Core: Random cleanup + compile fix
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@@ -660,17 +660,9 @@ public:
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DoScriptText(RAND(SAY_KJ_REFLECTION1, SAY_KJ_REFLECTION2), me);
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for (uint8 i = 0; i < 4; ++i)
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{
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float x, y, z;
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Unit* target = NULL;
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for (uint8 i = 0; i < 6; ++i)
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{
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target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
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if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0))
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break;
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}
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if (target)
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true, -SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT))
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{
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float x, y, z;
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target->GetPosition(x, y, z);
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if (Creature* pSinisterReflection = me->SummonCreature(CREATURE_SINISTER_REFLECTION, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0))
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{
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