Merge pull request #3445 from Bootz/master
Scriptwork/Clean-up (Av,Brd,Brs)
This commit is contained in:
@@ -52,33 +52,31 @@ class mob_av_marshal_or_warmaster : public CreatureScript
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public:
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public:
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mob_av_marshal_or_warmaster()
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mob_av_marshal_or_warmaster()
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: CreatureScript("mob_av_marshal_or_warmaster")
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: CreatureScript("mob_av_marshal_or_warmaster") {}
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{
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}
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struct mob_av_marshal_or_warmasterAI : public ScriptedAI
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struct mob_av_marshal_or_warmasterAI : public ScriptedAI
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{
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{
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mob_av_marshal_or_warmasterAI(Creature* c) : ScriptedAI(c) {}
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mob_av_marshal_or_warmasterAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 uiChargeTimer;
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uint32 ChargeTimer;
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uint32 uiCleaveTimer;
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uint32 CleaveTimer;
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uint32 uiDemoralizingShoutTimer;
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uint32 DemoralizingShoutTimer;
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uint32 uiWhirlwind1Timer;
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uint32 Whirlwind1Timer;
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uint32 uiWhirlwind2Timer;
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uint32 Whirlwind2Timer;
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uint32 uiEnrageTimer;
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uint32 EnrageTimer;
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uint32 uiResetTimer;
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uint32 ResetTimer;
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bool bHasAura;
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bool bHasAura;
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void Reset()
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void Reset()
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{
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{
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uiChargeTimer = urand(2*IN_MILLISECONDS, 12*IN_MILLISECONDS);
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ChargeTimer = urand(2 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
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uiCleaveTimer = urand(1*IN_MILLISECONDS, 11*IN_MILLISECONDS);
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CleaveTimer = urand(1 * IN_MILLISECONDS, 11 * IN_MILLISECONDS);
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uiDemoralizingShoutTimer = urand(2*IN_MILLISECONDS, 2*IN_MILLISECONDS);
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DemoralizingShoutTimer = urand(2 * IN_MILLISECONDS, 2 * IN_MILLISECONDS);
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uiWhirlwind1Timer = urand(1*IN_MILLISECONDS, 12*IN_MILLISECONDS);
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Whirlwind1Timer = urand(1 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
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uiWhirlwind2Timer = urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS);
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Whirlwind2Timer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
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uiEnrageTimer = urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS);
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EnrageTimer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
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uiResetTimer = 5*IN_MILLISECONDS;
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ResetTimer = 5 * IN_MILLISECONDS;
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bHasAura = false;
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bHasAura = false;
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}
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}
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@@ -126,49 +124,49 @@ class mob_av_marshal_or_warmaster : public CreatureScript
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if (!UpdateVictim())
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if (!UpdateVictim())
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return;
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return;
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if (uiChargeTimer <= diff)
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if (ChargeTimer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_CHARGE);
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DoCast(me->getVictim(), SPELL_CHARGE);
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uiChargeTimer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS);
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ChargeTimer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
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} else uiChargeTimer -= diff;
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} else ChargeTimer -= diff;
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if (uiCleaveTimer <= diff)
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if (CleaveTimer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_CLEAVE);
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DoCast(me->getVictim(), SPELL_CLEAVE);
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uiCleaveTimer = urand(10*IN_MILLISECONDS, 16*IN_MILLISECONDS);
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CleaveTimer = urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS);
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} else uiCleaveTimer -= diff;
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} else CleaveTimer -= diff;
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if (uiDemoralizingShoutTimer <= diff)
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if (DemoralizingShoutTimer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_DEMORALIZING_SHOUT);
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DoCast(me->getVictim(), SPELL_DEMORALIZING_SHOUT);
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uiDemoralizingShoutTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
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DemoralizingShoutTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
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} else uiDemoralizingShoutTimer -= diff;
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} else DemoralizingShoutTimer -= diff;
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if (uiWhirlwind1Timer <= diff)
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if (Whirlwind1Timer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_WHIRLWIND1);
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DoCast(me->getVictim(), SPELL_WHIRLWIND1);
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uiWhirlwind1Timer = urand(6*IN_MILLISECONDS, 20*IN_MILLISECONDS);
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Whirlwind1Timer = urand(6 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
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} else uiWhirlwind1Timer -= diff;
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} else Whirlwind1Timer -= diff;
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if (uiWhirlwind2Timer <= diff)
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if (Whirlwind2Timer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_WHIRLWIND2);
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DoCast(me->getVictim(), SPELL_WHIRLWIND2);
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uiWhirlwind2Timer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS);
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Whirlwind2Timer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
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} else uiWhirlwind2Timer -= diff;
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} else Whirlwind2Timer -= diff;
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if (uiEnrageTimer <= diff)
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if (EnrageTimer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_ENRAGE);
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DoCast(me->getVictim(), SPELL_ENRAGE);
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uiEnrageTimer = urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS);
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EnrageTimer = urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
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}else uiEnrageTimer -= diff;
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}else EnrageTimer -= diff;
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// check if creature is not outside of building
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// check if creature is not outside of building
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if (uiResetTimer <= diff)
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if (ResetTimer <= diff)
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{
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{
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if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
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if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
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EnterEvadeMode();
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EnterEvadeMode();
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uiResetTimer = 5*IN_MILLISECONDS;
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ResetTimer = 5 * IN_MILLISECONDS;
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} else uiResetTimer -= diff;
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} else ResetTimer -= diff;
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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@@ -48,7 +48,7 @@ public:
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struct mob_water_elementalAI : public ScriptedAI
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struct mob_water_elementalAI : public ScriptedAI
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{
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{
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mob_water_elementalAI(Creature* c) : ScriptedAI(c) {}
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mob_water_elementalAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 waterBoltTimer;
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uint32 waterBoltTimer;
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uint64 balindaGUID;
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uint64 balindaGUID;
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@@ -97,7 +97,7 @@ public:
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struct boss_balindaAI : public ScriptedAI
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struct boss_balindaAI : public ScriptedAI
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{
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{
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boss_balindaAI(Creature* c) : ScriptedAI(c), summons(me) {}
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boss_balindaAI(Creature* creature) : ScriptedAI(creature), summons(me) {}
