Merge pull request #2852 from Chaplain/cleanup2
Core/Misc: Cleanup - remove unused variables, add some const modifiers to functions, fix process of args in vmap3_extractor
This commit is contained in:
@@ -90,7 +90,7 @@ class AuctionHouseObject
|
|||||||
|
|
||||||
typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
|
typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
|
||||||
|
|
||||||
uint32 Getcount() { return AuctionsMap.size(); }
|
uint32 Getcount() const { return AuctionsMap.size(); }
|
||||||
|
|
||||||
AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
|
AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
|
||||||
AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
|
AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
|
||||||
|
|||||||
@@ -119,7 +119,7 @@ class ChatHandler
|
|||||||
|
|
||||||
GameObject* GetNearbyGameObject();
|
GameObject* GetNearbyGameObject();
|
||||||
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
|
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
|
||||||
bool HasSentErrorMessage() { return sentErrorMessage;}
|
bool HasSentErrorMessage() const { return sentErrorMessage;}
|
||||||
void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
|
void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
|
||||||
static bool LoadCommandTable() { return load_command_table;}
|
static bool LoadCommandTable() { return load_command_table;}
|
||||||
static void SetLoadCommandTable(bool val){ load_command_table = val;};
|
static void SetLoadCommandTable(bool val){ load_command_table = val;};
|
||||||
|
|||||||
@@ -4208,8 +4208,6 @@ bool ChatHandler::HandleServerSetMotdCommand(const char *args)
|
|||||||
/// Set whether we accept new clients
|
/// Set whether we accept new clients
|
||||||
bool ChatHandler::HandleServerSetClosedCommand(const char *args)
|
bool ChatHandler::HandleServerSetClosedCommand(const char *args)
|
||||||
{
|
{
|
||||||
std::string arg = args;
|
|
||||||
|
|
||||||
if (strncmp(args, "on", 3) == 0)
|
if (strncmp(args, "on", 3) == 0)
|
||||||
{
|
{
|
||||||
SendSysMessage(LANG_WORLD_CLOSED);
|
SendSysMessage(LANG_WORLD_CLOSED);
|
||||||
|
|||||||
@@ -407,11 +407,11 @@ struct Position
|
|||||||
|
|
||||||
Position::PositionXYZStreamer PositionXYZStream()
|
Position::PositionXYZStreamer PositionXYZStream()
|
||||||
{
|
{
|
||||||
return Position::PositionXYZStreamer(*this);
|
return PositionXYZStreamer(*this);
|
||||||
}
|
}
|
||||||
Position::PositionXYZOStreamer PositionXYZOStream()
|
Position::PositionXYZOStreamer PositionXYZOStream()
|
||||||
{
|
{
|
||||||
return Position::PositionXYZOStreamer(*this);
|
return PositionXYZOStreamer(*this);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsPositionValid() const;
|
bool IsPositionValid() const;
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ class UpdateData
|
|||||||
void AddOutOfRangeGUID(uint64 guid);
|
void AddOutOfRangeGUID(uint64 guid);
|
||||||
void AddUpdateBlock(const ByteBuffer &block);
|
void AddUpdateBlock(const ByteBuffer &block);
|
||||||
bool BuildPacket(WorldPacket* packet);
|
bool BuildPacket(WorldPacket* packet);
|
||||||
bool HasData() { return m_blockCount > 0 || !m_outOfRangeGUIDs.empty(); }
|
bool HasData() const { return m_blockCount > 0 || !m_outOfRangeGUIDs.empty(); }
|
||||||
void Clear();
|
void Clear();
|
||||||
|
|
||||||
std::set<uint64> const& GetOutOfRangeGUIDs() const { return m_outOfRangeGUIDs; }
|
std::set<uint64> const& GetOutOfRangeGUIDs() const { return m_outOfRangeGUIDs; }
|
||||||
|
|||||||
@@ -7949,23 +7949,16 @@ void Player::_ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply
|
|||||||
if (CanUseAttackType(attType))
|
if (CanUseAttackType(attType))
|
||||||
_ApplyWeaponDamage(slot, proto, ssv, apply);
|
_ApplyWeaponDamage(slot, proto, ssv, apply);
|
||||||
|
|
||||||
