Some more consistency-renaming of script-zones
--HG-- branch : trunk rename : src/server/scripts/EasternKingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.h rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.h rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp rename : src/server/scripts/EasternKingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.h => src/server/scripts/EasternKingdoms/Deadmines/deadmines.h rename : src/server/scripts/EasternKingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.h => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.h rename : src/server/scripts/EasternKingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_curator.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_midnight.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_moroes.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp rename : src/server/scripts/EasternKingdoms/karazhan/bosses_opera.cpp => src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp rename : src/server/scripts/EasternKingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.h => src/server/scripts/EasternKingdoms/Karazhan/karazhan.h rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h rename : src/server/scripts/EasternKingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_garr.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp rename : src/server/scripts/EasternKingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.h => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.h rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp rename : src/server/scripts/EasternKingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/EasternKingdoms/ScarletMonastery/scarlet_monastery.h rename : src/server/scripts/EasternKingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_kormok.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_vectus.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp rename : src/server/scripts/EasternKingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp rename : src/server/scripts/EasternKingdoms/scholomance/scholomance.h => src/server/scripts/EasternKingdoms/Scholomance/scholomance.h rename : src/server/scripts/EasternKingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h rename : src/server/scripts/EasternKingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp rename : src/server/scripts/EasternKingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.h => src/server/scripts/EasternKingdoms/Stratholme/stratholme.h rename : src/server/scripts/EasternKingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.h => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.h rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.h rename : src/server/scripts/EasternKingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp rename : src/server/scripts/EasternKingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp rename : src/server/scripts/EasternKingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp rename : src/server/scripts/EasternKingdoms/uldaman/uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_janalai.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp rename : src/server/scripts/EasternKingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.h => src/server/scripts/EasternKingdoms/ZulAman/zulaman.h rename : src/server/scripts/EasternKingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_marli.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/zulgurub.h => src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.h rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp rename : src/server/scripts/Kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_epoch.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_infinite.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_mal_ganis.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_meathook.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_salramm.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.h rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/instance_culling_of_stratholme.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_aeonus.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_chrono_lord_deja.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_temporus.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.h rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/instance_dark_portal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_anetheron.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_archimonde.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_azgalor.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_kazrogal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_rage_winterchill.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.h rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.h rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.h rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/instance_hyjal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_captain_skarloc.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_epoch_hunter.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_leutenant_drake.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/instance_old_hillsbrad.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.h rename : src/server/scripts/Kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp rename : src/server/scripts/Kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp rename : src/server/scripts/Kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp rename : src/server/scripts/Kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp rename : src/server/scripts/Kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp rename : src/server/scripts/Kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp rename : src/server/scripts/Kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/Kalimdor/OnyxiasLair/onyxias_lair.h rename : src/server/scripts/Kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp rename : src/server/scripts/Kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.h rename : src/server/scripts/Kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.h rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h rename : src/server/scripts/Kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.h rename : src/server/scripts/Kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp rename : src/server/scripts/Kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/Northrend/AzjolNerub/ahnkahet/ahnkahet.h rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/azjol_nerub.h rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_anubarak.cpp rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_hadronox.cpp rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/instance_azjol_nerub.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_argent_challenge.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_black_knight.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_grand_champions.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/instance_trial_of_the_champion.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.h rename : src/server/scripts/Northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp rename : src/server/scripts/Northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp rename : src/server/scripts/Northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp rename : src/server/scripts/Northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp rename : src/server/scripts/Northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/Northrend/DraktharonKeep/drak_tharon_keep.h rename : src/server/scripts/Northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_bronjahm.cpp rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_devourer_of_souls.cpp rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.cpp rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.h rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/instance_forge_of_souls.cpp rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_falric.cpp rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_marwyn.cpp rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.cpp rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.h rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/instance_halls_of_reflection.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_forgemaster_garfrost.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_krickandick.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_scourgelord_tyrannus.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/instance_pit_of_saron.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.h rename : src/server/scripts/Northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp rename : src/server/scripts/Northrend/gundrak/boss_eck.cpp => src/server/scripts/Northrend/Gundrak/boss_eck.cpp rename : src/server/scripts/Northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp rename : src/server/scripts/Northrend/gundrak/boss_moorabi.cpp => src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp rename : src/server/scripts/Northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp rename : src/server/scripts/Northrend/gundrak/gundrak.h => src/server/scripts/Northrend/Gundrak/gundrak.h rename : src/server/scripts/Northrend/gundrak/instance_gundrak.cpp => src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp rename : src/server/scripts/Northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp rename : src/server/scripts/Northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp rename : src/server/scripts/Northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp rename : src/server/scripts/Northrend/naxxramas/boss_gluth.cpp => src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp rename : src/server/scripts/Northrend/naxxramas/boss_gothik.cpp => src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp rename : src/server/scripts/Northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp rename : src/server/scripts/Northrend/naxxramas/boss_heigan.cpp => src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp rename : src/server/scripts/Northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp rename : src/server/scripts/Northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp rename : src/server/scripts/Northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp rename : src/server/scripts/Northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp rename : src/server/scripts/Northrend/naxxramas/boss_noth.cpp => src/server/scripts/Northrend/Naxxramas/boss_noth.cpp rename : src/server/scripts/Northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp rename : src/server/scripts/Northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp rename : src/server/scripts/Northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp rename : src/server/scripts/Northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp rename : src/server/scripts/Northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp rename : src/server/scripts/Northrend/naxxramas/naxxramas.h => src/server/scripts/Northrend/Naxxramas/naxxramas.h rename : src/server/scripts/Northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp rename : src/server/scripts/Northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp rename : src/server/scripts/Northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/Northrend/ObsidianSanctum/obsidian_sanctum.h rename : src/server/scripts/Northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/boss_malygos.cpp rename : src/server/scripts/Northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/Northrend/TheNexus/eye_of_eternity/eye_of_eternity.h rename : src/server/scripts/Northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/instance_eye_of_eternity.cpp rename : src/server/scripts/Northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_anomalus.cpp rename : src/server/scripts/Northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_keristrasza.cpp rename : src/server/scripts/Northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_magus_telestra.cpp rename : src/server/scripts/Northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_ormorok.cpp rename : src/server/scripts/Northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_kolurg.cpp rename : src/server/scripts/Northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_stoutbeard.cpp rename : src/server/scripts/Northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/Northrend/TheNexus/nexus/instance_nexus.cpp rename : src/server/scripts/Northrend/nexus/nexus/nexus.h => src/server/scripts/Northrend/TheNexus/nexus/nexus.h rename : src/server/scripts/Northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_drakos.cpp rename : src/server/scripts/Northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_eregos.cpp rename : src/server/scripts/Northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_urom.cpp rename : src/server/scripts/Northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_varos.cpp rename : src/server/scripts/Northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/instance_oculus.cpp rename : src/server/scripts/Northrend/nexus/oculus/oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/oculus.cpp rename : src/server/scripts/Northrend/nexus/oculus/oculus.h => src/server/scripts/Northrend/TheNexus/oculus/oculus.h rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_bjarngrim.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_ionar.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_loken.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_volkhan.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/Northrend/Ulduar/halls_of_lightning/halls_of_lightning.h rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/instance_halls_of_lightning.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_krystallus.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_maiden_of_grief.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_sjonnir.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.h rename : src/server/scripts/Northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/instance_halls_of_stone.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_auriaya.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_freya.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_ignis.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_mimiron.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_razorscale.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_thorim.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_yoggsaron.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar.h => src/server/scripts/Northrend/Ulduar/ulduar/ulduar.h rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/Northrend/Ulduar/ulduar/ulduar_teleporter.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_ingvar_the_plunderer.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_keleseth.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_skarvald_dalronn.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/instance_utgarde_keep.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.h rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_palehoof.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_skadi.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_svala.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_ymiron.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/instance_pinnacle.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/utgarde_pinnacle.h rename : src/server/scripts/Northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/Northrend/VaultOfArchavon/vault_of_archavon.h rename : src/server/scripts/Northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp rename : src/server/scripts/Northrend/violet_hold/boss_erekem.cpp => src/server/scripts/Northrend/VioletHold/boss_erekem.cpp rename : src/server/scripts/Northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp rename : src/server/scripts/Northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp rename : src/server/scripts/Northrend/violet_hold/boss_moragg.cpp => src/server/scripts/Northrend/VioletHold/boss_moragg.cpp rename : src/server/scripts/Northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp rename : src/server/scripts/Northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp rename : src/server/scripts/Northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp rename : src/server/scripts/Northrend/violet_hold/violet_hold.cpp => src/server/scripts/Northrend/VioletHold/violet_hold.cpp rename : src/server/scripts/Northrend/violet_hold/violet_hold.h => src/server/scripts/Northrend/VioletHold/violet_hold.h rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_pandemonius.cpp rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_darkweaver_syth.cpp rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp rename : src/server/scripts/Outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/instance_sethekk_halls.cpp rename : src/server/scripts/Outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/Outland/Auchindoun/sethekk_halls/sethekk_halls.h rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_murmur.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/shadow_labyrinth.h rename : src/server/scripts/Outland/black_temple/black_temple.cpp => src/server/scripts/Outland/BlackTemple/black_temple.cpp rename : src/server/scripts/Outland/black_temple/black_temple.h => src/server/scripts/Outland/BlackTemple/black_temple.h rename : src/server/scripts/Outland/black_temple/boss_bloodboil.cpp => src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp rename : src/server/scripts/Outland/black_temple/boss_illidan.cpp => src/server/scripts/Outland/BlackTemple/boss_illidan.cpp rename : src/server/scripts/Outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp rename : src/server/scripts/Outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp rename : src/server/scripts/Outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp rename : src/server/scripts/Outland/black_temple/boss_supremus.cpp => src/server/scripts/Outland/BlackTemple/boss_supremus.cpp rename : src/server/scripts/Outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp rename : src/server/scripts/Outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp rename : src/server/scripts/Outland/black_temple/illidari_council.cpp => src/server/scripts/Outland/BlackTemple/illidari_council.cpp rename : src/server/scripts/Outland/black_temple/instance_black_temple.cpp => src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_fathomlord_karathress.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_hydross_the_unstable.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lady_vashj.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_leotheras_the_blind.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lurker_below.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_morogrim_tidewalker.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/instance_serpent_shrine.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/serpent_shrine.h rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_hydromancer_thespia.cpp rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_mekgineer_steamrigger.cpp rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_warlord_kalithresh.cpp rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/instance_steam_vault.cpp rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/Outland/CoilfangReservoir/steam_vault/steam_vault.h rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp rename : src/server/scripts/Outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/Outland/GruulsLair/boss_gruul.cpp rename : src/server/scripts/Outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp rename : src/server/scripts/Outland/gruuls_lair/gruuls_lair.h => src/server/scripts/Outland/GruulsLair/gruuls_lair.h rename : src/server/scripts/Outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/Outland/HellfireCitadel/blood_furnace/blood_furnace.h rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_broggok.cpp rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_kelidan_the_breaker.cpp rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_the_maker.cpp rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/instance_blood_furnace.cpp rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_omor_the_unscarred.cpp rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_vazruden_the_herald.cpp rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/hellfire_ramparts.h rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/instance_hellfire_ramparts.cpp rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/boss_magtheridon.cpp rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/instance_magtheridons_lair.cpp rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/magtheridons_lair.h rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_nethekurse.cpp rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warbringer_omrogg.cpp rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warchief_kargath_bladefist.cpp rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/instance_shattered_halls.cpp rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/Outland/HellfireCitadel/shattered_halls/shattered_halls.h rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.h rename : src/server/scripts/Outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp rename : src/server/scripts/Outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp rename : src/server/scripts/Outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp rename : src/server/scripts/Outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp rename : src/server/scripts/Outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_alar.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_astromancer.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_kaelthas.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_void_reaver.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/instance_the_eye.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.h rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_gyrokill.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_ironhand.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_nethermancer_sepethrea.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_pathaleon_the_calculator.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/instance_mechanar.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/Outland/TempestKeep/the_mechanar/mechanar.h
This commit is contained in:
@@ -0,0 +1,346 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: boss_kri, boss_yauj, boss_vem : The Bug Trio
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SD%Complete: 100
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SDComment:
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SDCategory: Temple of Ahn'Qiraj
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EndScriptData */
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#include "ScriptedPch.h"
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#include "temple_of_ahnqiraj.h"
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#define SPELL_CLEAVE 26350
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#define SPELL_TOXIC_VOLLEY 25812
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#define SPELL_POISON_CLOUD 38718 //Only Spell with right dmg.
