ++i)
|
||||
{
|
||||
if (Creature* Summoned = me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O, TEMPSUMMON_TIMED_DESPAWN, Phase2_Timer+Phase3_Timer+AppearDelay_Timer+1700))
|
||||
{
|
||||
Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
Summoned->CastSpell(Summoned, SPELL_SPOTLIGHT, false);
|
||||
}
|
||||
}
|
||||
AppearDelay = true;
|
||||
} else Phase1_Timer-=diff;
|
||||
}
|
||||
else if (Phase == 2)
|
||||
{
|
||||
//10 seconds after Solarian disappears, 12 mobs spawn out of the three portals.
|
||||
me->AttackStop();
|
||||
me->StopMoving();
|
||||
if (Phase2_Timer <= diff)
|
||||
{
|
||||
Phase = 3;
|
||||
for (int i=0; i <= 2; ++i)
|
||||
for (int j=1; j <= 4; j++)
|
||||
SummonMinion(NPC_SOLARIUM_AGENT, Portals[i][0], Portals[i][1], Portals[i][2]);
|
||||
|
||||
DoScriptText(SAY_SUMMON1, me);
|
||||
Phase2_Timer = 10000;
|
||||
} else Phase2_Timer -= diff;
|
||||
}
|
||||
else if (Phase == 3)
|
||||
{
|
||||
me->AttackStop();
|
||||
me->StopMoving();
|
||||
|
||||
//Check Phase3_Timer
|
||||
if (Phase3_Timer <= diff)
|
||||
{
|
||||
Phase = 1;
|
||||
|
||||
//15 seconds later Solarian reappears out of one of the 3 portals. Simultaneously, 2 healers appear in the two other portals.
|
||||
int i = rand()%3;
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMap()->CreatureRelocation(me, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O);
|
||||
|
||||
for (int j=0; j <= 2; j++)
|
||||
if (j != i)
|
||||
SummonMinion(NPC_SOLARIUM_PRIEST, Portals[j][0], Portals[j][1], Portals[j][2]);
|
||||
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetVisibility(VISIBILITY_ON);
|
||||
|
||||
DoScriptText(SAY_SUMMON2, me);
|
||||
AppearDelay = true;
|
||||
Phase3_Timer = 15000;
|
||||
} else Phase3_Timer -= diff;
|
||||
}
|
||||
else if (Phase == 4)
|
||||
{
|
||||
//Fear_Timer
|
||||
if (Fear_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_FEAR);
|
||||
Fear_Timer = 20000;
|
||||
} else Fear_Timer -= diff;
|
||||
|
||||
//VoidBolt_Timer
|
||||
if (VoidBolt_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_VOID_BOLT);
|
||||
VoidBolt_Timer = 10000;
|
||||
} else VoidBolt_Timer -= diff;
|
||||
}
|
||||
|
||||
//When Solarian reaches 20% she will transform into a huge void walker.
|
||||
if (Phase != 4 && ((me->GetHealth()*100 / me->GetMaxHealth())<20))
|
||||
{
|
||||
Phase = 4;
|
||||
|
||||
//To make sure she wont be invisible or not selecatble
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetVisibility(VISIBILITY_ON);
|
||||
DoScriptText(SAY_VOIDA, me);
|
||||
DoScriptText(SAY_VOIDB, me);
|
||||
me->SetArmor(WV_ARMOR);
|
||||
me->SetDisplayId(MODEL_VOIDWALKER);
|
||||
me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize*2.5f);
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
struct mob_solarium_priestAI : public ScriptedAI
|
||||
{
|
||||
mob_solarium_priestAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
pInstance = c->GetInstanceData();
|
||||
}
|
||||
|
||||
ScriptedInstance *pInstance;
|
||||
|
||||
uint32 healTimer;
|
||||
uint32 holysmiteTimer;
|
||||
uint32 aoesilenceTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
healTimer = 9000;
|
||||
holysmiteTimer = 1;
|
||||
aoesilenceTimer = 15000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (healTimer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
|
||||
switch (urand(0,1))
|
||||
{
|
||||
case 0:
|
||||
if (pInstance)
|
||||
pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_ASTROMANCER));
|
||||
break;
|
||||
case 1:
|
||||
pTarget = me;
|
||||
break;
|
||||
}
|
||||
|
||||
if (pTarget)
|
||||
{
|
||||
DoCast(pTarget, SPELL_SOLARIUM_GREAT_HEAL);
|
||||
healTimer = 9000;
|
||||
}
|
||||
} else healTimer -= diff;
|
||||
|
||||
if (holysmiteTimer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SOLARIUM_HOLY_SMITE);
|
||||
holysmiteTimer = 4000;
|
||||
} else holysmiteTimer -= diff;
|
||||
|
||||
if (aoesilenceTimer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SOLARIUM_ARCANE_TORRENT);
|
||||
aoesilenceTimer = 13000;
|
||||
} else aoesilenceTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_mob_solarium_priest(Creature* pCreature)
|
||||
{
|
||||
return new mob_solarium_priestAI (pCreature);
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_boss_high_astromancer_solarian(Creature* pCreature)
|
||||
{
|
||||
return new boss_high_astromancer_solarianAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_high_astromancer_solarian()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_high_astromancer_solarian";
|
||||
newscript->GetAI = &GetAI_boss_high_astromancer_solarian;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_solarium_priest";
|
||||
newscript->GetAI = &GetAI_mob_solarium_priest;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,179 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Void_Reaver
|
||||
SD%Complete: 90
|
||||
SDComment: Should reset if raid are out of room.
