*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,14 @@
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UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184418 LIMIT 1;
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||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184419 LIMIT 1;
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||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184420 LIMIT 1;
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||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184421 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184422 LIMIT 1;
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||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184423 LIMIT 1;
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||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184424 LIMIT 1;
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||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184425 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184426 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184427 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184428 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184429 LIMIT 1;
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||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184430 LIMIT 1;
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||||||
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UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184431 LIMIT 1;
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||||||
@@ -0,0 +1,5 @@
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|||||||
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DELETE FROM `spell_linked_spell` WHERE `spell_trigger` = 38528;
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||||||
|
|
||||||
|
INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES
|
||||||
|
( 38528,-31984, 2, 'Protection of Elune - Finger of Death'),
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||||||
|
( 38528,-32111, 2, 'Protection of Elune - Finger of Death');
|
||||||
@@ -25,6 +25,20 @@ UPDATE `gameobject_template` SET `ScriptName`='go_crystal_prison' WHERE `entry`=
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|||||||
UPDATE `gameobject_template` SET `ScriptName`='go_legion_obelisk' WHERE `entry` IN (185193,185195,185196,185197,185198);
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UPDATE `gameobject_template` SET `ScriptName`='go_legion_obelisk' WHERE `entry` IN (185193,185195,185196,185197,185198);
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||||||
UPDATE `gameobject_template` SET `ScriptName`='go_jump_a_tron' WHERE `entry`=183146;
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UPDATE `gameobject_template` SET `ScriptName`='go_jump_a_tron' WHERE `entry`=183146;
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||||||
UPDATE `gameobject_template` SET `ScriptName`='go_ethereum_prison' WHERE `entry`=184421;
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UPDATE `gameobject_template` SET `ScriptName`='go_ethereum_prison' WHERE `entry`=184421;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184418 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184419 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184420 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184421 LIMIT 1;
|
||||||
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UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184422 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184423 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184424 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184425 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184426 LIMIT 1;
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||||||
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UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184427 LIMIT 1;
|
||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184428 LIMIT 1;
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||||||
|
UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184429 LIMIT 1;
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||||||
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UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184430 LIMIT 1;
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||||||
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UPDATE `gameobject_template` SET `ScriptName` = 'go_ethereum_prison' WHERE `entry` = 184431 LIMIT 1;
|
||||||
UPDATE `gameobject_template` SET `ScriptName`='go_sacred_fire_of_life' WHERE `entry`=175944;
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UPDATE `gameobject_template` SET `ScriptName`='go_sacred_fire_of_life' WHERE `entry`=175944;
|
||||||
UPDATE `gameobject_template` SET `ScriptName`='go_skull_pile' WHERE `entry`=185913;
|
UPDATE `gameobject_template` SET `ScriptName`='go_skull_pile' WHERE `entry`=185913;
|
||||||
UPDATE `gameobject_template` SET `ScriptName`='go_tele_to_dalaran_crystal' WHERE entry=191230;
|
UPDATE `gameobject_template` SET `ScriptName`='go_tele_to_dalaran_crystal' WHERE entry=191230;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
-- up to TC2 2987 TC1 1434
|
-- up to TC2 3019 TC1 1434
|
||||||
|
|
||||||
-- --------
|
-- --------
|
||||||
-- LINKED
|
-- LINKED
|
||||||
@@ -104,6 +104,9 @@ INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comm
|
|||||||
( 40604, 40616, 1, 'Fel Rage Aura'),
|
( 40604, 40616, 1, 'Fel Rage Aura'),
|
||||||
( 40616, 41625, 1, 'Fel Rage Aura'),
|
( 40616, 41625, 1, 'Fel Rage Aura'),
|
||||||
( 41292, 42017, 2, 'Aura of Suffering'),
|
( 41292, 42017, 2, 'Aura of Suffering'),
|
||||||
|
-- hyjal mount
|
||||||
|
( 38528,-31984, 2, 'Protection of Elune - Finger of Death'),
|
||||||
|
( 38528,-32111, 2, 'Protection of Elune - Finger of Death'),
|
||||||
-- sunwell
|
-- sunwell
|
||||||
( 44869, 44866, 1, 'Spectral Blast Portal'),
|
( 44869, 44866, 1, 'Spectral Blast Portal'),
|
||||||
# (44869, 46648, 1, 'Spectral Blast Visual'), cause severe lag seems should be casted by go
|
# (44869, 46648, 1, 'Spectral Blast Visual'), cause severe lag seems should be casted by go
|
||||||
|
|||||||
@@ -564,7 +564,7 @@ void FillSpellSummary()
|
|||||||
if ( TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA ||
|
if ( TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA ||
|
||||||
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT ||
|
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT ||
|
||||||
TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_CASTER ||
|
TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_CASTER ||
|
||||||
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED )
|
TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
|
||||||
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
|
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
|
||||||
|
|
||||||
//Spell targets an enemy
|
//Spell targets an enemy
|
||||||
@@ -573,7 +573,7 @@ void FillSpellSummary()
|
|||||||
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA ||
|
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA ||
|
||||||
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT ||
|
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT ||
|
||||||
TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_CASTER ||
|
TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_CASTER ||
|
||||||
TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED )
|
TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
|
||||||
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
|
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
|
||||||
|
|
||||||
//Spell targets a single friend(or self)
|
//Spell targets a single friend(or self)
|
||||||
|
|||||||
@@ -79,6 +79,9 @@ struct TRINITY_DLL_DECL boss_taerarAI : public ScriptedAI
|
|||||||
|
|
||||||
void SummonShades(Unit* victim)
|
void SummonShades(Unit* victim)
|
||||||
{
|
{
|
||||||
|
if(!victim)
|
||||||
|
return;
|
||||||
|
|
||||||
Rand = rand()%15;
|
Rand = rand()%15;
|
||||||
switch (rand()%2)
|
switch (rand()%2)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -69,6 +69,9 @@ struct TRINITY_DLL_DECL boss_ysondreAI : public ScriptedAI
|
|||||||
|
|
||||||
void SummonDruids(Unit* victim)
|
void SummonDruids(Unit* victim)
|
||||||
{
|
{
|
||||||
|
if(!victim)
|
||||||
|
return;
|
||||||
|
|
||||||
Rand = rand()%10;
|
Rand = rand()%10;
|
||||||
switch (rand()%2)
|
switch (rand()%2)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -47,8 +47,8 @@ struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
|
|||||||
{
|
{
|
||||||
m_creature->Say("Wild Felboar attack!", LANG_UNIVERSAL, 0);
|
m_creature->Say("Wild Felboar attack!", LANG_UNIVERSAL, 0);
|
||||||
Creature* temp = m_creature->SummonCreature(21878, m_creature->GetPositionX()+5, m_creature->GetPositionY()+7, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
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Creature* temp = m_creature->SummonCreature(21878, m_creature->GetPositionX()+5, m_creature->GetPositionY()+7, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
|
||||||
|
if(temp)
|
||||||
temp->AI()->AttackStart(m_creature);
|
temp->AI()->AttackStart(m_creature);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|||||||
@@ -73,8 +73,10 @@ struct TRINITY_DLL_DECL npc_chicken_cluckAI : public ScriptedAI
|
|||||||
if(m_creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
|
if(m_creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
|
||||||
{
|
{
|
||||||
if(ResetFlagTimer < diff)
|
if(ResetFlagTimer < diff)
|
||||||
|
{
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
else ResetFlagTimer -= diff;
|
return;
|
||||||
|
}else ResetFlagTimer -= diff;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(UpdateVictim())
|
if(UpdateVictim())
|
||||||
|
|||||||
@@ -46,6 +46,7 @@ struct TRINITY_DLL_DECL npc_ravenholdtAI : public ScriptedAI
|
|||||||
|
|
||||||
void EnterCombat(Unit* who) { }
|
void EnterCombat(Unit* who) { }
|
||||||
};
|
};
|
||||||
|
|
||||||
CreatureAI* GetAI_npc_ravenholdt(Creature *_Creature)
|
CreatureAI* GetAI_npc_ravenholdt(Creature *_Creature)
|
||||||
{
|
{
|
||||||
return new npc_ravenholdtAI (_Creature);
|
return new npc_ravenholdtAI (_Creature);
|
||||||
|
|||||||
@@ -261,7 +261,10 @@ struct TRINITY_DLL_DECL mob_ethereal_beaconAI : public ScriptedAI
|
|||||||
}else Apprentice_Timer -= diff;
|
}else Apprentice_Timer -= diff;
|
||||||
|
|
||||||
if( CanEvade )
|
if( CanEvade )
|
||||||
|
{
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-1
@@ -154,7 +154,8 @@ struct TRINITY_DLL_DECL boss_talon_king_ikissAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
//second top aggro target in normal, random target in heroic correct?
|
//second top aggro target in normal, random target in heroic correct?