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uint32 arcaneExplosionTimer;
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uint32 arcaneExplosionTimer;
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uint32 coneOfColdTimer;
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uint32 coneOfColdTimer;
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@@ -48,23 +48,23 @@ public:
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struct boss_drektharAI : public ScriptedAI
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struct boss_drektharAI : public ScriptedAI
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{
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{
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boss_drektharAI(Creature* c) : ScriptedAI(c) {}
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boss_drektharAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 uiWhirlwindTimer;
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uint32 WhirlwindTimer;
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uint32 uiWhirlwind2Timer;
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uint32 Whirlwind2Timer;
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uint32 uiKnockdownTimer;
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uint32 KnockdownTimer;
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uint32 uiFrenzyTimer;
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uint32 FrenzyTimer;
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uint32 uiYellTimer;
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uint32 YellTimer;
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uint32 uiResetTimer;
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uint32 ResetTimer;
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void Reset()
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void Reset()
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{
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{
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uiWhirlwindTimer = urand(1*IN_MILLISECONDS, 20*IN_MILLISECONDS);
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WhirlwindTimer = urand(1 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
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uiWhirlwind2Timer = urand(1*IN_MILLISECONDS, 20*IN_MILLISECONDS);
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Whirlwind2Timer = urand(1 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
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uiKnockdownTimer = 12*IN_MILLISECONDS;
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KnockdownTimer = 12 * IN_MILLISECONDS;
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uiFrenzyTimer = 6*IN_MILLISECONDS;
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FrenzyTimer = 6 * IN_MILLISECONDS;
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uiResetTimer = 5*IN_MILLISECONDS;
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ResetTimer = 5 * IN_MILLISECONDS;
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uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); //20 to 30 seconds
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YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
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}
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}
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/)
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@@ -83,46 +83,46 @@ public:
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if (!UpdateVictim())
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if (!UpdateVictim())
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return;
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return;
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if (uiWhirlwindTimer <= diff)
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if (WhirlwindTimer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_WHIRLWIND);
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DoCast(me->getVictim(), SPELL_WHIRLWIND);
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uiWhirlwindTimer = urand(8*IN_MILLISECONDS, 18*IN_MILLISECONDS);
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WhirlwindTimer = urand(8 * IN_MILLISECONDS, 18 * IN_MILLISECONDS);
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} else uiWhirlwindTimer -= diff;
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} else WhirlwindTimer -= diff;
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if (uiWhirlwind2Timer <= diff)
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if (Whirlwind2Timer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_WHIRLWIND2);
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DoCast(me->getVictim(), SPELL_WHIRLWIND2);
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uiWhirlwind2Timer = urand(7*IN_MILLISECONDS, 25*IN_MILLISECONDS);
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Whirlwind2Timer = urand(7 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
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} else uiWhirlwind2Timer -= diff;
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} else Whirlwind2Timer -= diff;
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if (uiKnockdownTimer <= diff)
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if (KnockdownTimer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_KNOCKDOWN);
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DoCast(me->getVictim(), SPELL_KNOCKDOWN);
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uiKnockdownTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
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KnockdownTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
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} else uiKnockdownTimer -= diff;
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} else KnockdownTimer -= diff;
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if (uiFrenzyTimer <= diff)
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if (FrenzyTimer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_FRENZY);
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DoCast(me->getVictim(), SPELL_FRENZY);
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uiFrenzyTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS);
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FrenzyTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
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} else uiFrenzyTimer -= diff;
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} else FrenzyTimer -= diff;
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if (uiYellTimer <= diff)
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if (YellTimer <= diff)
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{
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{
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DoScriptText(RAND(YELL_RANDOM1, YELL_RANDOM2, YELL_RANDOM3, YELL_RANDOM4, YELL_RANDOM5), me);
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DoScriptText(RAND(YELL_RANDOM1, YELL_RANDOM2, YELL_RANDOM3, YELL_RANDOM4, YELL_RANDOM5), me);
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uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); //20 to 30 seconds
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YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
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} else uiYellTimer -= diff;
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} else YellTimer -= diff;
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// check if creature is not outside of building
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// check if creature is not outside of building
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if (uiResetTimer <= diff)
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if (ResetTimer <= diff)
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{
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{
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if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
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if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
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{
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{
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EnterEvadeMode();
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EnterEvadeMode();
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DoScriptText(YELL_EVADE, me);
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DoScriptText(YELL_EVADE, me);
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}
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}
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uiResetTimer = 5*IN_MILLISECONDS;
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ResetTimer = 5 * IN_MILLISECONDS;
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} else uiResetTimer -= diff;
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} else ResetTimer -= diff;
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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@@ -39,23 +39,23 @@ public:
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struct boss_galvangarAI : public ScriptedAI
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struct boss_galvangarAI : public ScriptedAI
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{
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{
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boss_galvangarAI(Creature* c) : ScriptedAI(c) {}
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boss_galvangarAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 uiCleaveTimer;
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uint32 CleaveTimer;
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uint32 uiFrighteningShoutTimer;
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uint32 FrighteningShoutTimer;
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uint32 uiWhirlwind1Timer;
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uint32 Whirlwind1Timer;
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uint32 uiWhirlwind2Timer;
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uint32 Whirlwind2Timer;
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uint32 uiMortalStrikeTimer;
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uint32 MortalStrikeTimer;
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uint32 uiResetTimer;
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uint32 ResetTimer;
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void Reset()
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void Reset()
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{
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{
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uiCleaveTimer = urand(1*IN_MILLISECONDS, 9*IN_MILLISECONDS);
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CleaveTimer = urand(1 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
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uiFrighteningShoutTimer = urand(2*IN_MILLISECONDS, 19*IN_MILLISECONDS);
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FrighteningShoutTimer = urand(2 * IN_MILLISECONDS, 19 * IN_MILLISECONDS);
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uiWhirlwind1Timer = urand(1*IN_MILLISECONDS, 13*IN_MILLISECONDS);
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Whirlwind1Timer = urand(1 * IN_MILLISECONDS, 13 * IN_MILLISECONDS);
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uiWhirlwind2Timer = urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS);
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Whirlwind2Timer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
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uiMortalStrikeTimer = urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS);
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MortalStrikeTimer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