|
||||
SDCategory: Tempest Keep, The Eye
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "the_eye.h"
|
||||
|
||||
enum eEnums
|
||||
{
|
||||
SAY_AGGRO = -1550000,
|
||||
SAY_SLAY1 = -1550001,
|
||||
SAY_SLAY2 = -1550002,
|
||||
SAY_SLAY3 = -1550003,
|
||||
SAY_DEATH = -1550004,
|
||||
SAY_POUNDING1 = -1550005,
|
||||
SAY_POUNDING2 = -1550006,
|
||||
|
||||
SPELL_POUNDING = 34162,
|
||||
SPELL_ARCANE_ORB = 34172,
|
||||
SPELL_KNOCK_AWAY = 25778,
|
||||
SPELL_BERSERK = 27680
|
||||
};
|
||||
|
||||
struct boss_void_reaverAI : public ScriptedAI
|
||||
{
|
||||
boss_void_reaverAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
pInstance = c->GetInstanceData();
|
||||
}
|
||||
|
||||
ScriptedInstance* pInstance;
|
||||
|
||||
uint32 Pounding_Timer;
|
||||
uint32 ArcaneOrb_Timer;
|
||||
uint32 KnockAway_Timer;
|
||||
uint32 Berserk_Timer;
|
||||
|
||||
bool Enraged;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Pounding_Timer = 15000;
|
||||
ArcaneOrb_Timer = 3000;
|
||||
KnockAway_Timer = 30000;
|
||||
Berserk_Timer = 600000;
|
||||
|
||||
Enraged = false;
|
||||
|
||||
if (pInstance && me->isAlive())
|
||||
pInstance->SetData(DATA_VOIDREAVEREVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2,SAY_SLAY3), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit * /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
DoZoneInCombat();
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_VOIDREAVEREVENT, DONE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_VOIDREAVEREVENT, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
// Pounding
|
||||
if (Pounding_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_POUNDING);
|
||||
|
||||
DoScriptText(RAND(SAY_POUNDING1,SAY_POUNDING2), me);
|
||||
Pounding_Timer = 15000; //cast time(3000) + cooldown time(12000)
|
||||
} else Pounding_Timer -= diff;
|
||||
|
||||
// Arcane Orb
|
||||
if (ArcaneOrb_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
|
||||
std::vector<Unit *> target_list;
|
||||
for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
|
||||
{
|
||||
pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
|
||||
if (!pTarget)
|
||||
continue;
|
||||
|
||||
// exclude pets & totems
|
||||
if (pTarget->GetTypeId() != TYPEID_PLAYER)
|
||||
continue;
|
||||
|
||||
//18 yard radius minimum
|
||||
if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive() && !pTarget->IsWithinDist(me, 18, false))
|
||||
target_list.push_back(pTarget);
|
||||
pTarget = NULL;
|
||||
}
|
||||
|
||||
if (target_list.size())
|
||||
pTarget = *(target_list.begin()+rand()%target_list.size());
|
||||
else
|
||||
pTarget = me->getVictim();
|
||||
|
||||
if (pTarget)
|
||||
me->CastSpell(pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(), SPELL_ARCANE_ORB, false, NULL, NULL, NULL, pTarget);
|
||||
|
||||
ArcaneOrb_Timer = 3000;
|
||||
} else ArcaneOrb_Timer -= diff;
|
||||
|
||||
// Single Target knock back, reduces aggro
|
||||
if (KnockAway_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_KNOCK_AWAY);
|
||||
|
||||
//Drop 25% aggro
|
||||
if (DoGetThreat(me->getVictim()))
|
||||
DoModifyThreatPercent(me->getVictim(),-25);
|
||||
|
||||
KnockAway_Timer = 30000;
|
||||
} else KnockAway_Timer -= diff;
|
||||
|
||||
//Berserk
|
||||
if (Berserk_Timer < diff && !Enraged)
|
||||
{
|
||||
DoCast(me, SPELL_BERSERK);
|
||||
Enraged = true;
|
||||
} else Berserk_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
EnterEvadeIfOutOfCombatArea(diff);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_void_reaver(Creature* pCreature)
|
||||
{
|
||||
return new boss_void_reaverAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_void_reaver()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_void_reaver";
|
||||
newscript->GetAI = &GetAI_boss_void_reaver;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,176 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Instance_The_Eye
