*Cleanup, proper indentation, and remove some wrong/irrelevant comments copied from custom patches..

--HG--
branch : trunk
This commit is contained in:
maximius
2009-12-18 13:41:30 -08:00
parent 89464472a9
commit dc1207139a
30 changed files with 195 additions and 199 deletions
-1
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@@ -784,7 +784,6 @@ void BattleGround::EndBattleGround(uint32 winner)
else if(winner) else if(winner)
RewardMark(plr,ITEM_LOSER_COUNT); RewardMark(plr,ITEM_LOSER_COUNT);
plr->SetHealth(plr->GetMaxHealth()); plr->SetHealth(plr->GetMaxHealth());
plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA)); plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA));
plr->CombatStopWithPets(true); plr->CombatStopWithPets(true);
+2 -2
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@@ -286,7 +286,7 @@ void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
uint8 fromWhere; uint8 fromWhere;
recv_data >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo) recv_data >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
uint8 unk1; uint8 unk1;
recv_data >> unk1; // Unknown 3.2.2 recv_data >> unk1; // Unknown 3.2.2
@@ -641,7 +641,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
} }
} }
} }
void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
+15 -15
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@@ -2158,21 +2158,21 @@ bool BattleGroundMgr::IsBGWeekend(BattleGroundTypeId bgTypeId)
void BattleGroundMgr::DoCompleteAchievement(uint32 achievement, Player * player) void BattleGroundMgr::DoCompleteAchievement(uint32 achievement, Player * player)
{ {
AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement); AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement);
if(!player) if(!player)
{ {
//Map::PlayerList const &PlayerList = this->GetPlayers(); //Map::PlayerList const &PlayerList = this->GetPlayers();
//GroupsQueueType::iterator group = SelectedGroups.begin(); //GroupsQueueType::iterator group = SelectedGroups.begin();
//if (!PlayerList.isEmpty()) //if (!PlayerList.isEmpty())
//for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) //for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
// for (GroupsQueueType::iterator itr = group; itr != SelectedGroups.end(); ++itr) // for (GroupsQueueType::iterator itr = group; itr != SelectedGroups.end(); ++itr)
// if (Player *pPlayer = itr->getSource()) // if (Player *pPlayer = itr->getSource())
// pPlayer->CompletedAchievement(AE); // pPlayer->CompletedAchievement(AE);
} }
else else
{ {
player->CompletedAchievement(AE); player->CompletedAchievement(AE);
} }
} }
+1 -1
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@@ -250,7 +250,7 @@ class BattleGroundMgr
static uint8 BGArenaType(BattleGroundQueueTypeId bgQueueTypeId); static uint8 BGArenaType(BattleGroundQueueTypeId bgQueueTypeId);
static bool IsBGWeekend(BattleGroundTypeId bgTypeId); static bool IsBGWeekend(BattleGroundTypeId bgTypeId);
void DoCompleteAchievement(uint32 achievement, Player * player = NULL); void DoCompleteAchievement(uint32 achievement, Player * player = NULL);
private: private:
BattleMastersMap mBattleMastersMap; BattleMastersMap mBattleMastersMap;
+13 -14
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@@ -67,32 +67,31 @@ BattleGroundWS::~BattleGroundWS()
void BattleGroundWS::Update(uint32 diff) void BattleGroundWS::Update(uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);
if (GetStatus() == STATUS_IN_PROGRESS) if (GetStatus() == STATUS_IN_PROGRESS)
{ {
if( GetStartTime() >= 25*MINUTE*1000 ) // Òàéìåð òèêàòü íà÷èíàåò ïîñëå 25 ìèíóò if (GetStartTime() >= 25*MINUTE*IN_MILISECONDS) // Òàéìåð òèêàòü íà÷èíàåò ïîñëå 25 ìèíóò
{ {
if( GetTeamScore(ALLIANCE) == 0 ) if (GetTeamScore(ALLIANCE) == 0)
{ {
if ( GetTeamScore(HORDE) == 0 ) // No one scored - result is tie if (GetTeamScore(HORDE) == 0) // No one scored - result is tie
EndBattleGround(NULL); EndBattleGround(NULL);
else // Horde has more points and thus wins else // Horde has more points and thus wins
EndBattleGround(HORDE); EndBattleGround(HORDE);
} }
else if( GetTeamScore(HORDE) == 0 ) else if (GetTeamScore(HORDE) == 0)
EndBattleGround(ALLIANCE); // Alliance has >0, Horde has 0, alliance wins EndBattleGround(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins
else if( GetTeamScore(HORDE) == GetTeamScore(ALLIANCE) ) // Team score equal, winner is team that scored the first flag else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the first flag
EndBattleGround(m_FirstFlagCaptureTeam); EndBattleGround(m_FirstFlagCaptureTeam);
else if( GetTeamScore(HORDE) > GetTeamScore(ALLIANCE) ) // Last but not least, check who has the higher score else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score
EndBattleGround(HORDE); EndBattleGround(HORDE);
else else
EndBattleGround(ALLIANCE); EndBattleGround(ALLIANCE);
} }
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
{ {
m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;
@@ -317,7 +316,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
UpdateTeamScore(Source->GetTeam()); UpdateTeamScore(Source->GetTeam());
// only flag capture should be updated // only flag capture should be updated