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uiResetTimer = 5*IN_MILLISECONDS;
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ResetTimer = 5 * IN_MILLISECONDS;
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}
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}
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/)
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@@ -73,46 +73,46 @@ public:
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if (!UpdateVictim())
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if (!UpdateVictim())
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return;
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return;
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if (uiCleaveTimer <= diff)
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if (CleaveTimer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_CLEAVE);
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DoCast(me->getVictim(), SPELL_CLEAVE);
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uiCleaveTimer = urand(10*IN_MILLISECONDS, 16*IN_MILLISECONDS);
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CleaveTimer = urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS);
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} else uiCleaveTimer -= diff;
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} else CleaveTimer -= diff;
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if (uiFrighteningShoutTimer <= diff)
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if (FrighteningShoutTimer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT);
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DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT);
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uiFrighteningShoutTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
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FrighteningShoutTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
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} else uiFrighteningShoutTimer -= diff;
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} else FrighteningShoutTimer -= diff;
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if (uiWhirlwind1Timer <= diff)
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if (Whirlwind1Timer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_WHIRLWIND1);
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DoCast(me->getVictim(), SPELL_WHIRLWIND1);
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uiWhirlwind1Timer = urand(6*IN_MILLISECONDS, 10*IN_MILLISECONDS);
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Whirlwind1Timer = urand(6 * IN_MILLISECONDS, 10 * IN_MILLISECONDS);
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} else uiWhirlwind1Timer -= diff;
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} else Whirlwind1Timer -= diff;
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if (uiWhirlwind2Timer <= diff)
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if (Whirlwind2Timer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_WHIRLWIND2);
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DoCast(me->getVictim(), SPELL_WHIRLWIND2);
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uiWhirlwind2Timer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS);
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Whirlwind2Timer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
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} else uiWhirlwind2Timer -= diff;
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} else Whirlwind2Timer -= diff;
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if (uiMortalStrikeTimer <= diff)
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if (MortalStrikeTimer <= diff)
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{
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{
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DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
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DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
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uiMortalStrikeTimer = urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS);
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MortalStrikeTimer = urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
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} else uiMortalStrikeTimer -= diff;
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} else MortalStrikeTimer -= diff;
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||||||
|
|
||||||
// check if creature is not outside of building
|
// check if creature is not outside of building
|
||||||
if (uiResetTimer <= diff)
|
if (ResetTimer <= diff)
|
||||||
{
|
{
|
||||||
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
|
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
|
||||||
{
|
{
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
DoScriptText(YELL_EVADE, me);
|
DoScriptText(YELL_EVADE, me);
|
||||||
}
|
}
|
||||||
uiResetTimer = 5*IN_MILLISECONDS;
|
ResetTimer = 5 * IN_MILLISECONDS;
|
||||||
} else uiResetTimer -= diff;
|
} else ResetTimer -= diff;
|
||||||
|
|
||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -46,21 +46,21 @@ public:
|
|||||||
|
|
||||||
struct boss_vanndarAI : public ScriptedAI
|
struct boss_vanndarAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_vanndarAI(Creature* c) : ScriptedAI(c) {}
|
boss_vanndarAI(Creature* creature) : ScriptedAI(creature) {}
|
||||||
|
|
||||||
uint32 uiAvatarTimer;
|
uint32 AvatarTimer;
|
||||||
uint32 uiThunderclapTimer;
|
uint32 ThunderclapTimer;
|
||||||
uint32 uiStormboltTimer;
|
uint32 StormboltTimer;
|
||||||
uint32 uiResetTimer;
|
uint32 ResetTimer;
|
||||||
uint32 uiYellTimer;
|
uint32 YellTimer;
|
||||||
|
|
||||||
void Reset()
|
void Reset()
|
||||||
{
|
{
|
||||||
uiAvatarTimer = 3*IN_MILLISECONDS;
|
AvatarTimer = 3 * IN_MILLISECONDS;
|
||||||
uiThunderclapTimer = 4*IN_MILLISECONDS;
|
ThunderclapTimer = 4 * IN_MILLISECONDS;
|
||||||
uiStormboltTimer = 6*IN_MILLISECONDS;
|
StormboltTimer = 6 * IN_MILLISECONDS;
|
||||||
uiResetTimer = 5*IN_MILLISECONDS;
|
ResetTimer = 5 * IN_MILLISECONDS;
|
||||||
uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS);
|
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnterCombat(Unit* /*who*/)
|
void EnterCombat(Unit* /*who*/)
|
||||||
@@ -79,40 +79,40 @@ public:
|
|||||||
if (!UpdateVictim())
|
if (!UpdateVictim())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (uiAvatarTimer <= diff)
|
if (AvatarTimer <= diff)
|
||||||
{
|
{
|
||||||
DoCast(me->getVictim(), SPELL_AVATAR);
|
DoCast(me->getVictim(), SPELL_AVATAR);
|
||||||
uiAvatarTimer = urand(15*IN_MILLISECONDS, 20*IN_MILLISECONDS);
|
AvatarTimer = urand(15 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
|
||||||
} else uiAvatarTimer -= diff;
|
} else AvatarTimer -= diff;
|
||||||
|
|
||||||
if (uiThunderclapTimer <= diff)
|
if (ThunderclapTimer <= diff)
|
||||||
{
|
{
|
||||||
DoCast(me->getVictim(), SPELL_THUNDERCLAP);
|
DoCast(me->getVictim(), SPELL_THUNDERCLAP);
|
||||||
uiThunderclapTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
|
ThunderclapTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
|
||||||
} else uiThunderclapTimer -= diff;
|
} else ThunderclapTimer -= diff;
|
||||||
|
|
||||||
if (uiStormboltTimer <= diff)
|
if (StormboltTimer <= diff)
|
||||||
{
|
{
|
||||||
DoCast(me->getVictim(), SPELL_STORMBOLT);
|
DoCast(me->getVictim(), SPELL_STORMBOLT);
|
||||||
uiStormboltTimer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS);
|
StormboltTimer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
|
||||||
} else uiStormboltTimer -= diff;
|
} else StormboltTimer -= diff;
|
||||||
|
|
||||||
if (uiYellTimer <= diff)
|
if (YellTimer <= diff)
|
||||||
{
|
{
|
||||||
DoScriptText(RAND(YELL_RANDOM1, YELL_RANDOM2, YELL_RANDOM3, YELL_RANDOM4, YELL_RANDOM5, YELL_RANDOM6, YELL_RANDOM7), me);
|
DoScriptText(RAND(YELL_RANDOM1, YELL_RANDOM2, YELL_RANDOM3, YELL_RANDOM4, YELL_RANDOM5, YELL_RANDOM6, YELL_RANDOM7), me);
|
||||||
uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); //20 to 30 seconds
|
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
|
||||||
} else uiYellTimer -= diff;
|
} else YellTimer -= diff;
|
||||||
|
|
||||||
// check if creature is not outside of building
|
// check if creature is not outside of building
|
||||||
if (uiResetTimer <= diff)
|
if (ResetTimer <= diff)
|
||||||
{
|
{
|
||||||
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
|
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
|
||||||
{
|
{
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
DoScriptText(YELL_EVADE, me);
|
DoScriptText(YELL_EVADE, me);
|
||||||
}
|
}
|
||||||
uiResetTimer = 5*IN_MILLISECONDS;
|
ResetTimer = 5 * IN_MILLISECONDS;
|
||||||
} else uiResetTimer -= diff;
|
} else ResetTimer -= diff;
|
||||||
|
|
||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,35 +15,11 @@
|
|||||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* ScriptData
|
|
||||||
SDName: Blackrock_Depths
|
|
||||||
SD%Complete: 95
|
|
||||||
SDComment: Quest support: 4001, 4342, 7604, 4322. Vendor Lokhtos Darkbargainer. Need to rewrite the Jail Break support
|
|
||||||
SDCategory: Blackrock Depths
|
|
||||||
EndScriptData */
|
|
||||||
|
|
||||||
/* ContentData
|
|
||||||
go_shadowforge_brazier
|
|
||||||
at_ring_of_law
|
|
||||||
npc_grimstone
|
|
||||||
mob_phalanx
|
|
||||||
npc_kharan_mighthammer
|
|
||||||
npc_lokhtos_darkbargainer
|
|
||||||
npc_dughal_stormwing
|
|
||||||
npc_marshal_windsor
|
|
||||||
npc_marshal_reginald_windsor
|
|
||||||
npc_tobias_seecher
|
|
||||||
npc_rocknot
|
|
||||||
EndContentData */
|
|
||||||
|
|
||||||
#include "ScriptPCH.h"
|
#include "ScriptPCH.h"
|
||||||
#include "ScriptedEscortAI.h"
|
#include "ScriptedEscortAI.h"
|
||||||
#include "blackrock_depths.h"
|
#include "blackrock_depths.h"
|
||||||
|
|
||||||
/*######
|
//go_shadowforge_brazier
|
||||||
+## go_shadowforge_brazier
|
|
||||||
+######*/
|
|
||||||
|
|
||||||
class go_shadowforge_brazier : public GameObjectScript
|
class go_shadowforge_brazier : public GameObjectScript
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -65,13 +41,9 @@ public:
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/*######
|
// npc_grimstone
|
||||||
## npc_grimstone
|
|
||||||
######*/
|
|
||||||
|
|
||||||
enum eGrimstone
|
enum eGrimstone
|
||||||
{
|
{
|
||||||
NPC_GRIMSTONE = 10096,
|
NPC_GRIMSTONE = 10096,
|
||||||
@@ -120,13 +92,9 @@ public:
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/*######
|
// npc_grimstone
|
||||||
## npc_grimstone
|
|
||||||
######*/
|
|
||||||
|
|
||||||
enum GrimstoneTexts
|
enum GrimstoneTexts
|
||||||
{
|
{
|
||||||
SCRIPT_TEXT1 = -1230003,
|
SCRIPT_TEXT1 = -1230003,
|
||||||
@@ -150,9 +118,9 @@ public:
|
|||||||
|
|
||||||
struct npc_grimstoneAI : public npc_escortAI
|
struct npc_grimstoneAI : public npc_escortAI
|
||||||
{
|
{
|
||||||
npc_grimstoneAI(Creature* c) : npc_escortAI(c)
|
npc_grimstoneAI(Creature* creature) : npc_escortAI(creature)
|
||||||
{
|
{
|
||||||
instance = c->GetInstanceScript();
|
instance = creature->GetInstanceScript();
|
||||||
MobSpawnId = rand()%6;
|
MobSpawnId = rand()%6;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -365,13 +333,9 @@ public:
|
|||||||
npc_escortAI::UpdateAI(diff);
|
npc_escortAI::UpdateAI(diff);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/*######
|
// mob_phalanx
|
||||||
## mob_phalanx
|
|
||||||
######*/
|
|
||||||
|
|
||||||
enum PhalanxSpells
|
enum PhalanxSpells
|
||||||
{
|
{
|
||||||
SPELL_THUNDERCLAP = 8732,
|
SPELL_THUNDERCLAP = 8732,
|
||||||
@@ -437,13 +401,9 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/*######
|
// npc_kharan_mighthammer
|
||||||
## npc_kharan_mighthammer
|
|
||||||
######*/
|
|
||||||
|
|
||||||
enum KharamQuests
|
enum KharamQuests
|
||||||
{
|
{
|
||||||
QUEST_4001 = 4001,
|
QUEST_4001 = 4001,
|
||||||
@@ -452,7 +412,6 @@ enum KharamQuests
|
|||||||
|
|
||||||
#define GOSSIP_ITEM_KHARAN_1 "I need to know where the princess are, Kharan!"