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#define SPELL_ENRAGE 34624 //Changed cause 25790 is casted on gamers too. Same prob with old explosion of twin emperors.
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#define SPELL_CHARGE 26561
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#define SPELL_KNOCKBACK 26027
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#define SPELL_HEAL 25807
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#define SPELL_FEAR 19408
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struct boss_kriAI : public ScriptedAI
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{
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boss_kriAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceData();
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}
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ScriptedInstance *pInstance;
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uint32 Cleave_Timer;
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uint32 ToxicVolley_Timer;
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uint32 Check_Timer;
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bool VemDead;
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bool Death;
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void Reset()
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{
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Cleave_Timer = 4000 + rand()%4000;
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ToxicVolley_Timer = 6000 + rand()%6000;
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Check_Timer = 2000;
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VemDead = false;
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Death = false;
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}
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void EnterCombat(Unit * /*who*/)
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{
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}
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void JustDied(Unit* /*killer*/)
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{
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if (pInstance)
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{
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if (pInstance->GetData(DATA_BUG_TRIO_DEATH) < 2)
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// Unlootable if death
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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pInstance->SetData(DATA_BUG_TRIO_DEATH, 1);
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}
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}
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void UpdateAI(const uint32 diff)
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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//Cleave_Timer
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if (Cleave_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_CLEAVE);
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Cleave_Timer = 5000 + rand()%7000;
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} else Cleave_Timer -= diff;
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//ToxicVolley_Timer
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if (ToxicVolley_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_TOXIC_VOLLEY);
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ToxicVolley_Timer = 10000 + rand()%5000;
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} else ToxicVolley_Timer -= diff;
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if (me->GetHealth() <= me->GetMaxHealth() * 0.05 && !Death)
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{
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DoCast(me->getVictim(), SPELL_POISON_CLOUD);
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Death = true;
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}
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if (!VemDead)
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{
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//Checking if Vem is dead. If yes we will enrage.
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if (Check_Timer <= diff)
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{
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if (pInstance && pInstance->GetData(DATA_VEMISDEAD))
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{
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DoCast(me, SPELL_ENRAGE);
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VemDead = true;
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}
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Check_Timer = 2000;
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} else Check_Timer -=diff;
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}
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DoMeleeAttackIfReady();
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}
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};
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struct boss_vemAI : public ScriptedAI
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{
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boss_vemAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceData();
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}
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ScriptedInstance *pInstance;
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uint32 Charge_Timer;
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uint32 KnockBack_Timer;
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uint32 Enrage_Timer;
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bool Enraged;
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void Reset()
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{
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Charge_Timer = 15000 + rand()%12000;
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KnockBack_Timer = 8000 + rand()%12000;
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Enrage_Timer = 120000;
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Enraged = false;
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}
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void JustDied(Unit* /*Killer*/)
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{
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if (pInstance)
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{
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pInstance->SetData(DATA_VEM_DEATH, 0);
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if (pInstance->GetData(DATA_BUG_TRIO_DEATH) < 2)
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// Unlootable if death
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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pInstance->SetData(DATA_BUG_TRIO_DEATH, 1);
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}
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}
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void EnterCombat(Unit * /*who*/)
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{
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}
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void UpdateAI(const uint32 diff)
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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//Charge_Timer
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if (Charge_Timer <= diff)
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{
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Unit *pTarget = NULL;
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pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
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if (pTarget)
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{
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DoCast(pTarget, SPELL_CHARGE);
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//me->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, true,1);
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AttackStart(pTarget);
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}
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|
||||
Charge_Timer = 8000 + rand()%8000;
|
||||
} else Charge_Timer -= diff;
|
||||
|
||||
//KnockBack_Timer
|
||||
if (KnockBack_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_KNOCKBACK);
|
||||
if (DoGetThreat(me->getVictim()))
|
||||
DoModifyThreatPercent(me->getVictim(),-80);
|
||||
KnockBack_Timer = 15000 + rand()%10000;
|
||||
} else KnockBack_Timer -= diff;
|
||||
|
||||
//Enrage_Timer
|
||||
if (!Enraged && Enrage_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
Enraged = true;
|
||||
} else Charge_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
struct boss_yaujAI : public ScriptedAI
|
||||
{
|
||||
boss_yaujAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
pInstance = c->GetInstanceData();
|
||||
}
|
||||
|
||||
ScriptedInstance *pInstance;
|
||||
|
||||
uint32 Heal_Timer;
|
||||
uint32 Fear_Timer;
|
||||
uint32 Check_Timer;
|
||||
|
||||
bool VemDead;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Heal_Timer = 25000 + rand()%15000;
|
||||
Fear_Timer = 12000 + rand()%12000;
|
||||
Check_Timer = 2000;
|
||||
|
||||
VemDead = false;
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
if (pInstance->GetData(DATA_BUG_TRIO_DEATH) < 2)
|
||||
// Unlootable if death
|
||||
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
||||
pInstance->SetData(DATA_BUG_TRIO_DEATH, 1);
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < 10; ++i)
|
||||
{
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
Creature* Summoned = me->SummonCreature(15621,me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,90000);
|
||||
if (Summoned && pTarget)
|
||||
Summoned->AI()->AttackStart(pTarget);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Fear_Timer
|
||||
if (Fear_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_FEAR);
|
||||
DoResetThreat();
|
||||
Fear_Timer = 20000;
|
||||
} else Fear_Timer -= diff;
|
||||
|
||||
//Casting Heal to other twins or herself.
|
||||
if (Heal_Timer <= diff)
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
Unit *pKri = Unit::GetUnit((*me), pInstance->GetData64(DATA_KRI));
|
||||
Unit *pVem = Unit::GetUnit((*me), pInstance->GetData64(DATA_VEM));
|
||||
|
||||
switch (urand(0,2))
|
||||
{
|
||||
case 0:
|
||||
if (pKri)
|
||||
DoCast(pKri, SPELL_HEAL);
|
||||
break;
|
||||
case 1:
|
||||
if (pVem)
|
||||
DoCast(pVem, SPELL_HEAL);
|
||||
break;
|
||||
case 2:
|
||||
DoCast(me, SPELL_HEAL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Heal_Timer = 15000+rand()%15000;
|
||||
} else Heal_Timer -= diff;
|
||||
|
||||
//Checking if Vem is dead. If yes we will enrage.
|
||||
if (Check_Timer <= diff)
|
||||
{
|
||||
if (!VemDead)
|
||||
{
|
||||
if (pInstance)
|
||||
{
|
||||
if (pInstance->GetData(DATA_VEMISDEAD))
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
VemDead = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Check_Timer = 2000;
|
||||
} else Check_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_yauj(Creature* pCreature)
|
||||
{
|
||||
return new boss_yaujAI (pCreature);
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_boss_vem(Creature* pCreature)
|
||||
{
|
||||
return new boss_vemAI (pCreature);
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_boss_kri(Creature* pCreature)
|
||||
{
|
||||
return new boss_kriAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_bug_trio()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_kri";
|
||||
newscript->GetAI = &GetAI_boss_kri;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_vem";
|
||||
newscript->GetAI = &GetAI_boss_vem;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_yauj";
|
||||
newscript->GetAI = &GetAI_boss_yauj;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,206 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Fankriss
|
||||
SD%Complete: 100
|
||||
SDComment: sound not implemented
|
||||
SDCategory: Temple of Ahn'Qiraj
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SOUND_SENTENCE_YOU 8588
|
||||
#define SOUND_SERVE_TO 8589
|
||||
#define SOUND_LAWS 8590
|
||||
#define SOUND_TRESPASS 8591
|
||||
#define SOUND_WILL_BE 8592
|
||||
|
||||
#define SPELL_MORTAL_WOUND 28467
|
||||
#define SPELL_ROOT 28858
|
||||
|
||||
// Enrage for his spawns
|
||||
#define SPELL_ENRAGE 28798
|
||||
|
||||
struct boss_fankrissAI : public ScriptedAI
|
||||
{
|
||||
boss_fankrissAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 MortalWound_Timer;
|
||||
uint32 SpawnHatchlings_Timer;
|
||||
uint32 SpawnSpawns_Timer;
|
||||
int Rand;
|
||||
int RandX;
|
||||
int RandY;
|
||||
|
||||
Creature* Hatchling;
|
||||
Creature* Spawn;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
MortalWound_Timer = 10000 + rand()%5000;
|
||||
SpawnHatchlings_Timer = 6000 + rand()%6000;
|
||||
SpawnSpawns_Timer = 15000 + rand()%30000;
|
||||
}
|
||||
|
||||
void SummonSpawn(Unit* victim)
|
||||
{
|
||||
if (!victim)
|
||||
return;
|
||||
|
||||
Rand = 10 + (rand()%10);
|
||||
switch (rand()%2)
|
||||
{
|
||||
case 0: RandX = 0 - Rand; break;
|
||||
case 1: RandX = 0 + Rand; break;
|
||||
}
|
||||
Rand = 0;
|
||||
Rand = 10 + (rand()%10);
|
||||
switch (rand()%2)
|
||||
{
|
||||
case 0: RandY = 0 - Rand; break;
|
||||
case 1: RandY = 0 + Rand; break;
|
||||
}
|
||||
Rand = 0;
|
||||
Spawn = DoSpawnCreature(15630, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
if (Spawn)
|
||||
Spawn->AI()->AttackStart(victim);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//MortalWound_Timer
|
||||
if (MortalWound_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_MORTAL_WOUND);
|
||||
MortalWound_Timer = 10000 + rand()%10000;
|
||||
} else MortalWound_Timer -= diff;
|
||||
|
||||
//Summon 1-3 Spawns of Fankriss at random time.
