*Cleanup, proper indentation, and remove some wrong/irrelevant comments copied from custom patches..

--HG--
branch : trunk
This commit is contained in:
maximius
2009-12-18 13:41:30 -08:00
parent 89464472a9
commit dc1207139a
30 changed files with 195 additions and 199 deletions
-1
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@@ -784,7 +784,6 @@ void BattleGround::EndBattleGround(uint32 winner)
else if(winner)
RewardMark(plr,ITEM_LOSER_COUNT);
plr->SetHealth(plr->GetMaxHealth());
plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA));
plr->CombatStopWithPets(true);
+2 -2
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@@ -286,7 +286,7 @@ void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
uint8 fromWhere;
recv_data >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
uint8 unk1;
recv_data >> unk1; // Unknown 3.2.2
@@ -641,7 +641,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
}
}
}
void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
+15 -15
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@@ -2158,21 +2158,21 @@ bool BattleGroundMgr::IsBGWeekend(BattleGroundTypeId bgTypeId)
void BattleGroundMgr::DoCompleteAchievement(uint32 achievement, Player * player)
{
AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement);
AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement);
if(!player)
{
//Map::PlayerList const &PlayerList = this->GetPlayers();
//GroupsQueueType::iterator group = SelectedGroups.begin();
if(!player)
{
//Map::PlayerList const &PlayerList = this->GetPlayers();
//GroupsQueueType::iterator group = SelectedGroups.begin();
//if (!PlayerList.isEmpty())
//for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
// for (GroupsQueueType::iterator itr = group; itr != SelectedGroups.end(); ++itr)
// if (Player *pPlayer = itr->getSource())
// pPlayer->CompletedAchievement(AE);
}
else
{
player->CompletedAchievement(AE);
}
//if (!PlayerList.isEmpty())
//for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
// for (GroupsQueueType::iterator itr = group; itr != SelectedGroups.end(); ++itr)
// if (Player *pPlayer = itr->getSource())
// pPlayer->CompletedAchievement(AE);
}
else
{
player->CompletedAchievement(AE);
}
}
+1 -1
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@@ -250,7 +250,7 @@ class BattleGroundMgr
static uint8 BGArenaType(BattleGroundQueueTypeId bgQueueTypeId);
static bool IsBGWeekend(BattleGroundTypeId bgTypeId);
void DoCompleteAchievement(uint32 achievement, Player * player = NULL);
void DoCompleteAchievement(uint32 achievement, Player * player = NULL);
private:
BattleMastersMap mBattleMastersMap;
+13 -14
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@@ -67,32 +67,31 @@ BattleGroundWS::~BattleGroundWS()
void BattleGroundWS::Update(uint32 diff)
{
BattleGround::Update(diff);
if (GetStatus() == STATUS_IN_PROGRESS)
{
if( GetStartTime() >= 25*MINUTE*1000 ) // Òàéìåð òèêàòü íà÷èíàåò ïîñëå 25 ìèíóò
if (GetStartTime() >= 25*MINUTE*IN_MILISECONDS) // Òàéìåð òèêàòü íà÷èíàåò ïîñëå 25 ìèíóò
{
if( GetTeamScore(ALLIANCE) == 0 )
if (GetTeamScore(ALLIANCE) == 0)
{
if ( GetTeamScore(HORDE) == 0 ) // No one scored - result is tie
if (GetTeamScore(HORDE) == 0) // No one scored - result is tie
EndBattleGround(NULL);
else // Horde has more points and thus wins
EndBattleGround(HORDE);
}
else if( GetTeamScore(HORDE) == 0 )
EndBattleGround(ALLIANCE); // Alliance has >0, Horde has 0, alliance wins
else if( GetTeamScore(HORDE) == GetTeamScore(ALLIANCE) ) // Team score equal, winner is team that scored the first flag
else if (GetTeamScore(HORDE) == 0)
EndBattleGround(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins
else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the first flag
EndBattleGround(m_FirstFlagCaptureTeam);
else if( GetTeamScore(HORDE) > GetTeamScore(ALLIANCE) ) // Last but not least, check who has the higher score
else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score
EndBattleGround(HORDE);
else
EndBattleGround(ALLIANCE);
}
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
{
m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;
@@ -317,7 +316,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
UpdateTeamScore(Source->GetTeam());
// only flag capture should be updated
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
if(!m_FirstFlagCaptureTeam)
SetFirstFlagCapture(Source->GetTeam());
+1 -1
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@@ -208,7 +208,7 @@ class BattleGroundWS : public BattleGround