|
||||
SD%Complete: 100
|
||||
SDComment:
|
||||
SDCategory: Tempest Keep, The Eye
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "the_eye.h"
|
||||
|
||||
#define MAX_ENCOUNTER 5
|
||||
|
||||
/* The Eye encounters:
|
||||
0 - Kael'thas event
|
||||
1 - Al' ar event
|
||||
2 - Solarian Event
|
||||
3 - Void Reaver event
|
||||
*/
|
||||
|
||||
struct instance_the_eye : public ScriptedInstance
|
||||
{
|
||||
instance_the_eye(Map* pMap) : ScriptedInstance(pMap) {Initialize();};
|
||||
|
||||
uint64 ThaladredTheDarkener;
|
||||
uint64 LordSanguinar;
|
||||
uint64 GrandAstromancerCapernian;
|
||||
uint64 MasterEngineerTelonicus;
|
||||
uint64 Kaelthas;
|
||||
uint64 Astromancer;
|
||||
uint64 Alar;
|
||||
|
||||
uint8 KaelthasEventPhase;
|
||||
uint8 AlarEventPhase;
|
||||
|
||||
uint32 m_auiEncounter[MAX_ENCOUNTER];
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
|
||||
|
||||
ThaladredTheDarkener = 0;
|
||||
LordSanguinar = 0;
|
||||
GrandAstromancerCapernian = 0;
|
||||
MasterEngineerTelonicus = 0;
|
||||
Kaelthas = 0;
|
||||
Astromancer = 0;
|
||||
Alar = 0;
|
||||
|
||||
KaelthasEventPhase = 0;
|
||||
AlarEventPhase = 0;
|
||||
}
|
||||
|
||||
bool IsEncounterInProgress() const
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (m_auiEncounter[i] == IN_PROGRESS) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
switch(pCreature->GetEntry())
|
||||
{
|
||||
case 20064: ThaladredTheDarkener = pCreature->GetGUID(); break;
|
||||
case 20063: MasterEngineerTelonicus = pCreature->GetGUID(); break;
|
||||
case 20062: GrandAstromancerCapernian = pCreature->GetGUID(); break;
|
||||
case 20060: LordSanguinar = pCreature->GetGUID(); break;
|
||||
case 19622: Kaelthas = pCreature->GetGUID(); break;
|
||||
case 18805: Astromancer = pCreature->GetGUID(); break;
|
||||
case 19514: Alar = pCreature->GetGUID(); break;
|
||||
}
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 identifier)
|
||||
{
|
||||
switch(identifier)
|
||||
{
|
||||
case DATA_THALADREDTHEDARKENER: return ThaladredTheDarkener;
|
||||
case DATA_LORDSANGUINAR: return LordSanguinar;
|
||||
case DATA_GRANDASTROMANCERCAPERNIAN: return GrandAstromancerCapernian;
|
||||
case DATA_MASTERENGINEERTELONICUS: return MasterEngineerTelonicus;
|
||||
case DATA_KAELTHAS: return Kaelthas;
|
||||
case DATA_ASTROMANCER: return Astromancer;
|
||||
case DATA_ALAR: return Alar;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case DATA_ALAREVENT: AlarEventPhase = data; m_auiEncounter[0] = data; break;
|
||||
case DATA_HIGHASTROMANCERSOLARIANEVENT: m_auiEncounter[1] = data; break;
|
||||
case DATA_VOIDREAVEREVENT: m_auiEncounter[2] = data; break;
|
||||
case DATA_KAELTHASEVENT: KaelthasEventPhase = data; m_auiEncounter[3] = data; break;
|
||||
}
|
||||
if (data == DONE)
|
||||
SaveToDB();
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case DATA_ALAREVENT: return AlarEventPhase;
|
||||
case DATA_HIGHASTROMANCERSOLARIANEVENT: return m_auiEncounter[1];
|
||||
case DATA_VOIDREAVEREVENT: return m_auiEncounter[2];
|
||||
case DATA_KAELTHASEVENT: return KaelthasEventPhase;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
std::ostringstream stream;
|
||||
stream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3];
|
||||
char* out = new char[stream.str().length() + 1];
|
||||
strcpy(out, stream.str().c_str());
|
||||
if (out)
|
||||
{
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return out;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Load(const char* in)
|
||||
{
|
||||
if (!in)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
OUT_LOAD_INST_DATA(in);
|
||||
std::istringstream stream(in);
|
||||
stream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3];
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (m_auiEncounter[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead.