|
||||||
Unit *target = NULL;
|
Unit *target = NULL;
|
||||||
if (HeroicMode ? target = SelectUnit(SELECT_TARGET_RANDOM,0) : target = SelectUnit(SELECT_TARGET_TOPAGGRO,1))
|
target = HeroicMode ? SelectUnit(SELECT_TARGET_RANDOM,0) : SelectUnit(SELECT_TARGET_TOPAGGRO,1);
|
||||||
|
if (target)
|
||||||
DoCast(target,HeroicMode ? H_SPELL_POLYMORPH : SPELL_POLYMORPH);
|
DoCast(target,HeroicMode ? H_SPELL_POLYMORPH : SPELL_POLYMORPH);
|
||||||
Sheep_Timer = 15000+rand()%2500;
|
Sheep_Timer = 15000+rand()%2500;
|
||||||
}else Sheep_Timer -= diff;
|
}else Sheep_Timer -= diff;
|
||||||
|
|||||||
+1
-2
@@ -77,7 +77,6 @@ struct TRINITY_DLL_DECL boss_ambassador_hellmawAI : public ScriptedAI
|
|||||||
IsBanished = true;
|
IsBanished = true;
|
||||||
}
|
}
|
||||||
else pInstance->SetData(TYPE_HELLMAW,FAIL);
|
else pInstance->SetData(TYPE_HELLMAW,FAIL);
|
||||||
|
|
||||||
if (pInstance->GetData(TYPE_OVERSEER) == DONE)
|
if (pInstance->GetData(TYPE_OVERSEER) == DONE)
|
||||||
{
|
{
|
||||||
if (m_creature->HasAura(SPELL_BANISH))
|
if (m_creature->HasAura(SPELL_BANISH))
|
||||||
@@ -148,7 +147,7 @@ struct TRINITY_DLL_DECL boss_ambassador_hellmawAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
if (EventCheck_Timer < diff)
|
if (EventCheck_Timer < diff)
|
||||||
{
|
{
|
||||||
if (pInstance)
|
if(pInstance)
|
||||||
{
|
{
|
||||||
if (pInstance->GetData(TYPE_OVERSEER) == DONE)
|
if (pInstance->GetData(TYPE_OVERSEER) == DONE)
|
||||||
DoIntro();
|
DoIntro();
|
||||||
|
|||||||
+8
-3
@@ -150,6 +150,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
|
|||||||
banish_Timer = 17000;
|
banish_Timer = 17000;
|
||||||
HelpYell = false;
|
HelpYell = false;
|
||||||
destroyPortals();
|
destroyPortals();
|
||||||
|
|
||||||
if(pInstance)
|
if(pInstance)
|
||||||
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED);
|
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED);
|
||||||
}
|
}
|
||||||
@@ -162,8 +163,11 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
Creature *Portal = NULL;
|
Creature *Portal = NULL;
|
||||||
Portal = m_creature->SummonCreature(MOB_VOID_PORTAL,VoidPortalCoords[i][0],VoidPortalCoords[i][1],VoidPortalCoords[i][2],0,TEMPSUMMON_CORPSE_DESPAWN,3000000);
|
Portal = m_creature->SummonCreature(MOB_VOID_PORTAL,VoidPortalCoords[i][0],VoidPortalCoords[i][1],VoidPortalCoords[i][2],0,TEMPSUMMON_CORPSE_DESPAWN,3000000);
|
||||||
PortalsGuid[i] = Portal->GetGUID();
|
if(Portal)
|
||||||
Portal->CastSpell(Portal,SPELL_VOID_PORTAL_VISUAL,false);
|
{
|
||||||
|
PortalsGuid[i] = Portal->GetGUID();
|
||||||
|
Portal->CastSpell(Portal,SPELL_VOID_PORTAL_VISUAL,false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
sumportals = true;
|
sumportals = true;
|
||||||
summonTraveler_Timer = 5000;
|
summonTraveler_Timer = 5000;
|
||||||
@@ -215,6 +219,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
DoScriptText(SAY_DEATH, m_creature);
|
DoScriptText(SAY_DEATH, m_creature);
|
||||||
destroyPortals();
|
destroyPortals();
|
||||||
|
|
||||||
if(pInstance)
|
if(pInstance)
|
||||||
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE);
|
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE);
|
||||||
}
|
}
|
||||||
@@ -228,6 +233,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
|
|||||||
case 2: DoScriptText(SAY_AGGRO3, m_creature); break;
|
case 2: DoScriptText(SAY_AGGRO3, m_creature); break;
|
||||||
}
|
}
|
||||||
summonPortals();
|
summonPortals();
|
||||||
|
|
||||||
if(pInstance)
|
if(pInstance)
|
||||||
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, IN_PROGRESS);
|
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, IN_PROGRESS);
|
||||||
}
|
}
|
||||||
@@ -245,7 +251,6 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
|
|||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (!UpdateVictim())
|
if (!UpdateVictim())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|||||||
@@ -71,6 +71,7 @@ struct TRINITY_DLL_DECL mobs_spitelashesAI : public ScriptedAI
|
|||||||
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||||
m_creature->RemoveCorpse(); //you don't see any corpse on off.
|
m_creature->RemoveCorpse(); //you don't see any corpse on off.
|
||||||
EnterEvadeMode(); //spellhit will be set to false
|
EnterEvadeMode(); //spellhit will be set to false
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
// walk 5 seconds before summoning
|
// walk 5 seconds before summoning
|
||||||
if( spellhit && morphtimer<5000 )
|
if( spellhit && morphtimer<5000 )
|
||||||
|
|||||||
@@ -467,11 +467,14 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
|
|||||||
Step = 1;
|
Step = 1;
|
||||||
EventStarted = true;
|
EventStarted = true;
|
||||||
Creature* Spark = m_creature->SummonCreature(MOB_SPARK, SparkPos[0], SparkPos[1], SparkPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
|
Creature* Spark = m_creature->SummonCreature(MOB_SPARK, SparkPos[0], SparkPos[1], SparkPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
|
||||||
SparkGUID = Spark->GetGUID();
|
if(Spark)
|
||||||
Spark->setActive(true);
|
{
|
||||||
Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
SparkGUID = Spark->GetGUID();
|
||||||
|
Spark->setActive(true);
|
||||||
|
Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||||
|
Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56);
|
||||||
|
}
|
||||||
m_creature->GetMotionMaster()->MovePoint(0, -5092.26, -11252, 0.71);
|
m_creature->GetMotionMaster()->MovePoint(0, -5092.26, -11252, 0.71);
|
||||||
Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56);
|
|
||||||
SayTimer = 23000;
|
SayTimer = 23000;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -488,8 +491,11 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
|
|||||||
return 1000;
|
return 1000;
|
||||||
case 2:
|
case 2:
|
||||||
DoScriptText(GEEZLE_SAY_1, m_creature, Spark);
|
DoScriptText(GEEZLE_SAY_1, m_creature, Spark);
|
||||||
Spark->SetInFront(m_creature);
|
if(Spark)
|
||||||
m_creature->SetInFront(Spark);
|
{
|
||||||
|
Spark->SetInFront(m_creature);
|
||||||
|
m_creature->SetInFront(Spark);
|
||||||
|
}
|
||||||
return 5000;
|
return 5000;
|
||||||
case 3: DoScriptText(SPARK_SAY_2, Spark); return 7000;
|
case 3: DoScriptText(SPARK_SAY_2, Spark); return 7000;
|
||||||
case 4: DoScriptText(SPARK_SAY_3, Spark); return 8000;
|
case 4: DoScriptText(SPARK_SAY_3, Spark); return 8000;
|
||||||
@@ -499,10 +505,12 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
|
|||||||
case 8: DoScriptText(GEEZLE_SAY_7, m_creature, Spark); return 2000;
|
case 8: DoScriptText(GEEZLE_SAY_7, m_creature, Spark); return 2000;
|
||||||
case 9:
|
case 9:
|
||||||
m_creature->GetMotionMaster()->MoveTargetedHome();
|
m_creature->GetMotionMaster()->MoveTargetedHome();
|
||||||
Spark->GetMotionMaster()->MovePoint(0, -5030.95, -11291.99, 7.97);
|
if(Spark)
|
||||||
|
Spark->GetMotionMaster()->MovePoint(0, -5030.95, -11291.99, 7.97);
|
||||||
return 20000;
|
return 20000;
|
||||||
case 10:
|
case 10:
|
||||||
Spark->DealDamage(Spark,Spark->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
if(Spark)
|
||||||
|
Spark->DealDamage(Spark,Spark->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||||
//DespawnNagaFlag(false);
|
//DespawnNagaFlag(false);
|
||||||
m_creature->SetVisibility(VISIBILITY_OFF);
|
m_creature->SetVisibility(VISIBILITY_OFF);
|
||||||
default: return 99999999;
|
default: return 99999999;
|
||||||
|
|||||||
@@ -149,6 +149,7 @@ struct TRINITY_DLL_DECL npc_taskmaster_fizzuleAI : public ScriptedAI
|
|||||||
if (Reset_Timer < diff)
|
if (Reset_Timer < diff)
|
||||||
{
|
{
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
} else Reset_Timer -= diff;
|
} else Reset_Timer -= diff;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1073,7 +1073,8 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
|
|||||||
|
|
||||||
void BeginTalk()
|
void BeginTalk()
|
||||||
{
|
{
|
||||||
pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
|
if(pInstance)
|
||||||
|
pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
|
||||||
|
|
||||||
for(uint8 i = 0; i < 2; i++)
|
for(uint8 i = 0; i < 2; i++)
|
||||||
if(GETGO(Door, DoorGUID[i]))
|
if(GETGO(Door, DoorGUID[i]))
|
||||||
@@ -1676,7 +1677,8 @@ bool GOHello_cage_trap(Player* plr, GameObject* go)
|
|||||||
CellLock<GridReadGuard> cell_lock(cell, pair);
|
CellLock<GridReadGuard> cell_lock(cell, pair);
|
||||||
cell_lock->Visit(cell_lock, cSearcher, *(plr->GetMap()));
|
cell_lock->Visit(cell_lock, cSearcher, *(plr->GetMap()));
|
||||||
|
|
||||||
((cage_trap_triggerAI*)trigger->AI())->Active = true;
|
if(trigger)
|
||||||
|
((cage_trap_triggerAI*)trigger->AI())->Active = true;
|
||||||
go->SetGoState(GO_STATE_ACTIVE);
|
go->SetGoState(GO_STATE_ACTIVE);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -387,7 +387,8 @@ struct TRINITY_DLL_DECL boss_essence_of_sufferingAI : public ScriptedAI
|
|||||||
targets.sort(TargetDistanceOrder(m_creature)); // Sort players by distance.