int32 m_FlagsTimer[2];
int32 m_FlagsDropTimer[2];
uint32 m_FirstFlagCaptureTeam; // Winner is based on this if score is equal
uint32 m_ReputationCapture;
uint32 m_HonorWinKills;
uint32 m_HonorEndKills;
+1 -1
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@@ -272,7 +272,7 @@ bool AOEAI::CanAIAttack(const Unit *who) const
void AOEAI::AttackStart(Unit *who)
{
}
void AOEAI::UpdateAI(const uint32 diff)
+1 -1
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@@ -334,7 +334,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const * spell = sSpellStore.LookupEntry(i);
+1 -1
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@@ -1214,7 +1214,7 @@ struct ScalingStatValuesEntry
//uint32 unk1; // 18 all fields equal to 0
//uint32 unk2; // 19 unk, probably also Armor for level
uint32 armorMod2[4]; // 20-23 Armor for level
uint32 getssdMultiplier(uint32 mask) const
{
if (mask & 0x001F)
+2 -2
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@@ -104,7 +104,7 @@ bool Group::Create(const uint64 &guid, const char * name)
m_dungeonDifficulty = leader->GetDungeonDifficulty();
m_raidDifficulty = leader->GetRaidDifficulty();
}
Player::ConvertInstancesToGroup(leader, this, guid);
// store group in database
@@ -1480,7 +1480,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
m_dungeonDifficulty = difficulty;
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_dungeonDifficulty, GUID_LOPART(m_leaderGuid));
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *player = itr->getSource();
+1 -1
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@@ -759,7 +759,7 @@ uint32 Item::GetEnchantRequiredLevel() const
bool Item::IsBoundByEnchant() const
{
// Check all enchants for soulbound
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
+2 -2
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@@ -319,7 +319,7 @@ class TRINITY_DLL_SPEC Item : public Object
bool IsWeaponVellum() const { return GetProto()->IsWeaponVellum(); }
bool IsArmorVellum() const { return GetProto()->IsArmorVellum(); }
bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); }
// Item Refund system
uint32 GetPaidHonorPoints() { return m_paidHonorPoints; }
uint32 GetPaidArenaPoints() { return m_paidArenaPoints; }
@@ -341,7 +341,7 @@ class TRINITY_DLL_SPEC Item : public Object
ItemUpdateState uState;
int16 uQueuePos;
bool mb_in_trade; // true if item is currently in trade-window
// refund system
uint32 m_paidHonorPoints;
uint32 m_paidArenaPoints;
+5 -5
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@@ -1393,7 +1393,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
sLog.outDebug("Item refund: item not refundable!");
return;
}
if(item->GetRefundExpiryTime() <= time(NULL)) // item refund has expired
{
WorldPacket data(SMSG_ITEM_REFUND);
@@ -1401,7 +1401,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
data << uint32(1); // error, abort refund
return;
}
WorldPacket data(SMSG_ITEM_REFUND);
data << uint64(guid); // guid?
data << uint32(0); // must be 0 or client side error in refund
@@ -1414,7 +1414,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
data << uint32(item->GetPaidExtendedCostCount(i));
}
SendPacket(&data);
// Grant back extendedcost items
uint32 count = 0;
uint32 itemid = 0;
@@ -1438,11 +1438,11 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
// Grant back Honor points
if (uint32 honorRefund = item->GetPaidHonorPoints() > 0)
_player->ModifyHonorPoints(honorRefund);
// Grant back Arena points
if (uint32 arenaRefund = item->GetPaidArenaPoints() > 0)
_player->ModifyArenaPoints(arenaRefund);
// Destroy item
_player->DestroyItemCount(item->GetEntry(), 1, true, true);
}
+1 -1
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@@ -5410,7 +5410,7 @@ bool ChatHandler::HandleServerShutDownCommand(const char *args)
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
char* tailStr = *args!='"' ? strtok(NULL, "") : (char*)args;
char* tailStr = *args!='"' ? strtok(NULL, "") : (char*)args;
if(!tailStr)
return false;
+1 -1
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@@ -916,7 +916,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
{
Player* pReceiver = receiver.GetPlayer(); // can be NULL
if (pReceiver)
prepareItems(pReceiver); // generate mail template items
+10 -10
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@@ -186,8 +186,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
return false;
}
// Åñëè ÈÊ èëè È×, òî ïðîâåðÿòü óðîâåíü øìîòà îäåòîãî íà ïåðñå.