|
||||
if (SpawnSpawns_Timer <= diff)
|
||||
{
|
||||
switch (urand(0,2))
|
||||
{
|
||||
case 0:
|
||||
SummonSpawn(SelectUnit(SELECT_TARGET_RANDOM,0));
|
||||
break;
|
||||
case 1:
|
||||
SummonSpawn(SelectUnit(SELECT_TARGET_RANDOM,0));
|
||||
SummonSpawn(SelectUnit(SELECT_TARGET_RANDOM,0));
|
||||
break;
|
||||
case 2:
|
||||
SummonSpawn(SelectUnit(SELECT_TARGET_RANDOM,0));
|
||||
SummonSpawn(SelectUnit(SELECT_TARGET_RANDOM,0));
|
||||
SummonSpawn(SelectUnit(SELECT_TARGET_RANDOM,0));
|
||||
break;
|
||||
}
|
||||
SpawnSpawns_Timer = 30000 + rand()%30000;
|
||||
} else SpawnSpawns_Timer -= diff;
|
||||
|
||||
// Teleporting Random Target to one of the three tunnels and spawn 4 hatchlings near the gamer.
|
||||
//We will only telport if fankriss has more than 3% of hp so teleported gamers can always loot.
|
||||
if (me->GetHealth()*100 / me->GetMaxHealth() > 3)
|
||||
{
|
||||
if (SpawnHatchlings_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
DoCast(pTarget, SPELL_ROOT);
|
||||
|
||||
if (DoGetThreat(pTarget))
|
||||
DoModifyThreatPercent(pTarget, -100);
|
||||
|
||||
switch(urand(0,2))
|
||||
{
|
||||
case 0:
|
||||
DoTeleportPlayer(pTarget, -8106.0142,1289.2900,-74.419533,5.112);
|
||||
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()-3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(pTarget);
|
||||
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()+3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(pTarget);
|
||||
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-5, pTarget->GetPositionY()-5, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(pTarget);
|
||||
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-5, pTarget->GetPositionY()+5, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(pTarget);
|
||||
break;
|
||||
case 1:
|
||||
DoTeleportPlayer(pTarget, -7990.135354,1155.1907,-78.849319,2.608);
|
||||
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()-3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(pTarget);
|
||||
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()+3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(pTarget);
|
||||
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-5, pTarget->GetPositionY()-5, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(pTarget);
|
||||
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-5, pTarget->GetPositionY()+5, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(pTarget);
|
||||
break;
|
||||
case 2:
|
||||
DoTeleportPlayer(pTarget,-8159.7753,1127.9064,-76.868660,0.675);
|
||||
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()-3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(pTarget);
|
||||
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()+3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(pTarget);
|
||||
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-5, pTarget->GetPositionY()-5, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(pTarget);
|
||||
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-5, pTarget->GetPositionY()+5, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(pTarget);
|
||||
break;
|
||||
}
|
||||
}
|
||||
SpawnHatchlings_Timer = 45000 + rand()%15000;
|
||||
} else SpawnHatchlings_Timer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_fankriss(Creature* pCreature)
|
||||
{
|
||||
return new boss_fankrissAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_fankriss()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_fankriss";
|
||||
newscript->GetAI = &GetAI_boss_fankriss;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Huhuran
|
||||
SD%Complete: 100
|
||||
SDComment:
|
||||
SDCategory: Temple of Ahn'Qiraj
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define EMOTE_GENERIC_FRENZY_KILL -1000001
|
||||
#define EMOTE_GENERIC_BERSERK -1000004
|
||||
|
||||
#define SPELL_FRENZY 26051
|
||||
#define SPELL_BERSERK 26068
|
||||
#define SPELL_POISONBOLT 26052
|
||||
#define SPELL_NOXIOUSPOISON 26053
|
||||
#define SPELL_WYVERNSTING 26180
|
||||
#define SPELL_ACIDSPIT 26050
|
||||
|
||||
struct boss_huhuranAI : public ScriptedAI
|
||||
{
|
||||
boss_huhuranAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 Frenzy_Timer;
|
||||
uint32 Wyvern_Timer;
|
||||
uint32 Spit_Timer;
|
||||
uint32 PoisonBolt_Timer;
|
||||
uint32 NoxiousPoison_Timer;
|
||||
uint32 FrenzyBack_Timer;
|
||||
|
||||
bool Frenzy;
|
||||
bool Berserk;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Frenzy_Timer = 25000 + rand()%10000;
|
||||
Wyvern_Timer = 18000 + rand()%10000;
|
||||
Spit_Timer = 8000;
|
||||
PoisonBolt_Timer = 4000;
|
||||
NoxiousPoison_Timer = 10000 + rand()%10000;
|
||||
FrenzyBack_Timer = 15000;
|
||||
|
||||
Frenzy = false;
|
||||
Berserk = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Frenzy_Timer
|
||||
if (!Frenzy && Frenzy_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
DoScriptText(EMOTE_GENERIC_FRENZY_KILL, me);
|
||||
Frenzy = true;
|
||||
PoisonBolt_Timer = 3000;
|
||||
Frenzy_Timer = 25000 + rand()%10000;
|
||||
} else Frenzy_Timer -= diff;
|
||||
|
||||
// Wyvern Timer
|
||||
if (Wyvern_Timer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||
DoCast(pTarget, SPELL_WYVERNSTING);
|
||||
Wyvern_Timer = 15000 + rand()%17000;
|
||||
} else Wyvern_Timer -= diff;
|
||||
|
||||
//Spit Timer
|
||||
if (Spit_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_ACIDSPIT);
|
||||
Spit_Timer = 5000 + rand()%5000;
|
||||
} else Spit_Timer -= diff;
|
||||
|
||||
//NoxiousPoison_Timer
|
||||
if (NoxiousPoison_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_NOXIOUSPOISON);
|
||||
NoxiousPoison_Timer = 12000 + rand()%12000;
|
||||
} else NoxiousPoison_Timer -= diff;
|
||||
|
||||
//PoisonBolt only if frenzy or berserk
|
||||
if (Frenzy || Berserk)
|
||||
{
|
||||
if (PoisonBolt_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_POISONBOLT);
|
||||
PoisonBolt_Timer = 3000;
|
||||
} else PoisonBolt_Timer -= diff;
|
||||
}
|
||||
|
||||
//FrenzyBack_Timer
|
||||
if (Frenzy && FrenzyBack_Timer <= diff)
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
Frenzy = false;
|
||||
FrenzyBack_Timer = 15000;
|
||||
} else FrenzyBack_Timer -= diff;
|
||||
|
||||
if (!Berserk && me->GetHealth()*100 / me->GetMaxHealth() < 31)
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
DoScriptText(EMOTE_GENERIC_BERSERK, me);
|
||||
DoCast(me, SPELL_BERSERK);
|
||||
Berserk = true;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_huhuran(Creature* pCreature)
|
||||
{
|
||||
return new boss_huhuranAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_huhuran()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_huhuran";
|
||||
newscript->GetAI = &GetAI_boss_huhuran;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,140 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Ouro
|
||||
SD%Complete: 85
|
||||
SDComment: No model for submerging. Currently just invisible.
|
||||
SDCategory: Temple of Ahn'Qiraj
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "temple_of_ahnqiraj.h"
|
||||
|
||||
#define SPELL_SWEEP 26103
|
||||
#define SPELL_SANDBLAST 26102
|
||||
#define SPELL_GROUND_RUPTURE 26100
|
||||
#define SPELL_BIRTH 26262 //The Birth Animation
|
||||
|
||||
#define SPELL_DIRTMOUND_PASSIVE 26092
|
||||
|
||||
struct boss_ouroAI : public ScriptedAI
|
||||
{
|
||||
boss_ouroAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 Sweep_Timer;
|
||||
uint32 SandBlast_Timer;
|
||||
uint32 Submerge_Timer;
|
||||
uint32 Back_Timer;
|
||||
uint32 ChangeTarget_Timer;
|
||||
uint32 Spawn_Timer;
|
||||
|
||||
bool Enrage;
|
||||
bool Submerged;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Sweep_Timer = 5000 + rand()%5000;
|
||||
SandBlast_Timer = 20000 + rand()%15000;
|
||||
Submerge_Timer = 90000 + rand()%60000;
|
||||
Back_Timer = 30000 + rand()%15000;
|
||||
ChangeTarget_Timer = 5000 + rand()%3000;
|
||||
Spawn_Timer = 10000 + rand()%10000;
|
||||
|
||||
Enrage = false;
|
||||
Submerged = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_BIRTH);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Sweep_Timer
|
||||
if (!Submerged && Sweep_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SWEEP);
|
||||
Sweep_Timer = 15000 + rand()%15000;
|
||||
} else Sweep_Timer -= diff;
|
||||
|
||||
//SandBlast_Timer
|
||||
if (!Submerged && SandBlast_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SANDBLAST);
|
||||
SandBlast_Timer = 20000 + rand()%15000;
|
||||
} else SandBlast_Timer -= diff;
|
||||
|
||||
//Submerge_Timer
|
||||
if (!Submerged && Submerge_Timer <= diff)
|
||||
{
|
||||
//Cast
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->setFaction(35);
|
||||
DoCast(me, SPELL_DIRTMOUND_PASSIVE);
|
||||
|
||||
Submerged = true;
|
||||
Back_Timer = 30000 + rand()%15000;
|
||||
} else Submerge_Timer -= diff;
|
||||
|
||||
//ChangeTarget_Timer
|
||||
if (Submerged && ChangeTarget_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
|
||||
if (pTarget)
|
||||
DoTeleportTo(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ());
|
||||
|
||||
ChangeTarget_Timer = 10000 + rand()%10000;
|
||||
} else ChangeTarget_Timer -= diff;
|
||||
|
||||
//Back_Timer
|
||||
if (Submerged && Back_Timer <= diff)
|
||||
{
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->setFaction(14);
|
||||
|
||||
DoCast(me->getVictim(), SPELL_GROUND_RUPTURE);
|
||||
|
||||
Submerged = false;
|
||||
Submerge_Timer = 60000 + rand()%60000;
|
||||
} else Back_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_ouro(Creature* pCreature)
|
||||
{
|
||||
return new boss_ouroAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_ouro()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_ouro";
|
||||
newscript->GetAI = &GetAI_boss_ouro;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,297 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Sartura
|
||||
SD%Complete: 95
|
||||
SDComment:
|
||||
SDCategory: Temple of Ahn'Qiraj
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SAY_AGGRO -1531008
|
||||
#define SAY_SLAY -1531009
|
||||
#define SAY_DEATH -1531010
|
||||
|
||||
#define SPELL_WHIRLWIND 26083
|
||||
#define SPELL_ENRAGE 28747 //Not sure if right ID.