|
#define GOSSIP_ITEM_KHARAN_1 "I need to know where the princess are, Kharan!"
|
||||||
#define GOSSIP_ITEM_KHARAN_2 "All is not lost, Kharan!"
|
#define GOSSIP_ITEM_KHARAN_2 "All is not lost, Kharan!"
|
||||||
|
|
||||||
#define GOSSIP_ITEM_KHARAN_3 "Gor'shak is my friend, you can trust me."
|
#define GOSSIP_ITEM_KHARAN_3 "Gor'shak is my friend, you can trust me."
|
||||||
#define GOSSIP_ITEM_KHARAN_4 "Not enough, you need to tell me more."
|
#define GOSSIP_ITEM_KHARAN_4 "Not enough, you need to tell me more."
|
||||||
#define GOSSIP_ITEM_KHARAN_5 "So what happened?"
|
#define GOSSIP_ITEM_KHARAN_5 "So what happened?"
|
||||||
@@ -467,10 +426,10 @@ class npc_kharan_mighthammer : public CreatureScript
|
|||||||
public:
|
public:
|
||||||
npc_kharan_mighthammer() : CreatureScript("npc_kharan_mighthammer") { }
|
npc_kharan_mighthammer() : CreatureScript("npc_kharan_mighthammer") { }
|
||||||
|
|
||||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*Sender*/, uint32 action)
|
||||||
{
|
{
|
||||||
player->PlayerTalkClass->ClearMenus();
|
player->PlayerTalkClass->ClearMenus();
|
||||||
switch (uiAction)
|
switch (action)
|
||||||
{
|
{
|
||||||
case GOSSIP_ACTION_INFO_DEF+1:
|
case GOSSIP_ACTION_INFO_DEF+1:
|
||||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KHARAN_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||||
@@ -534,13 +493,9 @@ public:
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/*######
|
// npc_lokhtos_darkbargainer
|
||||||
## npc_lokhtos_darkbargainer
|
|
||||||
######*/
|
|
||||||
|
|
||||||
enum LokhtosItems
|
enum LokhtosItems
|
||||||
{
|
{
|
||||||
ITEM_THRORIUM_BROTHERHOOD_CONTRACT = 18628,
|
ITEM_THRORIUM_BROTHERHOOD_CONTRACT = 18628,
|
||||||
@@ -565,15 +520,15 @@ class npc_lokhtos_darkbargainer : public CreatureScript
|
|||||||
public:
|
public:
|
||||||
npc_lokhtos_darkbargainer() : CreatureScript("npc_lokhtos_darkbargainer") { }
|
npc_lokhtos_darkbargainer() : CreatureScript("npc_lokhtos_darkbargainer") { }
|
||||||
|
|
||||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*Sender*/, uint32 action)
|
||||||
{
|
{
|
||||||
player->PlayerTalkClass->ClearMenus();
|
player->PlayerTalkClass->ClearMenus();
|
||||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
if (action == GOSSIP_ACTION_INFO_DEF + 1)
|
||||||
{
|
{
|
||||||
player->CLOSE_GOSSIP_MENU();
|
player->CLOSE_GOSSIP_MENU();
|
||||||
player->CastSpell(player, SPELL_CREATE_THORIUM_BROTHERHOOD_CONTRACT_DND, false);
|
player->CastSpell(player, SPELL_CREATE_THORIUM_BROTHERHOOD_CONTRACT_DND, false);
|
||||||
}
|
}
|
||||||
if (uiAction == GOSSIP_ACTION_TRADE)
|
if (action == GOSSIP_ACTION_TRADE)
|
||||||
player->GetSession()->SendListInventory(creature->GetGUID());
|
player->GetSession()->SendListInventory(creature->GetGUID());
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -601,18 +556,15 @@ public:
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/*######
|
// npc_dughal_stormwing
|
||||||
## npc_dughal_stormwing
|
|
||||||
######*/
|
|
||||||
|
|
||||||
enum DughalQuests
|
enum DughalQuests
|
||||||
{
|
{
|
||||||
QUEST_JAIL_BREAK = 4322
|
QUEST_JAIL_BREAK = 4322
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// DELETE THIS IF IT IS NOT NEEDED!
|
||||||
#define SAY_DUGHAL_FREE "Thank you, $N! I'm free!!!"
|
#define SAY_DUGHAL_FREE "Thank you, $N! I'm free!!!"
|
||||||
#define GOSSIP_DUGHAL "You're free, Dughal! Get out of here!"
|
#define GOSSIP_DUGHAL "You're free, Dughal! Get out of here!"
|
||||||
|
|
||||||
@@ -633,10 +585,10 @@ public:
|
|||||||
return dughal_stormwingAI;
|
return dughal_stormwingAI;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 Sender, uint32 action)
|
||||||
{
|
{
|
||||||
player->PlayerTalkClass->ClearMenus();
|
player->PlayerTalkClass->ClearMenus();
|
||||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
if (action == GOSSIP_ACTION_INFO_DEF + 1)
|
||||||
{
|
{
|
||||||
player->CLOSE_GOSSIP_MENU();
|
player->CLOSE_GOSSIP_MENU();
|
||||||
CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
|
CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
|
||||||
@@ -707,14 +659,11 @@ public:
|
|||||||
npc_escortAI::UpdateAI(diff);
|
npc_escortAI::UpdateAI(diff);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/*######
|
|
||||||
## npc_marshal_windsor
|
|
||||||
######*/
|
|
||||||
|
|
||||||
|
// npc_marshal_windsor
|
||||||
#define SAY_WINDSOR_AGGRO1 "You locked up the wrong Marshal. Prepare to be destroyed!"
|
#define SAY_WINDSOR_AGGRO1 "You locked up the wrong Marshal. Prepare to be destroyed!"
|
||||||
#define SAY_WINDSOR_AGGRO2 "I bet you're sorry now, aren't you !?!!"
|
#define SAY_WINDSOR_AGGRO2 "I bet you're sorry now, aren't you !?!!"
|
||||||
#define SAY_WINDSOR_AGGRO3 "You better hold me back $N or they are going to feel some prison house beatings."
|
#define SAY_WINDSOR_AGGRO3 "You better hold me back $N or they are going to feel some prison house beatings."
|
||||||
@@ -771,7 +720,6 @@ public:
|
|||||||
instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
|
instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
|
||||||
creature->setFaction(11);
|
creature->setFaction(11);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -875,14 +823,11 @@ public:
|
|||||||
npc_escortAI::UpdateAI(diff);
|
npc_escortAI::UpdateAI(diff);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/*######
|
|
||||||
## npc_marshal_reginald_windsor
|
|
||||||
######*/
|
|
||||||
|
|
||||||
|
// npc_marshal_reginald_windsor
|
||||||
#define SAY_REGINALD_WINDSOR_0_1 "Can you feel the power, $N??? It's time to ROCK!"