//if(mapid==649)
// Åñëè ÈÊ èëè È×, òî ïðîâåðÿòü óðîâåíü øìîòà îäåòîãî íà ïåðñå.
//if (mapid == 649)
}
}
@@ -234,7 +234,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
sLog.outDebug("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
}
}
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
if(!instance)
return false;
@@ -255,7 +255,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
//TODO: send some kind of error message to the player
return false;
}
//Encounters in progress
if (entry->map_type == MAP_RAID && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
{
@@ -263,7 +263,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
return(false);
}
//Instance is full
MapDifficulty const* mapDiff = ((InstanceMap*)player)->GetMapDifficulty();
int8 maxPlayers = mapDiff ? mapDiff->maxPlayers : 0;
@@ -308,15 +308,15 @@ MapManager::Update(uint32 diff)
#ifdef MULTI_THREAD_MAP
for(; iter != i_maps.end(); ++iter)
{
if (m_updater.activated())
m_updater.schedule_update(*iter->second, i_timer.GetCurrent());
if (m_updater.activated())
m_updater.schedule_update(*iter->second, i_timer.GetCurrent());
else
{
{
iter->second->Update(i_timer.GetCurrent());
}
}
}
if (m_updater.activated())
m_updater.wait();
m_updater.wait();
#else
for (; iter != i_maps.end(); ++iter)
{
+1 -1
View File
@@ -112,7 +112,7 @@ bool MapUpdater::activated()
void MapUpdater::update_finished()
{
ACE_GUARD(ACE_Thread_Mutex, guard, this->m_mutex);
ACE_GUARD(ACE_Thread_Mutex, guard, this->m_mutex);
if (this->pedning_requests == 0)
{
+3 -3
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@@ -404,7 +404,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{
uint32 opcode = recv_data.GetOpcode();
sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
/* extract packet */
uint64 guid;
uint32 unk1;
@@ -526,7 +526,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
MovementInfo mi;
mi.guid = old_mover_guid;
ReadMovementInfo(recv_data, &mi);
//ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);
_player->m_movementInfo = mi;
}
@@ -554,7 +554,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
ReadMovementInfo(recv_data, &mi);
_player->m_movementInfo = mi;
/*
ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);*/
_player->ExitVehicle();
+16 -17
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@@ -2070,7 +2070,7 @@ void ObjectMgr::LoadItemPrototypes()
break;
}
}
if (req)
{
if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
@@ -3338,7 +3338,7 @@ void ObjectMgr::LoadGroups()
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
if( !result )
{
barGoLink bar( 1 );
@@ -3561,7 +3561,7 @@ void ObjectMgr::LoadQuests()
delete result;
std::map<uint32,uint32> usedMailTemplates;
std::map<uint32,uint32> usedMailTemplates;
// Post processing
for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter)
@@ -4689,36 +4689,36 @@ void ObjectMgr::LoadWaypointScripts()
void ObjectMgr::LoadItemTexts()
{
QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
uint32 count = 0;
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u item pages", count );
return;
}
barGoLink bar( result->GetRowCount() );
Field* fields;
do
{
bar.step();
fields = result->Fetch();
mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString();
++count;
} while ( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u item texts", count );
}
@@ -5253,7 +5253,6 @@ void ObjectMgr::LoadAreaTriggerScripts()
sLog.outString( ">> Loaded %u areatrigger scripts", count );
}
// use searched_node for search some known node
uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team )
{
bool found = false;
@@ -5264,7 +5263,7 @@ uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, u
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981) // dk flight
if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981) // dk flight
continue;
uint8 field = (uint8)((i - 1) / 32);
@@ -5274,7 +5273,7 @@ uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, u
if((sTaxiNodesMask[field] & submask)==0)
continue;
float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
if(found)
{
if(dist2 < dist)
+9 -9
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@@ -404,18 +404,18 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
uint32 position[2];
uint32 data[2];
bool move_command = false;
for(uint8 i = 0; i < count; ++i)
{
recv_data >> position[i];
recv_data >> data[i];
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
//ignore invalid position
if(position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
return;
// in the normal case, command and reaction buttons can only be moved, not removed
// at moving count ==2, at removing count == 1
// ignore attempt to remove command|reaction buttons (not possible at normal case)