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
if(!m_FirstFlagCaptureTeam) if(!m_FirstFlagCaptureTeam)
SetFirstFlagCapture(Source->GetTeam()); SetFirstFlagCapture(Source->GetTeam());
+1 -1
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@@ -208,7 +208,7 @@ class BattleGroundWS : public BattleGround
int32 m_FlagsTimer[2]; int32 m_FlagsTimer[2];
int32 m_FlagsDropTimer[2]; int32 m_FlagsDropTimer[2];
uint32 m_FirstFlagCaptureTeam; // Winner is based on this if score is equal uint32 m_FirstFlagCaptureTeam; // Winner is based on this if score is equal
uint32 m_ReputationCapture; uint32 m_ReputationCapture;
uint32 m_HonorWinKills; uint32 m_HonorWinKills;
uint32 m_HonorEndKills; uint32 m_HonorEndKills;
+1 -1
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@@ -272,7 +272,7 @@ bool AOEAI::CanAIAttack(const Unit *who) const
void AOEAI::AttackStart(Unit *who) void AOEAI::AttackStart(Unit *who)
{ {
} }
void AOEAI::UpdateAI(const uint32 diff) void AOEAI::UpdateAI(const uint32 diff)
+1 -1
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@@ -334,7 +334,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{ {
SpellEntry const * spell = sSpellStore.LookupEntry(i); SpellEntry const * spell = sSpellStore.LookupEntry(i);
+1 -1
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@@ -1214,7 +1214,7 @@ struct ScalingStatValuesEntry
//uint32 unk1; // 18 all fields equal to 0 //uint32 unk1; // 18 all fields equal to 0
//uint32 unk2; // 19 unk, probably also Armor for level //uint32 unk2; // 19 unk, probably also Armor for level
uint32 armorMod2[4]; // 20-23 Armor for level uint32 armorMod2[4]; // 20-23 Armor for level
uint32 getssdMultiplier(uint32 mask) const uint32 getssdMultiplier(uint32 mask) const
{ {
if (mask & 0x001F) if (mask & 0x001F)
+2 -2
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@@ -104,7 +104,7 @@ bool Group::Create(const uint64 &guid, const char * name)
m_dungeonDifficulty = leader->GetDungeonDifficulty(); m_dungeonDifficulty = leader->GetDungeonDifficulty();
m_raidDifficulty = leader->GetRaidDifficulty(); m_raidDifficulty = leader->GetRaidDifficulty();
} }
Player::ConvertInstancesToGroup(leader, this, guid); Player::ConvertInstancesToGroup(leader, this, guid);
// store group in database // store group in database
@@ -1480,7 +1480,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
m_dungeonDifficulty = difficulty; m_dungeonDifficulty = difficulty;
if(!isBGGroup()) if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_dungeonDifficulty, GUID_LOPART(m_leaderGuid)); CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_dungeonDifficulty, GUID_LOPART(m_leaderGuid));
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{ {
Player *player = itr->getSource(); Player *player = itr->getSource();
+1 -1
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@@ -759,7 +759,7 @@ uint32 Item::GetEnchantRequiredLevel() const
bool Item::IsBoundByEnchant() const bool Item::IsBoundByEnchant() const
{ {
// Check all enchants for soulbound // Check all enchants for soulbound
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND) if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
+2 -2
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@@ -319,7 +319,7 @@ class TRINITY_DLL_SPEC Item : public Object
bool IsWeaponVellum() const { return GetProto()->IsWeaponVellum(); } bool IsWeaponVellum() const { return GetProto()->IsWeaponVellum(); }
bool IsArmorVellum() const { return GetProto()->IsArmorVellum(); } bool IsArmorVellum() const { return GetProto()->IsArmorVellum(); }
bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); } bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); }
// Item Refund system // Item Refund system
uint32 GetPaidHonorPoints() { return m_paidHonorPoints; } uint32 GetPaidHonorPoints() { return m_paidHonorPoints; }
uint32 GetPaidArenaPoints() { return m_paidArenaPoints; } uint32 GetPaidArenaPoints() { return m_paidArenaPoints; }
@@ -341,7 +341,7 @@ class TRINITY_DLL_SPEC Item : public Object
ItemUpdateState uState; ItemUpdateState uState;
int16 uQueuePos; int16 uQueuePos;
bool mb_in_trade; // true if item is currently in trade-window bool mb_in_trade; // true if item is currently in trade-window
// refund system // refund system
uint32 m_paidHonorPoints; uint32 m_paidHonorPoints;
uint32 m_paidArenaPoints; uint32 m_paidArenaPoints;
+5 -5
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@@ -1393,7 +1393,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
sLog.outDebug("Item refund: item not refundable!"); sLog.outDebug("Item refund: item not refundable!");
return; return;
} }
if(item->GetRefundExpiryTime() <= time(NULL)) // item refund has expired if(item->GetRefundExpiryTime() <= time(NULL)) // item refund has expired
{ {
WorldPacket data(SMSG_ITEM_REFUND); WorldPacket data(SMSG_ITEM_REFUND);
@@ -1401,7 +1401,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
data << uint32(1); // error, abort refund data << uint32(1); // error, abort refund
return; return;
} }
WorldPacket data(SMSG_ITEM_REFUND); WorldPacket data(SMSG_ITEM_REFUND);
data << uint64(guid); // guid? data << uint64(guid); // guid?
