Some more consistency-renaming of script-zones
--HG-- branch : trunk rename : src/server/scripts/EasternKingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.h rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp rename : src/server/scripts/EasternKingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.h rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp rename : src/server/scripts/EasternKingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp rename : src/server/scripts/EasternKingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp rename : src/server/scripts/EasternKingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.h => src/server/scripts/EasternKingdoms/Deadmines/deadmines.h rename : src/server/scripts/EasternKingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.h => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.h rename : src/server/scripts/EasternKingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_curator.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_midnight.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_moroes.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp rename : src/server/scripts/EasternKingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp rename : src/server/scripts/EasternKingdoms/karazhan/bosses_opera.cpp => src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp rename : src/server/scripts/EasternKingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.h => src/server/scripts/EasternKingdoms/Karazhan/karazhan.h rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h rename : src/server/scripts/EasternKingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_garr.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp rename : src/server/scripts/EasternKingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp rename : src/server/scripts/EasternKingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.h => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.h rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp rename : src/server/scripts/EasternKingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp rename : src/server/scripts/EasternKingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/EasternKingdoms/ScarletMonastery/scarlet_monastery.h rename : src/server/scripts/EasternKingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_kormok.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp rename : src/server/scripts/EasternKingdoms/scholomance/boss_vectus.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp rename : src/server/scripts/EasternKingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp rename : src/server/scripts/EasternKingdoms/scholomance/scholomance.h => src/server/scripts/EasternKingdoms/Scholomance/scholomance.h rename : src/server/scripts/EasternKingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h rename : src/server/scripts/EasternKingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp rename : src/server/scripts/EasternKingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp rename : src/server/scripts/EasternKingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.h => src/server/scripts/EasternKingdoms/Stratholme/stratholme.h rename : src/server/scripts/EasternKingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.h => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.h rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.cpp rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.h rename : src/server/scripts/EasternKingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp rename : src/server/scripts/EasternKingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp rename : src/server/scripts/EasternKingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp rename : src/server/scripts/EasternKingdoms/uldaman/uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_janalai.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp rename : src/server/scripts/EasternKingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp rename : src/server/scripts/EasternKingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.h => src/server/scripts/EasternKingdoms/ZulAman/zulaman.h rename : src/server/scripts/EasternKingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_marli.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp rename : src/server/scripts/EasternKingdoms/zulgurub/zulgurub.h => src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.h rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp rename : src/server/scripts/Kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_epoch.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_infinite.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_mal_ganis.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_meathook.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_salramm.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.h rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/instance_culling_of_stratholme.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_aeonus.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_chrono_lord_deja.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_temporus.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.h rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/instance_dark_portal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_anetheron.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_archimonde.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_azgalor.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_kazrogal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_rage_winterchill.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.h rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.h rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.h rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/instance_hyjal.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_captain_skarloc.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_epoch_hunter.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_leutenant_drake.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/instance_old_hillsbrad.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.cpp rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.h rename : src/server/scripts/Kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp rename : src/server/scripts/Kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp rename : src/server/scripts/Kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp rename : src/server/scripts/Kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp rename : src/server/scripts/Kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp rename : src/server/scripts/Kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp rename : src/server/scripts/Kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/Kalimdor/OnyxiasLair/onyxias_lair.h rename : src/server/scripts/Kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp rename : src/server/scripts/Kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.h rename : src/server/scripts/Kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.h rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h rename : src/server/scripts/Kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.h rename : src/server/scripts/Kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp rename : src/server/scripts/Kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/Northrend/AzjolNerub/ahnkahet/ahnkahet.h rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/azjol_nerub.h rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_anubarak.cpp rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_hadronox.cpp rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/instance_azjol_nerub.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_argent_challenge.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_black_knight.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_grand_champions.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/instance_trial_of_the_champion.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.cpp rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.h rename : src/server/scripts/Northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp rename : src/server/scripts/Northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp rename : src/server/scripts/Northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp rename : src/server/scripts/Northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp rename : src/server/scripts/Northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/Northrend/DraktharonKeep/drak_tharon_keep.h rename : src/server/scripts/Northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_bronjahm.cpp rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_devourer_of_souls.cpp rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.cpp rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.h rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/instance_forge_of_souls.cpp rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_falric.cpp rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_marwyn.cpp rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.cpp rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.h rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/instance_halls_of_reflection.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_forgemaster_garfrost.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_krickandick.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_scourgelord_tyrannus.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/instance_pit_of_saron.