|
#define SAY_REGINALD_WINDSOR_0_1 "Can you feel the power, $N??? It's time to ROCK!"
|
||||||
#define SAY_REGINALD_WINDSOR_0_2 "Now we just have to free Tobias and we can get out of here. This way!"
|
#define SAY_REGINALD_WINDSOR_0_2 "Now we just have to free Tobias and we can get out of here. This way!"
|
||||||
#define SAY_REGINALD_WINDSOR_5_1 "Open it."
|
#define SAY_REGINALD_WINDSOR_5_1 "Open it."
|
||||||
@@ -1096,13 +1041,10 @@ public:
|
|||||||
npc_escortAI::UpdateAI(diff);
|
npc_escortAI::UpdateAI(diff);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
*/
|
*/
|
||||||
/*######
|
|
||||||
## npc_tobias_seecher
|
|
||||||
######*/
|
|
||||||
|
|
||||||
|
// npc_tobias_seecher
|
||||||
#define SAY_TOBIAS_FREE "Thank you! I will run for safety immediately!"
|
#define SAY_TOBIAS_FREE "Thank you! I will run for safety immediately!"
|
||||||
/*
|
/*
|
||||||
class npc_tobias_seecher : public CreatureScript
|
class npc_tobias_seecher : public CreatureScript
|
||||||
@@ -1123,10 +1065,10 @@ public:
|
|||||||
return tobias_seecherAI;
|
return tobias_seecherAI;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 Sender, uint32 action)
|
||||||
{
|
{
|
||||||
player->PlayerTalkClass->ClearMenus();
|
player->PlayerTalkClass->ClearMenus();
|
||||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
|
if (action == GOSSIP_ACTION_INFO_DEF + 1)
|
||||||
{
|
{
|
||||||
player->CLOSE_GOSSIP_MENU();
|
player->CLOSE_GOSSIP_MENU();
|
||||||
CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
|
CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
|
||||||
@@ -1198,15 +1140,11 @@ public:
|
|||||||
npc_escortAI::UpdateAI(diff);
|
npc_escortAI::UpdateAI(diff);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*######
|
// npc_rocknot
|
||||||
## npc_rocknot
|
|
||||||
######*/
|
|
||||||
|
|
||||||
enum RocknotSays
|
enum RocknotSays
|
||||||
{
|
{
|
||||||
SAY_GOT_BEER = -1230000
|
SAY_GOT_BEER = -1230000
|
||||||
@@ -1248,6 +1186,7 @@ public:
|
|||||||
{
|
{
|
||||||
DoScriptText(SAY_GOT_BEER, creature);
|
DoScriptText(SAY_GOT_BEER, creature);
|
||||||
creature->CastSpell(creature, SPELL_DRUNKEN_RAGE, false);
|
creature->CastSpell(creature, SPELL_DRUNKEN_RAGE, false);
|
||||||
|
|
||||||
if (npc_escortAI* escortAI = CAST_AI(npc_rocknot::npc_rocknotAI, creature->AI()))
|
if (npc_escortAI* escortAI = CAST_AI(npc_rocknot::npc_rocknotAI, creature->AI()))
|
||||||
escortAI->Start(false, false);
|
escortAI->Start(false, false);
|
||||||
}
|
}
|
||||||
@@ -1263,9 +1202,9 @@ public:
|
|||||||
|
|
||||||
struct npc_rocknotAI : public npc_escortAI
|
struct npc_rocknotAI : public npc_escortAI
|
||||||
{
|
{
|
||||||
npc_rocknotAI(Creature* c) : npc_escortAI(c)
|
npc_rocknotAI(Creature* creature) : npc_escortAI(creature)
|
||||||
{
|
{
|
||||||
instance = c->GetInstanceScript();
|
instance = creature->GetInstanceScript();
|
||||||
}
|
}
|
||||||
|
|
||||||
InstanceScript* instance;
|
InstanceScript* instance;
|
||||||
@@ -1351,13 +1290,8 @@ public:
|
|||||||
npc_escortAI::UpdateAI(diff);
|
npc_escortAI::UpdateAI(diff);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/*######
|
|
||||||
##
|
|
||||||
######*/
|
|
||||||
|
|
||||||
void AddSC_blackrock_depths()
|
void AddSC_blackrock_depths()
|
||||||
{
|
{
|
||||||
new go_shadowforge_brazier();
|
new go_shadowforge_brazier();
|
||||||
@@ -1366,9 +1300,11 @@ void AddSC_blackrock_depths()
|
|||||||
new mob_phalanx();
|
new mob_phalanx();
|
||||||
new npc_kharan_mighthammer();
|
new npc_kharan_mighthammer();
|
||||||
new npc_lokhtos_darkbargainer();
|
new npc_lokhtos_darkbargainer();
|
||||||
//new npc_dughal_stormwing();
|
|
||||||
//new npc_tobias_seecher();
|
|
||||||
//new npc_marshal_windsor();
|
|
||||||
//new npc_marshal_reginald_windsor();
|
|
||||||
new npc_rocknot();
|
new npc_rocknot();
|
||||||
|
// Fix us
|
||||||
|
/*new npc_dughal_stormwing();
|
||||||
|
new npc_tobias_seecher();
|
||||||
|
new npc_marshal_windsor();
|
||||||
|
new npc_marshal_reginald_windsor();
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,13 +16,6 @@
|
|||||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* ScriptData
|
|
||||||
SDName: Boss_Ambassador_Flamelash
|
|
||||||
SD%Complete: 100
|
|
||||||
SDComment:
|
|
||||||
SDCategory: Blackrock Depths
|
|
||||||
EndScriptData */
|
|
||||||
|
|
||||||
#include "ScriptPCH.h"
|
#include "ScriptPCH.h"
|
||||||
|
|
||||||
enum Spells
|
enum Spells
|
||||||
@@ -42,7 +35,7 @@ public:
|
|||||||
|
|
||||||
struct boss_ambassador_flamelashAI : public ScriptedAI
|
struct boss_ambassador_flamelashAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_ambassador_flamelashAI(Creature* c) : ScriptedAI(c) {}
|
boss_ambassador_flamelashAI(Creature* creature) : ScriptedAI(creature) {}
|
||||||
|
|
||||||
uint32 FireBlast_Timer;
|
uint32 FireBlast_Timer;
|
||||||
uint32 Spirit_Timer;
|
uint32 Spirit_Timer;
|
||||||
@@ -88,7 +81,6 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_boss_ambassador_flamelash()
|
void AddSC_boss_ambassador_flamelash()
|
||||||
|
|||||||
@@ -16,13 +16,6 @@
|
|||||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* ScriptData
|
|
||||||
SDName: Boss_Anubshiah
|
|
||||||
SD%Complete: 100
|
|
||||||
SDComment:
|
|
||||||
SDCategory: Blackrock Depths
|
|
||||||
EndScriptData */
|
|
||||||
|
|
||||||
#include "ScriptPCH.h"
|
#include "ScriptPCH.h"
|
||||||
|
|
||||||
enum Spells
|
enum Spells
|
||||||
@@ -46,7 +39,7 @@ public:
|
|||||||
|
|
||||||
struct boss_anubshiahAI : public ScriptedAI
|
struct boss_anubshiahAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_anubshiahAI(Creature* c) : ScriptedAI(c) {}
|
boss_anubshiahAI(Creature* creature) : ScriptedAI(creature) {}
|
||||||
|
|
||||||
uint32 ShadowBolt_Timer;
|
uint32 ShadowBolt_Timer;
|
||||||
uint32 CurseOfTongues_Timer;
|
uint32 CurseOfTongues_Timer;
|
||||||
@@ -63,9 +56,7 @@ public:
|
|||||||
EnvelopingWeb_Timer = 16000;