|
targets.sort(TargetDistanceOrder(m_creature)); // Sort players by distance.
|
||||||
targets.resize(1); // Only need closest target.
|
targets.resize(1); // Only need closest target.
|
||||||
Unit* target = targets.front(); // Get the first target.
|
Unit* target = targets.front(); // Get the first target.
|
||||||
target->CastSpell(m_creature, SPELL_FIXATE_TAUNT, true);
|
if(target)
|
||||||
|
target->CastSpell(m_creature, SPELL_FIXATE_TAUNT, true);
|
||||||
DoResetThreat();
|
DoResetThreat();
|
||||||
m_creature->AddThreat(target,1000000);
|
m_creature->AddThreat(target,1000000);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -474,8 +474,10 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
|
|||||||
m_creature->GetMotionMaster()->MoveTargetedHome();
|
m_creature->GetMotionMaster()->MoveTargetedHome();
|
||||||
}
|
}
|
||||||
if(ResetTimer < diff)
|
if(ResetTimer < diff)
|
||||||
|
{
|
||||||
EnterEvadeMode();// Reset a little while after killing Akama, evade and respawn Akama
|
EnterEvadeMode();// Reset a little while after killing Akama, evade and respawn Akama
|
||||||
else ResetTimer -= diff;
|
return;
|
||||||
|
}else ResetTimer -= diff;
|
||||||
}
|
}
|
||||||
|
|
||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
|
|||||||
@@ -250,6 +250,7 @@ struct TRINITY_DLL_DECL npc_volcanoAI : public ScriptedAI
|
|||||||
}
|
}
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff) {}
|
void UpdateAI(const uint32 diff) {}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
CreatureAI* GetAI_boss_supremus(Creature *_Creature)
|
CreatureAI* GetAI_boss_supremus(Creature *_Creature)
|
||||||
|
|||||||
@@ -382,8 +382,12 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI
|
|||||||
AttackStart(pUnit);
|
AttackStart(pUnit);
|
||||||
|
|
||||||
DoZoneInCombat();
|
DoZoneInCombat();
|
||||||
}else EnterEvadeMode();
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
}else AggroTimer -= diff;
|
}else AggroTimer -= diff;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -372,6 +372,7 @@ struct TRINITY_DLL_DECL boss_illidari_councilAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
error_log(ERROR_INST_DATA);
|
error_log(ERROR_INST_DATA);
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
DoZoneInCombat();
|
DoZoneInCombat();
|
||||||
// Load GUIDs on first aggro because the creature guids are only set as the creatures are created in world-
|
// Load GUIDs on first aggro because the creature guids are only set as the creatures are created in world-
|
||||||
|
|||||||
@@ -561,8 +561,11 @@ bool GossipSelect_npc_thrall_old_hillsbrad(Player *player, Creature *_Creature,
|
|||||||
{
|
{
|
||||||
case GOSSIP_ACTION_INFO_DEF+1:
|
case GOSSIP_ACTION_INFO_DEF+1:
|
||||||
player->CLOSE_GOSSIP_MENU();
|
player->CLOSE_GOSSIP_MENU();
|
||||||
pInstance->SetData(TYPE_THRALL_EVENT,IN_PROGRESS);
|
if(pInstance)
|
||||||
pInstance->SetData(TYPE_THRALL_PART1,IN_PROGRESS);
|
{
|
||||||
|
pInstance->SetData(TYPE_THRALL_EVENT,IN_PROGRESS);
|
||||||
|
pInstance->SetData(TYPE_THRALL_PART1,IN_PROGRESS);
|
||||||
|
}
|
||||||
|
|
||||||
DoScriptText(SAY_TH_START_EVENT_PART1, _Creature);
|
DoScriptText(SAY_TH_START_EVENT_PART1, _Creature);
|
||||||
|
|
||||||
@@ -580,7 +583,8 @@ bool GossipSelect_npc_thrall_old_hillsbrad(Player *player, Creature *_Creature,
|
|||||||
case GOSSIP_ACTION_INFO_DEF+20:
|
case GOSSIP_ACTION_INFO_DEF+20:
|
||||||
player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC3, _Creature->GetGUID());
|
player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC3, _Creature->GetGUID());
|
||||||
_Creature->SummonCreature(SKARLOC_MOUNT,2038.81,270.26,63.20,5.41,TEMPSUMMON_TIMED_DESPAWN,12000);
|
_Creature->SummonCreature(SKARLOC_MOUNT,2038.81,270.26,63.20,5.41,TEMPSUMMON_TIMED_DESPAWN,12000);
|
||||||
pInstance->SetData(TYPE_THRALL_PART2,IN_PROGRESS);
|
if(pInstance)
|
||||||
|
pInstance->SetData(TYPE_THRALL_PART2,IN_PROGRESS);
|
||||||
|
|
||||||
DoScriptText(SAY_TH_START_EVENT_PART2, _Creature);
|
DoScriptText(SAY_TH_START_EVENT_PART2, _Creature);
|
||||||
|
|
||||||
@@ -589,7 +593,8 @@ bool GossipSelect_npc_thrall_old_hillsbrad(Player *player, Creature *_Creature,
|
|||||||
|
|
||||||
case GOSSIP_ACTION_INFO_DEF+3:
|
case GOSSIP_ACTION_INFO_DEF+3:
|
||||||
player->CLOSE_GOSSIP_MENU();
|
player->CLOSE_GOSSIP_MENU();
|
||||||
pInstance->SetData(TYPE_THRALL_PART3,IN_PROGRESS);
|
if(pInstance)
|
||||||
|
pInstance->SetData(TYPE_THRALL_PART3,IN_PROGRESS);
|
||||||
((npc_thrall_old_hillsbradAI*)_Creature->AI())->StartWP();
|
((npc_thrall_old_hillsbradAI*)_Creature->AI())->StartWP();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -668,7 +673,8 @@ bool GossipSelect_npc_taretha(Player *player, Creature *_Creature, uint32 sender
|
|||||||
|
|
||||||
if( pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS )
|
if( pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS )
|
||||||
{
|
{
|
||||||
pInstance->SetData(TYPE_THRALL_PART4,IN_PROGRESS);
|
if(pInstance)
|
||||||
|
pInstance->SetData(TYPE_THRALL_PART4,IN_PROGRESS);
|
||||||
if(pInstance->GetData64(DATA_EPOCH) == 0)
|
if(pInstance->GetData64(DATA_EPOCH) == 0)
|
||||||
_Creature->SummonCreature(ENTRY_EPOCH,2639.13,698.55,65.43,4.59,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000);
|
_Creature->SummonCreature(ENTRY_EPOCH,2639.13,698.55,65.43,4.59,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000);
|
||||||
|
|
||||||
|
|||||||
+9
-10
@@ -131,18 +131,17 @@ struct TRINITY_DLL_DECL boss_fathomlord_karathressAI : public ScriptedAI
|
|||||||
Creature* pAdvisor = NULL;
|
Creature* pAdvisor = NULL;
|
||||||
for( int i=0; i<3; i++ )
|
for( int i=0; i<3; i++ )
|
||||||
|
|
||||||
|
if(RAdvisors[i])
|
||||||
if(RAdvisors[i])
|
|
||||||
{
|
|
||||||
pAdvisor = (Unit::GetCreature((*m_creature), RAdvisors[i]));
|
|
||||||
if(pAdvisor && !pAdvisor->isAlive())
|
|
||||||
{
|
{
|
||||||
pAdvisor->Respawn();
|
pAdvisor = (Unit::GetCreature((*m_creature), RAdvisors[i]));
|
||||||
pAdvisor->AI()->EnterEvadeMode();
|
if(pAdvisor && !pAdvisor->isAlive())
|
||||||
pAdvisor->GetMotionMaster()->MoveTargetedHome();
|
{
|
||||||
|
pAdvisor->Respawn();
|
||||||
|
pAdvisor->AI()->EnterEvadeMode();
|
||||||
|
pAdvisor->GetMotionMaster()->MoveTargetedHome();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
|
||||||
pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+5
-3
@@ -76,7 +76,8 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
|
|||||||
{
|
{
|
||||||
boss_the_lurker_belowAI(Creature *c) : Scripted_NoMovementAI(c), Summons(m_creature)
|
boss_the_lurker_belowAI(Creature *c) : Scripted_NoMovementAI(c), Summons(m_creature)
|
||||||
{
|
{
|
||||||
pInstance = ((ScriptedInstance*)c->GetInstanceData()); SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_SPOUT_ANIM);
|
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||||