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.cpp rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.h rename : src/server/scripts/Northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp rename : src/server/scripts/Northrend/gundrak/boss_eck.cpp => src/server/scripts/Northrend/Gundrak/boss_eck.cpp rename : src/server/scripts/Northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp rename : src/server/scripts/Northrend/gundrak/boss_moorabi.cpp => src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp rename : src/server/scripts/Northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp rename : src/server/scripts/Northrend/gundrak/gundrak.h => src/server/scripts/Northrend/Gundrak/gundrak.h rename : src/server/scripts/Northrend/gundrak/instance_gundrak.cpp => src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp rename : src/server/scripts/Northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp rename : src/server/scripts/Northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp rename : src/server/scripts/Northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp rename : src/server/scripts/Northrend/naxxramas/boss_gluth.cpp => src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp rename : src/server/scripts/Northrend/naxxramas/boss_gothik.cpp => src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp rename : src/server/scripts/Northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp rename : src/server/scripts/Northrend/naxxramas/boss_heigan.cpp => src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp rename : src/server/scripts/Northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp rename : src/server/scripts/Northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp rename : src/server/scripts/Northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp rename : src/server/scripts/Northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp rename : src/server/scripts/Northrend/naxxramas/boss_noth.cpp => src/server/scripts/Northrend/Naxxramas/boss_noth.cpp rename : src/server/scripts/Northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp rename : src/server/scripts/Northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp rename : src/server/scripts/Northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp rename : src/server/scripts/Northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp rename : src/server/scripts/Northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp rename : src/server/scripts/Northrend/naxxramas/naxxramas.h => src/server/scripts/Northrend/Naxxramas/naxxramas.h rename : src/server/scripts/Northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp rename : src/server/scripts/Northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp rename : src/server/scripts/Northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/Northrend/ObsidianSanctum/obsidian_sanctum.h rename : src/server/scripts/Northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/boss_malygos.cpp rename : src/server/scripts/Northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/Northrend/TheNexus/eye_of_eternity/eye_of_eternity.h rename : src/server/scripts/Northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/instance_eye_of_eternity.cpp rename : src/server/scripts/Northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_anomalus.cpp rename : src/server/scripts/Northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_keristrasza.cpp rename : src/server/scripts/Northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_magus_telestra.cpp rename : src/server/scripts/Northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_ormorok.cpp rename : src/server/scripts/Northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_kolurg.cpp rename : src/server/scripts/Northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_stoutbeard.cpp rename : src/server/scripts/Northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/Northrend/TheNexus/nexus/instance_nexus.cpp rename : src/server/scripts/Northrend/nexus/nexus/nexus.h => src/server/scripts/Northrend/TheNexus/nexus/nexus.h rename : src/server/scripts/Northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_drakos.cpp rename : src/server/scripts/Northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_eregos.cpp rename : src/server/scripts/Northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_urom.cpp rename : src/server/scripts/Northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_varos.cpp rename : src/server/scripts/Northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/instance_oculus.cpp rename : src/server/scripts/Northrend/nexus/oculus/oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/oculus.cpp rename : src/server/scripts/Northrend/nexus/oculus/oculus.h => src/server/scripts/Northrend/TheNexus/oculus/oculus.h rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_bjarngrim.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_ionar.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_loken.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_volkhan.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/Northrend/Ulduar/halls_of_lightning/halls_of_lightning.h rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/instance_halls_of_lightning.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_krystallus.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_maiden_of_grief.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_sjonnir.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.cpp rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.h rename : src/server/scripts/Northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/instance_halls_of_stone.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_auriaya.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_freya.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_ignis.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_mimiron.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_razorscale.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_thorim.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_yoggsaron.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar.h => src/server/scripts/Northrend/Ulduar/ulduar/ulduar.h rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/Northrend/Ulduar/ulduar/ulduar_teleporter.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_ingvar_the_plunderer.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_keleseth.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_skarvald_dalronn.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/instance_utgarde_keep.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.h rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_palehoof.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_skadi.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_svala.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_ymiron.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/instance_pinnacle.cpp rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/utgarde_pinnacle.h rename : src/server/scripts/Northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp rename : src/server/scripts/Northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/Northrend/VaultOfArchavon/vault_of_archavon.h rename : src/server/scripts/Northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp rename : src/server/scripts/Northrend/violet_hold/boss_erekem.cpp => src/server/scripts/Northrend/VioletHold/boss_erekem.cpp rename : src/server/scripts/Northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp rename : src/server/scripts/Northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp rename : src/server/scripts/Northrend/violet_hold/boss_moragg.cpp => src/server/scripts/Northrend/VioletHold/boss_moragg.cpp rename : src/server/scripts/Northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp rename : src/server/scripts/Northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp rename : src/server/scripts/Northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp rename : src/server/scripts/Northrend/violet_hold/violet_hold.cpp => src/server/scripts/Northrend/VioletHold/violet_hold.cpp rename : src/server/scripts/Northrend/violet_hold/violet_hold.h => src/server/scripts/Northrend/VioletHold/violet_hold.h rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_pandemonius.cpp rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_darkweaver_syth.cpp rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp rename : src/server/scripts/Outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/instance_sethekk_halls.cpp rename : src/server/scripts/Outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/Outland/Auchindoun/sethekk_halls/sethekk_halls.h rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_murmur.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/shadow_labyrinth.h rename : src/server/scripts/Outland/black_temple/black_temple.cpp => src/server/scripts/Outland/BlackTemple/black_temple.cpp rename : src/server/scripts/Outland/black_temple/black_temple.h => src/server/scripts/Outland/BlackTemple/black_temple.h rename : src/server/scripts/Outland/black_temple/boss_bloodboil.cpp => src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp rename : src/server/scripts/Outland/black_temple/boss_illidan.cpp => src/server/scripts/Outland/BlackTemple/boss_illidan.cpp rename : src/server/scripts/Outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp rename : src/server/scripts/Outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp rename : src/server/scripts/Outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp rename : src/server/scripts/Outland/black_temple/boss_supremus.cpp => src/server/scripts/Outland/BlackTemple/boss_supremus.cpp rename : src/server/scripts/Outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp rename : src/server/scripts/Outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp rename : src/server/scripts/Outland/black_temple/illidari_council.cpp => src/server/scripts/Outland/BlackTemple/illidari_council.cpp rename : src/server/scripts/Outland/black_temple/instance_black_temple.cpp => src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_fathomlord_karathress.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_hydross_the_unstable.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lady_vashj.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_leotheras_the_blind.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lurker_below.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_morogrim_tidewalker.