data << uint32(0); // must be 0 or client side error in refund data << uint32(0); // must be 0 or client side error in refund
@@ -1414,7 +1414,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
data << uint32(item->GetPaidExtendedCostCount(i)); data << uint32(item->GetPaidExtendedCostCount(i));
} }
SendPacket(&data); SendPacket(&data);
// Grant back extendedcost items // Grant back extendedcost items
uint32 count = 0; uint32 count = 0;
uint32 itemid = 0; uint32 itemid = 0;
@@ -1438,11 +1438,11 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
// Grant back Honor points // Grant back Honor points
if (uint32 honorRefund = item->GetPaidHonorPoints() > 0) if (uint32 honorRefund = item->GetPaidHonorPoints() > 0)
_player->ModifyHonorPoints(honorRefund); _player->ModifyHonorPoints(honorRefund);
// Grant back Arena points // Grant back Arena points
if (uint32 arenaRefund = item->GetPaidArenaPoints() > 0) if (uint32 arenaRefund = item->GetPaidArenaPoints() > 0)
_player->ModifyArenaPoints(arenaRefund); _player->ModifyArenaPoints(arenaRefund);
// Destroy item // Destroy item
_player->DestroyItemCount(item->GetEntry(), 1, true, true); _player->DestroyItemCount(item->GetEntry(), 1, true, true);
} }
+1 -1
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@@ -5410,7 +5410,7 @@ bool ChatHandler::HandleServerShutDownCommand(const char *args)
char* time_str = strtok ((char*) args, " "); char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, ""); char* exitcode_str = strtok (NULL, "");
char* tailStr = *args!='"' ? strtok(NULL, "") : (char*)args; char* tailStr = *args!='"' ? strtok(NULL, "") : (char*)args;
if(!tailStr) if(!tailStr)
return false; return false;
+1 -1
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@@ -916,7 +916,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay) void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
{ {
Player* pReceiver = receiver.GetPlayer(); // can be NULL Player* pReceiver = receiver.GetPlayer(); // can be NULL
if (pReceiver) if (pReceiver)
prepareItems(pReceiver); // generate mail template items prepareItems(pReceiver); // generate mail template items
+10 -10
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@@ -186,8 +186,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName); sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
return false; return false;
} }
// Åñëè ÈÊ èëè È×, òî ïðîâåðÿòü óðîâåíü øìîòà îäåòîãî íà ïåðñå. // Åñëè ÈÊ èëè È×, òî ïðîâåðÿòü óðîâåíü øìîòà îäåòîãî íà ïåðñå.