@@ -423,11 +423,11 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
{
if (count == 1)
return;
move_command = true;
}
}
// check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
if (move_command)
{
@@ -440,7 +440,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
act_state_0 != actionEntry_1->GetType())
return;
}
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
if(act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
{
@@ -451,12 +451,12 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
return;
}
}
for(uint8 i = 0; i < count; ++i)
{
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
+8 -8
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@@ -8248,12 +8248,12 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
// 8 Arena season id
data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_ID));
// May be send timer to start Wintergrasp
//if(sWorld.GetWintergrapsState()==4354)
// data << uint32(0x1102) << sWorld.GetWintergrapsTimer();
//else
// data << uint32(0xEC5) << sWorld.GetWintergrapsTimer();
// ---
// May be send timer to start Wintergrasp
//if(sWorld.GetWintergrapsState()==4354)
// data << uint32(0x1102) << sWorld.GetWintergrapsTimer();
//else
// data << uint32(0xEC5) << sWorld.GetWintergrapsTimer();
// ---
if(mapid == 530) // Outland
{
data << uint32(0x9bf) << uint32(0x0); // 7
@@ -18503,7 +18503,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
data << uint32(count);
GetSession()->SendPacket(&data);
SendNewItem(it, pProto->BuyCount*count, true, false, false);
// Item Refund system, only works for non stackable items with extendedcost
if(count == 1 && crItem->ExtendedCost )
{
@@ -19443,7 +19443,7 @@ void Player::AddComboPoints(Unit* target, int8 count, Spell * spell)
// without combo points lost (duration checked in aura)
RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS);
if (target->GetGUID() == m_comboTarget)
if (target->GetGUID() == m_comboTarget)
*comboPoints += count;
else
{
+1 -1
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@@ -2488,7 +2488,7 @@ enum DiminishingGroup
DIMINISHING_TAUNT,
DIMINISHING_LIMITONLY // Don't Diminish, but limit duration to 10s
};
enum SummonCategory
{
SUMMON_CATEGORY_WILD = 0,
+5 -5
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@@ -955,10 +955,10 @@ void AuraEffect::HandleSchoolAbsorb(bool apply, bool Real, bool changeAmount)
if (apply)
{
// prevent double apply bonuses
if (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
if (m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
{
float DoneActualBenefit = 0.0f;
switch(m_spellProto->SpellFamilyName)
switch (m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_PRIEST:
// Power Word: Shield
@@ -4763,7 +4763,7 @@ void AuraEffect::HandlePeriodicTriggerSpell(bool apply, bool Real, bool /*change
{
case 66: // Invisibility
m_target->CastSpell(m_target, 32612, true, NULL, this);
return;
case 42783: //Wrath of the Astrom...
m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
@@ -6055,7 +6055,7 @@ void AuraEffect::PeriodicTick()
bool crit = IsPeriodicTickCrit(pCaster);
if (crit)
pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target);
// Reduce dot damage from resilience for players.
if (m_target->GetTypeId() == TYPEID_PLAYER)
pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage);
@@ -6126,7 +6126,7 @@ void AuraEffect::PeriodicTick()
cleanDamage.mitigated_damage += pdamage - pdamageReductedArmor;
pdamage = pdamageReductedArmor;
}
// Reduce dot damage from resilience for players.
if (m_target->GetTypeId() == TYPEID_PLAYER)
pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage);
+26 -26
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@@ -865,22 +865,22 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastSpell(unitTarget,spell_id,true,NULL);
return;
}
case 67019: // Flask of the North
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
case 67019: // Flask of the North
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id;
switch(urand(1, 3))
{
case 1: spell_id = 67016; break;
case 2: spell_id = 67017; break;
default:spell_id = 67018; break;
}
uint32 spell_id;
switch(urand(1, 3))
{
case 1: spell_id = 67016; break;
case 2: spell_id = 67017; break;
default:spell_id = 67018; break;
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 13280: // Gnomish Death Ray
{
if (!unitTarget)
@@ -3367,7 +3367,7 @@ void Spell::EffectOpenLock(uint32 effIndex)
return;
}
}
// TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell
// TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell
// handle outdoor pvp object opening, return true if go was registered for handling
// these objects must have been spawned by outdoorpvp!