int32 extraDPS = ssv->getDPSMod(proto->ScalingStatValue);
|
|
||||||
|
|
||||||
// Apply feral bonus from ScalingStatValue if set
|
// Apply feral bonus from ScalingStatValue if set
|
||||||
if (ssv)
|
if (ssv)
|
||||||
{
|
|
||||||
if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue))
|
if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue))
|
||||||
ApplyFeralAPBonus(feral_bonus, apply);
|
ApplyFeralAPBonus(feral_bonus, apply);
|
||||||
}
|
|
||||||
// Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue)
|
// Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue)
|
||||||
if (getClass() == CLASS_DRUID)
|
if (getClass() == CLASS_DRUID)
|
||||||
{
|
if (int32 feral_bonus = proto->getFeralBonus(ssv->getDPSMod(proto->ScalingStatValue)))
|
||||||
int32 feral_bonus = proto->getFeralBonus(extraDPS);
|
|
||||||
if (feral_bonus > 0)
|
|
||||||
ApplyFeralAPBonus(feral_bonus, apply);
|
ApplyFeralAPBonus(feral_bonus, apply);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply)
|
void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -214,7 +214,7 @@ class Group
|
|||||||
uint64 GetLooterGuid() const;
|
uint64 GetLooterGuid() const;
|
||||||
ItemQualities GetLootThreshold() const;
|
ItemQualities GetLootThreshold() const;
|
||||||
|
|
||||||
uint32 GetDbStoreId() { return m_dbStoreId; };
|
uint32 GetDbStoreId() const { return m_dbStoreId; };
|
||||||
|
|
||||||
// member manipulation methods
|
// member manipulation methods
|
||||||
bool IsMember(uint64 guid) const;
|
bool IsMember(uint64 guid) const;
|
||||||
|
|||||||
@@ -55,8 +55,8 @@ class InstanceSave
|
|||||||
or when the instance is reset */
|
or when the instance is reset */
|
||||||
~InstanceSave();
|
~InstanceSave();
|
||||||
|
|
||||||
uint8 GetPlayerCount() { return m_playerList.size(); }
|
uint8 GetPlayerCount() const { return m_playerList.size(); }
|
||||||
uint8 GetGroupCount() { return m_groupList.size(); }
|
uint8 GetGroupCount() const { return m_groupList.size(); }
|
||||||
|
|
||||||
/* A map corresponding to the InstanceId/MapId does not always exist.
|
/* A map corresponding to the InstanceId/MapId does not always exist.
|
||||||
InstanceSave objects may be created on player logon but the maps are
|
InstanceSave objects may be created on player logon but the maps are
|
||||||
@@ -136,7 +136,7 @@ class InstanceSaveManager
|
|||||||
InstResetEvent() : type(0), difficulty(DUNGEON_DIFFICULTY_NORMAL), mapid(0), instanceId(0) {}
|
InstResetEvent() : type(0), difficulty(DUNGEON_DIFFICULTY_NORMAL), mapid(0), instanceId(0) {}
|
||||||
InstResetEvent(uint8 t, uint32 _mapid, Difficulty d, uint16 _instanceid)
|
InstResetEvent(uint8 t, uint32 _mapid, Difficulty d, uint16 _instanceid)
|
||||||
: type(t), difficulty(d), mapid(_mapid), instanceId(_instanceid) {}
|
: type(t), difficulty(d), mapid(_mapid), instanceId(_instanceid) {}
|
||||||
bool operator == (const InstResetEvent& e) { return e.instanceId == instanceId; }
|
bool operator == (const InstResetEvent& e) const { return e.instanceId == instanceId; }
|
||||||
};
|
};
|
||||||
typedef std::multimap<time_t /*resetTime*/, InstResetEvent> ResetTimeQueue;
|
typedef std::multimap<time_t /*resetTime*/, InstResetEvent> ResetTimeQueue;
|
||||||
|
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ class ReputationMgr
|
|||||||
|
|
||||||
ReputationRank GetRank(FactionEntry const* factionEntry) const;
|
ReputationRank GetRank(FactionEntry const* factionEntry) const;
|
||||||
ReputationRank GetBaseRank(FactionEntry const* factionEntry) const;
|
ReputationRank GetBaseRank(FactionEntry const* factionEntry) const;
|
||||||
uint32 GetReputationRankStrIndex(FactionEntry const* factionEntry)
|
uint32 GetReputationRankStrIndex(FactionEntry const* factionEntry) const
|
||||||
{
|
{
|
||||||
return ReputationRankStrIndex[GetRank(factionEntry)];
|
return ReputationRankStrIndex[GetRank(factionEntry)];