//if(mapid==649) //if (mapid == 649)
} }
} }
@@ -234,7 +234,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
sLog.outDebug("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName()); sLog.outDebug("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
} }
} }
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid); InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
if(!instance) if(!instance)
return false; return false;
@@ -255,7 +255,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
//TODO: send some kind of error message to the player //TODO: send some kind of error message to the player
return false; return false;
} }
//Encounters in progress //Encounters in progress
if (entry->map_type == MAP_RAID && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress()) if (entry->map_type == MAP_RAID && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
{ {
@@ -263,7 +263,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT); player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
return(false); return(false);
} }
//Instance is full //Instance is full
MapDifficulty const* mapDiff = ((InstanceMap*)player)->GetMapDifficulty(); MapDifficulty const* mapDiff = ((InstanceMap*)player)->GetMapDifficulty();
int8 maxPlayers = mapDiff ? mapDiff->maxPlayers : 0; int8 maxPlayers = mapDiff ? mapDiff->maxPlayers : 0;
@@ -308,15 +308,15 @@ MapManager::Update(uint32 diff)
#ifdef MULTI_THREAD_MAP #ifdef MULTI_THREAD_MAP
for(; iter != i_maps.end(); ++iter) for(; iter != i_maps.end(); ++iter)
{ {
if (m_updater.activated()) if (m_updater.activated())
m_updater.schedule_update(*iter->second, i_timer.GetCurrent()); m_updater.schedule_update(*iter->second, i_timer.GetCurrent());
else else
{ {
iter->second->Update(i_timer.GetCurrent()); iter->second->Update(i_timer.GetCurrent());
} }
} }
if (m_updater.activated()) if (m_updater.activated())
m_updater.wait(); m_updater.wait();
#else #else
for (; iter != i_maps.end(); ++iter) for (; iter != i_maps.end(); ++iter)
{ {
+1 -1
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@@ -112,7 +112,7 @@ bool MapUpdater::activated()
void MapUpdater::update_finished() void MapUpdater::update_finished()
{ {
ACE_GUARD(ACE_Thread_Mutex, guard, this->m_mutex); ACE_GUARD(ACE_Thread_Mutex, guard, this->m_mutex);
if (this->pedning_requests == 0) if (this->pedning_requests == 0)
{ {
+3 -3
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@@ -404,7 +404,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{ {
uint32 opcode = recv_data.GetOpcode(); uint32 opcode = recv_data.GetOpcode();
sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
/* extract packet */ /* extract packet */
uint64 guid; uint64 guid;
uint32 unk1; uint32 unk1;
@@ -526,7 +526,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
MovementInfo mi; MovementInfo mi;
mi.guid = old_mover_guid; mi.guid = old_mover_guid;
ReadMovementInfo(recv_data, &mi); ReadMovementInfo(recv_data, &mi);
//ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo); //ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);
_player->m_movementInfo = mi; _player->m_movementInfo = mi;
} }
@@ -554,7 +554,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
ReadMovementInfo(recv_data, &mi); ReadMovementInfo(recv_data, &mi);
_player->m_movementInfo = mi; _player->m_movementInfo = mi;
/* /*
ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);*/ ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);*/
_player->ExitVehicle(); _player->ExitVehicle();
+16 -17
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@@ -2070,7 +2070,7 @@ void ObjectMgr::LoadItemPrototypes()
break; break;
} }
} }
if (req) if (req)
{ {
if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
@@ -3338,7 +3338,7 @@ void ObjectMgr::LoadGroups()
uint32 count = 0; uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups"); QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
if( !result ) if( !result )
{ {
barGoLink bar( 1 ); barGoLink bar( 1 );
@@ -3561,7 +3561,7 @@ void ObjectMgr::LoadQuests()
delete result; delete result;
std::map<uint32,uint32> usedMailTemplates; std::map<uint32,uint32> usedMailTemplates;
// Post processing // Post processing
for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter) for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter)
@@ -4689,36 +4689,36 @@ void ObjectMgr::LoadWaypointScripts()
void ObjectMgr::LoadItemTexts() void ObjectMgr::LoadItemTexts()
{ {
QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text"); QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
uint32 count = 0; uint32 count = 0;
if( !result ) if( !result )
{ {
barGoLink bar( 1 ); barGoLink bar( 1 );
bar.step(); bar.step();
sLog.outString(); sLog.outString();
sLog.outString( ">> Loaded %u item pages", count ); sLog.outString( ">> Loaded %u item pages", count );
return; return;
} }
barGoLink bar( result->GetRowCount() ); barGoLink bar( result->GetRowCount() );
Field* fields; Field* fields;
do do
{ {
bar.step(); bar.step();
fields = result->Fetch(); fields = result->Fetch();
mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString(); mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString();
++count; ++count;
} while ( result->NextRow() ); } while ( result->NextRow() );
delete result; delete result;
sLog.outString(); sLog.outString();
sLog.outString( ">> Loaded %u item texts", count ); sLog.outString( ">> Loaded %u item texts", count );
} }
@@ -5253,7 +5253,6 @@ void ObjectMgr::LoadAreaTriggerScripts()
sLog.outString( ">> Loaded %u areatrigger scripts", count ); sLog.outString( ">> Loaded %u areatrigger scripts", count );
} }
// use searched_node for search some known node
uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team ) uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team )
{ {
bool found = false; bool found = false;