|
||||
#define SPELL_ENRAGEHARD 28798
|
||||
|
||||
//Guard Spell
|
||||
#define SPELL_WHIRLWINDADD 26038
|
||||
#define SPELL_KNOCKBACK 26027
|
||||
|
||||
struct boss_sarturaAI : public ScriptedAI
|
||||
{
|
||||
boss_sarturaAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 WhirlWind_Timer;
|
||||
uint32 WhirlWindRandom_Timer;
|
||||
uint32 WhirlWindEnd_Timer;
|
||||
uint32 AggroReset_Timer;
|
||||
uint32 AggroResetEnd_Timer;
|
||||
uint32 EnrageHard_Timer;
|
||||
|
||||
bool Enraged;
|
||||
bool EnragedHard;
|
||||
bool WhirlWind;
|
||||
bool AggroReset;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
WhirlWind_Timer = 30000;
|
||||
WhirlWindRandom_Timer = 3000 + rand()%4000;
|
||||
WhirlWindEnd_Timer = 15000;
|
||||
AggroReset_Timer = 45000 + rand()%10000;
|
||||
AggroResetEnd_Timer = 5000;
|
||||
EnrageHard_Timer = 10*60000;
|
||||
|
||||
WhirlWind = false;
|
||||
AggroReset = false;
|
||||
Enraged = false;
|
||||
EnragedHard = false;
|
||||
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
DoScriptText(SAY_SLAY, me);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (WhirlWind)
|
||||
{
|
||||
if (WhirlWindRandom_Timer <= diff)
|
||||
{
|
||||
//Attack random Gamers
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM,1);
|
||||
if (pTarget)
|
||||
me->AddThreat(pTarget, 1.0f);
|
||||
me->TauntApply(pTarget);
|
||||
AttackStart(pTarget);
|
||||
|
||||
WhirlWindRandom_Timer = 3000 + rand()%4000;
|
||||
} else WhirlWindRandom_Timer -= diff;
|
||||
|
||||
if (WhirlWindEnd_Timer <= diff)
|
||||
{
|
||||
WhirlWind = false;
|
||||
WhirlWind_Timer = 25000 + rand()%15000;
|
||||
} else WhirlWindEnd_Timer -= diff;
|
||||
}
|
||||
|
||||
if (!WhirlWind)
|
||||
{
|
||||
if (WhirlWind_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_WHIRLWIND);
|
||||
WhirlWind = true;
|
||||
WhirlWindEnd_Timer = 15000;
|
||||
} else WhirlWind_Timer -= diff;
|
||||
|
||||
if (AggroReset_Timer <= diff)
|
||||
{
|
||||
//Attack random Gamers
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM,1);
|
||||
if (pTarget)
|
||||
me->AddThreat(pTarget, 1.0f);
|
||||
me->TauntApply(pTarget);
|
||||
AttackStart(pTarget);
|
||||
|
||||
AggroReset = true;
|
||||
AggroReset_Timer = 2000 + rand()%3000;
|
||||
} else AggroReset_Timer -= diff;
|
||||
|
||||
if (AggroReset)
|
||||
{
|
||||
if (AggroResetEnd_Timer <= diff)
|
||||
{
|
||||
AggroReset = false;
|
||||
AggroResetEnd_Timer = 5000;
|
||||
AggroReset_Timer = 35000 + rand()%10000;
|
||||
} else AggroResetEnd_Timer -= diff;
|
||||
}
|
||||
|
||||
//If she is 20% enrage
|
||||
if (!Enraged)
|
||||
{
|
||||
if (me->GetHealth()*100 / me->GetMaxHealth() <= 20 && !me->IsNonMeleeSpellCasted(false))
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
Enraged = true;
|
||||
}
|
||||
}
|
||||
|
||||
//After 10 minutes hard enrage
|
||||
if (!EnragedHard)
|
||||
{
|
||||
if (EnrageHard_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGEHARD);
|
||||
EnragedHard = true;
|
||||
} else EnrageHard_Timer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct mob_sartura_royal_guardAI : public ScriptedAI
|
||||
{
|
||||
mob_sartura_royal_guardAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 WhirlWind_Timer;
|
||||
uint32 WhirlWindRandom_Timer;
|
||||
uint32 WhirlWindEnd_Timer;
|
||||
uint32 AggroReset_Timer;
|
||||
uint32 AggroResetEnd_Timer;
|
||||
uint32 KnockBack_Timer;
|
||||
|
||||
bool WhirlWind;
|
||||
bool AggroReset;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
WhirlWind_Timer = 30000;
|
||||
WhirlWindRandom_Timer = 3000 + rand()%4000;
|
||||
WhirlWindEnd_Timer = 15000;
|
||||
AggroReset_Timer = 45000 + rand()%10000;
|
||||
AggroResetEnd_Timer = 5000;
|
||||
KnockBack_Timer = 10000;
|
||||
|
||||
WhirlWind = false;
|
||||
AggroReset = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (!WhirlWind && WhirlWind_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_WHIRLWINDADD);
|
||||
WhirlWind = true;
|
||||
WhirlWind_Timer = 25000 + rand()%15000;
|
||||
WhirlWindEnd_Timer = 15000;
|
||||
} else WhirlWind_Timer -= diff;
|
||||
|
||||
if (WhirlWind)
|
||||
{
|
||||
if (WhirlWindRandom_Timer <= diff)
|
||||
{
|
||||
//Attack random Gamers
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM,1);
|
||||
if (pTarget)
|
||||
me->AddThreat(pTarget, 1.0f);
|
||||
me->TauntApply(pTarget);
|
||||
AttackStart(pTarget);
|
||||
|
||||
WhirlWindRandom_Timer = 3000 + rand()%4000;
|
||||
} else WhirlWindRandom_Timer -= diff;
|
||||
|
||||
if (WhirlWindEnd_Timer <= diff)
|
||||
{
|
||||
WhirlWind = false;
|
||||
} else WhirlWindEnd_Timer -= diff;
|
||||
}
|
||||
|
||||
if (!WhirlWind)
|
||||
{
|
||||
if (AggroReset_Timer <= diff)
|
||||
{
|
||||
//Attack random Gamers
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectUnit(SELECT_TARGET_RANDOM,1);
|
||||
if (pTarget)
|
||||
me->AddThreat(pTarget, 1.0f);
|
||||
me->TauntApply(pTarget);
|
||||
AttackStart(pTarget);
|
||||
|
||||
AggroReset = true;
|
||||
AggroReset_Timer = 2000 + rand()%3000;
|
||||
} else AggroReset_Timer -= diff;
|
||||
|
||||
if (KnockBack_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_WHIRLWINDADD);
|
||||
KnockBack_Timer = 10000 + rand()%10000;
|
||||
} else KnockBack_Timer -= diff;
|
||||
}
|
||||
|
||||
if (AggroReset)
|
||||
{
|
||||
if (AggroResetEnd_Timer <= diff)
|
||||
{
|
||||
AggroReset = false;
|
||||
AggroResetEnd_Timer = 5000;
|
||||
AggroReset_Timer = 30000 + rand()%10000;
|
||||
} else AggroResetEnd_Timer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_sartura(Creature* pCreature)
|
||||
{
|
||||
return new boss_sarturaAI (pCreature);
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_mob_sartura_royal_guard(Creature* pCreature)
|
||||
{
|
||||
return new mob_sartura_royal_guardAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_sartura()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_sartura";
|
||||
newscript->GetAI = &GetAI_boss_sartura;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_sartura_royal_guard";
|
||||
newscript->GetAI = &GetAI_mob_sartura_royal_guard;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,298 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Skeram
|
||||
SD%Complete: 75
|
||||
SDComment: Mind Control buggy.