|
||||
m_auiEncounter[i] = NOT_STARTED;
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
};
|
||||
|
||||
InstanceData* GetInstanceData_instance_the_eye(Map* pMap)
|
||||
{
|
||||
return new instance_the_eye(pMap);
|
||||
}
|
||||
|
||||
void AddSC_instance_the_eye()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "instance_the_eye";
|
||||
newscript->GetInstanceData = &GetInstanceData_instance_the_eye;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,98 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: The_Eye
|
||||
SD%Complete: 100
|
||||
SDComment:
|
||||
SDCategory: Tempest Keep, The Eye
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
mob_crystalcore_devastator
|
||||
EndContentData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "the_eye.h"
|
||||
|
||||
#define SPELL_COUNTERCHARGE 35035
|
||||
#define SPELL_KNOCKAWAY 22893
|
||||
|
||||
struct mob_crystalcore_devastatorAI : public ScriptedAI
|
||||
{
|
||||
mob_crystalcore_devastatorAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 Knockaway_Timer;
|
||||
uint32 Countercharge_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Countercharge_Timer = 9000;
|
||||
Knockaway_Timer = 25000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Check if we have a current target
|
||||
//Knockaway_Timer
|
||||
if (Knockaway_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_KNOCKAWAY, true);
|
||||
|
||||
// current aggro target is knocked away pick new target
|
||||
Unit* pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 0);
|
||||
|
||||
if (!pTarget || pTarget == me->getVictim())
|
||||
pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 1);
|
||||
|
||||
if (pTarget)
|
||||
me->TauntApply(pTarget);
|
||||
|
||||
Knockaway_Timer = 23000;
|
||||
} else Knockaway_Timer -= diff;
|
||||
|
||||
//Countercharge_Timer
|
||||
if (Countercharge_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_COUNTERCHARGE);
|
||||
Countercharge_Timer = 45000;
|
||||
} else Countercharge_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_mob_crystalcore_devastator(Creature* pCreature)
|
||||
{
|
||||
return new mob_crystalcore_devastatorAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_the_eye()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_crystalcore_devastator";
|
||||
newscript->GetAI = &GetAI_mob_crystalcore_devastator;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software licensed under GPL version 2
|
||||
* Please see the included DOCS/LICENSE.TXT for more information */
|
||||
|
||||
#ifndef DEF_THE_EYE_H
|
||||
#define DEF_THE_EYE_H
|
||||
|
||||
#define DATA_ALAREVENT 1
|
||||
#define DATA_ASTROMANCER 2
|
||||
#define DATA_GRANDASTROMANCERCAPERNIAN 3
|
||||
#define DATA_HIGHASTROMANCERSOLARIANEVENT 4
|
||||
#define DATA_KAELTHAS 5
|
||||
#define DATA_KAELTHASEVENT 6
|
||||
#define DATA_LORDSANGUINAR 7
|
||||
#define DATA_MASTERENGINEERTELONICUS 8
|
||||
#define DATA_THALADREDTHEDARKENER 10
|
||||
#define DATA_VOIDREAVEREVENT 11
|
||||
#define DATA_ALAR 12
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Gatewatcher_Gyrokill
|
||||
SD%Complete: 0
|
||||
SDComment: Place Holder
|
||||
SDCategory: Tempest Keep, The Mechanar
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
//not used
|
||||
#define SAY_AGGRO -1554000
|
||||
#define SAY_SAW_ATTACK1 -1554001
|
||||
#define SAY_SAW_ATTACK2 -1554002
|
||||
#define SAY_SLAY1 -1554003
|
||||
#define SAY_SLAY2 -1554004
|
||||
#define SAY_DEATH -1554005
|
||||
|
||||
#define SPELL_STREAM_OF_MACHINE_FLUID 35311
|
||||
#define SPELL_SAW_BLADE 35318
|
||||
#define H_SPELL_SAW_BLADE 39192
|
||||
#define SPELL_SHADOW_POWER 35322
|
||||
#define H_SPELL_SHADOW_POWER 39193
|
||||
|
||||
@@ -0,0 +1,130 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Gatewatcher_Ironhand
|
||||
SD%Complete: 75
|
||||
SDComment:
|
||||
SDCategory: Tempest Keep, The Mechanar
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SAY_AGGRO_1 -1554006
|
||||
#define SAY_HAMMER_1 -1554007
|
||||
#define SAY_HAMMER_2 -1554008
|
||||
#define SAY_SLAY_1 -1554009
|
||||
#define SAY_SLAY_2 -1554010
|
||||
#define SAY_DEATH_1 -1554011