|
SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_SPOUT_ANIM);
|
||||||
if(TempSpell)
|
if(TempSpell)
|
||||||
{
|
{
|
||||||
TempSpell->Effect[0] = 0;//remove all spell effect, only anim is needed
|
TempSpell->Effect[0] = 0;//remove all spell effect, only anim is needed
|
||||||
@@ -227,7 +228,7 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
|
|||||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||||
{
|
{
|
||||||
Player *target = i->getSource();
|
Player *target = i->getSource();
|
||||||
if(target->isAlive() && m_creature->HasInArc((double)diff/20000*(double)M_PI*2,target) && m_creature->GetDistance(target) <= SPOUT_DIST && !target->IsInWater())
|
if(target && target->isAlive() && m_creature->HasInArc((double)diff/20000*(double)M_PI*2,target) && m_creature->GetDistance(target) <= SPOUT_DIST && !target->IsInWater())
|
||||||
DoCast(target,SPELL_SPOUT,true);//only knock back palyers in arc, in 100yards, not in water
|
DoCast(target,SPELL_SPOUT,true);//only knock back palyers in arc, in 100yards, not in water
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -370,7 +371,8 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
|
|||||||
Summoned = m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[i][0],AddPos[i][1],AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
Summoned = m_creature->SummonCreature(MOB_COILFANG_AMBUSHER,AddPos[i][0],AddPos[i][1],AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||||
else Summoned = m_creature->SummonCreature(MOB_COILFANG_GUARDIAN,AddPos[i][0],AddPos[i][1],AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
else Summoned = m_creature->SummonCreature(MOB_COILFANG_GUARDIAN,AddPos[i][0],AddPos[i][1],AddPos[i][2], 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||||
|
|
||||||
Summons.Summon(Summoned);
|
if(Summoned)
|
||||||
|
Summons.Summon(Summoned);
|
||||||
Spawned = true;
|
Spawned = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-1
@@ -206,7 +206,8 @@ struct TRINITY_DLL_DECL boss_morogrim_tidewalkerAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
Creature* Murloc = m_creature->SummonCreature(MurlocCords[i][0],MurlocCords[i][1],MurlocCords[i][2],MurlocCords[i][3],MurlocCords[i][4], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
Creature* Murloc = m_creature->SummonCreature(MurlocCords[i][0],MurlocCords[i][1],MurlocCords[i][2],MurlocCords[i][3],MurlocCords[i][4], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
|
||||||
Murloc->AI()->AttackStart(target);
|
if(target && Murloc)
|
||||||
|
Murloc->AI()->AttackStart(target);
|
||||||
}
|
}
|
||||||
DoScriptText(EMOTE_EARTHQUAKE, m_creature);
|
DoScriptText(EMOTE_EARTHQUAKE, m_creature);
|
||||||
Earthquake = false;
|
Earthquake = false;
|
||||||
|
|||||||
@@ -63,6 +63,9 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
|
|||||||
|
|
||||||
virtual void Update(uint32 diff)
|
virtual void Update(uint32 diff)
|
||||||
{
|
{
|
||||||
|
if(!IronCladDoor || !DefiasCannon || !DoorLever)
|
||||||
|
return;
|
||||||
|
|
||||||
switch(State)
|
switch(State)
|
||||||
{
|
{
|
||||||
case CANNON_GUNPOWDER_USED:
|
case CANNON_GUNPOWDER_USED:
|
||||||
@@ -107,6 +110,9 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
|
|||||||
|
|
||||||
void MoveCreaturesInside()
|
void MoveCreaturesInside()
|
||||||
{
|
{
|
||||||
|
if(!DefiasPirate1 || !DefiasPirate2 || !DefiasCompanion)
|
||||||
|
return;
|
||||||
|
|
||||||
MoveCreatureInside(DefiasPirate1);
|
MoveCreatureInside(DefiasPirate1);
|
||||||
MoveCreatureInside(DefiasPirate2);
|
MoveCreatureInside(DefiasPirate2);
|
||||||
MoveCreatureInside(DefiasCompanion);
|
MoveCreatureInside(DefiasCompanion);
|
||||||
|
|||||||
@@ -62,7 +62,10 @@ struct TRINITY_DLL_DECL npc_narm_faulkAI : public ScriptedAI
|
|||||||
if (m_creature->IsStandState())
|
if (m_creature->IsStandState())
|
||||||
{
|
{
|
||||||
if(lifeTimer < diff)
|
if(lifeTimer < diff)
|
||||||
m_creature->AI()->EnterEvadeMode();
|
{
|
||||||
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
lifeTimer -= diff;
|
lifeTimer -= diff;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -62,7 +62,10 @@ struct TRINITY_DLL_DECL npc_henze_faulkAI : public ScriptedAI
|
|||||||
if (m_creature->IsStandState())
|
if (m_creature->IsStandState())
|
||||||
{
|
{
|
||||||
if(lifeTimer < diff)
|
if(lifeTimer < diff)
|
||||||
m_creature->AI()->EnterEvadeMode();
|
{
|
||||||
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
lifeTimer -= diff;
|
lifeTimer -= diff;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -171,7 +171,7 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
|
|||||||
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||||
GameObject* Cage = FindGameObject(GO_CAGE, 20, m_creature);
|
GameObject* Cage = FindGameObject(GO_CAGE, 20, m_creature);
|
||||||
if(Cage)
|
if(Cage)
|
||||||
Cage->SetGoState(GO_STATE_ACTIVE);
|
Cage->SetGoState(GO_STATE_ACTIVE);
|
||||||
DoScriptText(SAY_START, m_creature, player);
|
DoScriptText(SAY_START, m_creature, player);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -186,8 +186,11 @@ struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
|
|||||||
DoScriptText(SAY_PROGRESS3, m_creature, player);
|
DoScriptText(SAY_PROGRESS3, m_creature, player);
|
||||||
Creature* Summ1 = m_creature->SummonCreature(16342, 7627.083984, -7532.538086, 152.128616, 1.082733, TEMPSUMMON_DEAD_DESPAWN, 0);
|
Creature* Summ1 = m_creature->SummonCreature(16342, 7627.083984, -7532.538086, 152.128616, 1.082733, TEMPSUMMON_DEAD_DESPAWN, 0);
|
||||||
Creature* Summ2 = m_creature->SummonCreature(16343, 7620.432129, -7532.550293, 152.454865, 0.827478, TEMPSUMMON_DEAD_DESPAWN, 0);
|
Creature* Summ2 = m_creature->SummonCreature(16343, 7620.432129, -7532.550293, 152.454865, 0.827478, TEMPSUMMON_DEAD_DESPAWN, 0);
|
||||||
Summ1->Attack(m_creature, true);
|
if(Summ1 && Summ2)
|
||||||
Summ2->Attack(player, true);
|
{
|
||||||
|
Summ1->Attack(m_creature, true);
|
||||||
|
Summ2->Attack(player, true);
|
||||||
|
}
|
||||||
m_creature->AI()->AttackStart(Summ1);
|
m_creature->AI()->AttackStart(Summ1);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -250,8 +250,8 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI
|
|||||||
//Whirlwind_Timer
|
//Whirlwind_Timer
|
||||||
if (Whirlwind_Timer < diff)
|
if (Whirlwind_Timer < diff)
|
||||||
{
|
{
|
||||||
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND);
|
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND);
|
||||||
Whirlwind_Timer = 55000;
|
Whirlwind_Timer = 55000;
|
||||||
}else Whirlwind_Timer -= diff;
|
}else Whirlwind_Timer -= diff;
|
||||||
|
|
||||||
//MightyBlow_Timer
|
//MightyBlow_Timer
|
||||||
@@ -280,18 +280,19 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI
|
|||||||
Unit* target = NULL;
|
Unit* target = NULL;
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