|
||||
SDCategory: Temple of Ahn'Qiraj
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "temple_of_ahnqiraj.h"
|
||||
#include "Group.h"
|
||||
|
||||
#define SAY_AGGRO1 -1531000
|
||||
#define SAY_AGGRO2 -1531001
|
||||
#define SAY_AGGRO3 -1531002
|
||||
#define SAY_SLAY1 -1531003
|
||||
#define SAY_SLAY2 -1531004
|
||||
#define SAY_SLAY3 -1531005
|
||||
#define SAY_SPLIT -1531006
|
||||
#define SAY_DEATH -1531007
|
||||
|
||||
#define SPELL_ARCANE_EXPLOSION 25679
|
||||
#define SPELL_EARTH_SHOCK 26194
|
||||
#define SPELL_TRUE_FULFILLMENT4 26526
|
||||
#define SPELL_BLINK 28391
|
||||
|
||||
class ov_mycoordinates
|
||||
{
|
||||
public:
|
||||
float x,y,z,r;
|
||||
ov_mycoordinates(float cx, float cy, float cz, float cr)
|
||||
{
|
||||
x = cx; y = cy; z = cz; r = cr;
|
||||
}
|
||||
};
|
||||
|
||||
struct boss_skeramAI : public ScriptedAI
|
||||
{
|
||||
boss_skeramAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
IsImage = false;
|
||||
}
|
||||
|
||||
uint32 ArcaneExplosion_Timer;
|
||||
uint32 EarthShock_Timer;
|
||||
uint32 FullFillment_Timer;
|
||||
uint32 Blink_Timer;
|
||||
uint32 Invisible_Timer;
|
||||
|
||||
bool Images75;
|
||||
bool Images50;
|
||||
bool Images25;
|
||||
bool IsImage;
|
||||
bool Invisible;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ArcaneExplosion_Timer = 6000 + rand()%6000;
|
||||
EarthShock_Timer = 2000;
|
||||
FullFillment_Timer = 15000;
|
||||
Blink_Timer = 8000 + rand()%12000;
|
||||
Invisible_Timer = 500;
|
||||
|
||||
Images75 = false;
|
||||
Images50 = false;
|
||||
Images25 = false;
|
||||
Invisible = false;
|
||||
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetVisibility(VISIBILITY_ON);
|
||||
|
||||
if (IsImage)
|
||||
me->setDeathState(JUST_DIED);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2,SAY_SLAY3), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
if (!IsImage)
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
if (IsImage || Images75)
|
||||
return;
|
||||
DoScriptText(RAND(SAY_AGGRO1,SAY_AGGRO2,SAY_AGGRO3), me);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//ArcaneExplosion_Timer
|
||||
if (ArcaneExplosion_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION);
|
||||
ArcaneExplosion_Timer = 8000 + rand()%10000;
|
||||
} else ArcaneExplosion_Timer -= diff;
|
||||
|
||||
//If we are within range melee the target
|
||||
if (me->IsWithinMeleeRange(me->getVictim()))
|
||||
{
|
||||
//Make sure our attack is ready and we arn't currently casting
|
||||
if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false))
|
||||
{
|
||||
me->AttackerStateUpdate(me->getVictim());
|
||||
me->resetAttackTimer();
|
||||
}
|
||||
}else
|
||||
{
|
||||
//EarthShock_Timer
|
||||
if (EarthShock_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_EARTH_SHOCK);
|
||||
EarthShock_Timer = 1000;
|
||||
} else EarthShock_Timer -= diff;
|
||||
}
|
||||
|
||||
//Blink_Timer
|
||||
if (Blink_Timer <= diff)
|
||||
{
|
||||
//DoCast(me, SPELL_BLINK);
|
||||
switch (urand(0,2))
|
||||
{
|
||||
case 0:
|
||||
me->GetMap()->CreatureRelocation(me, -8340.782227,2083.814453,125.648788,0.0f);
|
||||
DoResetThreat();
|
||||
break;
|
||||
case 1:
|
||||
me->GetMap()->CreatureRelocation(me, -8341.546875,2118.504639,133.058151,0.0f);
|
||||
DoResetThreat();
|
||||
break;
|
||||
case 2:
|
||||
me->GetMap()->CreatureRelocation(me, -8318.822266,2058.231201,133.058151,0.0f);
|
||||
DoResetThreat();
|
||||
break;
|
||||
}
|
||||
DoStopAttack();
|
||||
|
||||
Blink_Timer= 20000 + rand()%20000;
|
||||
} else Blink_Timer -= diff;
|
||||
|
||||
int procent = (int) (me->GetHealth()*100 / me->GetMaxHealth() +0.5);
|
||||
|
||||
//Summoning 2 Images and teleporting to a random position on 75% health
|
||||
if ((!Images75 && !IsImage) && (procent <= 75 && procent > 70))
|
||||
DoSplit(75);
|
||||
|
||||
//Summoning 2 Images and teleporting to a random position on 50% health
|
||||
if ((!Images50 && !IsImage) &&
|
||||
(procent <= 50 && procent > 45))
|
||||
DoSplit(50);
|
||||
|
||||
//Summoning 2 Images and teleporting to a random position on 25% health
|
||||
if ((!Images25 && !IsImage) && (procent <= 25 && procent > 20))
|
||||
DoSplit(25);
|
||||
|
||||
//Invisible_Timer
|
||||
if (Invisible)
|
||||
{
|
||||
if (Invisible_Timer <= diff)
|
||||
{
|
||||
//Making Skeram visible after telporting
|
||||
me->SetVisibility(VISIBILITY_ON);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
Invisible_Timer = 2500;
|
||||
Invisible = false;
|
||||
} else Invisible_Timer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void DoSplit(int atPercent /* 75 50 25 */)
|
||||
{
|
||||
DoScriptText(SAY_SPLIT, me);
|
||||
|
||||
ov_mycoordinates *place1 = new ov_mycoordinates(-8340.782227,2083.814453,125.648788,0);
|
||||
ov_mycoordinates *place2 = new ov_mycoordinates(-8341.546875,2118.504639,133.058151,0);
|
||||
ov_mycoordinates *place3 = new ov_mycoordinates(-8318.822266,2058.231201,133.058151,0);
|
||||
|
||||
ov_mycoordinates *bossc=place1, *i1=place2, *i2=place3;
|
||||
|
||||
switch (urand(0,2))
|
||||
{
|
||||
case 0:
|
||||
bossc=place1;
|
||||
i1=place2;
|
||||
i2=place3;
|
||||
break;
|
||||
case 1:
|
||||
bossc=place2;
|
||||
i1=place1;
|
||||
i2=place3;
|
||||
break;
|
||||
case 2:
|
||||
bossc=place3;
|
||||
i1=place1;
|
||||
i2=place2;
|
||||
break;
|
||||
}
|
||||
|
||||
for (uint16 i = 0; i < 41; ++i)
|
||||
{
|
||||
if (Player *pTarget = CAST_PLR(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)))
|
||||
{
|
||||
if (Group *pGrp = pTarget->GetGroup())
|
||||
for (uint8 ico = 0; ico < TARGETICONCOUNT; ++ico)
|
||||
{
|
||||
//if (grp->m_targetIcons[ico] == me->GetGUID()) -- private member :(
|
||||
pGrp->SetTargetIcon(ico, 0, 0);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
me->RemoveAllAuras();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetVisibility(VISIBILITY_OFF);
|
||||
me->GetMap()->CreatureRelocation(me, bossc->x, bossc->y, bossc->z, bossc->r);
|
||||
Invisible = true;
|
||||
delete place1;
|
||||
delete place2;
|
||||
delete place3;
|
||||
DoResetThreat();
|
||||
DoStopAttack();
|
||||
|
||||
switch (atPercent)
|
||||
{
|
||||
case 75: Images75 = true; break;
|
||||
case 50: Images50 = true; break;
|
||||
case 25: Images25 = true; break;
|
||||
}
|
||||
|
||||
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||
|
||||
Creature *Image1 = me->SummonCreature(15263, i1->x, i1->y, i1->z, i1->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
|
||||
if (Image1)
|
||||
{
|
||||
Image1->SetMaxHealth(me->GetMaxHealth() / 5);
|
||||
Image1->SetHealth(me->GetHealth() / 5);
|
||||
if (pTarget)
|
||||
Image1->AI()->AttackStart(pTarget);
|
||||
CAST_AI(boss_skeramAI, Image1->AI())->IsImage = true;
|
||||
}
|
||||
|
||||
Creature *Image2 = me->SummonCreature(15263,i2->x, i2->y, i2->z, i2->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
|
||||
if (Image2)
|
||||
{
|
||||
Image2->SetMaxHealth(me->GetMaxHealth() / 5);
|
||||
Image2->SetHealth(me->GetHealth() / 5);
|
||||
if (pTarget)
|
||||
Image2->AI()->AttackStart(pTarget);
|
||||
CAST_AI(boss_skeramAI, Image2->AI())->IsImage = true;
|
||||
}
|
||||
Invisible = true;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_skeram(Creature* pCreature)
|
||||
{
|
||||
return new boss_skeramAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_skeram()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_skeram";
|
||||
newscript->GetAI = &GetAI_boss_skeram;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,596 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Twinemperors
|
||||
SD%Complete: 95
|
||||
SDComment:
|
||||
SDCategory: Temple of Ahn'Qiraj
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "temple_of_ahnqiraj.h"
|
||||
#include "WorldPacket.h"
|
||||
|
||||
#include "Item.h"
|
||||
#include "Spell.h"
|
||||
|
||||
#define SPELL_HEAL_BROTHER 7393
|
||||
#define SPELL_TWIN_TELEPORT 800 // CTRA watches for this spell to start its teleport timer
|
||||
#define SPELL_TWIN_TELEPORT_VISUAL 26638 // visual
|
||||
|
||||
#define SPELL_EXPLODEBUG 804
|
||||
#define SPELL_MUTATE_BUG 802
|
||||
|
||||
#define SOUND_VN_DEATH 8660 //8660 - Death - Feel
|
||||
#define SOUND_VN_AGGRO 8661 //8661 - Aggro - Let none
|
||||
#define SOUND_VN_KILL 8662 //8661 - Kill - your fate
|
||||
|
||||
#define SOUND_VL_AGGRO 8657 //8657 - Aggro - To Late
|
||||
#define SOUND_VL_KILL 8658 //8658 - Kill - You will not
|
||||
#define SOUND_VL_DEATH 8659 //8659 - Death
|
||||
|
||||
#define PULL_RANGE 50
|
||||
#define ABUSE_BUG_RANGE 20
|
||||
#define SPELL_BERSERK 26662
|
||||
#define TELEPORTTIME 30000
|
||||
|
||||
#define SPELL_UPPERCUT 26007
|
||||
#define SPELL_UNBALANCING_STRIKE 26613
|
||||
|
||||
#define VEKLOR_DIST 20 // VL will not come to melee when attacking
|
||||
|
||||
#define SPELL_SHADOWBOLT 26006
|
||||
#define SPELL_BLIZZARD 26607
|
||||
#define SPELL_ARCANEBURST 568
|
||||
|
||||
struct boss_twinemperorsAI : public ScriptedAI
|
||||
{
|
||||
boss_twinemperorsAI(Creature *c): ScriptedAI(c)
|
||||
{
|
||||
pInstance = c->GetInstanceData();
|
||||
}
|
||||
|
||||
ScriptedInstance *pInstance;
|
||||
|
||||
uint32 Heal_Timer;
|
||||
uint32 Teleport_Timer;
|
||||
bool AfterTeleport;
|
||||
uint32 AfterTeleportTimer;
|
||||