|
EnvelopingWeb_Timer = 16000;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnterCombat(Unit* /*who*/)
|
void EnterCombat(Unit* /*who*/) {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
{
|
{
|
||||||
@@ -113,7 +104,6 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_boss_anubshiah()
|
void AddSC_boss_anubshiah()
|
||||||
|
|||||||
+1
-9
@@ -16,13 +16,6 @@
|
|||||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* ScriptData
|
|
||||||
SDName: Boss_Emperor_Dagran_Thaurissan
|
|
||||||
SD%Complete: 99
|
|
||||||
SDComment:
|
|
||||||
SDCategory: Blackrock Depths
|
|
||||||
EndScriptData */
|
|
||||||
|
|
||||||
#include "ScriptPCH.h"
|
#include "ScriptPCH.h"
|
||||||
#include "blackrock_depths.h"
|
#include "blackrock_depths.h"
|
||||||
|
|
||||||
@@ -50,7 +43,7 @@ public:
|
|||||||
|
|
||||||
struct boss_draganthaurissanAI : public ScriptedAI
|
struct boss_draganthaurissanAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_draganthaurissanAI(Creature* c) : ScriptedAI(c)
|
boss_draganthaurissanAI(Creature* creature) : ScriptedAI(creature)
|
||||||
{
|
{
|
||||||
instance = me->GetInstanceScript();
|
instance = me->GetInstanceScript();
|
||||||
}
|
}
|
||||||
@@ -121,7 +114,6 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_boss_draganthaurissan()
|
void AddSC_boss_draganthaurissan()
|
||||||
|
|||||||
@@ -16,13 +16,6 @@
|
|||||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* ScriptData
|
|
||||||
SDName: Boss_General_Angerforge
|
|
||||||
SD%Complete: 100
|
|
||||||
SDComment:
|
|
||||||
SDCategory: Blackrock Depths
|
|
||||||
EndScriptData */
|
|
||||||
|
|
||||||
#include "ScriptPCH.h"
|
#include "ScriptPCH.h"
|
||||||
|
|
||||||
enum Spells
|
enum Spells
|
||||||
@@ -44,7 +37,7 @@ public:
|
|||||||
|
|
||||||
struct boss_general_angerforgeAI : public ScriptedAI
|
struct boss_general_angerforgeAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_general_angerforgeAI(Creature* c) : ScriptedAI(c) {}
|
boss_general_angerforgeAI(Creature* creature) : ScriptedAI(creature) {}
|
||||||
|
|
||||||
uint32 MightyBlow_Timer;
|
uint32 MightyBlow_Timer;
|
||||||
uint32 HamString_Timer;
|
uint32 HamString_Timer;
|
||||||
@@ -61,9 +54,7 @@ public:
|
|||||||
Medics = false;
|
Medics = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnterCombat(Unit* /*who*/)
|
void EnterCombat(Unit* /*who*/) {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void SummonAdds(Unit* victim)
|
void SummonAdds(Unit* victim)
|
||||||
{
|
{
|
||||||
@@ -129,7 +120,6 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_boss_general_angerforge()
|
void AddSC_boss_general_angerforge()
|
||||||
|
|||||||
@@ -16,13 +16,6 @@
|
|||||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* ScriptData
|
|
||||||
SDName: Boss_Gorosh_the_Dervish
|
|
||||||
SD%Complete: 100
|
|
||||||
SDComment:
|
|
||||||
SDCategory: Blackrock Depths
|
|
||||||
EndScriptData */
|
|
||||||
|
|
||||||
#include "ScriptPCH.h"
|
#include "ScriptPCH.h"
|
||||||
|
|
||||||
enum Spells
|
enum Spells
|
||||||
@@ -43,7 +36,7 @@ public:
|
|||||||
|
|
||||||
struct boss_gorosh_the_dervishAI : public ScriptedAI
|
struct boss_gorosh_the_dervishAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_gorosh_the_dervishAI(Creature* c) : ScriptedAI(c) {}
|
boss_gorosh_the_dervishAI(Creature* creature) : ScriptedAI(creature) {}
|
||||||
|
|
||||||
uint32 WhirlWind_Timer;
|
uint32 WhirlWind_Timer;
|
||||||
uint32 MortalStrike_Timer;
|
uint32 MortalStrike_Timer;
|
||||||
@@ -81,7 +74,6 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_boss_gorosh_the_dervish()
|
void AddSC_boss_gorosh_the_dervish()
|
||||||
|
|||||||
@@ -16,13 +16,6 @@
|
|||||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* ScriptData
|
|
||||||
SDName: Boss_Grizzle
|
|
||||||
SD%Complete: 100
|
|
||||||
SDComment:
|
|
||||||
SDCategory: Blackrock Depths
|
|
||||||
EndScriptData */
|
|
||||||
|
|
||||||
#include "ScriptPCH.h"
|
#include "ScriptPCH.h"
|
||||||
|
|
||||||
enum Spells
|
enum Spells
|
||||||
@@ -43,7 +36,7 @@ public:
|
|||||||
|
|
||||||
struct boss_grizzleAI : public ScriptedAI
|
struct boss_grizzleAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_grizzleAI(Creature* c) : ScriptedAI(c) {}
|
boss_grizzleAI(Creature* creature) : ScriptedAI(creature) {}
|
||||||
|
|
||||||
uint32 GroundTremor_Timer;
|
uint32 GroundTremor_Timer;
|
||||||
uint32 Frenzy_Timer;
|
uint32 Frenzy_Timer;
|
||||||
@@ -54,9 +47,7 @@ public:
|
|||||||
Frenzy_Timer = 0;
|
Frenzy_Timer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnterCombat(Unit* /*who*/)
|
void EnterCombat(Unit* /*who*/) {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
{
|
{
|
||||||
@@ -86,7 +77,6 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_boss_grizzle()
|
void AddSC_boss_grizzle()
|
||||||
|
|||||||
+2
-12
@@ -16,13 +16,6 @@
|
|||||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* ScriptData
|
|
||||||
SDName: Boss_High_Interrogator_Gerstahn
|
|
||||||
SD%Complete: 100
|
|
||||||
SDComment:
|
|
||||||
SDCategory: Blackrock Depths
|
|
||||||
EndScriptData */
|
|
||||||
|
|
||||||
#include "ScriptPCH.h"
|
#include "ScriptPCH.h"
|
||||||
|
|
||||||
enum Spells
|
enum Spells
|
||||||
@@ -45,7 +38,7 @@ public:
|
|||||||
|
|
||||||
struct boss_high_interrogator_gerstahnAI : public ScriptedAI
|
struct boss_high_interrogator_gerstahnAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_high_interrogator_gerstahnAI(Creature* c) : ScriptedAI(c) {}
|
boss_high_interrogator_gerstahnAI(Creature* creature) : ScriptedAI(creature) {}
|
||||||
|
|
||||||
uint32 ShadowWordPain_Timer;
|
uint32 ShadowWordPain_Timer;
|
||||||
uint32 ManaBurn_Timer;
|
uint32 ManaBurn_Timer;
|
||||||
@@ -60,9 +53,7 @@ public:
|
|||||||
ShadowShield_Timer = 8000;
|
ShadowShield_Timer = 8000;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnterCombat(Unit* /*who*/)
|