if (target)
|
if (target)
|
||||||
|
{
|
||||||
AttackStart(target);
|
AttackStart(target);
|
||||||
DoCast(target, SPELL_BERSERKER_C);
|
DoCast(target, SPELL_BERSERKER_C);
|
||||||
|
}
|
||||||
Charging_Timer = 20000;
|
Charging_Timer = 20000;
|
||||||
}else Charging_Timer -= diff;
|
}else Charging_Timer -= diff;
|
||||||
|
|
||||||
//Intimidating Roar
|
//Intimidating Roar
|
||||||
if(Roar_Timer < diff)
|
if(Roar_Timer < diff)
|
||||||
{
|
{
|
||||||
DoCast(m_creature, SPELL_ROAR);
|
DoCast(m_creature, SPELL_ROAR);
|
||||||
Roar_Timer = 40000+(rand()%10000);
|
Roar_Timer = 40000+(rand()%10000);
|
||||||
}else Roar_Timer -= diff;
|
}else Roar_Timer -= diff;
|
||||||
}
|
}
|
||||||
|
|
||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
@@ -316,7 +317,7 @@ struct TRINITY_DLL_DECL boss_olm_the_summonerAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
DarkDecay_Timer = 10000;
|
DarkDecay_Timer = 10000;
|
||||||
Summon_Timer = 15000;
|
Summon_Timer = 15000;
|
||||||
DeathCoil_Timer = 20000;
|
DeathCoil_Timer = 20000;
|
||||||
|
|
||||||
//reset encounter
|
//reset encounter
|
||||||
if (pInstance)
|
if (pInstance)
|
||||||
@@ -381,19 +382,19 @@ struct TRINITY_DLL_DECL boss_olm_the_summonerAI : public ScriptedAI
|
|||||||
//Summon_Timer
|
//Summon_Timer
|
||||||
if(Summon_Timer < diff)
|
if(Summon_Timer < diff)
|
||||||
{
|
{
|
||||||
DoCast(m_creature, SPELL_SUMMON_WFH);
|
DoCast(m_creature, SPELL_SUMMON_WFH);
|
||||||
Summon_Timer = 30000;
|
Summon_Timer = 30000;
|
||||||
}else Summon_Timer -= diff;
|
}else Summon_Timer -= diff;
|
||||||
|
|
||||||
//DeathCoil Timer /need correct timer
|
//DeathCoil Timer /need correct timer
|
||||||
if(DeathCoil_Timer < diff)
|
if(DeathCoil_Timer < diff)
|
||||||
{
|
{
|
||||||
Unit* target = NULL;
|
Unit* target = NULL;
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
if(target)
|
if(target)
|
||||||
DoCast(target, SPELL_DEATH_COIL);
|
DoCast(target, SPELL_DEATH_COIL);
|
||||||
DeathCoil_Timer = 20000;
|
DeathCoil_Timer = 20000;
|
||||||
}else DeathCoil_Timer -= diff;
|
}else DeathCoil_Timer -= diff;
|
||||||
|
|
||||||
|
|
||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
|
|||||||
+5
-2
@@ -308,9 +308,11 @@ struct TRINITY_DLL_DECL boss_vazruden_the_heraldAI : public ScriptedAI
|
|||||||
if(!summoned)
|
if(!summoned)
|
||||||
{
|
{
|
||||||
Creature* Vazruden = m_creature->SummonCreature(ENTRY_VAZRUDEN,VazrudenMiddle[0],VazrudenMiddle[1],VazrudenMiddle[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,6000000);
|
Creature* Vazruden = m_creature->SummonCreature(ENTRY_VAZRUDEN,VazrudenMiddle[0],VazrudenMiddle[1],VazrudenMiddle[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,6000000);
|
||||||
VazrudenGUID = Vazruden->GetGUID();
|
if(Vazruden)
|
||||||
|
VazrudenGUID = Vazruden->GetGUID();
|
||||||
Creature* Nazan = m_creature->SummonCreature(ENTRY_NAZAN,VazrudenMiddle[0],VazrudenMiddle[1],VazrudenMiddle[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,6000000);
|
Creature* Nazan = m_creature->SummonCreature(ENTRY_NAZAN,VazrudenMiddle[0],VazrudenMiddle[1],VazrudenMiddle[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,6000000);
|
||||||
NazanGUID = Nazan->GetGUID();
|
if(Nazan)
|
||||||
|
NazanGUID = Nazan->GetGUID();
|
||||||
summoned = true;
|
summoned = true;
|
||||||
m_creature->SetVisibility(VISIBILITY_OFF);
|
m_creature->SetVisibility(VISIBILITY_OFF);
|
||||||
m_creature->addUnitState(UNIT_STAT_ROOT);
|
m_creature->addUnitState(UNIT_STAT_ROOT);
|
||||||
@@ -391,6 +393,7 @@ struct TRINITY_DLL_DECL boss_vazruden_the_heraldAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
UnsummonAdds();
|
UnsummonAdds();
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}else
|
}else
|
||||||
{
|
{
|
||||||
|
|||||||
+1
@@ -280,6 +280,7 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI
|
|||||||
if (tempx > 255 || tempx < 205)
|
if (tempx > 255 || tempx < 205)
|
||||||
{
|
{
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
resetcheck_timer = 5000;
|
resetcheck_timer = 5000;
|
||||||
}else resetcheck_timer -= diff;
|
}else resetcheck_timer -= diff;
|
||||||
|
|||||||
@@ -104,9 +104,6 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
|
|||||||
|
|
||||||
void StartEvent()
|
void StartEvent()
|
||||||
{
|
{
|
||||||
if(!pInstance)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if(pInstance)
|
if(pInstance)
|
||||||
pInstance->SetData(DATA_MOROES_EVENT, IN_PROGRESS);
|
pInstance->SetData(DATA_MOROES_EVENT, IN_PROGRESS);
|
||||||
}
|
}
|
||||||
@@ -266,7 +263,10 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if(pInstance && !pInstance->GetData(DATA_MOROES_EVENT))
|
if(pInstance && !pInstance->GetData(DATA_MOROES_EVENT))
|
||||||
|
{
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if(!Enrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30)
|
if(!Enrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -117,7 +117,12 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||||
m_creature->RemoveCorpse();
|
m_creature->RemoveCorpse();
|
||||||
}else pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(pInstance)
|
||||||
|
pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
|
||||||
|
}
|
||||||
|
|
||||||
HandleTerraceDoors(true);
|
HandleTerraceDoors(true);
|
||||||
|
|
||||||
|
|||||||
@@ -293,6 +293,7 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI
|
|||||||
{
|
{
|
||||||
RaidWiped = true;
|
RaidWiped = true;
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
WipeTimer = 15000;
|
WipeTimer = 15000;
|
||||||
@@ -533,6 +534,8 @@ struct TRINITY_DLL_DECL npc_image_of_medivhAI : public ScriptedAI
|
|||||||
Step = 1;
|
Step = 1;
|
||||||
EventStarted = true;
|
EventStarted = true;
|
||||||
Creature* Arcanagos = m_creature->SummonCreature(MOB_ARCANAGOS,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
|
Creature* Arcanagos = m_creature->SummonCreature(MOB_ARCANAGOS,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
|
||||||
|
if(!Arcanagos)
|
||||||
|
return;
|
||||||
ArcanagosGUID = Arcanagos->GetGUID();
|
ArcanagosGUID = Arcanagos->GetGUID();
|
||||||
Arcanagos->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
Arcanagos->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||||
(*Arcanagos).GetMotionMaster()->MovePoint(0,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2]);
|
(*Arcanagos).GetMotionMaster()->MovePoint(0,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2]);
|
||||||
|
|||||||
@@ -159,6 +159,7 @@ struct TRINITY_DLL_DECL boss_vexallusAI : public ScriptedAI
|
|||||||
if (ArcaneShockTimer < diff)
|
if (ArcaneShockTimer < diff)
|
||||||
{
|
{
|
||||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||||
|
if(target)
|
||||||
DoCast(target, SPELL_ARCANE_SHOCK);
|
DoCast(target, SPELL_ARCANE_SHOCK);
|
||||||
|
|
||||||
ArcaneShockTimer = 8000;