|
||||
#define EMOTE_HAMMER -1554012
|
||||
|
||||
// Spells to be casted
|
||||
#define SPELL_SHADOW_POWER 35322
|
||||
#define H_SPELL_SHADOW_POWER 39193
|
||||
#define SPELL_HAMMER_PUNCH 35326
|
||||
#define SPELL_JACKHAMMER 35327
|
||||
#define H_SPELL_JACKHAMMER 39194
|
||||
#define SPELL_STREAM_OF_MACHINE_FLUID 35311
|
||||
|
||||
// Gatewatcher Iron-Hand AI
|
||||
struct boss_gatewatcher_iron_handAI : public ScriptedAI
|
||||
{
|
||||
boss_gatewatcher_iron_handAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
}
|
||||
|
||||
uint32 Shadow_Power_Timer;
|
||||
uint32 Jackhammer_Timer;
|
||||
uint32 Stream_of_Machine_Fluid_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Shadow_Power_Timer = 25000;
|
||||
Jackhammer_Timer = 45000;
|
||||
Stream_of_Machine_Fluid_Timer = 55000;
|
||||
|
||||
}
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO_1, me);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
if (rand()%2)
|
||||
return;
|
||||
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH_1, me);
|
||||
//TODO: Add door check/open code
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Shadow Power
|
||||
if (Shadow_Power_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_SHADOW_POWER);
|
||||
Shadow_Power_Timer = 20000 + rand()%8000;
|
||||
} else Shadow_Power_Timer -= diff;
|
||||
|
||||
//Jack Hammer
|
||||
if (Jackhammer_Timer <= diff)
|
||||
{
|
||||
//TODO: expect cast this about 5 times in a row (?), announce it by emote only once
|
||||
DoScriptText(EMOTE_HAMMER, me);
|
||||
DoCast(me->getVictim(), SPELL_JACKHAMMER);
|
||||
|
||||
//chance to yell, but not same time as emote (after spell in fact casted)
|
||||
if (rand()%2)
|
||||
return;
|
||||
|
||||
DoScriptText(RAND(SAY_HAMMER_1,SAY_HAMMER_2), me);
|
||||
Jackhammer_Timer = 30000;
|
||||
} else Jackhammer_Timer -= diff;
|
||||
|
||||
//Stream of Machine Fluid
|
||||
if (Stream_of_Machine_Fluid_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_STREAM_OF_MACHINE_FLUID);
|
||||
Stream_of_Machine_Fluid_Timer = 35000 + rand()%15000;
|
||||
} else Stream_of_Machine_Fluid_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
CreatureAI* GetAI_boss_gatewatcher_iron_hand(Creature* pCreature)
|
||||
{
|
||||
return new boss_gatewatcher_iron_handAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_gatewatcher_iron_hand()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_gatewatcher_iron_hand";
|
||||
newscript->GetAI = &GetAI_boss_gatewatcher_iron_hand;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,245 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Nethermancer_Sepethrea
|
||||
SD%Complete: 90
|
||||
SDComment: Need adjustments to initial summons
|
||||
SDCategory: Tempest Keep, The Mechanar
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "mechanar.h"
|
||||
|
||||
#define SAY_AGGRO -1554013
|
||||
#define SAY_SUMMON -1554014
|
||||
#define SAY_DRAGONS_BREATH_1 -1554015
|
||||
#define SAY_DRAGONS_BREATH_2 -1554016
|
||||
#define SAY_SLAY1 -1554017
|
||||
#define SAY_SLAY2 -1554018
|
||||
#define SAY_DEATH -1554019
|
||||
|
||||
#define SPELL_SUMMON_RAGIN_FLAMES 35275
|
||||
#define H_SPELL_SUMMON_RAGIN_FLAMES 39084
|
||||
|
||||
#define SPELL_FROST_ATTACK 35263
|
||||
#define SPELL_ARCANE_BLAST 35314
|
||||
#define SPELL_DRAGONS_BREATH 35250
|
||||
#define SPELL_KNOCKBACK 37317
|
||||
#define SPELL_SOLARBURN 35267
|
||||
|
||||
struct boss_nethermancer_sepethreaAI : public ScriptedAI
|
||||
{
|
||||
boss_nethermancer_sepethreaAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
pInstance = c->GetInstanceData();
|
||||
}
|
||||
|
||||
ScriptedInstance *pInstance;
|
||||
|
||||
uint32 frost_attack_Timer;
|
||||
uint32 arcane_blast_Timer;
|
||||
uint32 dragons_breath_Timer;
|
||||
uint32 knockback_Timer;
|
||||
uint32 solarburn_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
frost_attack_Timer = 7000 + rand()%3000;
|
||||
arcane_blast_Timer = 12000 + rand()%6000;
|
||||
dragons_breath_Timer = 18000 + rand()%4000;
|
||||
knockback_Timer = 22000 + rand()%6000;
|
||||
solarburn_Timer = 30000;