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -364,9 +364,7 @@ void Map::ScriptsProcess()
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Some information for error messages
|
|
||||||
std::string tableName = GetScriptsTableNameByType(step.script->type);
|
|
||||||
std::string commandName = GetScriptCommandName(step.script->command);
|
|
||||||
switch (step.script->command)
|
switch (step.script->command)
|
||||||
{
|
{
|
||||||
case SCRIPT_COMMAND_TALK:
|
case SCRIPT_COMMAND_TALK:
|
||||||
|
|||||||
@@ -2299,10 +2299,6 @@ void UnitAura::Remove(AuraRemoveMode removeMode)
|
|||||||
|
|
||||||
void UnitAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit* caster)
|
void UnitAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit* caster)
|
||||||
{
|
{
|
||||||
Player* modOwner = NULL;
|
|
||||||
if (caster)
|
|
||||||
modOwner = caster->GetSpellModOwner();
|
|
||||||
|
|
||||||
for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS ; ++effIndex)
|
for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS ; ++effIndex)
|
||||||
{
|
{
|
||||||
if (!HasEffect(effIndex))
|
if (!HasEffect(effIndex))
|
||||||
|
|||||||
@@ -5857,7 +5857,7 @@ void Spell::EffectReputation(SpellEffIndex effIndex)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Bonus from spells that increase reputation gain
|
// Bonus from spells that increase reputation gain
|
||||||
float bonus = rep_change * _player->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN) / 100.0; // 10%
|
float bonus = rep_change * _player->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN) / 100.0f; // 10%
|
||||||
rep_change += (int32)bonus;
|
rep_change += (int32)bonus;
|
||||||
|
|
||||||
_player->GetReputationMgr().ModifyReputation(factionEntry, rep_change);
|
_player->GetReputationMgr().ModifyReputation(factionEntry, rep_change);
|
||||||
|
|||||||
@@ -313,10 +313,10 @@ public:
|
|||||||
{
|
{
|
||||||
if (!creature->IsHostileTo(player))
|
if (!creature->IsHostileTo(player))
|
||||||
{
|
{
|
||||||
uint32 Spell = 0;
|
|
||||||
|
|
||||||
if (FactionTemplateEntry const* pFaction = creature->getFactionTemplateEntry())
|
if (FactionTemplateEntry const* pFaction = creature->getFactionTemplateEntry())
|
||||||
{
|
{
|
||||||
|
uint32 Spell = 0;
|
||||||
|
|
||||||
switch(pFaction->faction)
|
switch(pFaction->faction)
|
||||||
{
|
{
|
||||||
case 1011: Spell = SPELL_REP_LC; break;
|
case 1011: Spell = SPELL_REP_LC; break;
|
||||||
|
|||||||
@@ -379,17 +379,16 @@ bool processArgv(int argc, char ** argv, const char *versionString)
|
|||||||
{
|
{
|
||||||
bool result = true;
|
bool result = true;
|
||||||
hasInputPathParam = false;
|
hasInputPathParam = false;
|
||||||
bool preciseVectorData = false;
|
|
||||||
|
|
||||||
for(int i=1; i< argc; ++i)
|
for (int i=1; i < argc; ++i)
|
||||||
{
|
{
|
||||||
if(strcmp("-s",argv[i]) == 0)
|
if (strcmp("-s", argv[i]) == 0)
|
||||||
{
|
{
|
||||||
preciseVectorData = false;
|
preciseVectorData = false;
|
||||||
}
|
}
|
||||||
else if(strcmp("-d",argv[i]) == 0)
|
else if (strcmp("-d", argv[i]) == 0)
|
||||||
{
|
{
|
||||||
if((i+1)<argc)
|
if ((i + 1) < argc)
|
||||||
{
|
{
|
||||||
hasInputPathParam = true;
|
hasInputPathParam = true;
|
||||||
strcpy(input_path, argv[i+1]);
|
strcpy(input_path, argv[i+1]);
|
||||||
@@ -402,11 +401,11 @@ bool processArgv(int argc, char ** argv, const char *versionString)
|
|||||||
result = false;
|
result = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(strcmp("-?",argv[1]) == 0)
|
else if (strcmp("-?", argv[1]) == 0)
|
||||||
{
|
{
|
||||||
result = false;
|
result = false;
|
||||||
}
|
}
|
||||||
else if(strcmp("-l",argv[i]) == 0)
|
else if (strcmp("-l", argv[i]) == 0)
|
||||||
{
|
{
|
||||||
preciseVectorData = true;
|
preciseVectorData = true;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user