bool DontYellWhenDead;
|
||||
uint32 Abuse_Bug_Timer, BugsTimer;
|
||||
bool tspellcasted;
|
||||
uint32 EnrageTimer;
|
||||
|
||||
virtual bool IAmVeklor() = 0;
|
||||
virtual void Reset() = 0;
|
||||
virtual void CastSpellOnBug(Creature *pTarget) = 0;
|
||||
|
||||
void TwinReset()
|
||||
{
|
||||
Heal_Timer = 0; // first heal immediately when they get close together
|
||||
Teleport_Timer = TELEPORTTIME;
|
||||
AfterTeleport = false;
|
||||
tspellcasted = false;
|
||||
AfterTeleportTimer = 0;
|
||||
Abuse_Bug_Timer = 10000 + rand()%7000;
|
||||
BugsTimer = 2000;
|
||||
me->clearUnitState(UNIT_STAT_STUNNED);
|
||||
DontYellWhenDead = false;
|
||||
EnrageTimer = 15*60000;
|
||||
}
|
||||
|
||||
Creature *GetOtherBoss()
|
||||
{
|
||||
if (pInstance)
|
||||
return Unit::GetCreature(*me, pInstance->GetData64(IAmVeklor() ? DATA_VEKNILASH : DATA_VEKLOR));
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void DamageTaken(Unit * /*done_by*/, uint32 &damage)
|
||||
{
|
||||
Unit *pOtherBoss = GetOtherBoss();
|
||||
if (pOtherBoss)
|
||||
{
|
||||
float dPercent = ((float)damage) / ((float)me->GetMaxHealth());
|
||||
int odmg = (int)(dPercent * ((float)pOtherBoss->GetMaxHealth()));
|
||||
int ohealth = pOtherBoss->GetHealth()-odmg;
|
||||
pOtherBoss->SetHealth(ohealth > 0 ? ohealth : 0);
|
||||
if (ohealth <= 0)
|
||||
{
|
||||
pOtherBoss->setDeathState(JUST_DIED);
|
||||
pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
Creature *pOtherBoss = GetOtherBoss();
|
||||
if (pOtherBoss)
|
||||
{
|
||||
pOtherBoss->SetHealth(0);
|
||||
pOtherBoss->setDeathState(JUST_DIED);
|
||||
pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
||||
CAST_AI(boss_twinemperorsAI, pOtherBoss->AI())->DontYellWhenDead = true;
|
||||
}
|
||||
if (!DontYellWhenDead) // I hope AI is not threaded
|
||||
DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_DEATH : SOUND_VN_DEATH);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_KILL : SOUND_VN_KILL);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
Creature *pOtherBoss = GetOtherBoss();
|
||||
if (pOtherBoss)
|
||||
{
|
||||
// TODO: we should activate the other boss location so he can start attackning even if nobody
|
||||
// is near I dont know how to do that
|
||||
ScriptedAI *otherAI = CAST_AI(ScriptedAI, pOtherBoss->AI());
|
||||
if (!pOtherBoss->isInCombat())
|
||||
{
|
||||
DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_AGGRO : SOUND_VN_AGGRO);
|
||||
otherAI->AttackStart(who);
|
||||
otherAI->DoZoneInCombat();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SpellHit(Unit *caster, const SpellEntry *entry)
|
||||
{
|
||||
if (caster == me)
|
||||
return;
|
||||
|
||||
Creature *pOtherBoss = GetOtherBoss();
|
||||
if (entry->Id != SPELL_HEAL_BROTHER || !pOtherBoss)
|
||||
return;
|
||||
|
||||
// add health so we keep same percentage for both brothers
|
||||
uint32 mytotal = me->GetMaxHealth(), histotal = pOtherBoss->GetMaxHealth();
|
||||
float mult = ((float)mytotal) / ((float)histotal);
|
||||
if (mult < 1)
|
||||
mult = 1.0f/mult;
|
||||
#define HEAL_BROTHER_AMOUNT 30000.0f
|
||||
uint32 largerAmount = (uint32)((HEAL_BROTHER_AMOUNT * mult) - HEAL_BROTHER_AMOUNT);
|
||||
|
||||
if (mytotal > histotal)
|
||||
{
|
||||
uint32 h = me->GetHealth()+largerAmount;
|
||||
me->SetHealth(std::min(mytotal, h));
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 h = pOtherBoss->GetHealth()+largerAmount;
|
||||
pOtherBoss->SetHealth(std::min(histotal, h));
|
||||
}
|
||||
}
|
||||
|
||||
void TryHealBrother(uint32 diff)
|
||||
{
|
||||
if (IAmVeklor()) // this spell heals caster and the other brother so let VN cast it
|
||||
return;
|
||||
|
||||
if (Heal_Timer <= diff)
|
||||
{
|
||||
Unit *pOtherBoss = GetOtherBoss();
|
||||
if (pOtherBoss && pOtherBoss->IsWithinDist(me,60))
|
||||
{
|
||||
DoCast(pOtherBoss, SPELL_HEAL_BROTHER);
|
||||
Heal_Timer = 1000;
|
||||
}
|
||||
} else Heal_Timer -= diff;
|
||||
}
|
||||
|
||||
void TeleportToMyBrother()
|
||||
{
|
||||
if (!pInstance)
|
||||
return;
|
||||
|
||||
Teleport_Timer = TELEPORTTIME;
|
||||
|
||||
if (IAmVeklor())
|
||||
return; // mechanics handled by veknilash so they teleport exactly at the same time and to correct coordinates
|
||||
|
||||
Creature *pOtherBoss = GetOtherBoss();
|
||||
if (pOtherBoss)
|
||||
{
|
||||
//me->MonsterYell("Teleporting ...", LANG_UNIVERSAL, 0);
|
||||
float other_x = pOtherBoss->GetPositionX();
|
||||
float other_y = pOtherBoss->GetPositionY();
|
||||
float other_z = pOtherBoss->GetPositionZ();
|
||||
float other_o = pOtherBoss->GetOrientation();
|
||||
|
||||
Map *thismap = me->GetMap();
|
||||
thismap->CreatureRelocation(pOtherBoss, me->GetPositionX(),
|
||||
me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
||||
thismap->CreatureRelocation(me, other_x, other_y, other_z, other_o);
|
||||
|
||||
SetAfterTeleport();
|
||||
CAST_AI(boss_twinemperorsAI, pOtherBoss->AI())->SetAfterTeleport();
|
||||
}
|
||||
}
|
||||
|
||||
void SetAfterTeleport()
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
DoStopAttack();
|
||||
DoResetThreat();
|
||||
DoCast(me, SPELL_TWIN_TELEPORT_VISUAL);
|
||||
me->addUnitState(UNIT_STAT_STUNNED);
|
||||
AfterTeleport = true;
|
||||
AfterTeleportTimer = 2000;
|
||||
tspellcasted = false;
|
||||
}
|
||||
|
||||
bool TryActivateAfterTTelep(uint32 diff)
|
||||
{
|
||||
if (AfterTeleport)
|
||||
{
|
||||
if (!tspellcasted)
|
||||
{
|
||||
me->clearUnitState(UNIT_STAT_STUNNED);
|
||||
DoCast(me, SPELL_TWIN_TELEPORT);
|
||||
me->addUnitState(UNIT_STAT_STUNNED);
|
||||
}
|
||||
|
||||
tspellcasted = true;
|
||||
|
||||
if (AfterTeleportTimer <= diff)
|
||||
{
|
||||
AfterTeleport = false;
|
||||
me->clearUnitState(UNIT_STAT_STUNNED);
|
||||
if (Unit *nearu = me->SelectNearestTarget(100))
|
||||
{
|
||||
//DoYell(nearu->GetName(), LANG_UNIVERSAL, 0);
|
||||
AttackStart(nearu);
|
||||
me->AddThreat(nearu, 10000);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
AfterTeleportTimer -= diff;
|
||||
// update important timers which would otherwise get skipped
|
||||
if (EnrageTimer > diff)
|
||||
EnrageTimer -= diff;
|
||||
else
|
||||
EnrageTimer = 0;
|
||||
if (Teleport_Timer > diff)
|
||||
Teleport_Timer -= diff;
|
||||
else
|
||||
Teleport_Timer = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit *who)
|
||||
{
|
||||
if (!who || me->getVictim())
|
||||
return;
|
||||
|
||||
if (who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me) && me->IsHostileTo(who))
|
||||
{
|
||||
float attackRadius = me->GetAttackDistance(who);
|
||||
if (attackRadius < PULL_RANGE)
|
||||
attackRadius = PULL_RANGE;
|
||||
if (me->IsWithinDistInMap(who, attackRadius) && me->GetDistanceZ(who) <= /*CREATURE_Z_ATTACK_RANGE*/7 /*there are stairs*/)
|
||||
{
|
||||
//if (who->HasStealthAura())
|
||||
// who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
|
||||
AttackStart(who);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Creature *RespawnNearbyBugsAndGetOne()
|
||||
{
|
||||
std::list<Creature*> lUnitList;
|
||||
me->GetCreatureListWithEntryInGrid(lUnitList,15316,150.0f);
|
||||
me->GetCreatureListWithEntryInGrid(lUnitList,15317,150.0f);
|
||||
|
||||
if (lUnitList.empty())
|
||||
return NULL;
|
||||
|
||||
Creature *nearb = NULL;
|
||||
|
||||
for (std::list<Creature*>::const_iterator iter = lUnitList.begin(); iter != lUnitList.end(); ++iter)
|
||||
{
|
||||
Creature *c = *iter;
|
||||
if (c)
|
||||
{
|
||||
if (c->isDead())
|
||||
{
|
||||
c->Respawn();
|
||||
c->setFaction(7);
|
||||
c->RemoveAllAuras();
|
||||
}
|
||||
if (c->IsWithinDistInMap(me, ABUSE_BUG_RANGE))
|
||||
{
|
||||
if (!nearb || (rand()%4) == 0)
|
||||
nearb = c;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nearb;
|
||||
}
|
||||
|
||||
void HandleBugs(uint32 diff)
|
||||
{
|
||||
if (BugsTimer < diff || Abuse_Bug_Timer <= diff)
|
||||
{
|
||||
Creature *c = RespawnNearbyBugsAndGetOne();
|
||||
if (Abuse_Bug_Timer <= diff)
|
||||
{
|
||||
if (c)
|
||||
{
|
||||
CastSpellOnBug(c);
|
||||
Abuse_Bug_Timer = 10000 + rand()%7000;
|
||||
}
|
||||
else
|
||||
{
|
||||
Abuse_Bug_Timer = 1000;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Abuse_Bug_Timer -= diff;
|
||||
}
|
||||
BugsTimer = 2000;
|
||||
}
|
||||
else
|
||||
{
|
||||
BugsTimer -= diff;
|
||||
Abuse_Bug_Timer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
void CheckEnrage(uint32 diff)
|
||||
{
|
||||
if (EnrageTimer <= diff)
|
||||
{
|
||||
if (!me->IsNonMeleeSpellCasted(true))
|
||||
{
|
||||
DoCast(me, SPELL_BERSERK);
|
||||
EnrageTimer = 60*60000;
|
||||
} else EnrageTimer = 0;
|
||||
} else EnrageTimer-=diff;
|
||||
}
|
||||
};
|
||||
|
||||
struct boss_veknilashAI : public boss_twinemperorsAI
|
||||
{
|
||||
bool IAmVeklor() {return false;}
|
||||
boss_veknilashAI(Creature *c) : boss_twinemperorsAI(c) {}
|
||||
|
||||
uint32 UpperCut_Timer;
|
||||
uint32 UnbalancingStrike_Timer;
|
||||
uint32 Scarabs_Timer;
|
||||
int Rand;
|
||||
int RandX;
|
||||
int RandY;
|
||||
|
||||
Creature* Summoned;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
TwinReset();
|
||||
UpperCut_Timer = 14000 + rand()%15000;
|
||||
UnbalancingStrike_Timer = 8000 + rand()%10000;
|
||||
Scarabs_Timer = 7000 + rand()%7000;
|
||||
|
||||
//Added. Can be removed if its included in DB.