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_NETHERMANCER_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_NETHERMANCER_EVENT, IN_PROGRESS);
|
||||
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
DoCast(who, SPELL_SUMMON_RAGIN_FLAMES);
|
||||
DoScriptText(SAY_SUMMON, me);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_NETHERMANCER_EVENT, DONE);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Frost Attack
|
||||
if (frost_attack_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_FROST_ATTACK);
|
||||
frost_attack_Timer = 7000 + rand()%3000;
|
||||
} else frost_attack_Timer -= diff;
|
||||
|
||||
//Arcane Blast
|
||||
if (arcane_blast_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_ARCANE_BLAST);
|
||||
arcane_blast_Timer = 15000;
|
||||
} else arcane_blast_Timer -= diff;
|
||||
|
||||
//Dragons Breath
|
||||
if (dragons_breath_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_DRAGONS_BREATH);
|
||||
{
|
||||
if (rand()%2)
|
||||
return;
|
||||
|
||||
DoScriptText(RAND(SAY_DRAGONS_BREATH_1,SAY_DRAGONS_BREATH_2), me);
|
||||
}
|
||||
dragons_breath_Timer = 12000 + rand()%10000;
|
||||
} else dragons_breath_Timer -= diff;
|
||||
|
||||
//Knockback
|
||||
if (knockback_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_KNOCKBACK);
|
||||
knockback_Timer = 15000 + rand()%10000;
|
||||
} else knockback_Timer -= diff;
|
||||
|
||||
//Solarburn
|
||||
if (solarburn_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SOLARBURN);
|
||||
solarburn_Timer = 30000;
|
||||
} else solarburn_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_nethermancer_sepethrea(Creature* pCreature)
|
||||
{
|
||||
return new boss_nethermancer_sepethreaAI (pCreature);
|
||||
}
|
||||
|
||||
#define SPELL_INFERNO 35268
|
||||
#define H_SPELL_INFERNO 39346
|
||||
#define SPELL_FIRE_TAIL 35278
|
||||
|
||||
struct mob_ragin_flamesAI : public ScriptedAI
|
||||
{
|
||||
mob_ragin_flamesAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
pInstance = c->GetInstanceData();
|
||||
}
|
||||
|
||||
ScriptedInstance *pInstance;
|
||||
|
||||
uint32 inferno_Timer;
|
||||
uint32 flame_timer;
|
||||
uint32 Check_Timer;
|
||||
|
||||
bool onlyonce;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
inferno_Timer = 10000;
|
||||
flame_timer = 500;
|
||||
Check_Timer = 2000;
|
||||
onlyonce = false;
|
||||
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
|
||||
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
|
||||
me->SetSpeed(MOVE_RUN, DUNGEON_MODE(0.5f, 0.7f));
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Check_Timer
|
||||
if (Check_Timer <= diff)
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
if (pInstance->GetData(DATA_NETHERMANCER_EVENT) != IN_PROGRESS)
|
||||
{
|
||||
//remove
|
||||
me->setDeathState(JUST_DIED);
|
||||
me->RemoveCorpse();
|
||||
}
|
||||
}
|
||||
Check_Timer = 1000;
|
||||
} else Check_Timer -= diff;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (!onlyonce)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
me->GetMotionMaster()->MoveChase(pTarget);
|
||||
onlyonce = true;
|
||||
}
|
||||
|
||||
if (inferno_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_INFERNO);
|
||||
me->TauntApply(me->getVictim());
|
||||
inferno_Timer = 10000;
|
||||
} else inferno_Timer -= diff;
|
||||
|
||||
if (flame_timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_FIRE_TAIL);
|
||||
flame_timer = 500;
|
||||
} else flame_timer -=diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
};
|
||||
CreatureAI* GetAI_mob_ragin_flames(Creature* pCreature)
|
||||
{
|
||||
return new mob_ragin_flamesAI (pCreature);
|
||||
}
|
||||
void AddSC_boss_nethermancer_sepethrea()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_nethermancer_sepethrea";
|
||||
newscript->GetAI = &GetAI_boss_nethermancer_sepethrea;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_ragin_flames";
|
||||
newscript->GetAI = &GetAI_mob_ragin_flames;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
+246
@@ -0,0 +1,246 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss Pathaleon the Calculator
|
||||
SD%Complete: 50
|
||||
SDComment: Event missing. Script for himself 99% blizzlike.