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/instance_serpent_shrine.cpp rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/serpent_shrine.h rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_hydromancer_thespia.cpp rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_mekgineer_steamrigger.cpp rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_warlord_kalithresh.cpp rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/instance_steam_vault.cpp rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/Outland/CoilfangReservoir/steam_vault/steam_vault.h rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp rename : src/server/scripts/Outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/Outland/GruulsLair/boss_gruul.cpp rename : src/server/scripts/Outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp rename : src/server/scripts/Outland/gruuls_lair/gruuls_lair.h => src/server/scripts/Outland/GruulsLair/gruuls_lair.h rename : src/server/scripts/Outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/Outland/HellfireCitadel/blood_furnace/blood_furnace.h rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_broggok.cpp rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_kelidan_the_breaker.cpp rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_the_maker.cpp rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/instance_blood_furnace.cpp rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_omor_the_unscarred.cpp rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_vazruden_the_herald.cpp rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/hellfire_ramparts.h rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/instance_hellfire_ramparts.cpp rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/boss_magtheridon.cpp rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/instance_magtheridons_lair.cpp rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/magtheridons_lair.h rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_nethekurse.cpp rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warbringer_omrogg.cpp rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warchief_kargath_bladefist.cpp rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/instance_shattered_halls.cpp rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/Outland/HellfireCitadel/shattered_halls/shattered_halls.h rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.h rename : src/server/scripts/Outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp rename : src/server/scripts/Outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp rename : src/server/scripts/Outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp rename : src/server/scripts/Outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp rename : src/server/scripts/Outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_alar.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_astromancer.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_kaelthas.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_void_reaver.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/instance_the_eye.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.cpp rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.h rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_gyrokill.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_ironhand.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_nethermancer_sepethrea.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_pathaleon_the_calculator.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/instance_mechanar.cpp rename : src/server/scripts/Outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/Outland/TempestKeep/the_mechanar/mechanar.h
This commit is contained in:
@@ -0,0 +1,112 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Boss_Broodlord_Lashlayer
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SD%Complete: 100
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SDComment:
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SDCategory: Blackwing Lair
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EndScriptData */
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#include "ScriptedPch.h"
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#define SAY_AGGRO -1469000
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#define SAY_LEASH -1469001
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#define SPELL_CLEAVE 26350
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#define SPELL_BLASTWAVE 23331
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#define SPELL_MORTALSTRIKE 24573
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#define SPELL_KNOCKBACK 25778
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struct boss_broodlordAI : public ScriptedAI
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{
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boss_broodlordAI(Creature *c) : ScriptedAI(c) {}
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uint32 Cleave_Timer;
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uint32 BlastWave_Timer;
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uint32 MortalStrike_Timer;
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uint32 KnockBack_Timer;
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void Reset()
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{
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Cleave_Timer = 8000; //These times are probably wrong
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BlastWave_Timer = 12000;
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MortalStrike_Timer = 20000;
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KnockBack_Timer = 30000;
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}
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void EnterCombat(Unit * /*who*/)
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{
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DoScriptText(SAY_AGGRO, me);
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DoZoneInCombat();
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}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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//Cleave_Timer
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if (Cleave_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_CLEAVE);
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Cleave_Timer = 7000;
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} else Cleave_Timer -= diff;
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// BlastWave
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if (BlastWave_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_BLASTWAVE);
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BlastWave_Timer = urand(8000,16000);
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} else BlastWave_Timer -= diff;
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//MortalStrike_Timer
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if (MortalStrike_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_MORTALSTRIKE);
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MortalStrike_Timer = urand(25000,35000);
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} else MortalStrike_Timer -= diff;
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if (KnockBack_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_KNOCKBACK);
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//Drop 50% aggro
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if (DoGetThreat(me->getVictim()))
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DoModifyThreatPercent(me->getVictim(),-50);
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KnockBack_Timer = urand(15000,30000);
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} else KnockBack_Timer -= diff;
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if (EnterEvadeIfOutOfCombatArea(diff))
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DoScriptText(SAY_LEASH, me);
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_boss_broodlord(Creature* pCreature)
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{
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return new boss_broodlordAI (pCreature);
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}
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void AddSC_boss_broodlord()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "boss_broodlord";
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newscript->GetAI = &GetAI_boss_broodlord;
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newscript->RegisterSelf();
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}
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@@ -0,0 +1,301 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
|
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*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program; if not, write to the Free Software
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||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Boss_Chromaggus
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SD%Complete: 95
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SDComment: Chromatic Mutation disabled due to lack of core support
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SDCategory: Blackwing Lair
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EndScriptData */
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#include "ScriptedPch.h"
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enum Emotes
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{
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EMOTE_FRENZY = -1469002,
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EMOTE_SHIMMER = -1469003
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};
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enum Spells
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{
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//These spells are actually called elemental shield
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//What they do is decrease all damage by 75% then they increase
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//One school of damage by 1100%
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SPELL_FIRE_VULNERABILITY = 22277,
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SPELL_FROST_VULNERABILITY = 22278,
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SPELL_SHADOW_VULNERABILITY = 22279,
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SPELL_NATURE_VULNERABILITY = 22280,
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SPELL_ARCANE_VULNERABILITY = 22281,
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//Other spells
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SPELL_INCINERATE = 23308, //Incinerate 23308,23309
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SPELL_TIMELAPSE = 23310, //Time lapse 23310, 23311(old threat mod that was removed in 2.01)
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SPELL_CORROSIVEACID = 23313, //Corrosive Acid 23313, 23314
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SPELL_IGNITEFLESH = 23315, //Ignite Flesh 23315,23316
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SPELL_FROSTBURN = 23187, //Frost burn 23187, 23189