@@ -5264,7 +5263,7 @@ uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, u
{ {
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981) // dk flight if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981) // dk flight
continue; continue;
uint8 field = (uint8)((i - 1) / 32); uint8 field = (uint8)((i - 1) / 32);
@@ -5274,7 +5273,7 @@ uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, u
if((sTaxiNodesMask[field] & submask)==0) if((sTaxiNodesMask[field] & submask)==0)
continue; continue;
float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
if(found) if(found)
{ {
if(dist2 < dist) if(dist2 < dist)
+9 -9
View File
@@ -404,18 +404,18 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
uint32 position[2]; uint32 position[2];
uint32 data[2]; uint32 data[2];
bool move_command = false; bool move_command = false;
for(uint8 i = 0; i < count; ++i) for(uint8 i = 0; i < count; ++i)
{ {
recv_data >> position[i]; recv_data >> position[i];
recv_data >> data[i]; recv_data >> data[i];
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
//ignore invalid position //ignore invalid position
if(position[i] >= MAX_UNIT_ACTION_BAR_INDEX) if(position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
return; return;
// in the normal case, command and reaction buttons can only be moved, not removed // in the normal case, command and reaction buttons can only be moved, not removed
// at moving count ==2, at removing count == 1 // at moving count ==2, at removing count == 1
// ignore attempt to remove command|reaction buttons (not possible at normal case) // ignore attempt to remove command|reaction buttons (not possible at normal case)
@@ -423,11 +423,11 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
{ {
if (count == 1) if (count == 1)
return; return;
move_command = true; move_command = true;
} }
} }
// check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness) // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
if (move_command) if (move_command)
{ {
@@ -440,7 +440,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
act_state_0 != actionEntry_1->GetType()) act_state_0 != actionEntry_1->GetType())
return; return;
} }
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]); uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
if(act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION) if(act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
{ {
@@ -451,12 +451,12 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
return; return;
} }
} }
for(uint8 i = 0; i < count; ++i) for(uint8 i = 0; i < count; ++i)
{ {
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]); uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state)); sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
+8 -8
View File
@@ -8248,12 +8248,12 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
// 8 Arena season id // 8 Arena season id
data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_ID)); data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_ID));
// May be send timer to start Wintergrasp // May be send timer to start Wintergrasp
//if(sWorld.GetWintergrapsState()==4354) //if(sWorld.GetWintergrapsState()==4354)
// data << uint32(0x1102) << sWorld.GetWintergrapsTimer(); // data << uint32(0x1102) << sWorld.GetWintergrapsTimer();
//else //else
// data << uint32(0xEC5) << sWorld.GetWintergrapsTimer(); // data << uint32(0xEC5) << sWorld.GetWintergrapsTimer();
// --- // ---
if(mapid == 530) // Outland if(mapid == 530) // Outland
{ {
data << uint32(0x9bf) << uint32(0x0); // 7 data << uint32(0x9bf) << uint32(0x0); // 7
@@ -18503,7 +18503,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
data << uint32(count); data << uint32(count);
GetSession()->SendPacket(&data); GetSession()->SendPacket(&data);
SendNewItem(it, pProto->BuyCount*count, true, false, false); SendNewItem(it, pProto->BuyCount*count, true, false, false);
// Item Refund system, only works for non stackable items with extendedcost // Item Refund system, only works for non stackable items with extendedcost
if(count == 1 && crItem->ExtendedCost ) if(count == 1 && crItem->ExtendedCost )
{ {
@@ -19443,7 +19443,7 @@ void Player::AddComboPoints(Unit* target, int8 count, Spell * spell)
// without combo points lost (duration checked in aura) // without combo points lost (duration checked in aura)
RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS); RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS);
if (target->GetGUID() == m_comboTarget) if (target->GetGUID() == m_comboTarget)
*comboPoints += count; *comboPoints += count;
else else
{ {
+1 -1
View File
@@ -2488,7 +2488,7 @@ enum DiminishingGroup
DIMINISHING_TAUNT, DIMINISHING_TAUNT,
DIMINISHING_LIMITONLY // Don't Diminish, but limit duration to 10s DIMINISHING_LIMITONLY // Don't Diminish, but limit duration to 10s
}; };
enum SummonCategory enum SummonCategory
{ {
SUMMON_CATEGORY_WILD = 0, SUMMON_CATEGORY_WILD = 0,
+5 -5
View File
@@ -955,10 +955,10 @@ void AuraEffect::HandleSchoolAbsorb(bool apply, bool Real, bool changeAmount)
if (apply) if (apply)
{ {
// prevent double apply bonuses // prevent double apply bonuses
if (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()) if (m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
{ {
float DoneActualBenefit = 0.0f; float DoneActualBenefit = 0.0f;
switch(m_spellProto->SpellFamilyName) switch (m_spellProto->SpellFamilyName)
{ {
case SPELLFAMILY_PRIEST: case SPELLFAMILY_PRIEST:
// Power Word: Shield // Power Word: Shield
@@ -4763,7 +4763,7 @@ void AuraEffect::HandlePeriodicTriggerSpell(bool apply, bool Real, bool /*change
{ {
case 66: // Invisibility case 66: // Invisibility
m_target->CastSpell(m_target, 32612, true, NULL, this); m_target->CastSpell(m_target, 32612, true, NULL, this);
return; return;
case 42783: //Wrath of the Astrom... case 42783: //Wrath of the Astrom...