|
||||
SDCategory: Tempest Keep, The Mechanar
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SAY_AGGRO -1554020
|
||||
#define SAY_DOMINATION_1 -1554021
|
||||
#define SAY_DOMINATION_2 -1554022
|
||||
#define SAY_SUMMON -1554023
|
||||
#define SAY_ENRAGE -1554024
|
||||
#define SAY_SLAY_1 -1554025
|
||||
#define SAY_SLAY_2 -1554026
|
||||
#define SAY_DEATH -1554027
|
||||
|
||||
// Spells to be casted
|
||||
#define SPELL_MANA_TAP 36021
|
||||
#define SPELL_ARCANE_TORRENT 36022
|
||||
#define SPELL_DOMINATION 35280
|
||||
#define H_SPELL_ARCANE_EXPLOSION 15453
|
||||
#define SPELL_FRENZY 36992
|
||||
|
||||
#define SPELL_SUMMON_NETHER_WRAITH_1 35285 //Spells work, but not implemented
|
||||
#define SPELL_SUMMON_NETHER_WRAITH_2 35286
|
||||
#define SPELL_SUMMON_NETHER_WRAITH_3 35287
|
||||
#define SPELL_SUMMON_NETHER_WRAITH_4 35288
|
||||
|
||||
// Add Spells
|
||||
#define SPELL_DETONATION 35058
|
||||
#define SPELL_ARCANE_MISSILES 35034
|
||||
|
||||
struct boss_pathaleon_the_calculatorAI : public ScriptedAI
|
||||
{
|
||||
boss_pathaleon_the_calculatorAI(Creature *c) : ScriptedAI(c), summons(me)
|
||||
{
|
||||
}
|
||||
|
||||
uint32 Summon_Timer;
|
||||
SummonList summons;
|
||||
uint32 ManaTap_Timer;
|
||||
uint32 ArcaneTorrent_Timer;
|
||||
uint32 Domination_Timer;
|
||||
uint32 ArcaneExplosion_Timer;
|
||||
|
||||
bool Enraged;
|
||||
|
||||
uint32 Counter;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Summon_Timer = 30000;
|
||||
ManaTap_Timer = 12000 + rand()%8000;
|
||||
ArcaneTorrent_Timer = 16000 + rand()%9000;
|
||||
Domination_Timer = 25000 + rand()%15000;
|
||||
ArcaneExplosion_Timer = 8000 + rand()%5000;
|
||||
|
||||
Enraged = false;
|
||||
|
||||
Counter = 0;
|
||||
summons.DespawnAll();
|
||||
}
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature *summon) {summons.Summon(summon);}
|
||||
void SummonedCreatureDespawn(Creature *summon) {summons.Despawn(summon);}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (Summon_Timer <= diff)
|
||||
{
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
Creature* Wraith = me->SummonCreature(21062,me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
||||
if (pTarget && Wraith)
|
||||
Wraith->AI()->AttackStart(pTarget);
|
||||
}
|
||||
DoScriptText(SAY_SUMMON, me);
|
||||
Summon_Timer = 30000 + rand()%15000;
|
||||
} else Summon_Timer -= diff;
|
||||
|
||||
if (ManaTap_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_MANA_TAP);
|
||||
ManaTap_Timer = 14000 + rand()%8000;
|
||||
} else ManaTap_Timer -= diff;
|
||||
|
||||
if (ArcaneTorrent_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_ARCANE_TORRENT);
|
||||
ArcaneTorrent_Timer = 12000 + rand()%6000;
|
||||
} else ArcaneTorrent_Timer -= diff;
|
||||
|
||||
if (Domination_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
{
|
||||
DoScriptText(RAND(SAY_DOMINATION_1,SAY_DOMINATION_2), me);
|
||||
|
||||
DoCast(pTarget, SPELL_DOMINATION);
|
||||
}
|
||||
Domination_Timer = 25000 + rand()%5000;
|
||||
} else Domination_Timer -= diff;
|
||||
|
||||
//Only casting if Heroic Mode is used
|
||||
if (IsHeroic())
|
||||
{
|
||||
if (ArcaneExplosion_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), H_SPELL_ARCANE_EXPLOSION);
|
||||
ArcaneExplosion_Timer = 10000 + rand()%4000;
|
||||
} else ArcaneExplosion_Timer -= diff;
|
||||
}
|
||||
|
||||
if (!Enraged && me->GetHealth()*100 / me->GetMaxHealth() < 21)
|
||||
{
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