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//Brood Affliction 23173 - Scripted Spell that cycles through all targets within 100 yards and has a chance to cast one of the afflictions on them
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//Since Scripted spells arn't coded I'll just write a function that does the same thing
|
||||
SPELL_BROODAF_BLUE = 23153, //Blue affliction 23153
|
||||
SPELL_BROODAF_BLACK = 23154, //Black affliction 23154
|
||||
SPELL_BROODAF_RED = 23155, //Red affliction 23155 (23168 on death)
|
||||
SPELL_BROODAF_BRONZE = 23170, //Bronze Affliction 23170
|
||||
SPELL_BROODAF_GREEN = 23169, //Brood Affliction Green 23169
|
||||
SPELL_CHROMATIC_MUT_1 = 23174, //Spell cast on player if they get all 5 debuffs
|
||||
SPELL_FRENZY = 28371, //The frenzy spell may be wrong
|
||||
SPELL_ENRAGE = 28747
|
||||
};
|
||||
|
||||
struct boss_chromaggusAI : public ScriptedAI
|
||||
{
|
||||
boss_chromaggusAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
//Select the 2 breaths that we are going to use until despawned
|
||||
//5 possiblities for the first breath, 4 for the second, 20 total possiblites
|
||||
//This way we don't end up casting 2 of the same breath
|
||||
//TL TL would be stupid
|
||||
switch (urand(0,19))
|
||||
{
|
||||
//B1 - Incin
|
||||
case 0:
|
||||
Breath1_Spell = SPELL_INCINERATE;
|
||||
Breath2_Spell = SPELL_TIMELAPSE;
|
||||
break;
|
||||
case 1:
|
||||
Breath1_Spell = SPELL_INCINERATE;
|
||||
Breath2_Spell = SPELL_CORROSIVEACID;
|
||||
break;
|
||||
case 2:
|
||||
Breath1_Spell = SPELL_INCINERATE;
|
||||
Breath2_Spell = SPELL_IGNITEFLESH;
|
||||
break;
|
||||
case 3:
|
||||
Breath1_Spell = SPELL_INCINERATE;
|
||||
Breath2_Spell = SPELL_FROSTBURN;
|
||||
break;
|
||||
|
||||
//B1 - TL
|
||||
case 4:
|
||||
Breath1_Spell = SPELL_TIMELAPSE;
|
||||
Breath2_Spell = SPELL_INCINERATE;
|
||||
break;
|
||||
case 5:
|
||||
Breath1_Spell = SPELL_TIMELAPSE;
|
||||
Breath2_Spell = SPELL_CORROSIVEACID;
|
||||
break;
|
||||
case 6:
|
||||
Breath1_Spell = SPELL_TIMELAPSE;
|
||||
Breath2_Spell = SPELL_IGNITEFLESH;
|
||||
break;
|
||||
case 7:
|
||||
Breath1_Spell = SPELL_TIMELAPSE;
|
||||
Breath2_Spell = SPELL_FROSTBURN;
|
||||
break;
|
||||
|
||||
//B1 - Acid
|
||||
case 8:
|
||||
Breath1_Spell = SPELL_CORROSIVEACID;
|
||||
Breath2_Spell = SPELL_INCINERATE;
|
||||
break;
|
||||
case 9:
|
||||
Breath1_Spell = SPELL_CORROSIVEACID;
|
||||
Breath2_Spell = SPELL_TIMELAPSE;
|
||||
break;
|
||||
case 10:
|
||||
Breath1_Spell = SPELL_CORROSIVEACID;
|
||||
Breath2_Spell = SPELL_IGNITEFLESH;
|
||||
break;
|
||||
case 11:
|
||||
Breath1_Spell = SPELL_CORROSIVEACID;
|
||||
Breath2_Spell = SPELL_FROSTBURN;
|
||||
break;
|
||||
|
||||
//B1 - Ignite
|
||||
case 12:
|
||||
Breath1_Spell = SPELL_IGNITEFLESH;
|
||||
Breath2_Spell = SPELL_INCINERATE;
|
||||
break;
|
||||
case 13:
|
||||
Breath1_Spell = SPELL_IGNITEFLESH;
|
||||
Breath2_Spell = SPELL_CORROSIVEACID;
|
||||
break;
|
||||
case 14:
|
||||
Breath1_Spell = SPELL_IGNITEFLESH;
|
||||
Breath2_Spell = SPELL_TIMELAPSE;
|
||||
break;
|
||||
case 15:
|
||||
Breath1_Spell = SPELL_IGNITEFLESH;
|
||||
Breath2_Spell = SPELL_FROSTBURN;
|
||||
break;
|
||||
|
||||
//B1 - Frost
|
||||
case 16:
|
||||
Breath1_Spell = SPELL_FROSTBURN;
|
||||
Breath2_Spell = SPELL_INCINERATE;
|
||||
break;
|
||||
case 17:
|
||||
Breath1_Spell = SPELL_FROSTBURN;
|
||||
Breath2_Spell = SPELL_TIMELAPSE;
|
||||
break;
|
||||
case 18:
|
||||
Breath1_Spell = SPELL_FROSTBURN;
|
||||
Breath2_Spell = SPELL_CORROSIVEACID;
|
||||
break;
|
||||
case 19:
|
||||
Breath1_Spell = SPELL_FROSTBURN;
|
||||
Breath2_Spell = SPELL_IGNITEFLESH;
|
||||
break;
|
||||
};
|
||||
|
||||
EnterEvadeMode();
|
||||
}
|
||||
|
||||
uint32 Breath1_Spell;
|
||||
uint32 Breath2_Spell;
|
||||
uint32 CurrentVurln_Spell;
|
||||
|
||||
uint32 Shimmer_Timer;
|
||||
uint32 Breath1_Timer;
|
||||
uint32 Breath2_Timer;
|
||||
uint32 Affliction_Timer;
|
||||
uint32 Frenzy_Timer;
|
||||
bool Enraged;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
CurrentVurln_Spell = 0; //We use this to store our last vulnerabilty spell so we can remove it later
|
||||
|
||||
Shimmer_Timer = 0; //Time till we change vurlnerabilites
|
||||
Breath1_Timer = 30000; //First breath is 30 seconds
|
||||
Breath2_Timer = 60000; //Second is 1 minute so that we can alternate
|
||||
Affliction_Timer = 10000; //This is special - 5 seconds means that we cast this on 1 player every 5 sconds
|
||||
Frenzy_Timer = 15000;
|
||||
|
||||
Enraged = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Shimmer_Timer Timer
|
||||
if (Shimmer_Timer <= diff)
|
||||
{
|
||||
//Remove old vulnerabilty spell
|
||||
if (CurrentVurln_Spell)
|
||||
me->RemoveAurasDueToSpell(CurrentVurln_Spell);
|
||||
|
||||
//Cast new random vulnerabilty on self
|
||||
uint32 spell = RAND(SPELL_FIRE_VULNERABILITY, SPELL_FROST_VULNERABILITY,
|
||||
SPELL_SHADOW_VULNERABILITY, SPELL_NATURE_VULNERABILITY, SPELL_ARCANE_VULNERABILITY);
|
||||
|
||||
DoCast(me, spell);
|
||||
CurrentVurln_Spell = spell;
|
||||
|
||||
DoScriptText(EMOTE_SHIMMER, me);
|
||||
Shimmer_Timer = 45000;
|
||||
} else Shimmer_Timer -= diff;
|
||||
|
||||
//Breath1_Timer
|
||||
if (Breath1_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), Breath1_Spell);
|
||||
Breath1_Timer = 60000;
|
||||
} else Breath1_Timer -= diff;
|
||||
|
||||
//Breath2_Timer
|
||||
if (Breath2_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), Breath2_Spell);
|
||||
Breath2_Timer = 60000;
|
||||
} else Breath2_Timer -= diff;
|
||||
|
||||
//Affliction_Timer
|
||||
if (Affliction_Timer <= diff)
|
||||
{
|
||||
std::list<HostileReference*> threatlist = me->getThreatManager().getThreatList();
|
||||
for (std::list<HostileReference*>::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
|
||||
{
|
||||
Unit* pUnit;
|
||||
if ((*i) && (*i)->getSource())
|
||||
{
|
||||
pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
|
||||
if (pUnit)
|
||||
{
|
||||
//Cast affliction
|
||||
DoCast(pUnit, RAND(SPELL_BROODAF_BLUE, SPELL_BROODAF_BLACK,
|
||||
SPELL_BROODAF_RED, SPELL_BROODAF_BRONZE, SPELL_BROODAF_GREEN), true);
|
||||
|
||||
//Chromatic mutation if target is effected by all afflictions
|
||||
if (pUnit->HasAura(SPELL_BROODAF_BLUE)
|
||||
&& pUnit->HasAura(SPELL_BROODAF_BLACK)
|
||||
&& pUnit->HasAura(SPELL_BROODAF_RED)
|
||||
&& pUnit->HasAura(SPELL_BROODAF_BRONZE)
|
||||
&& pUnit->HasAura(SPELL_BROODAF_GREEN))
|
||||
{
|
||||
//pTarget->RemoveAllAuras();
|
||||
//DoCast(pTarget, SPELL_CHROMATIC_MUT_1);
|
||||
|
||||
//Chromatic mutation is causing issues
|
||||
//Assuming it is caused by a lack of core support for Charm
|
||||
//So instead we instant kill our target
|
||||
|
||||
//WORKAROUND
|
||||
if (pUnit->GetTypeId() == TYPEID_PLAYER)
|
||||
pUnit->CastSpell(pUnit, 5, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Affliction_Timer = 10000;
|
||||
} else Affliction_Timer -= diff;
|
||||
|
||||
//Frenzy_Timer
|
||||
if (Frenzy_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
DoScriptText(EMOTE_FRENZY, me);
|
||||
Frenzy_Timer = urand(10000,15000);
|
||||
} else Frenzy_Timer -= diff;
|
||||
|
||||
//Enrage if not already enraged and below 20%
|
||||
if (!Enraged && (me->GetHealth()*100 / me->GetMaxHealth()) < 20)
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
Enraged = true;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
CreatureAI* GetAI_boss_chromaggus(Creature* pCreature)
|
||||
{
|
||||
return new boss_chromaggusAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_chromaggus()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_chromaggus";
|
||||
newscript->GetAI = &GetAI_boss_chromaggus;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Ebonroc
|
||||
SD%Complete: 50
|
||||
SDComment: Shadow of Ebonroc needs core support
|
||||
SDCategory: Blackwing Lair
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SPELL_SHADOWFLAME 22539
|
||||
#define SPELL_WINGBUFFET 18500
|
||||
#define SPELL_SHADOWOFEBONROC 23340
|
||||
#define SPELL_HEAL 41386 //Thea Heal spell of his Shadow
|
||||
|
||||
struct boss_ebonrocAI : public ScriptedAI
|
||||
{
|
||||
boss_ebonrocAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 ShadowFlame_Timer;
|
||||
uint32 WingBuffet_Timer;
|
||||
uint32 ShadowOfEbonroc_Timer;
|
||||
uint32 Heal_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ShadowFlame_Timer = 15000; //These times are probably wrong
|
||||
WingBuffet_Timer = 30000;
|
||||
ShadowOfEbonroc_Timer = 45000;
|
||||
Heal_Timer = 1000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Shadowflame Timer
|
||||
if (ShadowFlame_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SHADOWFLAME);
|
||||
ShadowFlame_Timer = urand(12000,15000);
|
||||
} else ShadowFlame_Timer -= diff;
|
||||
|
||||
//Wing Buffet Timer
|
||||
if (WingBuffet_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_WINGBUFFET);
|
||||
WingBuffet_Timer = 25000;
|
||||
} else WingBuffet_Timer -= diff;
|
||||
|
||||
//Shadow of Ebonroc Timer
|
||||
if (ShadowOfEbonroc_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SHADOWOFEBONROC);
|
||||
ShadowOfEbonroc_Timer = urand(25000,350000);
|
||||
} else ShadowOfEbonroc_Timer -= diff;
|
||||
|
||||
if (me->getVictim()->HasAura(SPELL_SHADOWOFEBONROC))
|
||||
{
|
||||
if (Heal_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_HEAL);
|
||||
Heal_Timer = urand(1000,3000);
|
||||
} else Heal_Timer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
CreatureAI* GetAI_boss_ebonroc(Creature* pCreature)
|
||||
{
|
||||
return new boss_ebonrocAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_ebonroc()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_ebonroc";
|
||||
newscript->GetAI = &GetAI_boss_ebonroc;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Firemaw
|
||||
SD%Complete: 100
|
||||
SDComment:
|
||||
SDCategory: Blackwing Lair
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SPELL_SHADOWFLAME 22539
|
||||
#define SPELL_WINGBUFFET 23339
|
||||
#define SPELL_FLAMEBUFFET 23341
|
||||
|
||||
struct boss_firemawAI : public ScriptedAI
|
||||
{
|
||||
boss_firemawAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 ShadowFlame_Timer;
|
||||
uint32 WingBuffet_Timer;
|
||||
uint32 FlameBuffet_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ShadowFlame_Timer = 30000; //These times are probably wrong
|
||||
WingBuffet_Timer = 24000;
|
||||
FlameBuffet_Timer = 5000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//ShadowFlame_Timer
|
||||
if (ShadowFlame_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SHADOWFLAME);