|
ArcaneShockTimer = 8000;
|
||||||
|
|||||||
@@ -65,10 +65,10 @@ struct TRINITY_DLL_DECL boss_golemaggAI : public ScriptedAI
|
|||||||
|
|
||||||
void JustDied(Unit* Killer)
|
void JustDied(Unit* Killer)
|
||||||
{
|
{
|
||||||
|
|
||||||
if(pInstance)
|
if(pInstance)
|
||||||
pInstance->SetData(DATA_GOLEMAGG_DEATH, 0);
|
pInstance->SetData(DATA_GOLEMAGG_DEATH, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
{
|
{
|
||||||
if (!UpdateVictim())
|
if (!UpdateVictim())
|
||||||
|
|||||||
@@ -224,9 +224,12 @@ struct TRINITY_DLL_DECL boss_ragnarosAI : public Scripted_NoMovementAI
|
|||||||
for(int i = 0; i < 9;i++)
|
for(int i = 0; i < 9;i++)
|
||||||
{
|
{
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||||
Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000);
|
if(target)
|
||||||
if (Summoned)
|
{
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000);
|
||||||
|
if(Summoned)
|
||||||
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
HasSubmergedOnce = true;
|
HasSubmergedOnce = true;
|
||||||
@@ -242,9 +245,12 @@ struct TRINITY_DLL_DECL boss_ragnarosAI : public Scripted_NoMovementAI
|
|||||||
for(int i = 0; i < 9;i++)
|
for(int i = 0; i < 9;i++)
|
||||||
{
|
{
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||||
Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000);
|
if(target)
|
||||||
if (Summoned)
|
{
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000);
|
||||||
|
if(Summoned)
|
||||||
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
WasBanished = true;
|
WasBanished = true;
|
||||||
|
|||||||
@@ -106,7 +106,7 @@ struct TRINITY_DLL_DECL npc_kyle_frenziedAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
Unit *plr = Unit::GetUnit((*m_creature),player);
|
Unit *plr = Unit::GetUnit((*m_creature),player);
|
||||||
if(plr)
|
if(plr)
|
||||||
m_creature->SetOrientation(m_creature->GetAngle(plr));
|
m_creature->SetOrientation(m_creature->GetAngle(plr));
|
||||||
m_creature->HandleEmoteCommand(EMOTE_STATE_USESTANDING); //eat
|
m_creature->HandleEmoteCommand(EMOTE_STATE_USESTANDING); //eat
|
||||||
WorldPacket data;
|
WorldPacket data;
|
||||||
m_creature->BuildHeartBeatMsg(&data);
|
m_creature->BuildHeartBeatMsg(&data);
|
||||||
|
|||||||
@@ -157,6 +157,7 @@ struct TRINITY_DLL_DECL mob_lumpAI : public ScriptedAI
|
|||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
bReset = false;
|
bReset = false;
|
||||||
m_creature->setFaction(1711); //hostile
|
m_creature->setFaction(1711); //hostile
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
else Reset_Timer -= diff;
|
else Reset_Timer -= diff;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -78,65 +78,6 @@ I also don't know the emotes
|
|||||||
//common needed defines
|
//common needed defines
|
||||||
#define NAXXRAMAS_MAP 533
|
#define NAXXRAMAS_MAP 533
|
||||||
//Positional defines
|
//Positional defines
|
||||||
#define ADDX_LEFT_FAR 3783.272705
|
|
||||||
#define ADDY_LEFT_FAR -5062.697266
|
|
||||||
#define ADDZ_LEFT_FAR 143.711203
|
|
||||||
#define ADDO_LEFT_FAR 3.617599
|
|
||||||
|
|
||||||
#define ADDX_LEFT_MIDDLE 3730.291260
|
|
||||||
#define ADDY_LEFT_MIDDLE -5027.239258
|
|
||||||
#define ADDZ_LEFT_MIDDLE 143.956909
|
|
||||||
#define ADDO_LEFT_MIDDLE 4.461900
|
|
||||||
|
|
||||||
#define ADDX_LEFT_NEAR 3683.868652
|
|
||||||
#define ADDY_LEFT_NEAR -5057.281250
|
|
||||||
#define ADDZ_LEFT_NEAR 143.183884
|
|
||||||
#define ADDO_LEFT_NEAR 5.237086
|
|
||||||
|
|
||||||
#define ADDX_RIGHT_FAR 3759.355225
|
|
||||||
#define ADDY_RIGHT_FAR -5174.128418
|
|
||||||
#define ADDZ_RIGHT_FAR 143.802383
|
|
||||||
#define ADDO_RIGHT_FAR 2.170104
|
|
||||||
|
|
||||||
#define ADDX_RIGHT_MIDDLE 370.724365
|
|
||||||
#define ADDY_RIGHT_MIDDLE -5185.123047
|
|
||||||
#define ADDZ_RIGHT_MIDDLE 143.928024
|
|
||||||
#define ADDO_RIGHT_MIDDLE 1.309310
|
|
||||||
|
|
||||||
#define ADDX_RIGHT_NEAR 3665.121094
|
|
||||||
#define ADDY_RIGHT_NEAR -5138.679199
|
|
||||||
#define ADDZ_RIGHT_NEAR 143.183212
|
|
||||||
#define ADDO_RIGHT_NEAR 0.604023
|
|
||||||
|
|
||||||
#define WALKX_LEFT_FAR 3754.431396
|
|
||||||
#define WALKY_LEFT_FAR -5080.727734
|
|
||||||
#define WALKZ_LEFT_FAR 142.036316
|
|
||||||
#define WALKO_LEFT_FAR 3.736189
|
|
||||||
|
|
||||||
#define WALKX_LEFT_MIDDLE 3724.396484
|
|
||||||
#define WALKY_LEFT_MIDDLE -5061.330566
|
|
||||||
#define WALKZ_LEFT_MIDDLE 142.032700
|
|
||||||
#define WALKO_LEFT_MIDDLE 4.564785
|
|
||||||
|
|
||||||
#define WALKX_LEFT_NEAR 3687.158424
|
|
||||||
#define WALKY_LEFT_NEAR -5076.834473
|
|
||||||
#define WALKZ_LEFT_NEAR 142.017319
|
|
||||||
#define WALKO_LEFT_NEAR 5.237086
|
|
||||||
|
|
||||||
#define WALKX_RIGHT_FAR 3687.571777
|
|
||||||
#define WALKY_RIGHT_FAR -5126.831055
|
|
||||||
#define WALKZ_RIGHT_FAR 142.017807
|
|
||||||
#define WALKO_RIGHT_FAR 0.604023
|
|
||||||
|
|
||||||
#define WALKX_RIGHT_MIDDLE 3707.990733
|
|
||||||
#define WALKY_RIGHT_MIDDLE -5151.450195
|
|
||||||
#define WALKZ_RIGHT_MIDDLE 142.032562
|
|
||||||
#define WALKO_RIGHT_MIDDLE 1.376855
|
|
||||||
|
|
||||||
#define WALKX_RIGHT_NEAR 3739.500000
|
|
||||||
#define WALKY_RIGHT_NEAR -5141.883989
|
|
||||||
#define WALKZ_RIGHT_NEAR 142.0141130
|
|
||||||
#define WALKO_RIGHT_NEAR 2.121412
|
|
||||||
|
|
||||||
//spells to be casted
|
//spells to be casted
|
||||||
#define SPELL_FROST_BOLT 28478
|
#define SPELL_FROST_BOLT 28478
|
||||||
@@ -149,6 +90,31 @@ I also don't know the emotes
|
|||||||
#define SPELL_SHADOW_FISURE 27810
|
#define SPELL_SHADOW_FISURE 27810
|
||||||
#define SPELL_FROST_BLAST 27808
|
#define SPELL_FROST_BLAST 27808
|
||||||
|
|
||||||
|
#define NORMAL_RAID 10
|
||||||
|
|
||||||
|
//creature needed summoned
|
||||||
|
#define MOB_SUMMON_WASTE 16427 //Soldiers of the Frozen Wastes
|
||||||
|
#define MOB_SUMMON_ABOMINATION 16428 //Unstoppable Abominations
|
||||||
|
#define MOB_SUMMON_WEAVER 16429//Soul Weavers
|
||||||
|
#define MOB_SUMMON_FISSURE 16129 // Shadow Fissure
|
||||||
|
#define MOB_SUMMON_ICECROWN 16441// Guardians of Icecrown
|
||||||
|
|
||||||
|
float Pos[12][4] =
|
||||||
|
{
|
||||||
|
{3783.272705, -5062.697266, 143.711203,3.617599},//LEFT_FAR
|
||||||
|
{3730.291260, -5027.239258,143.956909,4.461900},//LEFT_MIDDLE
|
||||||
|
{3683.868652,-5057.281250,143.183884,5.237086},//LEFT_NEAR
|
||||||
|
{3759.355225,-5174.128418,143.802383,2.170104},//RIGHT_FAR
|
||||||
|
{370.724365,-5185.123047,143.928024,1.309310},//RIGHT_MIDDLE
|
||||||
|
{3665.121094,-5138.679199,143.183212,0.604023},//RIGHT_NEAR
|
||||||
|
{3754.431396,-5080.727734,142.036316,3.736189},//LEFT_FAR
|
||||||
|
{3724.396484, -5061.330566,142.032700, 4.564785},//LEFT_MIDDLE
|
||||||
|
{3687.158424,-5076.834473,142.017319,5.237086},//LEFT_NEAR
|
||||||
|
{3687.571777,-5126.831055,142.017807,0.604023},//RIGHT_FAR
|
||||||
|