else if(gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr.HandleOpenGo(player, gameObjTarget->GetGUID()))
@@ -5204,17 +5204,17 @@ void Spell::EffectScriptEffect(uint32 effIndex)
switch(((Player*)unitTarget)->GetBaseSkillValue(762))
{
case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;;
case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
case 225:
if(((Player*)unitTarget)->GetMapId()==571 || ((Player*)unitTarget)->GetMapId()==530)
unitTarget->CastSpell(unitTarget, 51617, true);
break;
case 300:
if(((Player*)unitTarget)->GetMapId()==571 || ((Player*)unitTarget)->GetMapId()==530)
unitTarget->CastSpell(unitTarget, 48023, true);
break;
default: break;
case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;;
case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
case 225:
if(((Player*)unitTarget)->GetMapId()==571 || ((Player*)unitTarget)->GetMapId()==530)
unitTarget->CastSpell(unitTarget, 51617, true);
break;
case 300:
if(((Player*)unitTarget)->GetMapId()==571 || ((Player*)unitTarget)->GetMapId()==530)
unitTarget->CastSpell(unitTarget, 48023, true);
break;
default: break;
}
break;
}
+32 -32
View File
@@ -923,7 +923,7 @@ bool Guardian::UpdateStats(Stats stat)
Unit *owner = GetOwner();
// Handle Death Knight Glyphs and Talents
float mod = 0.75f;
float mod = 0.75f;
if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
{
switch (stat)
@@ -948,26 +948,26 @@ bool Guardian::UpdateStats(Stats stat)
else if (stat == STAT_STAMINA)
{
if (owner->getClass() == CLASS_WARLOCK && isPet())
value += float(owner->GetStat(STAT_STAMINA)) * 0.75f;
value += float(owner->GetStat(STAT_STAMINA)) * 0.75f;
else
{
mod = 0.3f;
if (((Creature*)this)->isPet())
{
PetSpellMap::const_iterator itr = (((Pet*)this)->m_spells.find(62758)); //Wild Hunt rank1
if (itr == ((Pet*)this)->m_spells.end())
{
itr = ((Pet*)this)->m_spells.find(62762); //Wild Hunt rank2
}
if (itr != ((Pet*)this)->m_spells.end()) // If pet has Wild Hunt
{
SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
mod += mod * (sProto->EffectBasePoints[0] / 100.0f);
}
}
{
mod = 0.3f;
if (((Creature*)this)->isPet())
{
PetSpellMap::const_iterator itr = (((Pet*)this)->m_spells.find(62758)); // Wild Hunt rank 1
if (itr == ((Pet*)this)->m_spells.end())
{
itr = ((Pet*)this)->m_spells.find(62762); // Wild Hunt rank 2
}
if (itr != ((Pet*)this)->m_spells.end()) // If pet has Wild Hunt
{
SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
mod += mod * (sProto->EffectBasePoints[0] / 100.0f);
}
}
value += float(owner->GetStat(stat)) * mod;
}
}
}
//warlock's and mage's pets gain 30% of owner's intellect
else if (stat == STAT_INTELLECT)
@@ -1117,21 +1117,21 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
{
if(isHunterPet()) //hunter pets benefit from owner's attack power
{
float mod = 1.0f; //Hunter contribution modifier
float mod = 1.0f; //Hunter contribution modifier
if (((Creature*)this)->isPet())
{
PetSpellMap::const_iterator itr = ((Pet*)this)->m_spells.find(62758); //Wild Hunt rank1
if (itr == ((Pet*)this)->m_spells.end())
{
itr = ((Pet*)this)->m_spells.find(62762); //Wild Hunt rank2
}
if (itr != ((Pet*)this)->m_spells.end()) // If pet has Wild Hunt
{
SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
{
PetSpellMap::const_iterator itr = ((Pet*)this)->m_spells.find(62758); //Wild Hunt rank 1
if (itr == ((Pet*)this)->m_spells.end())
{
itr = ((Pet*)this)->m_spells.find(62762); //Wild Hunt rank 2
}
if (itr != ((Pet*)this)->m_spells.end()) // If pet has Wild Hunt
{
SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
mod += (sProto->EffectBasePoints[1] / 100.0f);
}
}
}
}
bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod;
SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod));
}
+17 -17
View File
@@ -5014,17 +5014,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
triggered_spell_id = 58374;
break;
}
// Glyph of Devastate
if (dummySpell->Id == 58388)
{
if (!pVictim || !pVictim->isAlive())
return false;
// Glyph of Devastate