|
||||
ShadowFlame_Timer = urand(15000,18000);
|
||||
} else ShadowFlame_Timer -= diff;
|
||||
|
||||
//WingBuffet_Timer
|
||||
if (WingBuffet_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_WINGBUFFET);
|
||||
if (DoGetThreat(me->getVictim()))
|
||||
DoModifyThreatPercent(me->getVictim(),-75);
|
||||
|
||||
WingBuffet_Timer = 25000;
|
||||
} else WingBuffet_Timer -= diff;
|
||||
|
||||
//FlameBuffet_Timer
|
||||
if (FlameBuffet_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_FLAMEBUFFET);
|
||||
FlameBuffet_Timer = 5000;
|
||||
} else FlameBuffet_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
CreatureAI* GetAI_boss_firemaw(Creature* pCreature)
|
||||
{
|
||||
return new boss_firemawAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_firemaw()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_firemaw";
|
||||
newscript->GetAI = &GetAI_boss_firemaw;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,98 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Flamegor
|
||||
SD%Complete: 100
|
||||
SDComment:
|
||||
SDCategory: Blackwing Lair
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define EMOTE_FRENZY -1469031
|
||||
|
||||
#define SPELL_SHADOWFLAME 22539
|
||||
#define SPELL_WINGBUFFET 23339
|
||||
#define SPELL_FRENZY 23342 //This spell periodically triggers fire nova
|
||||
|
||||
struct boss_flamegorAI : public ScriptedAI
|
||||
{
|
||||
boss_flamegorAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 ShadowFlame_Timer;
|
||||
uint32 WingBuffet_Timer;
|
||||
uint32 Frenzy_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ShadowFlame_Timer = 21000; //These times are probably wrong
|
||||
WingBuffet_Timer = 35000;
|
||||
Frenzy_Timer = 10000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//ShadowFlame_Timer
|
||||
if (ShadowFlame_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SHADOWFLAME);
|
||||
ShadowFlame_Timer = 15000 + rand()%7000;
|
||||
} else ShadowFlame_Timer -= diff;
|
||||
|
||||
//WingBuffet_Timer
|
||||
if (WingBuffet_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_WINGBUFFET);
|
||||
if (DoGetThreat(me->getVictim()))
|
||||
DoModifyThreatPercent(me->getVictim(),-75);
|
||||
|
||||
WingBuffet_Timer = 25000;
|
||||
} else WingBuffet_Timer -= diff;
|
||||
|
||||
//Frenzy_Timer
|
||||
if (Frenzy_Timer <= diff)
|
||||
{
|
||||
DoScriptText(EMOTE_FRENZY, me);
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
Frenzy_Timer = urand(8000, 10000);
|
||||
} else Frenzy_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
CreatureAI* GetAI_boss_flamegor(Creature* pCreature)
|
||||
{
|
||||
return new boss_flamegorAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_flamegor()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_flamegor";
|
||||
newscript->GetAI = &GetAI_boss_flamegor;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,231 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Nefarian
|
||||
SD%Complete: 80
|
||||
SDComment: Some issues with class calls effecting more than one class
|
||||
SDCategory: Blackwing Lair
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SAY_AGGRO -1469007
|
||||
#define SAY_XHEALTH -1469008
|
||||
#define SAY_SHADOWFLAME -1469009
|
||||
#define SAY_RAISE_SKELETONS -1469010
|
||||
#define SAY_SLAY -1469011
|
||||
#define SAY_DEATH -1469012
|
||||
|
||||
#define SAY_MAGE -1469013
|
||||
#define SAY_WARRIOR -1469014
|
||||
#define SAY_DRUID -1469015
|
||||
#define SAY_PRIEST -1469016
|
||||
#define SAY_PALADIN -1469017
|
||||
#define SAY_SHAMAN -1469018
|
||||
#define SAY_WARLOCK -1469019
|
||||
#define SAY_HUNTER -1469020
|
||||
#define SAY_ROGUE -1469021
|
||||
|
||||
#define SPELL_SHADOWFLAME_INITIAL 22972
|
||||
#define SPELL_SHADOWFLAME 22539
|
||||
#define SPELL_BELLOWINGROAR 22686
|
||||
#define SPELL_VEILOFSHADOW 7068
|
||||
#define SPELL_CLEAVE 20691
|
||||
#define SPELL_TAILLASH 23364
|
||||
#define SPELL_BONECONTRUST 23363 //23362, 23361
|
||||
|
||||
#define SPELL_MAGE 23410 //wild magic
|
||||
#define SPELL_WARRIOR 23397 //beserk
|
||||
#define SPELL_DRUID 23398 // cat form
|
||||
#define SPELL_PRIEST 23401 // corrupted healing
|
||||
#define SPELL_PALADIN 23418 //syphon blessing
|
||||
#define SPELL_SHAMAN 23425 //totems
|
||||
#define SPELL_WARLOCK 23427 //infernals
|
||||
#define SPELL_HUNTER 23436 //bow broke
|
||||
#define SPELL_ROGUE 23414 //Paralise
|
||||
|
||||
struct boss_nefarianAI : public ScriptedAI
|
||||
{
|
||||
boss_nefarianAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 ShadowFlame_Timer;
|
||||
uint32 BellowingRoar_Timer;
|
||||
uint32 VeilOfShadow_Timer;
|
||||
uint32 Cleave_Timer;
|
||||
uint32 TailLash_Timer;
|
||||
uint32 ClassCall_Timer;
|
||||
bool Phase3;
|
||||
|
||||
uint32 DespawnTimer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ShadowFlame_Timer = 12000; //These times are probably wrong
|
||||
BellowingRoar_Timer = 30000;
|
||||
VeilOfShadow_Timer = 15000;
|
||||
Cleave_Timer = 7000;
|
||||
TailLash_Timer = 10000;
|
||||
ClassCall_Timer = 35000; //35-40 seconds
|
||||
Phase3 = false;
|
||||
|
||||
DespawnTimer = 5000;
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* Victim)
|
||||
{
|
||||
if (rand()%5)
|
||||
return;
|
||||
|
||||
DoScriptText(SAY_SLAY, me, Victim);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
DoScriptText(RAND(SAY_XHEALTH,SAY_AGGRO,SAY_SHADOWFLAME), me);
|
||||
|
||||
DoCast(who, SPELL_SHADOWFLAME_INITIAL);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (DespawnTimer <= diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
me->ForcedDespawn();
|
||||
DespawnTimer = 5000;
|
||||
} else DespawnTimer -= diff;
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//ShadowFlame_Timer
|
||||
if (ShadowFlame_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SHADOWFLAME);
|
||||
ShadowFlame_Timer = 12000;
|
||||
} else ShadowFlame_Timer -= diff;
|
||||
|
||||
//BellowingRoar_Timer
|
||||
if (BellowingRoar_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_BELLOWINGROAR);
|
||||
BellowingRoar_Timer = 30000;
|
||||
} else BellowingRoar_Timer -= diff;
|
||||
|
||||
//VeilOfShadow_Timer
|
||||
if (VeilOfShadow_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_VEILOFSHADOW);
|
||||
VeilOfShadow_Timer = 15000;
|
||||
} else VeilOfShadow_Timer -= diff;
|
||||
|
||||
//Cleave_Timer
|
||||
if (Cleave_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_CLEAVE);
|
||||
Cleave_Timer = 7000;
|
||||
} else Cleave_Timer -= diff;
|
||||
|
||||
//TailLash_Timer
|
||||
if (TailLash_Timer <= diff)
|
||||
{
|
||||
//Cast NYI since we need a better check for behind target
|
||||
//DoCast(me->getVictim(), SPELL_TAILLASH);
|
||||
|
||||
TailLash_Timer = 10000;
|
||||
} else TailLash_Timer -= diff;
|
||||
|
||||
//ClassCall_Timer
|
||||
if (ClassCall_Timer <= diff)
|
||||
{
|
||||
//Cast a random class call
|
||||
//On official it is based on what classes are currently on the hostil list
|
||||
//but we can't do that yet so just randomly call one
|
||||
|
||||
switch (urand(0,8))
|
||||
{
|
||||
case 0:
|
||||
DoScriptText(SAY_MAGE, me);
|
||||
DoCast(me, SPELL_MAGE);
|
||||
break;
|
||||
case 1:
|
||||
DoScriptText(SAY_WARRIOR, me);
|
||||
DoCast(me, SPELL_WARRIOR);
|
||||
break;
|
||||
case 2:
|
||||
DoScriptText(SAY_DRUID, me);
|
||||
DoCast(me, SPELL_DRUID);
|
||||
break;
|
||||
case 3:
|
||||
DoScriptText(SAY_PRIEST, me);
|
||||
DoCast(me, SPELL_PRIEST);
|
||||
break;
|
||||
case 4:
|
||||
DoScriptText(SAY_PALADIN, me);
|
||||
DoCast(me, SPELL_PALADIN);
|
||||
break;
|
||||
case 5:
|
||||
DoScriptText(SAY_SHAMAN, me);
|
||||
DoCast(me, SPELL_SHAMAN);
|
||||
break;
|
||||
case 6:
|
||||
DoScriptText(SAY_WARLOCK, me);
|
||||
DoCast(me, SPELL_WARLOCK);
|
||||
break;
|
||||
case 7:
|
||||
DoScriptText(SAY_HUNTER, me);
|
||||
DoCast(me, SPELL_HUNTER);
|
||||
break;
|
||||
case 8:
|
||||
DoScriptText(SAY_ROGUE, me);
|
||||
DoCast(me, SPELL_ROGUE);
|
||||
break;
|
||||
}
|
||||
|
||||
ClassCall_Timer = 35000 + (rand() % 5000);
|
||||
} else ClassCall_Timer -= diff;
|
||||
|
||||
//Phase3 begins when we are below X health
|
||||
if (!Phase3 && (me->GetHealth()*100 / me->GetMaxHealth()) < 20)
|
||||
{
|
||||
Phase3 = true;
|
||||
DoScriptText(SAY_RAISE_SKELETONS, me);
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
CreatureAI* GetAI_boss_nefarian(Creature* pCreature)
|
||||
{
|
||||
return new boss_nefarianAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_nefarian()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_nefarian";
|
||||
newscript->GetAI = &GetAI_boss_nefarian;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Razorgore
|
||||
SD%Complete: 50
|
||||
SDComment: Needs additional review. Phase 1 NYI (Grethok the Controller)
|
||||
SDCategory: Blackwing Lair
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
//Razorgore Phase 2 Script
|
||||
|
||||
#define SAY_EGGS_BROKEN1 -1469022
|
||||
#define SAY_EGGS_BROKEN2 -1469023
|
||||
#define SAY_EGGS_BROKEN3 -1469024
|
||||
#define SAY_DEATH -1469025
|
||||
|
||||
#define SPELL_CLEAVE 22540
|
||||
#define SPELL_WARSTOMP 24375
|
||||
#define SPELL_FIREBALLVOLLEY 22425
|
||||
#define SPELL_CONFLAGRATION 23023
|
||||
|
||||
struct boss_razorgoreAI : public ScriptedAI
|
||||
{
|
||||
boss_razorgoreAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 Cleave_Timer;
|
||||
uint32 WarStomp_Timer;
|
||||
uint32 FireballVolley_Timer;
|
||||
uint32 Conflagration_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Cleave_Timer = 15000; //These times are probably wrong
|
||||
WarStomp_Timer = 35000;
|
||||
FireballVolley_Timer = 7000;
|
||||
Conflagration_Timer = 12000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
DoScriptText(SAY_DEATH, me);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Cleave_Timer
|
||||
if (Cleave_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_CLEAVE);
|
||||
Cleave_Timer = urand(7000,10000);
|
||||
} else Cleave_Timer -= diff;
|
||||
|
||||
//WarStomp_Timer
|
||||
if (WarStomp_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_WARSTOMP);
|
||||
WarStomp_Timer = urand(15000,25000);
|
||||
} else WarStomp_Timer -= diff;
|
||||
|
||||
//FireballVolley_Timer
|
||||
if (FireballVolley_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_FIREBALLVOLLEY);
|
||||
FireballVolley_Timer = urand(12000,15000);
|
||||
} else FireballVolley_Timer -= diff;
|
||||
|
||||
//Conflagration_Timer
|
||||
if (Conflagration_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_CONFLAGRATION);
|
||||
//We will remove this threat reduction and add an aura check.