{3707.990733,-5151.450195,142.032562,1.376855},//RIGHT_MIDDLE
|
||||||
|
{3739.500000,-5141.883989,142.0141130, 2.121412}//RIGHT_NEAR
|
||||||
|
};
|
||||||
|
|
||||||
struct TRINITY_DLL_DECL boss_kelthuzadAI : public ScriptedAI
|
struct TRINITY_DLL_DECL boss_kelthuzadAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
boss_kelthuzadAI(Creature* c) : ScriptedAI(c)
|
boss_kelthuzadAI(Creature* c) : ScriptedAI(c)
|
||||||
@@ -164,20 +130,30 @@ struct TRINITY_DLL_DECL boss_kelthuzadAI : public ScriptedAI
|
|||||||
uint64 GuardiansOfIcecrown[5];
|
uint64 GuardiansOfIcecrown[5];
|
||||||
uint32 GuardiansOfIcecrown_Count;
|
uint32 GuardiansOfIcecrown_Count;
|
||||||
uint32 GuardiansOfIcecrown_Timer;
|
uint32 GuardiansOfIcecrown_Timer;
|
||||||
|
|
||||||
|
//phase==1 summon_timer
|
||||||
|
uint32 SummonWasters_Timer;
|
||||||
|
uint32 SummonAbominations_Timer;
|
||||||
|
uint32 SummonAWeavers_Timer;
|
||||||
|
|
||||||
|
//phase==2,spell_timer
|
||||||
uint32 FrostBolt_Timer;
|
uint32 FrostBolt_Timer;
|
||||||
uint32 FrostBoltNova_Timer;
|
uint32 FrostBoltNova_Timer;
|
||||||
uint32 ChainsOfKelthuzad_Timer;
|
uint32 ChainsOfKelthuzad_Timer;
|
||||||
uint32 ManaDetonation_Timer;
|
uint32 ManaDetonation_Timer;
|
||||||
uint32 ShadowFisure_Timer;
|
uint32 ShadowFisure_Timer;
|
||||||
uint32 FrostBlast_Timer;
|
uint32 FrostBlast_Timer;
|
||||||
uint32 ChainsOfKelthuzad_Targets;
|
|
||||||
uint32 Phase1_Timer;
|
uint32 Phase1_Timer;
|
||||||
bool Phase2;
|
uint32 Phase;
|
||||||
bool Phase3;
|
|
||||||
|
|
||||||
void Reset()
|
void Reset()
|
||||||
{
|
{
|
||||||
FrostBolt_Timer = (rand()%60)*1000; //It won't be more than a minute without cast it
|
SummonWasters_Timer=3000; // 3s summon waster
|
||||||
|
SummonAbominations_Timer=25000; //25s summon abomination
|
||||||
|
SummonAWeavers_Timer=20000; //20s summon Weavers
|
||||||
|
|
||||||
|
FrostBolt_Timer = 2000; //2s CD
|
||||||
FrostBoltNova_Timer = 15000; //Cast every 15 seconds
|
FrostBoltNova_Timer = 15000; //Cast every 15 seconds
|
||||||
ChainsOfKelthuzad_Timer = (rand()%30+30)*1000; //Cast no sooner than once every 30 seconds
|
ChainsOfKelthuzad_Timer = (rand()%30+30)*1000; //Cast no sooner than once every 30 seconds
|
||||||
ManaDetonation_Timer = 20000; //Seems to cast about every 20 seconds
|
ManaDetonation_Timer = 20000; //Seems to cast about every 20 seconds
|
||||||
@@ -188,18 +164,17 @@ struct TRINITY_DLL_DECL boss_kelthuzadAI : public ScriptedAI
|
|||||||
for(int i=0; i<5; i++)
|
for(int i=0; i<5; i++)
|
||||||
{
|
{
|
||||||
if(GuardiansOfIcecrown[i])
|
if(GuardiansOfIcecrown[i])
|
||||||
{
|
{
|
||||||
//delete creature
|
//delete creature
|
||||||
Unit* pUnit = Unit::GetUnit((*m_creature), GuardiansOfIcecrown[i]);
|
Unit* pUnit = Unit::GetUnit((*m_creature), GuardiansOfIcecrown[i]);
|
||||||
if (pUnit && pUnit->isAlive())
|
if (pUnit && pUnit->isAlive())
|
||||||
pUnit->DealDamage(pUnit, pUnit->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
pUnit->DealDamage(pUnit, pUnit->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||||
GuardiansOfIcecrown[i] = 0;
|
GuardiansOfIcecrown[i] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Phase1_Timer = 310000; //Phase 1 lasts 5 minutes and 10 seconds
|
Phase1_Timer = 228000; //Phase 1 lasts 3 minutes and 48 seconds
|
||||||
Phase2 = false;
|
Phase=0;
|
||||||
Phase3 = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void KilledUnit()
|
void KilledUnit()
|
||||||
@@ -213,52 +188,7 @@ struct TRINITY_DLL_DECL boss_kelthuzadAI : public ScriptedAI
|
|||||||
void JustDied(Unit* Killer)
|
void JustDied(Unit* Killer)
|
||||||
{
|
{
|
||||||
DoScriptText(SAY_DEATH, m_creature);
|
DoScriptText(SAY_DEATH, m_creature);
|
||||||
for(int i=0; i<5; i++)
|
|
||||||
if(GuardiansOfIcecrown[i])
|
|
||||||
{
|
|
||||||
Unit* pUnit = Unit::GetUnit((*m_creature), GuardiansOfIcecrown[i]);
|
|
||||||
if (!pUnit || !pUnit->isAlive())
|
|
||||||
continue;
|
|
||||||
|
|
||||||
pUnit->CombatStop();
|
|
||||||
float Walk_Pos_X;
|
|
||||||
float Walk_Pos_Y;
|
|
||||||
float Walk_Pos_Z;
|
|
||||||
switch(rand()%6)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
Walk_Pos_X = ADDX_LEFT_FAR;
|
|
||||||
Walk_Pos_Y = ADDY_LEFT_FAR;
|
|
||||||
Walk_Pos_Z = ADDZ_LEFT_FAR;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
Walk_Pos_X = ADDX_LEFT_MIDDLE;
|
|
||||||
Walk_Pos_Y = ADDY_LEFT_MIDDLE;
|
|
||||||
Walk_Pos_Z = ADDZ_LEFT_MIDDLE;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
Walk_Pos_X = ADDX_LEFT_NEAR;
|
|
||||||
Walk_Pos_Y = ADDY_LEFT_NEAR;
|
|
||||||
Walk_Pos_Z = ADDZ_LEFT_NEAR;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
Walk_Pos_X = ADDX_RIGHT_FAR;
|
|
||||||
Walk_Pos_Y = ADDY_RIGHT_FAR;
|
|
||||||
Walk_Pos_Z = ADDZ_RIGHT_FAR;
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
Walk_Pos_X = ADDX_RIGHT_MIDDLE;
|
|
||||||
Walk_Pos_Y = ADDY_RIGHT_MIDDLE;
|
|
||||||
Walk_Pos_Z = ADDZ_RIGHT_MIDDLE;
|
|
||||||
break;
|
|
||||||
case 5:
|
|
||||||
Walk_Pos_X = ADDX_RIGHT_NEAR;
|
|
||||||
Walk_Pos_Y = ADDY_RIGHT_NEAR;
|
|
||||||
Walk_Pos_Z = ADDZ_RIGHT_NEAR;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
pUnit->SendMonsterMoveWithSpeed(Walk_Pos_X, Walk_Pos_Y, Walk_Pos_Z);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnterCombat(Unit* who)
|
void EnterCombat(Unit* who)
|
||||||
@@ -269,21 +199,103 @@ struct TRINITY_DLL_DECL boss_kelthuzadAI : public ScriptedAI
|
|||||||
case 1: DoScriptText(SAY_AGGRO2, m_creature); break;
|
case 1: DoScriptText(SAY_AGGRO2, m_creature); break;
|
||||||
case 2: DoScriptText(SAY_AGGRO3, m_creature); break;
|
case 2: DoScriptText(SAY_AGGRO3, m_creature); break;
|
||||||
}
|
}
|
||||||
|
Phase=1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
{
|
{
|
||||||
if (!UpdateVictim())
|
if (!UpdateVictim())
|
||||||
return;
|
return;
|
||||||
|
if (Phase1_Timer<diff && Phase==1)
|
||||||
if(m_creature->getVictim() && m_creature->isAlive())
|
|
||||||
{
|
{
|
||||||
|
Phase=2;
|
||||||
|
}else Phase1_Timer-=diff;
|
||||||
|
|
||||||
|
if(Phase == 1)
|
||||||
|
{
|
||||||
|
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||||
|
EnterEvadeMode();
|
||||||
|
//SummonWasters_Timer at far positon
|
||||||
|
if ( SummonWasters_Timer< diff)
|
||||||
|
{
|
||||||
|
|
||||||
|
Creature *Waster = NULL;
|
||||||
|
switch(rand()%4)
|
||||||
|
{
|
||||||
|
case 0: Waster = m_creature->SummonCreature(MOB_SUMMON_WASTE,Pos[0][0], Pos[0][1], Pos[0][2], Pos[0][3], TEMPSUMMON_CORPSE_DESPAWN, 0); break;
|
||||||
|
case 1: Waster = m_creature->SummonCreature(MOB_SUMMON_WASTE,Pos[3][0], Pos[3][1], Pos[3][2], Pos[3][3], TEMPSUMMON_CORPSE_DESPAWN, 0); break;
|
||||||
|
case 2: Waster = m_creature->SummonCreature(MOB_SUMMON_WASTE,Pos[6][0], Pos[6][1], Pos[6][2], Pos[6][3], TEMPSUMMON_CORPSE_DESPAWN, 0); break;
|
||||||
|