void EnterCombat(Unit* /*who*/) {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
{
|
{
|
||||||
@@ -103,7 +94,6 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_boss_high_interrogator_gerstahn()
|
void AddSC_boss_high_interrogator_gerstahn()
|
||||||
|
|||||||
@@ -16,13 +16,6 @@
|
|||||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* ScriptData
|
|
||||||
SDName: Boss_Magmus
|
|
||||||
SD%Complete: 100
|
|
||||||
SDComment:
|
|
||||||
SDCategory: Blackrock Depths
|
|
||||||
EndScriptData */
|
|
||||||
|
|
||||||
#include "ScriptPCH.h"
|
#include "ScriptPCH.h"
|
||||||
|
|
||||||
enum Spells
|
enum Spells
|
||||||
@@ -48,7 +41,7 @@ public:
|
|||||||
|
|
||||||
struct boss_magmusAI : public ScriptedAI
|
struct boss_magmusAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_magmusAI(Creature* c) : ScriptedAI(c) {}
|
boss_magmusAI(Creature* creature) : ScriptedAI(creature) {}
|
||||||
|
|
||||||
uint32 FieryBurst_Timer;
|
uint32 FieryBurst_Timer;
|
||||||
uint32 WarStomp_Timer;
|
uint32 WarStomp_Timer;
|
||||||
@@ -59,9 +52,7 @@ public:
|
|||||||
WarStomp_Timer = 0;
|
WarStomp_Timer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnterCombat(Unit* /*who*/)
|
void EnterCombat(Unit* /*who*/) {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
{
|
{
|
||||||
@@ -95,7 +86,6 @@ public:
|
|||||||
instance->HandleGameObject(instance->GetData64(DATA_THRONE_DOOR), true);
|
instance->HandleGameObject(instance->GetData64(DATA_THRONE_DOOR), true);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_boss_magmus()
|
void AddSC_boss_magmus()
|
||||||
|
|||||||
@@ -16,13 +16,6 @@
|
|||||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* ScriptData
|
|
||||||
SDName: Boss_Moira_Bronzbeard
|
|
||||||
SD%Complete: 90
|
|
||||||
SDComment: Healing of Emperor NYI
|
|
||||||
SDCategory: Blackrock Depths
|
|
||||||
EndScriptData */
|
|
||||||
|
|
||||||
#include "ScriptPCH.h"
|
#include "ScriptPCH.h"
|
||||||
|
|
||||||
enum Spells
|
enum Spells
|
||||||
@@ -47,7 +40,7 @@ public:
|
|||||||
|
|
||||||
struct boss_moira_bronzebeardAI : public ScriptedAI
|
struct boss_moira_bronzebeardAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_moira_bronzebeardAI(Creature* c) : ScriptedAI(c) {}
|
boss_moira_bronzebeardAI(Creature* creature) : ScriptedAI(creature) {}
|
||||||
|
|
||||||
uint32 Heal_Timer;
|
uint32 Heal_Timer;
|
||||||
uint32 MindBlast_Timer;
|
uint32 MindBlast_Timer;
|
||||||
@@ -62,9 +55,7 @@ public:
|
|||||||
Smite_Timer = 8000;
|
Smite_Timer = 8000;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnterCombat(Unit* /*who*/)
|
void EnterCombat(Unit* /*who*/) {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
{
|
{
|
||||||
@@ -92,10 +83,8 @@ public:
|
|||||||
DoCast(me->getVictim(), SPELL_SMITE);
|
DoCast(me->getVictim(), SPELL_SMITE);
|
||||||
Smite_Timer = 10000;
|
Smite_Timer = 10000;
|
||||||
} else Smite_Timer -= diff;
|
} else Smite_Timer -= diff;
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_boss_moira_bronzebeard()
|
void AddSC_boss_moira_bronzebeard()
|
||||||
|
|||||||
@@ -16,13 +16,6 @@
|
|||||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* ScriptData
|
|
||||||
SDName: Boss_Tomb_Of_Seven
|
|
||||||
SD%Complete: 90
|
|
||||||
SDComment: Learning Smelt Dark Iron if tribute quest rewarded. Missing event.
|
|
||||||
SDCategory: Blackrock Depths
|
|
||||||
EndScriptData */
|
|
||||||
|
|
||||||
#include "ScriptPCH.h"
|
#include "ScriptPCH.h"
|
||||||
#include "blackrock_depths.h"
|
#include "blackrock_depths.h"
|
||||||
|
|
||||||
@@ -52,10 +45,10 @@ class boss_gloomrel : public CreatureScript
|
|||||||
public:
|
public:
|
||||||
boss_gloomrel() : CreatureScript("boss_gloomrel") { }
|
boss_gloomrel() : CreatureScript("boss_gloomrel") { }
|
||||||
|
|
||||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*Sender*/, uint32 action)
|
||||||
{
|
{
|
||||||
player->PlayerTalkClass->ClearMenus();
|
player->PlayerTalkClass->ClearMenus();
|
||||||
switch (uiAction)
|
switch (action)
|
||||||
{
|
{
|
||||||
case GOSSIP_ACTION_INFO_DEF+1:
|
case GOSSIP_ACTION_INFO_DEF+1:
|
||||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
|
||||||
@@ -92,7 +85,6 @@ public:
|
|||||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum DoomrelSpells
|
enum DoomrelSpells
|
||||||
@@ -112,10 +104,10 @@ class boss_doomrel : public CreatureScript
|
|||||||
public:
|
public:
|
||||||
boss_doomrel() : CreatureScript("boss_doomrel") { }
|
boss_doomrel() : CreatureScript("boss_doomrel") { }
|
||||||
|
|
||||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*Sender*/, uint32 action)
|
||||||
{
|
{
|
||||||
player->PlayerTalkClass->ClearMenus();
|
player->PlayerTalkClass->ClearMenus();
|
||||||
switch (uiAction)
|
switch (action)
|
||||||
{
|
{
|
||||||
case GOSSIP_ACTION_INFO_DEF+1:
|
case GOSSIP_ACTION_INFO_DEF+1:
|
||||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||||
@@ -150,9 +142,9 @@ public:
|
|||||||
|
|
||||||
struct boss_doomrelAI : public ScriptedAI
|
struct boss_doomrelAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_doomrelAI(Creature* c) : ScriptedAI(c)
|
boss_doomrelAI(Creature* creature) : ScriptedAI(creature)
|
||||||
{
|
{
|
||||||
instance = c->GetInstanceScript();
|
instance = creature->GetInstanceScript();
|
||||||
}
|
}
|
||||||
|
|
||||||
InstanceScript* instance;
|
InstanceScript* instance;
|
||||||
@@ -252,7 +244,6 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_boss_tomb_of_seven()
|
void AddSC_boss_tomb_of_seven()
|
||||||
|
|||||||
@@ -16,13 +16,6 @@
|
|||||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* ScriptData
|
|
||||||
SDName: Instance_Blackrock_Depths
|
|
||||||
SD%Complete: 100
|
|
||||||
SDComment:
|
|
||||||
SDCategory: Blackrock Depths
|
|
||||||
EndScriptData */
|
|
||||||
|
|
||||||
#include "ScriptPCH.h"
|
#include "ScriptPCH.h"
|
||||||
#include "blackrock_depths.h"
|
#include "blackrock_depths.h"
|
||||||
|
|
||||||