|
||||
|
||||
//if (DoGetThreat(me->getVictim()))
|
||||
//DoModifyThreatPercent(me->getVictim(),-50);
|
||||
|
||||
Conflagration_Timer = 12000;
|
||||
} else Conflagration_Timer -= diff;
|
||||
|
||||
// Aura Check. If the gamer is affected by confliguration we attack a random gamer.
|
||||
if (me->getVictim() && me->getVictim()->HasAura(SPELL_CONFLAGRATION))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
|
||||
me->TauntApply(pTarget);
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_razorgore(Creature* pCreature)
|
||||
{
|
||||
return new boss_razorgoreAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_razorgore()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_razorgore";
|
||||
newscript->GetAI = &GetAI_boss_razorgore;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,262 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Vaelastrasz
|
||||
SD%Complete: 75
|
||||
SDComment: Burning Adrenaline not correctly implemented in core
|
||||
SDCategory: Blackwing Lair
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SAY_LINE1 -1469026
|
||||
#define SAY_LINE2 -1469027
|
||||
#define SAY_LINE3 -1469028
|
||||
#define SAY_HALFLIFE -1469029
|
||||
#define SAY_KILLTARGET -1469030
|
||||
|
||||
#define GOSSIP_ITEM "Start Event <Needs Gossip Text>"
|
||||
|
||||
#define SPELL_ESSENCEOFTHERED 23513
|
||||
#define SPELL_FLAMEBREATH 23461
|
||||
#define SPELL_FIRENOVA 23462
|
||||
#define SPELL_TAILSWIPE 15847
|
||||
#define SPELL_BURNINGADRENALINE 23620
|
||||
#define SPELL_CLEAVE 20684 //Chain cleave is most likely named something different and contains a dummy effect
|
||||
|
||||
struct boss_vaelAI : public ScriptedAI
|
||||
{
|
||||
boss_vaelAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
c->setFaction(35);
|
||||
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
uint64 PlayerGUID;
|
||||
uint32 SpeechTimer;
|
||||
uint32 SpeechNum;
|
||||
uint32 Cleave_Timer;
|
||||
uint32 FlameBreath_Timer;
|
||||
uint32 FireNova_Timer;
|
||||
uint32 BurningAdrenalineCaster_Timer;
|
||||
uint32 BurningAdrenalineTank_Timer;
|
||||
uint32 TailSwipe_Timer;
|
||||
bool HasYelled;
|
||||
bool DoingSpeech;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
PlayerGUID = 0;
|
||||
SpeechTimer = 0;
|
||||
SpeechNum = 0;
|
||||
Cleave_Timer = 8000; //These times are probably wrong
|
||||
FlameBreath_Timer = 11000;
|
||||
BurningAdrenalineCaster_Timer = 15000;
|
||||
BurningAdrenalineTank_Timer = 45000;
|
||||
FireNova_Timer = 5000;
|
||||
TailSwipe_Timer = 20000;
|
||||
HasYelled = false;
|
||||
DoingSpeech = false;
|
||||
}
|
||||
|
||||
void BeginSpeech(Unit *pTarget)
|
||||
{
|
||||
//Stand up and begin speach
|
||||
PlayerGUID = pTarget->GetGUID();
|
||||
|
||||
//10 seconds
|
||||
DoScriptText(SAY_LINE1, me);
|
||||
|
||||
SpeechTimer = 10000;
|
||||
SpeechNum = 0;
|
||||
DoingSpeech = true;
|
||||
|
||||
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit * victim)
|
||||
{
|
||||
if (rand()%5)
|
||||
return;
|
||||
|
||||
DoScriptText(SAY_KILLTARGET, me, victim);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoCast(me, SPELL_ESSENCEOFTHERED);
|
||||
DoZoneInCombat();
|
||||
me->SetHealth(int(me->GetMaxHealth()*.3));
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Speech
|
||||
if (DoingSpeech)
|
||||
{
|
||||
if (SpeechTimer <= diff)
|
||||
{
|
||||
switch (SpeechNum)
|
||||
{
|
||||
case 0:
|
||||
//16 seconds till next line
|
||||
DoScriptText(SAY_LINE2, me);
|
||||
SpeechTimer = 16000;
|
||||
++SpeechNum;
|
||||
break;
|
||||
case 1:
|
||||
//This one is actually 16 seconds but we only go to 10 seconds because he starts attacking after he says "I must fight this!"
|
||||
DoScriptText(SAY_LINE3, me);
|
||||
SpeechTimer = 10000;
|
||||
++SpeechNum;
|
||||
break;
|
||||
case 2:
|
||||
me->setFaction(103);
|
||||
if (PlayerGUID && Unit::GetUnit((*me),PlayerGUID))
|
||||
{
|
||||
AttackStart(Unit::GetUnit((*me),PlayerGUID));
|
||||
DoCast(me, SPELL_ESSENCEOFTHERED);
|
||||
}
|
||||
SpeechTimer = 0;
|
||||
DoingSpeech = false;
|
||||
break;
|
||||
}
|
||||
} else SpeechTimer -= diff;
|
||||
}
|
||||
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
// Yell if hp lower than 15%
|
||||
if (me->GetHealth()*100 / me->GetMaxHealth() < 15 && !HasYelled)
|
||||
{
|
||||
DoScriptText(SAY_HALFLIFE, me);
|
||||
HasYelled = true;
|
||||
}
|
||||
|
||||
//Cleave_Timer
|
||||
if (Cleave_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_CLEAVE);
|
||||
Cleave_Timer = 15000;
|
||||
} else Cleave_Timer -= diff;
|
||||
|
||||
//FlameBreath_Timer
|
||||
if (FlameBreath_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_FLAMEBREATH);
|
||||
FlameBreath_Timer = urand(4000,8000);
|
||||
} else FlameBreath_Timer -= diff;
|
||||
|
||||
//BurningAdrenalineCaster_Timer
|
||||
if (BurningAdrenalineCaster_Timer <= diff)
|
||||
{
|
||||
Unit *pTarget = NULL;
|
||||
|
||||
uint8 i = 0;
|
||||
while (i < 3) // max 3 tries to get a random target with power_mana
|
||||
{
|
||||
++i;
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); //not aggro leader
|
||||
if (pTarget && pTarget->getPowerType() == POWER_MANA)
|
||||
i = 3;
|
||||
}
|
||||
if (pTarget) // cast on self (see below)
|
||||
pTarget->CastSpell(pTarget,SPELL_BURNINGADRENALINE,1);
|
||||
|
||||
BurningAdrenalineCaster_Timer = 15000;
|
||||
} else BurningAdrenalineCaster_Timer -= diff;
|
||||
|
||||
//BurningAdrenalineTank_Timer
|
||||
if (BurningAdrenalineTank_Timer <= diff)
|
||||
{
|
||||
// have the victim cast the spell on himself otherwise the third effect aura will be applied
|
||||
// to Vael instead of the player
|
||||
me->getVictim()->CastSpell(me->getVictim(),SPELL_BURNINGADRENALINE,1);
|
||||
|
||||
BurningAdrenalineTank_Timer = 45000;
|
||||
} else BurningAdrenalineTank_Timer -= diff;
|
||||
|
||||
//FireNova_Timer
|
||||
if (FireNova_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_FIRENOVA);
|
||||
FireNova_Timer = 5000;
|
||||
} else FireNova_Timer -= diff;
|
||||
|
||||
//TailSwipe_Timer
|
||||
if (TailSwipe_Timer <= diff)
|
||||
{
|
||||
//Only cast if we are behind
|
||||
/*if (!me->HasInArc(M_PI, me->getVictim()))
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_TAILSWIPE);
|
||||
}*/
|
||||
|
||||
TailSwipe_Timer = 20000;
|
||||
} else TailSwipe_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
void SendDefaultMenu_boss_vael(Player* pPlayer, Creature* pCreature, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) //Fight time
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
CAST_AI(boss_vaelAI, pCreature->AI())->BeginSpeech(pPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
bool GossipSelect_boss_vael(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
if (uiSender == GOSSIP_SENDER_MAIN)
|
||||
SendDefaultMenu_boss_vael(pPlayer, pCreature, uiAction);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipHello_boss_vael(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
if (pCreature->isQuestGiver())
|
||||
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
|
||||
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_boss_vael(Creature* pCreature)
|
||||
{
|
||||
return new boss_vaelAI (pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_vael()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_vaelastrasz";
|
||||
newscript->GetAI = &GetAI_boss_vael;
|
||||
newscript->pGossipHello = &GossipHello_boss_vael;
|
||||
newscript->pGossipSelect = &GossipSelect_boss_vael;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,385 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Victor_Nefarius
|
||||
SD%Complete: 75
|
||||
SDComment: Missing some text, Vael beginning event, and spawns Nef in wrong place
|
||||
SDCategory: Blackwing Lair
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SAY_GAMESBEGIN_1 -1469004
|
||||
#define SAY_GAMESBEGIN_2 -1469005
|
||||
#define SAY_VAEL_INTRO -1469006 //when he corrupts Vaelastrasz
|
||||
|
||||
#define GOSSIP_ITEM_1 "I've made no mistakes."