if (dummySpell->Id == 58388)
{
if (!pVictim || !pVictim->isAlive())
return false;
if (Aura* aur = pVictim->GetAura(58567,0))
aur->modStackAmount(1);
if (Aura* aur = pVictim->GetAura(58567,0))
aur->modStackAmount(1);
return true;
}
return true;
}
// Unstable Power
case 24658:
{
@@ -5332,12 +5332,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
case 57989:
{
Unit *owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return false;
// Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
return true;
Unit *owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return false;
// Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
return true;
}
// Divine purpose
case 31871:
@@ -5467,7 +5467,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
return true;
}
// Glyph of Drain Soul
// Glyph of Drain Soul
case 58070:
{
triggered_spell_id = 58068;
@@ -6604,7 +6604,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Windfury Weapon (Passive) 1-5 Ranks
case 33757:
{
if(GetTypeId()!=TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive())
if(GetTypeId()!=TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive())
return false;
// custom cooldown processing case
+3 -3
View File
@@ -260,7 +260,7 @@ World::AddSession_ (WorldSession* s)
s->SendPacket(&pkt);
s->SendAccountDataTimes(GLOBAL_CACHE_MASK);
s->SendTutorialsData();
UpdateMaxSessionCounters ();
@@ -2584,12 +2584,12 @@ void World::LoadDBVersion()
void World::ProcessStartEvent()
{
isEventKillStart = true;
isEventKillStart = true;
}
void World::ProcessStopEvent()
{
isEventKillStart = false;
isEventKillStart = false;
}
void World::UpdateAreaDependentAuras()
+13 -13
View File
@@ -614,17 +614,17 @@ class World
static float GetVisibleObjectGreyDistance() { return m_VisibleObjectGreyDistance; }
void SetWintergrapsTimer(uint32 timer, uint32 state)
{
m_WintergrapsTimer = timer;
m_WintergrapsState = state;
}
void SetWintergrapsTimer(uint32 timer, uint32 state)
{
m_WintergrapsTimer = timer;
m_WintergrapsState = state;
}
uint32 GetWintergrapsTimer() { return m_WintergrapsTimer; }
uint32 GetWintergrapsState() { return m_WintergrapsState; }
uint32 GetWintergrapsTimer() { return m_WintergrapsTimer; }
uint32 GetWintergrapsState() { return m_WintergrapsState; }
uint32 m_WintergrapsTimer;
uint32 m_WintergrapsState;
uint32 m_WintergrapsTimer;
uint32 m_WintergrapsState;
void ProcessCliCommands();
void QueueCliCommand( CliCommandHolder::Print* zprintf, char const* input ) { cliCmdQueue.add(new CliCommandHolder(input, zprintf)); }
@@ -655,11 +655,11 @@ class World
void UpdateAreaDependentAuras();
void ProcessStartEvent();
void ProcessStopEvent();
bool GetEventKill() { return isEventKillStart; }
void ProcessStartEvent();
void ProcessStopEvent();
bool GetEventKill() { return isEventKillStart; }
bool isEventKillStart;
bool isEventKillStart;
protected:
void _UpdateGameTime();
// callback for UpdateRealmCharacters
+2 -3
View File
@@ -1013,7 +1013,7 @@ int WorldSocket::iSendPartialPacket(WorldPacket& pct)
return 0; // nothing written, still remaining data => 0
m_Crypt.EncryptSend(header.header, header.getHeaderLength());
if (m_OutBuffer->copy((char*) header.header, header.getHeaderLength()) == -1)
return 0; // no space left. This should not happend. Just return 0 as nothing written and still remaining data
@@ -1033,10 +1033,9 @@ int WorldSocket::iSendPartialPacket(WorldPacket& pct)
if (m_OutBuffer->copy((char*) (pct.contents() + pct.rpos()), remainingLen) == -1)
ACE_ASSERT (false);
return 1; // some byte written and packet completed
}
bool WorldSocket::iFlushPacketQueue()
{
+2 -2
View File
@@ -348,7 +348,7 @@ public:
template<class type>
inline bool operator < (type & right)
{
for (uint8 i=3; i>0; i--)
for (uint8 i=3; i > 0; --i)
{
if (part[i-1]<right.part[i-1])
return 1;
@@ -361,7 +361,7 @@ public:
template<class type>
inline bool operator < (type & right) const
{
for (uint8 i=3; i>0; i--)
for (uint8 i = 3; i > 0; --i)
{
if (part[i-1]<right.part[i-1])
return 1;