m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true); m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
@@ -6055,7 +6055,7 @@ void AuraEffect::PeriodicTick()
bool crit = IsPeriodicTickCrit(pCaster); bool crit = IsPeriodicTickCrit(pCaster);
if (crit) if (crit)
pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target); pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target);
// Reduce dot damage from resilience for players. // Reduce dot damage from resilience for players.
if (m_target->GetTypeId() == TYPEID_PLAYER) if (m_target->GetTypeId() == TYPEID_PLAYER)
pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage); pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage);
@@ -6126,7 +6126,7 @@ void AuraEffect::PeriodicTick()
cleanDamage.mitigated_damage += pdamage - pdamageReductedArmor; cleanDamage.mitigated_damage += pdamage - pdamageReductedArmor;
pdamage = pdamageReductedArmor; pdamage = pdamageReductedArmor;
} }
// Reduce dot damage from resilience for players. // Reduce dot damage from resilience for players.
if (m_target->GetTypeId() == TYPEID_PLAYER) if (m_target->GetTypeId() == TYPEID_PLAYER)
pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage); pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage);
+26 -26
View File
@@ -865,22 +865,22 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastSpell(unitTarget,spell_id,true,NULL); m_caster->CastSpell(unitTarget,spell_id,true,NULL);
return; return;
} }
case 67019: // Flask of the North case 67019: // Flask of the North
{ {
if (m_caster->GetTypeId() != TYPEID_PLAYER) if (m_caster->GetTypeId() != TYPEID_PLAYER)
return; return;
uint32 spell_id; uint32 spell_id;
switch(urand(1, 3)) switch(urand(1, 3))
{ {
case 1: spell_id = 67016; break; case 1: spell_id = 67016; break;
case 2: spell_id = 67017; break; case 2: spell_id = 67017; break;
default:spell_id = 67018; break; default:spell_id = 67018; break;
} }
m_caster->CastSpell(m_caster, spell_id, true, NULL); m_caster->CastSpell(m_caster, spell_id, true, NULL);
return; return;
} }
case 13280: // Gnomish Death Ray case 13280: // Gnomish Death Ray
{ {
if (!unitTarget) if (!unitTarget)
@@ -3367,7 +3367,7 @@ void Spell::EffectOpenLock(uint32 effIndex)
return; return;
} }
} }
// TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell // TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell
// handle outdoor pvp object opening, return true if go was registered for handling // handle outdoor pvp object opening, return true if go was registered for handling
// these objects must have been spawned by outdoorpvp! // these objects must have been spawned by outdoorpvp!
else if(gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr.HandleOpenGo(player, gameObjTarget->GetGUID())) else if(gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr.HandleOpenGo(player, gameObjTarget->GetGUID()))
@@ -5204,17 +5204,17 @@ void Spell::EffectScriptEffect(uint32 effIndex)
switch(((Player*)unitTarget)->GetBaseSkillValue(762)) switch(((Player*)unitTarget)->GetBaseSkillValue(762))
{ {
case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;; case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;;
case 150: unitTarget->CastSpell(unitTarget, 48024, true); break; case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
case 225: case 225:
if(((Player*)unitTarget)->GetMapId()==571 || ((Player*)unitTarget)->GetMapId()==530) if(((Player*)unitTarget)->GetMapId()==571 || ((Player*)unitTarget)->GetMapId()==530)
unitTarget->CastSpell(unitTarget, 51617, true); unitTarget->CastSpell(unitTarget, 51617, true);
break; break;
case 300: case 300:
if(((Player*)unitTarget)->GetMapId()==571 || ((Player*)unitTarget)->GetMapId()==530) if(((Player*)unitTarget)->GetMapId()==571 || ((Player*)unitTarget)->GetMapId()==530)
unitTarget->CastSpell(unitTarget, 48023, true); unitTarget->CastSpell(unitTarget, 48023, true);
break; break;
default: break; default: break;
} }
break; break;
} }
+32 -32
View File
@@ -923,7 +923,7 @@ bool Guardian::UpdateStats(Stats stat)
Unit *owner = GetOwner(); Unit *owner = GetOwner();
// Handle Death Knight Glyphs and Talents // Handle Death Knight Glyphs and Talents
float mod = 0.75f; float mod = 0.75f;
if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH)) if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
{ {
switch (stat) switch (stat)