|
||||
#define GOSSIP_ITEM_2 "You have lost your mind, Nefarius. You speak in riddles."
|
||||
#define GOSSIP_ITEM_3 "Please do."
|
||||
|
||||
#define CREATURE_BRONZE_DRAKANOID 14263
|
||||
#define CREATURE_BLUE_DRAKANOID 14261
|
||||
#define CREATURE_RED_DRAKANOID 14264
|
||||
#define CREATURE_GREEN_DRAKANOID 14262
|
||||
#define CREATURE_BLACK_DRAKANOID 14265
|
||||
|
||||
#define CREATURE_CHROMATIC_DRAKANOID 14302
|
||||
#define CREATURE_NEFARIAN 11583
|
||||
|
||||
#define ADD_X1 -7591.151855
|
||||
#define ADD_X2 -7514.598633
|
||||
#define ADD_Y1 -1204.051880
|
||||
#define ADD_Y2 -1150.448853
|
||||
#define ADD_Z1 476.800476
|
||||
#define ADD_Z2 476.796570
|
||||
|
||||
#define NEF_X -7445
|
||||
#define NEF_Y -1332
|
||||
#define NEF_Z 536
|
||||
|
||||
#define HIDE_X -7592
|
||||
#define HIDE_Y -1264
|
||||
#define HIDE_Z 481
|
||||
|
||||
#define SPELL_SHADOWBOLT 21077
|
||||
#define SPELL_FEAR 26070
|
||||
|
||||
//This script is complicated
|
||||
//Instead of morphing Victor Nefarius we will have him control phase 1
|
||||
//And then have him spawn "Nefarian" for phase 2
|
||||
//When phase 2 starts Victor Nefarius will go into hiding and stop attacking
|
||||
//If Nefarian despawns because he killed the players then this guy will EnterEvadeMode
|
||||
//and allow players to start the event over
|
||||
//If nefarian dies then he will kill himself then he will kill himself in his hiding place
|
||||
//To prevent players from doing the event twice
|
||||
|
||||
struct boss_victor_nefariusAI : public ScriptedAI
|
||||
{
|
||||
boss_victor_nefariusAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
NefarianGUID = 0;
|
||||
switch (urand(0,19))
|
||||
{
|
||||
case 0:
|
||||
DrakType1 = CREATURE_BRONZE_DRAKANOID;
|
||||
DrakType2 = CREATURE_BLUE_DRAKANOID;
|
||||
break;
|
||||
case 1:
|
||||
DrakType1 = CREATURE_BRONZE_DRAKANOID;
|
||||
DrakType2 = CREATURE_RED_DRAKANOID;
|
||||
break;
|
||||
case 2:
|
||||
DrakType1 = CREATURE_BRONZE_DRAKANOID;
|
||||
DrakType2 = CREATURE_GREEN_DRAKANOID;
|
||||
break;
|
||||
case 3:
|
||||
DrakType1 = CREATURE_BRONZE_DRAKANOID;
|
||||
DrakType2 = CREATURE_BLACK_DRAKANOID;
|
||||
break;
|
||||
case 4:
|
||||
DrakType1 = CREATURE_BLUE_DRAKANOID;
|
||||
DrakType2 = CREATURE_BRONZE_DRAKANOID;
|
||||
break;
|
||||
case 5:
|
||||
DrakType1 = CREATURE_BLUE_DRAKANOID;
|
||||
DrakType2 = CREATURE_RED_DRAKANOID;
|
||||
break;
|
||||
case 6:
|
||||
DrakType1 = CREATURE_BLUE_DRAKANOID;
|
||||
DrakType2 = CREATURE_GREEN_DRAKANOID;
|
||||
break;
|
||||
case 7:
|
||||
DrakType1 = CREATURE_BLUE_DRAKANOID;
|
||||
DrakType2 = CREATURE_BLACK_DRAKANOID;
|
||||
break;
|
||||
case 8:
|
||||
DrakType1 = CREATURE_RED_DRAKANOID;
|
||||
DrakType2 = CREATURE_BRONZE_DRAKANOID;
|
||||
break;
|
||||
case 9:
|
||||
DrakType1 = CREATURE_RED_DRAKANOID;
|
||||
DrakType2 = CREATURE_BLUE_DRAKANOID;
|
||||
break;
|
||||
case 10:
|
||||
DrakType1 = CREATURE_RED_DRAKANOID;
|
||||
DrakType2 = CREATURE_GREEN_DRAKANOID;
|
||||
break;
|
||||
case 11:
|
||||
DrakType1 = CREATURE_RED_DRAKANOID;
|
||||
DrakType2 = CREATURE_BLACK_DRAKANOID;
|
||||
break;
|
||||
case 12:
|
||||
DrakType1 = CREATURE_GREEN_DRAKANOID;
|
||||
DrakType2 = CREATURE_BRONZE_DRAKANOID;
|
||||
break;
|
||||
case 13:
|
||||
DrakType1 = CREATURE_GREEN_DRAKANOID;
|
||||
DrakType2 = CREATURE_BLUE_DRAKANOID;
|
||||
break;
|
||||
case 14:
|
||||
DrakType1 = CREATURE_GREEN_DRAKANOID;
|
||||
DrakType2 = CREATURE_RED_DRAKANOID;
|
||||
break;
|
||||
case 15:
|
||||
DrakType1 = CREATURE_GREEN_DRAKANOID;
|
||||
DrakType2 = CREATURE_BLACK_DRAKANOID;
|
||||
break;
|
||||
case 16:
|
||||
DrakType1 = CREATURE_BLACK_DRAKANOID;
|
||||
DrakType2 = CREATURE_BRONZE_DRAKANOID;
|
||||
break;
|
||||
case 17:
|
||||
DrakType1 = CREATURE_BLACK_DRAKANOID;
|
||||
DrakType2 = CREATURE_BLUE_DRAKANOID;
|
||||
break;
|
||||
case 18:
|
||||
DrakType1 = CREATURE_BLACK_DRAKANOID;
|
||||
DrakType2 = CREATURE_GREEN_DRAKANOID;
|
||||
break;
|
||||
case 19:
|
||||
DrakType1 = CREATURE_BLACK_DRAKANOID;
|
||||
DrakType2 = CREATURE_RED_DRAKANOID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 SpawnedAdds;
|
||||
uint32 AddSpawnTimer;
|
||||
uint32 ShadowBoltTimer;
|
||||
uint32 FearTimer;
|
||||
uint32 MindControlTimer;
|
||||
uint32 ResetTimer;
|
||||
uint32 DrakType1;
|
||||
uint32 DrakType2;
|
||||
uint64 NefarianGUID;
|
||||
uint32 NefCheckTime;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
SpawnedAdds = 0;
|
||||
AddSpawnTimer = 10000;
|
||||
ShadowBoltTimer = 5000;
|
||||
FearTimer = 8000;
|
||||
ResetTimer = 900000; //On official it takes him 15 minutes(900 seconds) to reset. We are only doing 1 minute to make testing easier
|
||||
NefarianGUID = 0;
|
||||
NefCheckTime = 2000;
|
||||
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS,1);
|
||||
me->setFaction(35);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
void BeginEvent(Player *pTarget)
|
||||
{
|
||||
DoScriptText(SAY_GAMESBEGIN_2, me);
|
||||
|
||||
//Trinity::Singleton<MapManager>::Instance().GetMap(me->GetMapId(), me)->GetPlayers().begin();
|
||||
/*
|
||||
list <Player*>::const_iterator i = MapManager::Instance().GetMap(me->GetMapId(), me)->GetPlayers().begin();
|
||||
|
||||
for (i = MapManager::Instance().GetMap(me->GetMapId(), me)->GetPlayers().begin(); i != MapManager::Instance().GetMap(me->GetMapId(), me)->GetPlayers().end(); ++i)
|
||||
{
|
||||
AttackStart((*i));
|
||||
}
|
||||
*/
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS,0);