|
||||
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
|
||||
}
|
||||
|
||||
void CastSpellOnBug(Creature *pTarget)
|
||||
{
|
||||
pTarget->setFaction(14);
|
||||
pTarget->AI()->AttackStart(me->getThreatManager().getHostilTarget());
|
||||
pTarget->AddAura(SPELL_MUTATE_BUG, pTarget);
|
||||
pTarget->SetHealth(pTarget->GetMaxHealth());
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (!TryActivateAfterTTelep(diff))
|
||||
return;
|
||||
|
||||
//UnbalancingStrike_Timer
|
||||
if (UnbalancingStrike_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_UNBALANCING_STRIKE);
|
||||
UnbalancingStrike_Timer = 8000+rand()%12000;
|
||||
} else UnbalancingStrike_Timer -= diff;
|
||||
|
||||
if (UpperCut_Timer <= diff)
|
||||
{
|
||||
Unit* randomMelee = SelectTarget(SELECT_TARGET_RANDOM, 0, NOMINAL_MELEE_RANGE, true);
|
||||
if (randomMelee)
|
||||
DoCast(randomMelee, SPELL_UPPERCUT);
|
||||
UpperCut_Timer = 15000+rand()%15000;
|
||||
} else UpperCut_Timer -= diff;
|
||||
|
||||
HandleBugs(diff);
|
||||
|
||||
//Heal brother when 60yrds close
|
||||
TryHealBrother(diff);
|
||||
|
||||
//Teleporting to brother
|
||||
if (Teleport_Timer <= diff)
|
||||
{
|
||||
TeleportToMyBrother();
|
||||
} else Teleport_Timer -= diff;
|
||||
|
||||
CheckEnrage(diff);
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
struct boss_veklorAI : public boss_twinemperorsAI
|
||||
{
|
||||
bool IAmVeklor() {return true;}
|
||||
boss_veklorAI(Creature *c) : boss_twinemperorsAI(c) {}
|
||||
|
||||
uint32 ShadowBolt_Timer;
|
||||
uint32 Blizzard_Timer;
|
||||
uint32 ArcaneBurst_Timer;
|
||||
uint32 Scorpions_Timer;
|
||||
int Rand;
|
||||
int RandX;
|
||||
int RandY;
|
||||
|
||||
Creature* Summoned;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
TwinReset();
|
||||
ShadowBolt_Timer = 0;
|
||||
Blizzard_Timer = 15000 + rand()%5000;
|
||||
ArcaneBurst_Timer = 1000;
|
||||
Scorpions_Timer = 7000 + rand()%7000;
|
||||
|
||||
//Added. Can be removed if its included in DB.
|
||||
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 0);
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 0);
|
||||
}
|
||||
|
||||
void CastSpellOnBug(Creature *pTarget)
|
||||
{
|
||||
pTarget->setFaction(14);
|
||||
pTarget->AddAura(SPELL_EXPLODEBUG, pTarget);
|
||||
pTarget->SetHealth(pTarget->GetMaxHealth());
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
// reset arcane burst after teleport - we need to do this because
|
||||
// when VL jumps to VN's location there will be a warrior who will get only 2s to run away
|
||||
// which is almost impossible
|
||||
if (AfterTeleport)
|
||||
ArcaneBurst_Timer = 5000;
|
||||
if (!TryActivateAfterTTelep(diff))
|
||||
return;
|
||||
|
||||
//ShadowBolt_Timer
|
||||
if (ShadowBolt_Timer <= diff)
|
||||
{
|
||||
if (!me->IsWithinDist(me->getVictim(), 45.0f))
|
||||
me->GetMotionMaster()->MoveChase(me->getVictim(), VEKLOR_DIST, 0);
|
||||
else
|
||||
DoCast(me->getVictim(), SPELL_SHADOWBOLT);
|
||||
ShadowBolt_Timer = 2000;
|
||||
} else ShadowBolt_Timer -= diff;
|
||||
|
||||
//Blizzard_Timer
|
||||
if (Blizzard_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 45, true);
|
||||
if (pTarget)
|
||||
DoCast(pTarget, SPELL_BLIZZARD);
|
||||
Blizzard_Timer = 15000+rand()%15000;
|
||||
} else Blizzard_Timer -= diff;
|
||||
|
||||
if (ArcaneBurst_Timer <= diff)
|
||||
{
|
||||
Unit *mvic;
|
||||
if ((mvic=SelectTarget(SELECT_TARGET_NEAREST, 0, NOMINAL_MELEE_RANGE, true)) != NULL)
|
||||
{
|
||||
DoCast(mvic, SPELL_ARCANEBURST);
|
||||
ArcaneBurst_Timer = 5000;
|
||||
}
|
||||
} else ArcaneBurst_Timer -= diff;
|
||||
|
||||
HandleBugs(diff);
|
||||
|
||||
//Heal brother when 60yrds close
|
||||
TryHealBrother(diff);
|
||||
|
||||
//Teleporting to brother
|
||||
if (Teleport_Timer <= diff)
|
||||
{
|
||||
TeleportToMyBrother();
|
||||
} else Teleport_Timer -= diff;
|
||||
|
||||
CheckEnrage(diff);
|
||||
|
||||
//VL doesn't melee
|
||||
//DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (!who)
|
||||
return;
|
||||
|
||||
if (who->isTargetableForAttack())
|
||||
{
|
||||
// VL doesn't melee
|
||||
if (me->Attack(who, false))
|
||||
{
|
||||
me->GetMotionMaster()->MoveChase(who, VEKLOR_DIST, 0);
|
||||
me->AddThreat(who, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_veknilash(Creature* pCreature)
|
||||
{
|
||||
return new boss_veknilashAI (pCreature);
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_boss_veklor(Creature* pCreature)
|
||||
{
|
||||
return new boss_veklorAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_twinemperors()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_veknilash";
|
||||
newscript->GetAI = &GetAI_boss_veknilash;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_veklor";
|
||||
newscript->GetAI = &GetAI_boss_veklor;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Viscidus
|
||||
SD%Complete: 0
|
||||
SDComment: place holder
|
||||
SDCategory: Temple of Ahn'Qiraj
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SPELL_POISON_SHOCK 25993
|
||||
#define SPELL_POISONBOLT_VOLLEY 25991
|
||||
|
||||
#define SPELL_TOXIN_CLOUD 25989
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Instance_Temple_of_Ahnqiraj
|
||||
SD%Complete: 80
|
||||
SDComment:
|
||||
SDCategory: Temple of Ahn'Qiraj
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "temple_of_ahnqiraj.h"
|
||||
|
||||
struct instance_temple_of_ahnqiraj : public ScriptedInstance
|
||||
{
|
||||
instance_temple_of_ahnqiraj(Map* pMap) : ScriptedInstance(pMap) {Initialize();};
|
||||
|
||||
//If Vem is dead...
|
||||
bool IsBossDied[3];
|
||||
|
||||
//Storing Skeram, Vem and Kri.
|
||||
uint64 SkeramGUID;
|
||||
uint64 VemGUID;
|
||||
uint64 KriGUID;
|
||||
uint64 VeklorGUID;
|
||||
uint64 VeknilashGUID;
|
||||
|
||||
uint32 BugTrioDeathCount;
|
||||
|
||||
uint32 CthunPhase;
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
IsBossDied[0] = false;
|
||||
IsBossDied[1] = false;
|
||||
IsBossDied[2] = false;
|
||||
|
||||
SkeramGUID = 0;
|
||||
VemGUID = 0;
|
||||
KriGUID = 0;
|
||||
VeklorGUID = 0;
|
||||
VeknilashGUID = 0;
|
||||
|
||||
BugTrioDeathCount = 0;
|
||||
|
||||
CthunPhase = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* pCreature, bool /*add*/)
|
||||
{
|
||||
switch (pCreature->GetEntry())
|
||||
{
|
||||
case 15263: SkeramGUID = pCreature->GetGUID(); break;
|
||||
case 15544: VemGUID = pCreature->GetGUID(); break;
|
||||
case 15511: KriGUID = pCreature->GetGUID(); break;
|
||||
case 15276: VeklorGUID = pCreature->GetGUID(); break;
|
||||
case 15275: VeknilashGUID = pCreature->GetGUID(); break;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsEncounterInProgress() const
|
||||
{
|
||||
//not active in AQ40
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case DATA_VEMISDEAD:
|
||||
if (IsBossDied[0])
|
||||
return 1;
|
||||
break;
|
||||
|
||||
case DATA_VEKLORISDEAD:
|
||||
if (IsBossDied[1])
|
||||
return 1;
|
||||
break;
|
||||
|
||||
case DATA_VEKNILASHISDEAD:
|
||||
if (IsBossDied[2])
|
||||
return 1;
|
||||
break;
|
||||
|
||||
case DATA_BUG_TRIO_DEATH:
|
||||
return BugTrioDeathCount;
|
||||
|
||||
case DATA_CTHUN_PHASE:
|
||||
return CthunPhase;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64 GetData64 (uint32 identifier)
|
||||
{
|
||||
switch(identifier)
|
||||
{
|
||||
case DATA_SKERAM:
|
||||
return SkeramGUID;
|
||||
case DATA_VEM:
|
||||
return VemGUID;
|
||||
case DATA_KRI:
|
||||
return KriGUID;
|
||||
case DATA_VEKLOR:
|
||||
return VeklorGUID;
|
||||
case DATA_VEKNILASH:
|
||||
return VeknilashGUID;
|
||||
}
|
||||
return 0;
|
||||
} // end GetData64
|
||||
|
||||
void SetData(uint32 type, uint32 data)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case DATA_VEM_DEATH:
|
||||
IsBossDied[0] = true;
|
||||
break;
|
||||
|
||||
case DATA_BUG_TRIO_DEATH:
|
||||
++BugTrioDeathCount;
|
||||
break;
|
||||
|
||||
case DATA_VEKLOR_DEATH:
|
||||
IsBossDied[1] = true;
|
||||
break;
|
||||
|
||||
case DATA_VEKNILASH_DEATH:
|
||||
IsBossDied[2] = true;
|
||||
break;
|
||||
|
||||
case DATA_CTHUN_PHASE:
|
||||
CthunPhase = data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
InstanceData* GetInstanceData_instance_temple_of_ahnqiraj(Map* pMap)
|
||||
{
|
||||
return new instance_temple_of_ahnqiraj(pMap);
|
||||
}
|
||||
|
||||
void AddSC_instance_temple_of_ahnqiraj()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "instance_temple_of_ahnqiraj";
|
||||
newscript->GetInstanceData = &GetInstanceData_instance_temple_of_ahnqiraj;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,296 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: mob_anubisath_sentinel
|
||||
SD%Complete: 95
|
||||
SDComment: Shadow storm is not properly implemented in core it should only pTarget ppl outside of melee range.