@@ -948,26 +948,26 @@ bool Guardian::UpdateStats(Stats stat)
else if (stat == STAT_STAMINA) else if (stat == STAT_STAMINA)
{ {
if (owner->getClass() == CLASS_WARLOCK && isPet()) if (owner->getClass() == CLASS_WARLOCK && isPet())
value += float(owner->GetStat(STAT_STAMINA)) * 0.75f; value += float(owner->GetStat(STAT_STAMINA)) * 0.75f;
else else
{ {
mod = 0.3f; mod = 0.3f;
if (((Creature*)this)->isPet()) if (((Creature*)this)->isPet())
{ {
PetSpellMap::const_iterator itr = (((Pet*)this)->m_spells.find(62758)); //Wild Hunt rank1 PetSpellMap::const_iterator itr = (((Pet*)this)->m_spells.find(62758)); // Wild Hunt rank 1
if (itr == ((Pet*)this)->m_spells.end()) if (itr == ((Pet*)this)->m_spells.end())
{ {
itr = ((Pet*)this)->m_spells.find(62762); //Wild Hunt rank2 itr = ((Pet*)this)->m_spells.find(62762); // Wild Hunt rank 2
} }
if (itr != ((Pet*)this)->m_spells.end()) // If pet has Wild Hunt if (itr != ((Pet*)this)->m_spells.end()) // If pet has Wild Hunt
{ {
SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
mod += mod * (sProto->EffectBasePoints[0] / 100.0f); mod += mod * (sProto->EffectBasePoints[0] / 100.0f);
} }
} }
value += float(owner->GetStat(stat)) * mod; value += float(owner->GetStat(stat)) * mod;
} }
} }
//warlock's and mage's pets gain 30% of owner's intellect //warlock's and mage's pets gain 30% of owner's intellect
else if (stat == STAT_INTELLECT) else if (stat == STAT_INTELLECT)
@@ -1117,21 +1117,21 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
{ {
if(isHunterPet()) //hunter pets benefit from owner's attack power if(isHunterPet()) //hunter pets benefit from owner's attack power
{ {
float mod = 1.0f; //Hunter contribution modifier float mod = 1.0f; //Hunter contribution modifier
if (((Creature*)this)->isPet()) if (((Creature*)this)->isPet())
{ {
PetSpellMap::const_iterator itr = ((Pet*)this)->m_spells.find(62758); //Wild Hunt rank1 PetSpellMap::const_iterator itr = ((Pet*)this)->m_spells.find(62758); //Wild Hunt rank 1
if (itr == ((Pet*)this)->m_spells.end()) if (itr == ((Pet*)this)->m_spells.end())
{ {
itr = ((Pet*)this)->m_spells.find(62762); //Wild Hunt rank2 itr = ((Pet*)this)->m_spells.find(62762); //Wild Hunt rank 2
} }
if (itr != ((Pet*)this)->m_spells.end()) // If pet has Wild Hunt if (itr != ((Pet*)this)->m_spells.end()) // If pet has Wild Hunt
{ {
SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
mod += (sProto->EffectBasePoints[1] / 100.0f); mod += (sProto->EffectBasePoints[1] / 100.0f);
} }
} }
bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod; bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod;
SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod)); SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod));
} }
+17 -17
View File
@@ -5014,17 +5014,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
triggered_spell_id = 58374; triggered_spell_id = 58374;
break; break;
} }
// Glyph of Devastate // Glyph of Devastate
if (dummySpell->Id == 58388) if (dummySpell->Id == 58388)
{ {
if (!pVictim || !pVictim->isAlive()) if (!pVictim || !pVictim->isAlive())
return false; return false;
if (Aura* aur = pVictim->GetAura(58567,0)) if (Aura* aur = pVictim->GetAura(58567,0))
aur->modStackAmount(1); aur->modStackAmount(1);
return true; return true;
} }
// Unstable Power // Unstable Power
case 24658: case 24658:
{ {
@@ -5332,12 +5332,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend) // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
case 57989: case 57989:
{ {
Unit *owner = GetOwner(); Unit *owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER) if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return false; return false;
// Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown) // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
owner->CastSpell(owner,58227,true,castItem,triggeredByAura); owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
return true; return true;
} }
// Divine purpose // Divine purpose
case 31871: case 31871:
@@ -5467,7 +5467,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT); target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
return true; return true;
} }
// Glyph of Drain Soul // Glyph of Drain Soul
case 58070: case 58070:
{ {
triggered_spell_id = 58068; triggered_spell_id = 58068;
@@ -6604,7 +6604,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Windfury Weapon (Passive) 1-5 Ranks // Windfury Weapon (Passive) 1-5 Ranks