|
||||
me->setFaction(103);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
AttackStart(pTarget);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit *who)
|
||||
{
|
||||
//We simply use this function to find players until we can use pMap->GetPlayers()
|
||||
|
||||
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who))
|
||||
{
|
||||
//Add them to our threat list
|
||||
me->AddThreat(who, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Only do this if we haven't spawned nef yet
|
||||
if (SpawnedAdds < 42)
|
||||
{
|
||||
//ShadowBoltTimer
|
||||
if (ShadowBoltTimer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
DoCast(pTarget, SPELL_SHADOWBOLT);
|
||||
|
||||
ShadowBoltTimer = urand(3000,10000);
|
||||
} else ShadowBoltTimer -= diff;
|
||||
|
||||
//FearTimer
|
||||
if (FearTimer <= diff)
|
||||
{
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
DoCast(pTarget, SPELL_FEAR);
|
||||
|
||||
FearTimer = 10000 + (rand()%10000);
|
||||
} else FearTimer -= diff;
|
||||
|
||||
//Add spawning mechanism
|
||||
if (AddSpawnTimer <= diff)
|
||||
{
|
||||
//Spawn 2 random types of creatures at the 2 locations
|
||||
uint32 CreatureID;
|
||||
Creature* Spawned = NULL;
|
||||
Unit *pTarget = NULL;
|
||||
|
||||
//1 in 3 chance it will be a chromatic
|
||||
if (urand(0,2) == 0)
|
||||
CreatureID = CREATURE_CHROMATIC_DRAKANOID;
|
||||
else
|
||||
CreatureID = DrakType1;
|
||||
|
||||
++SpawnedAdds;
|
||||
|
||||
//Spawn Creature and force it to start attacking a random target
|
||||
Spawned = me->SummonCreature(CreatureID,ADD_X1,ADD_Y1,ADD_Z1,5.000,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,5000);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
if (pTarget && Spawned)
|
||||
{
|
||||
Spawned->AI()->AttackStart(pTarget);
|
||||
Spawned->setFaction(103);
|
||||
}
|
||||
|
||||
//1 in 3 chance it will be a chromatic
|
||||
if (urand(0,2) == 0)
|
||||
CreatureID = CREATURE_CHROMATIC_DRAKANOID;
|
||||
else
|
||||
CreatureID = DrakType2;
|
||||
|
||||
++SpawnedAdds;
|
||||
|
||||
Spawned = me->SummonCreature(CreatureID,ADD_X2,ADD_Y2,ADD_Z2,5.000,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,5000);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
if (pTarget && Spawned)
|
||||
{
|
||||
Spawned->AI()->AttackStart(pTarget);
|
||||
Spawned->setFaction(103);
|
||||
}
|
||||
|
||||
//Begin phase 2 by spawning Nefarian and what not
|
||||
if (SpawnedAdds >= 42)
|
||||
{
|
||||
//Teleport Victor Nefarius way out of the map
|
||||
//MapManager::Instance().GetMap(me->GetMapId(), me)->CreatureRelocation(me,0,0,-5000,0);
|
||||
|
||||
//Inturrupt any spell casting
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
|
||||
//Root self
|
||||
DoCast(me, 33356);
|
||||
|
||||
//Make super invis
|
||||
DoCast(me, 8149);
|
||||
|
||||
//Teleport self to a hiding spot (this causes errors in the Trinity log but no real issues)
|
||||
DoTeleportTo(HIDE_X,HIDE_Y,HIDE_Z);
|
||||
me->addUnitState(UNIT_STAT_FLEEING);
|
||||
|
||||
//Spawn nef and have him attack a random target
|
||||
Creature* Nefarian = me->SummonCreature(CREATURE_NEFARIAN,NEF_X,NEF_Y,NEF_Z,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,120000);
|
||||
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
if (pTarget && Nefarian)
|
||||
{
|
||||
Nefarian->AI()->AttackStart(pTarget);
|
||||
Nefarian->setFaction(103);
|
||||
NefarianGUID = Nefarian->GetGUID();
|
||||
}
|
||||
else error_log("TSCR: Blackwing Lair: Unable to spawn nefarian properly.");
|
||||
}
|
||||
|
||||
AddSpawnTimer = 4000;
|
||||
} else AddSpawnTimer -= diff;
|
||||
}
|
||||
else if (NefarianGUID)
|
||||
{
|
||||
if (NefCheckTime <= diff)
|
||||
{
|
||||
Unit* Nefarian = Unit::GetCreature((*me),NefarianGUID);
|
||||
|
||||
//If nef is dead then we die to so the players get out of combat
|
||||
//and cannot repeat the event
|
||||
if (!Nefarian || !Nefarian->isAlive())
|
||||
{
|
||||
NefarianGUID = 0;
|
||||
me->ForcedDespawn();
|
||||
}
|
||||
|
||||
NefCheckTime = 2000;
|
||||
} else NefCheckTime -= diff;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_victor_nefarius(Creature* pCreature)
|
||||
{
|
||||
return new boss_victor_nefariusAI (pCreature);
|
||||
}
|
||||
|
||||
bool GossipHello_boss_victor_nefarius(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1 , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
pPlayer->SEND_GOSSIP_MENU(7134, pCreature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_boss_victor_nefarius(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
pPlayer->SEND_GOSSIP_MENU(7198, pCreature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
pPlayer->SEND_GOSSIP_MENU(7199, pCreature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
DoScriptText(SAY_GAMESBEGIN_1, pCreature);
|
||||
CAST_AI(boss_victor_nefariusAI, pCreature->AI())->BeginEvent(pPlayer);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void AddSC_boss_victor_nefarius()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_victor_nefarius";
|
||||
newscript->GetAI = &GetAI_boss_victor_nefarius;
|
||||
newscript->pGossipHello = &GossipHello_boss_victor_nefarius;
|
||||
newscript->pGossipSelect = &GossipSelect_boss_victor_nefarius;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Instance_Blackwing_Lair
|
||||
SD%Complete: 0
|
||||
SDComment:
|
||||
SDCategory: Blackwing Lair
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
Reference in New Issue
Block a user