@@ -63,7 +56,6 @@ enum eEnums
|
|||||||
GO_GOLEM_ROOM_N = 170573, // Magmus door North
|
GO_GOLEM_ROOM_N = 170573, // Magmus door North
|
||||||
GO_GOLEM_ROOM_S = 170574, // Magmus door Soutsh
|
GO_GOLEM_ROOM_S = 170574, // Magmus door Soutsh
|
||||||
GO_THRONE_ROOM = 170575, // Throne door
|
GO_THRONE_ROOM = 170575, // Throne door
|
||||||
|
|
||||||
GO_SPECTRAL_CHALICE = 164869,
|
GO_SPECTRAL_CHALICE = 164869,
|
||||||
GO_CHEST_SEVEN = 169243
|
GO_CHEST_SEVEN = 169243
|
||||||
};
|
};
|
||||||
@@ -82,7 +74,7 @@ public:
|
|||||||
{
|
{
|
||||||
instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||||
|
|
||||||
uint32 m_auiEncounter[MAX_ENCOUNTER];
|
uint32 encounter[MAX_ENCOUNTER];
|
||||||
std::string str_data;
|
std::string str_data;
|
||||||
|
|
||||||
uint64 EmperorGUID;
|
uint64 EmperorGUID;
|
||||||
@@ -121,7 +113,7 @@ public:
|
|||||||
|
|
||||||
void Initialize()
|
void Initialize()
|
||||||
{
|
{
|
||||||
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
|
memset(&encounter, 0, sizeof(encounter));
|
||||||
|
|
||||||
EmperorGUID = 0;
|
EmperorGUID = 0;
|
||||||
PhalanxGUID = 0;
|
PhalanxGUID = 0;
|
||||||
@@ -239,25 +231,25 @@ public:
|
|||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case TYPE_RING_OF_LAW:
|
case TYPE_RING_OF_LAW:
|
||||||
m_auiEncounter[0] = data;
|
encounter[0] = data;
|
||||||
break;
|
break;
|
||||||
case TYPE_VAULT:
|
case TYPE_VAULT:
|
||||||
m_auiEncounter[1] = data;
|
encounter[1] = data;
|
||||||
break;
|
break;
|
||||||
case TYPE_BAR:
|
case TYPE_BAR:
|
||||||
if (data == SPECIAL)
|
if (data == SPECIAL)
|
||||||
++BarAleCount;
|
++BarAleCount;
|
||||||
else
|
else
|
||||||
m_auiEncounter[2] = data;
|
encounter[2] = data;
|
||||||
break;
|
break;
|
||||||
case TYPE_TOMB_OF_SEVEN:
|
case TYPE_TOMB_OF_SEVEN:
|
||||||
m_auiEncounter[3] = data;
|
encounter[3] = data;
|
||||||
break;
|
break;
|
||||||
case TYPE_LYCEUM:
|
case TYPE_LYCEUM:
|
||||||
m_auiEncounter[4] = data;
|
encounter[4] = data;
|
||||||
break;
|
break;
|
||||||
case TYPE_IRON_HALL:
|
case TYPE_IRON_HALL:
|
||||||
m_auiEncounter[5] = data;
|
encounter[5] = data;
|
||||||
break;
|
break;
|
||||||
case DATA_GHOSTKILL:
|
case DATA_GHOSTKILL:
|
||||||
GhostKillCount += data;
|
GhostKillCount += data;
|
||||||
@@ -269,8 +261,8 @@ public:
|
|||||||
OUT_SAVE_INST_DATA;
|
OUT_SAVE_INST_DATA;
|
||||||
|
|
||||||
std::ostringstream saveStream;
|
std::ostringstream saveStream;
|
||||||
saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2] << ' '
|
saveStream << encounter[0] << ' ' << encounter[1] << ' ' << encounter[2] << ' '
|
||||||
<< m_auiEncounter[3] << ' ' << m_auiEncounter[4] << ' ' << m_auiEncounter[5] << ' ' << GhostKillCount;
|
<< encounter[3] << ' ' << encounter[4] << ' ' << encounter[5] << ' ' << GhostKillCount;
|
||||||
|
|
||||||
str_data = saveStream.str();
|
str_data = saveStream.str();
|
||||||
|
|
||||||
@@ -284,20 +276,20 @@ public:
|
|||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case TYPE_RING_OF_LAW:
|
case TYPE_RING_OF_LAW:
|
||||||
return m_auiEncounter[0];
|
return encounter[0];
|
||||||
case TYPE_VAULT:
|
case TYPE_VAULT:
|
||||||
return m_auiEncounter[1];
|
return encounter[1];
|
||||||
case TYPE_BAR:
|
case TYPE_BAR:
|
||||||
if (m_auiEncounter[2] == IN_PROGRESS && BarAleCount == 3)
|
if (encounter[2] == IN_PROGRESS && BarAleCount == 3)
|
||||||
return SPECIAL;
|
return SPECIAL;
|
||||||
else
|
else
|
||||||
return m_auiEncounter[2];
|
return encounter[2];
|
||||||
case TYPE_TOMB_OF_SEVEN:
|
case TYPE_TOMB_OF_SEVEN:
|
||||||
return m_auiEncounter[3];
|
return encounter[3];
|
||||||
case TYPE_LYCEUM:
|
case TYPE_LYCEUM:
|
||||||
return m_auiEncounter[4];
|
return encounter[4];
|
||||||
case TYPE_IRON_HALL:
|
case TYPE_IRON_HALL:
|
||||||
return m_auiEncounter[5];
|
return encounter[5];
|
||||||
case DATA_GHOSTKILL:
|
case DATA_GHOSTKILL:
|
||||||
return GhostKillCount;
|
return GhostKillCount;
|
||||||
}
|
}
|
||||||
@@ -362,12 +354,12 @@ public:
|
|||||||
OUT_LOAD_INST_DATA(in);
|
OUT_LOAD_INST_DATA(in);
|
||||||
|
|
||||||
std::istringstream loadStream(in);
|
std::istringstream loadStream(in);
|
||||||
loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3]
|
loadStream >> encounter[0] >> encounter[1] >> encounter[2] >> encounter[3]
|
||||||
>> m_auiEncounter[4] >> m_auiEncounter[5] >> GhostKillCount;
|
>> encounter[4] >> encounter[5] >> GhostKillCount;
|
||||||
|
|
||||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||||
if (m_auiEncounter[i] == IN_PROGRESS)
|
if (encounter[i] == IN_PROGRESS)
|
||||||
m_auiEncounter[i] = NOT_STARTED;
|
encounter[i] = NOT_STARTED;
|
||||||
if (GhostKillCount > 0 && GhostKillCount < 7)
|
if (GhostKillCount > 0 && GhostKillCount < 7)
|
||||||
GhostKillCount = 0;//reset tomb of seven event
|
GhostKillCount = 0;//reset tomb of seven event
|
||||||
if (GhostKillCount >= 7)
|
if (GhostKillCount >= 7)
|
||||||
@@ -459,7 +451,6 @@ public:
|
|||||||
TombOfSevenEnd();
|
TombOfSevenEnd();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_instance_blackrock_depths()
|
void AddSC_instance_blackrock_depths()
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ public:
|
|||||||
{
|
{
|
||||||
instance_blackrock_spireMapScript(InstanceMap* map) : InstanceScript(map) {}
|
instance_blackrock_spireMapScript(InstanceMap* map) : InstanceScript(map) {}
|
||||||
|
|
||||||
uint32 Encounter[MAX_ENCOUNTER];
|
uint32 encounter[MAX_ENCOUNTER];
|
||||||
std::string m_strInstData;
|
std::string m_strInstData;
|
||||||
uint64 HighlordOmokk;
|
uint64 HighlordOmokk;
|
||||||
uint64 ShadowHunterVoshgajin;
|
uint64 ShadowHunterVoshgajin;
|
||||||
@@ -73,7 +73,7 @@ public:
|
|||||||
{
|
{
|
||||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||||
{
|
{
|
||||||
if (Encounter[i] == IN_PROGRESS)
|
if (encounter[i] == IN_PROGRESS)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
Reference in New Issue
Block a user