DoScriptText(SAY_ENRAGE, me);
|
||||
Enraged = true;
|
||||
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
CreatureAI* GetAI_boss_pathaleon_the_calculator(Creature* pCreature)
|
||||
{
|
||||
return new boss_pathaleon_the_calculatorAI (pCreature);
|
||||
}
|
||||
|
||||
struct mob_nether_wraithAI : public ScriptedAI
|
||||
{
|
||||
mob_nether_wraithAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 ArcaneMissiles_Timer;
|
||||
uint32 Detonation_Timer;
|
||||
uint32 Die_Timer;
|
||||
bool Detonation;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ArcaneMissiles_Timer = 1000 + rand()%3000;
|
||||
Detonation_Timer = 20000;
|
||||
Die_Timer = 2200;
|
||||
Detonation = false;
|
||||
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (ArcaneMissiles_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1))
|
||||
DoCast(pTarget, SPELL_ARCANE_MISSILES);
|
||||
else
|
||||
DoCast(me->getVictim(), SPELL_ARCANE_MISSILES);
|
||||
|
||||
ArcaneMissiles_Timer = 5000 + rand()%5000;
|
||||
} else ArcaneMissiles_Timer -=diff;
|
||||
|
||||
if (!Detonation)
|
||||
{
|
||||
if (Detonation_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_DETONATION);
|
||||
Detonation = true;
|
||||
} else Detonation_Timer -= diff;
|
||||
}
|
||||
|
||||
if (Detonation)
|
||||
{
|
||||
if (Die_Timer <= diff)
|
||||
{
|
||||
me->setDeathState(JUST_DIED);
|
||||
me->RemoveCorpse();
|
||||
} else Die_Timer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
};
|
||||
CreatureAI* GetAI_mob_nether_wraith(Creature* pCreature)
|
||||
{
|
||||
return new mob_nether_wraithAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_pathaleon_the_calculator()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_pathaleon_the_calculator";
|
||||
newscript->GetAI = &GetAI_boss_pathaleon_the_calculator;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_nether_wraith";
|
||||
newscript->GetAI = &GetAI_mob_nether_wraith;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Instance_Mechanar
|
||||
SD%Complete: 100
|
||||
SDComment:
|
||||
SDCategory: Mechanar
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "mechanar.h"
|
||||
|
||||
#define MAX_ENCOUNTER 1
|
||||
|
||||
struct instance_mechanar : public ScriptedInstance
|
||||
{
|
||||
instance_mechanar(Map* pMap) : ScriptedInstance(pMap) {Initialize();};
|
||||
|
||||
uint32 m_auiEncounter[MAX_ENCOUNTER];
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
|
||||
}
|
||||
|
||||
bool IsEncounterInProgress() const
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (m_auiEncounter[i] == IN_PROGRESS)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case DATA_NETHERMANCER_EVENT: return m_auiEncounter[0];
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
uint64 GetData64 (uint32 /*identifier*/)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case DATA_NETHERMANCER_EVENT: m_auiEncounter[0] = data; break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
InstanceData* GetInstanceData_instance_mechanar(Map* pMap)
|
||||
{
|
||||
return new instance_mechanar(pMap);
|
||||
}
|
||||
|
||||
void AddSC_instance_mechanar()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "instance_mechanar";
|
||||
newscript->GetInstanceData = &GetInstanceData_instance_mechanar;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef DEF_MECHANAR_H
|
||||
#define DEF_MECHANAR_H
|
||||
|
||||
#define DATA_NETHERMANCER_EVENT 1
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user