case 33757: case 33757:
{ {
if(GetTypeId()!=TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive()) if(GetTypeId()!=TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive())
return false; return false;
// custom cooldown processing case // custom cooldown processing case
+3 -3
View File
@@ -260,7 +260,7 @@ World::AddSession_ (WorldSession* s)
s->SendPacket(&pkt); s->SendPacket(&pkt);
s->SendAccountDataTimes(GLOBAL_CACHE_MASK); s->SendAccountDataTimes(GLOBAL_CACHE_MASK);
s->SendTutorialsData(); s->SendTutorialsData();
UpdateMaxSessionCounters (); UpdateMaxSessionCounters ();
@@ -2584,12 +2584,12 @@ void World::LoadDBVersion()
void World::ProcessStartEvent() void World::ProcessStartEvent()
{ {
isEventKillStart = true; isEventKillStart = true;
} }
void World::ProcessStopEvent() void World::ProcessStopEvent()
{ {
isEventKillStart = false; isEventKillStart = false;
} }
void World::UpdateAreaDependentAuras() void World::UpdateAreaDependentAuras()
+13 -13
View File
@@ -614,17 +614,17 @@ class World
static float GetVisibleObjectGreyDistance() { return m_VisibleObjectGreyDistance; } static float GetVisibleObjectGreyDistance() { return m_VisibleObjectGreyDistance; }
void SetWintergrapsTimer(uint32 timer, uint32 state) void SetWintergrapsTimer(uint32 timer, uint32 state)
{ {
m_WintergrapsTimer = timer; m_WintergrapsTimer = timer;
m_WintergrapsState = state; m_WintergrapsState = state;
} }
uint32 GetWintergrapsTimer() { return m_WintergrapsTimer; } uint32 GetWintergrapsTimer() { return m_WintergrapsTimer; }
uint32 GetWintergrapsState() { return m_WintergrapsState; } uint32 GetWintergrapsState() { return m_WintergrapsState; }
uint32 m_WintergrapsTimer; uint32 m_WintergrapsTimer;
uint32 m_WintergrapsState; uint32 m_WintergrapsState;
void ProcessCliCommands(); void ProcessCliCommands();
void QueueCliCommand( CliCommandHolder::Print* zprintf, char const* input ) { cliCmdQueue.add(new CliCommandHolder(input, zprintf)); } void QueueCliCommand( CliCommandHolder::Print* zprintf, char const* input ) { cliCmdQueue.add(new CliCommandHolder(input, zprintf)); }
@@ -655,11 +655,11 @@ class World
void UpdateAreaDependentAuras(); void UpdateAreaDependentAuras();
void ProcessStartEvent(); void ProcessStartEvent();
void ProcessStopEvent(); void ProcessStopEvent();
bool GetEventKill() { return isEventKillStart; } bool GetEventKill() { return isEventKillStart; }
bool isEventKillStart; bool isEventKillStart;
protected: protected:
void _UpdateGameTime(); void _UpdateGameTime();
// callback for UpdateRealmCharacters // callback for UpdateRealmCharacters
+2 -3
View File
@@ -1013,7 +1013,7 @@ int WorldSocket::iSendPartialPacket(WorldPacket& pct)
return 0; // nothing written, still remaining data => 0 return 0; // nothing written, still remaining data => 0
m_Crypt.EncryptSend(header.header, header.getHeaderLength()); m_Crypt.EncryptSend(header.header, header.getHeaderLength());
if (m_OutBuffer->copy((char*) header.header, header.getHeaderLength()) == -1) if (m_OutBuffer->copy((char*) header.header, header.getHeaderLength()) == -1)
return 0; // no space left. This should not happend. Just return 0 as nothing written and still remaining data return 0; // no space left. This should not happend. Just return 0 as nothing written and still remaining data
@@ -1033,10 +1033,9 @@ int WorldSocket::iSendPartialPacket(WorldPacket& pct)
if (m_OutBuffer->copy((char*) (pct.contents() + pct.rpos()), remainingLen) == -1) if (m_OutBuffer->copy((char*) (pct.contents() + pct.rpos()), remainingLen) == -1)
ACE_ASSERT (false); ACE_ASSERT (false);
return 1; // some byte written and packet completed return 1; // some byte written and packet completed
} }
bool WorldSocket::iFlushPacketQueue() bool WorldSocket::iFlushPacketQueue()
{ {
+2 -2
View File
@@ -348,7 +348,7 @@ public:
template<class type> template<class type>
inline bool operator < (type & right) inline bool operator < (type & right)
{ {
for (uint8 i=3; i>0; i--) for (uint8 i=3; i > 0; --i)
{ {
if (part[i-1]<right.part[i-1]) if (part[i-1]<right.part[i-1])
return 1; return 1;
@@ -361,7 +361,7 @@ public:
template<class type> template<class type>
inline bool operator < (type & right) const inline bool operator < (type & right) const
{ {
for (uint8 i=3; i>0; i--) for (uint8 i = 3; i > 0; --i)
{ {
if (part[i-1]<right.part[i-1]) if (part[i-1]<right.part[i-1])
return 1; return 1;