|
||||
SDCategory: Temple of Ahn'Qiraj
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "WorldPacket.h"
|
||||
|
||||
#include "Item.h"
|
||||
#include "Player.h"
|
||||
#include "Spell.h"
|
||||
|
||||
#include "Cell.h"
|
||||
#include "CellImpl.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
|
||||
#define SPELL_MENDING_BUFF 2147
|
||||
|
||||
#define SPELL_KNOCK_BUFF 21737
|
||||
#define SPELL_KNOCK 25778
|
||||
#define SPELL_MANAB_BUFF 812
|
||||
#define SPELL_MANAB 25779
|
||||
|
||||
#define SPELL_REFLECTAF_BUFF 13022
|
||||
#define SPELL_REFLECTSFr_BUFF 19595
|
||||
#define SPELL_THORNS_BUFF 25777
|
||||
|
||||
#define SPELL_THUNDER_BUFF 2834
|
||||
#define SPELL_THUNDER 8732
|
||||
|
||||
#define SPELL_MSTRIKE_BUFF 9347
|
||||
#define SPELL_MSTRIKE 24573
|
||||
|
||||
#define SPELL_STORM_BUFF 2148
|
||||
#define SPELL_STORM 26546
|
||||
|
||||
struct aqsentinelAI : public ScriptedAI
|
||||
{
|
||||
uint32 ability;
|
||||
int abselected;
|
||||
|
||||
void selectAbility(int asel)
|
||||
{
|
||||
switch (asel)
|
||||
{
|
||||
case 0: ability = SPELL_MENDING_BUFF;break;
|
||||
case 1: ability = SPELL_KNOCK_BUFF;break;
|
||||
case 2: ability = SPELL_MANAB_BUFF;break;
|
||||
case 3: ability = SPELL_REFLECTAF_BUFF;break;
|
||||
case 4: ability = SPELL_REFLECTSFr_BUFF;break;
|
||||
case 5: ability = SPELL_THORNS_BUFF;break;
|
||||
case 6: ability = SPELL_THUNDER_BUFF;break;
|
||||
case 7: ability = SPELL_MSTRIKE_BUFF;break;
|
||||
case 8: ability = SPELL_STORM_BUFF;break;
|
||||
}
|
||||
}
|
||||
|
||||
aqsentinelAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
ClearBuddyList();
|
||||
abselected = 0; // just initialization of variable
|
||||
}
|
||||
|
||||
uint64 NearbyGUID[3];
|
||||
|
||||
void ClearBuddyList()
|
||||
{
|
||||
NearbyGUID[0] = NearbyGUID[1] = NearbyGUID[2] = 0;
|
||||
}
|
||||
|
||||
void AddBuddyToList(uint64 CreatureGUID)
|
||||
{
|
||||
if (CreatureGUID == me->GetGUID())
|
||||
return;
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
{
|
||||
if (NearbyGUID[i] == CreatureGUID)
|
||||
return;
|
||||
if (!NearbyGUID[i])
|
||||
{
|
||||
NearbyGUID[i] = CreatureGUID;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GiveBuddyMyList(Creature *c)
|
||||
{
|
||||
aqsentinelAI *cai = CAST_AI(aqsentinelAI, (c)->AI());
|
||||
for (int i=0; i<3; ++i)
|
||||
if (NearbyGUID[i] && NearbyGUID[i] != c->GetGUID())
|
||||
cai->AddBuddyToList(NearbyGUID[i]);
|
||||
cai->AddBuddyToList(me->GetGUID());
|
||||
}
|
||||
|
||||
void SendMyListToBuddies()
|
||||
{
|
||||
for (int i=0; i<3; ++i)
|
||||
if (Creature *pNearby = Unit::GetCreature(*me, NearbyGUID[i]))
|
||||
GiveBuddyMyList(pNearby);
|
||||
}
|
||||
|
||||
void CallBuddiesToAttack(Unit *who)
|
||||
{
|
||||
for (int i=0; i<3; ++i)
|
||||
{
|
||||
Creature *c = Unit::GetCreature(*me, NearbyGUID[i]);
|
||||
if (c)
|
||||
{
|
||||
if (!c->isInCombat())
|
||||
{
|
||||
c->SetNoCallAssistance(true);
|
||||
if (c->AI())
|
||||
c->AI()->AttackStart(who);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AddSentinelsNear(Unit * /*nears*/)
|
||||
{
|
||||
std::list<Creature*> assistList;
|
||||
me->GetCreatureListWithEntryInGrid(assistList,15264,70.0f);
|
||||
|
||||
if (assistList.empty())
|
||||
return;
|
||||
|
||||
for (std::list<Creature*>::const_iterator iter = assistList.begin(); iter != assistList.end(); ++iter)
|
||||
AddBuddyToList((*iter)->GetGUID());
|
||||
}
|
||||
|
||||
int pickAbilityRandom(bool *chosenAbilities)
|
||||
{
|
||||
for (int t = 0; t < 2; ++t)
|
||||
{
|
||||
for (int i = !t ? (rand()%9) : 0; i < 9; ++i)
|
||||
{
|
||||
if (!chosenAbilities[i])
|
||||
{
|
||||
chosenAbilities[i] = true;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0; // should never happen
|
||||
}
|
||||
|
||||
void GetOtherSentinels(Unit *who)
|
||||
{
|
||||
bool *chosenAbilities = new bool[9];
|
||||
memset(chosenAbilities, 0, 9*sizeof(bool));
|
||||
selectAbility(pickAbilityRandom(chosenAbilities));
|
||||
|
||||
ClearBuddyList();
|
||||
AddSentinelsNear(me);
|
||||
int bli;
|
||||
for (bli = 0; bli < 3; ++bli)
|
||||
{
|
||||
if (!NearbyGUID[bli])
|
||||
break;
|
||||
|
||||
Creature *pNearby = Unit::GetCreature(*me, NearbyGUID[bli]);
|
||||
if (!pNearby)
|
||||
break;
|
||||
|
||||
AddSentinelsNear(pNearby);
|
||||
CAST_AI(aqsentinelAI, pNearby->AI())->gatherOthersWhenAggro = false;
|
||||
CAST_AI(aqsentinelAI, pNearby->AI())->selectAbility(pickAbilityRandom(chosenAbilities));
|
||||
}
|
||||
/*if (bli < 3)
|
||||
DoYell("I dont have enough buddies.", LANG_NEUTRAL, 0);*/
|
||||
SendMyListToBuddies();
|
||||
CallBuddiesToAttack(who);
|
||||
|
||||
delete[] chosenAbilities;
|
||||
}
|
||||
|
||||
bool gatherOthersWhenAggro;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
if (!me->isDead())
|
||||
{
|
||||
for (int i=0; i<3; ++i)
|
||||
{
|
||||
if (!NearbyGUID[i])
|
||||
continue;
|
||||
if (Creature *pNearby = Unit::GetCreature(*me, NearbyGUID[i]))
|
||||
{
|
||||
if (pNearby->isDead())
|
||||
pNearby->Respawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
ClearBuddyList();
|
||||
gatherOthersWhenAggro = true;
|
||||
}
|
||||
|
||||
void GainSentinelAbility(uint32 id)
|
||||
{
|
||||
me->AddAura(id, me);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
if (gatherOthersWhenAggro)
|
||||
GetOtherSentinels(who);
|
||||
|
||||
GainSentinelAbility(ability);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*who*/)
|
||||
{
|
||||
for (int ni=0; ni<3; ++ni)
|
||||
{
|
||||
Creature *sent = Unit::GetCreature(*me, NearbyGUID[ni]);
|
||||
if (!sent)
|
||||
continue;
|
||||
if (sent->isDead())
|
||||
continue;
|
||||
int h = sent->GetHealth() + (sent->GetMaxHealth() / 2);
|
||||
if (h > sent->GetMaxHealth())
|
||||
h = sent->GetMaxHealth();
|
||||
sent->SetHealth(h);
|
||||
CAST_AI(aqsentinelAI, sent->AI())->GainSentinelAbility(ability);
|
||||
}
|
||||
}
|
||||
|
||||
Unit *GetHatedManaUser() const
|
||||
{
|
||||
std::list<HostileReference*>::const_iterator i;
|
||||
for (i = me->getThreatManager().getThreatList().begin(); i != me->getThreatManager().getThreatList().end(); ++i)
|
||||
{
|
||||
Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
|
||||
if (pUnit->getPowerType() == POWER_MANA)
|
||||
return pUnit;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Unit* GetAuraEffectTriggerTarget(uint32 spellId, uint8 /*effIndex*/) const
|
||||
{
|
||||
switch (spellId)
|
||||
{
|
||||
case SPELL_KNOCK_BUFF:
|
||||
case SPELL_THUNDER_BUFF:
|
||||
case SPELL_MSTRIKE_BUFF:
|
||||
case SPELL_STORM_BUFF:
|
||||
return me->getVictim();
|
||||
|
||||
case SPELL_MANAB_BUFF:
|
||||
return GetHatedManaUser();
|
||||
|
||||
case SPELL_MENDING_BUFF:
|
||||
case SPELL_REFLECTAF_BUFF:
|
||||
case SPELL_REFLECTSFr_BUFF:
|
||||
case SPELL_THORNS_BUFF:
|
||||
default:
|
||||
return me;
|
||||
}
|
||||
}
|
||||
};
|
||||
CreatureAI* GetAI_mob_anubisath_sentinelAI(Creature* pCreature)
|
||||
{
|
||||
return new aqsentinelAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_mob_anubisath_sentinel()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_anubisath_sentinel";
|
||||
newscript->GetAI = &GetAI_mob_anubisath_sentinelAI;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software licensed under GPL version 2
|
||||
* Please see the included DOCS/LICENSE.TXT for more information */
|
||||
|
||||
#ifndef DEF_TEMPLE_OF_AHNQIRAJ_H
|
||||
#define DEF_TEMPLE_OF_AHNQIRAJ_H
|
||||
|
||||
#define DATA_SKERAM 1
|
||||
#define DATA_KRI 2
|
||||
#define DATA_VEM 3
|
||||
#define DATA_VEMISDEAD 4
|
||||
#define DATA_VEM_DEATH 5
|
||||
#define DATA_VEKLOR 6
|
||||
#define DATA_VEKLORISDEAD 7
|
||||
#define DATA_VEKLOR_DEATH 8
|
||||
#define DATA_VEKNILASH 9
|
||||
#define DATA_VEKNILASHISDEAD 10
|
||||
#define DATA_VEKNILASH_DEATH 11
|
||||
#define DATA_BUG_TRIO_DEATH 14
|
||||
|
||||
#define DATA_CTHUN_PHASE 20
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user