Add fix for quest 12680

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-05-27 22:14:58 +02:00
parent 4ce92ed6fa
commit dc1c900048
4 changed files with 54 additions and 0 deletions
@@ -461,6 +461,38 @@ bool GossipSelect_npc_death_knight_initiate(Player *player, Creature *_Creature,
return true;
}
/*######
## npc_salanar_the_horseman
######*/
struct TRINITY_DLL_DECL npc_salanar_the_horsemanAI : public ScriptedAI
{
npc_salanar_the_horsemanAI(Creature *c) : ScriptedAI(c) {Reset();}
void Reset() { }
void MoveInLineOfSight(Unit *who)
{
if( (who->GetTypeId() == TYPEID_UNIT) && ((Creature*)who)->isVehicle() && m_creature->IsWithinDistInMap(who, 25.0f) )
{
if( Unit *charmer = who->GetCharmer() )
{
if( charmer->GetTypeId() == TYPEID_PLAYER && ((Player*)charmer)->GetQuestStatus(12680) == QUEST_STATUS_INCOMPLETE )
{
((Player*)charmer)->KilledMonster(28767,m_creature->GetGUID());
((Player*)charmer)->ExitVehicle();
// TODO: dismiss Vehicle; Now we cant do it from script.
}
}
}
}
};
CreatureAI* GetAI_npc_salanar_the_horseman(Creature *_Creature)
{
return new npc_salanar_the_horsemanAI(_Creature);
}
void AddSC_the_scarlet_enclave()
{
Script *newscript;
@@ -486,4 +518,9 @@ void AddSC_the_scarlet_enclave()
newscript->pGossipSelect = &GossipSelect_npc_death_knight_initiate;
newscript->GetAI = &GetAI_npc_death_knight_initiate;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_salanar_the_horseman";
newscript->GetAI = &GetAI_npc_salanar_the_horseman;
newscript->RegisterSelf();
}