case 3: Waster = m_creature->SummonCreature(MOB_SUMMON_WASTE,Pos[9][0], Pos[9][1], Pos[9][2], Pos[9][3], TEMPSUMMON_CORPSE_DESPAWN, 0); break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(Waster)
|
||||||
|
{
|
||||||
|
Unit *target = NULL;
|
||||||
|
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
|
if(target)
|
||||||
|
Waster->AI()->AttackStart(target);
|
||||||
|
}
|
||||||
|
SummonWasters_Timer=3000;
|
||||||
|
}else SummonWasters_Timer-=diff;
|
||||||
|
|
||||||
|
//MOB_SUMMON_ABOMINATION at middle positon
|
||||||
|
if ( SummonAbominations_Timer< diff)
|
||||||
|
{
|
||||||
|
|
||||||
|
Creature *Abominations = NULL;
|
||||||
|
switch(rand()%4)
|
||||||
|
{
|
||||||
|
case 0: Abominations = m_creature->SummonCreature(MOB_SUMMON_ABOMINATION,Pos[1][0], Pos[1][1], Pos[1][2], Pos[1][3], TEMPSUMMON_CORPSE_DESPAWN, 0); break;
|
||||||
|
case 1: Abominations = m_creature->SummonCreature(MOB_SUMMON_ABOMINATION,Pos[4][0], Pos[4][1], Pos[4][2], Pos[4][3], TEMPSUMMON_CORPSE_DESPAWN, 0); break;
|
||||||
|
case 2: Abominations = m_creature->SummonCreature(MOB_SUMMON_ABOMINATION,Pos[7][0], Pos[7][1], Pos[7][2], Pos[7][3], TEMPSUMMON_CORPSE_DESPAWN, 0); break;
|
||||||
|
case 3: Abominations = m_creature->SummonCreature(MOB_SUMMON_ABOMINATION,Pos[10][0], Pos[10][1], Pos[10][2], Pos[10][3], TEMPSUMMON_CORPSE_DESPAWN, 0); break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(Abominations)
|
||||||
|
{
|
||||||
|
Unit *target = NULL;
|
||||||
|
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
|
if(target)
|
||||||
|
Abominations->AI()->AttackStart(target);
|
||||||
|
}
|
||||||
|
SummonAbominations_Timer=25000;
|
||||||
|
}else SummonAbominations_Timer-=diff;
|
||||||
|
|
||||||
|
//SummonAWeavers_Timer at far positon
|
||||||
|
if ( SummonAWeavers_Timer< diff)
|
||||||
|
{
|
||||||
|
|
||||||
|
Creature *Weavers = NULL;
|
||||||
|
switch(rand()%4)
|
||||||
|
{
|
||||||
|
case 0: Weavers = m_creature->SummonCreature(MOB_SUMMON_WEAVER,Pos[0][0], Pos[0][1], Pos[0][2], Pos[0][3], TEMPSUMMON_CORPSE_DESPAWN, 0); break;
|
||||||
|
case 1: Weavers = m_creature->SummonCreature(MOB_SUMMON_WEAVER,Pos[3][0], Pos[3][1], Pos[3][2], Pos[3][3], TEMPSUMMON_CORPSE_DESPAWN, 0); break;
|
||||||
|
case 2: Weavers = m_creature->SummonCreature(MOB_SUMMON_WEAVER,Pos[6][0], Pos[6][1], Pos[6][2], Pos[6][3], TEMPSUMMON_CORPSE_DESPAWN, 0); break;
|
||||||
|
case 3: Weavers = m_creature->SummonCreature(MOB_SUMMON_WEAVER,Pos[9][0], Pos[9][1], Pos[9][2], Pos[9][3], TEMPSUMMON_CORPSE_DESPAWN, 0); break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(Weavers)
|
||||||
|
{
|
||||||
|
Unit *target = NULL;
|
||||||
|
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
|
if(target)
|
||||||
|
Weavers->AI()->AttackStart(target);
|
||||||
|
}
|
||||||
|
SummonAWeavers_Timer=30000;
|
||||||
|
}else SummonAWeavers_Timer-=diff;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if( Phase!=1 && m_creature->getVictim() && m_creature->isAlive())
|
||||||
|
{
|
||||||
|
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||||
|
|
||||||
//Check for Frost Bolt
|
//Check for Frost Bolt
|
||||||
if(FrostBolt_Timer < diff)
|
if(FrostBolt_Timer < diff)
|
||||||
{
|
{
|
||||||
DoCast(m_creature->getVictim(),SPELL_FROST_BOLT);
|
DoCast(m_creature->getVictim(),SPELL_FROST_BOLT);
|
||||||
//Cast again on time
|
//Cast again on time
|
||||||
FrostBolt_Timer = (rand()%60)*1000;
|
FrostBolt_Timer = 2000;
|
||||||
}else FrostBolt_Timer -= diff;
|
}else FrostBolt_Timer -= diff;
|
||||||
|
|
||||||
//Check for Frost Bolt Nova
|
//Check for Frost Bolt Nova
|
||||||
@@ -293,135 +305,135 @@ struct TRINITY_DLL_DECL boss_kelthuzadAI : public ScriptedAI
|
|||||||
FrostBoltNova_Timer = 15000;
|
FrostBoltNova_Timer = 15000;
|
||||||
}else FrostBoltNova_Timer -= diff;
|
}else FrostBoltNova_Timer -= diff;
|
||||||
|
|
||||||
//Check for Chains Of Kelthuzad
|
//Cast Chains Of Kelthuzad only on the Heroic instance
|
||||||
|
/*
|
||||||
if(ChainsOfKelthuzad_Timer < diff)
|
if(ChainsOfKelthuzad_Timer < diff)
|
||||||
{
|
{
|
||||||
//DoCast(m_creature->getVictim(),SPELL_CHAINS_OF_KELTHUZAD);
|
//DoCast(m_creature->getVictim(),SPELL_CHAINS_OF_KELTHUZAD);
|
||||||
|
|
||||||
//if(rand()%2 == 0)
|
//if(rand()%2 == 0)
|
||||||
//DoScriptText(SAY_CHAIN1, m_creature);
|
//DoScriptText(SAY_CHAIN1, m_creature);
|
||||||
//else
|
//else
|
||||||
//DoScriptText(SAY_CHAIN2, m_creature);
|
//DoScriptText(SAY_CHAIN2, m_creature);
|
||||||
ChainsOfKelthuzad_Timer = (rand()%30+30)*1000;
|
ChainsOfKelthuzad_Timer = (rand()%30+30)*1000;
|
||||||
}else ChainsOfKelthuzad_Timer -= diff;
|
}else ChainsOfKelthuzad_Timer -= diff;
|
||||||
|
*/
|
||||||
|
|
||||||
//Check for Mana Detonation
|
//Check for Mana Detonation
|
||||||
if(ManaDetonation_Timer < diff)
|
if(ManaDetonation_Timer < diff)
|
||||||
{
|
{
|
||||||
//time to cast
|
Unit* target;
|
||||||
DoCast(m_creature->getVictim(),SPELL_MANA_DETONATION);
|
//select a manaplayer during 10 raid ,how to make sure we can succed in finding a manaplayer or it's safty if there is no manaplayer in raid
|
||||||
|
for(uint8 i = 0; i <NORMAL_RAID; i++)
|
||||||
if (rand()%2)
|
{
|
||||||
DoScriptText(SAY_SPECIAL1_MANA_DET, m_creature);
|
if (target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||||
|
{
|
||||||
|
//check if the target is a manaplayer
|
||||||
|
if ( ((Player*)target)->getPowerType()==POWER_MANA )
|
||||||
|
{
|
||||||
|
// if yes cast the SPELL_MANA_DETONATION
|
||||||
|
DoCast(m_creature->getVictim(),SPELL_MANA_DETONATION);
|
||||||
|
//Obviously the damage of this spell would be invalidation
|
||||||
|
break;
|
||||||
|
//exit the circle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (rand()%2)
|
||||||
|
DoScriptText(SAY_SPECIAL1_MANA_DET, m_creature);
|
||||||
ManaDetonation_Timer = 20000;
|
ManaDetonation_Timer = 20000;
|
||||||
}else ManaDetonation_Timer -= diff;
|
}else ManaDetonation_Timer -= diff;
|
||||||
|
|
||||||
//Check for Shadow Fissure
|
//Summons a Shadow Fissure underneath a random player.
|
||||||
|
//The fissure will stay inactive for about 3 seconds, after which it will become a beam of purple energy,
|
||||||
|
//instantly killing the player if they remain in it.
|
||||||
|
|
||||||
if(ShadowFisure_Timer < diff)
|
if(ShadowFisure_Timer < diff)
|
||||||
{
|
{
|
||||||
DoCast(m_creature->getVictim(),SPELL_SHADOW_FISURE);
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||||
|
{
|
||||||
|
//get the position of the target x,y,z,ang.
|
||||||
|
float x,y,z,ang;
|
||||||
|
x=target->GetPositionX();
|
||||||
|
y=target->GetPositionY();
|
||||||
|
z=target->GetPositionZ();
|
||||||
|
ang=target->GetOrientation();
|
||||||
|
//summon the MOB_SUMMON_FISSURE at this positon
|
||||||
|
Creature *Fissure= m_creature->SummonCreature(MOB_SUMMON_FISSURE,x,y,z,ang, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||||
|
if(Fissure)
|
||||||
|
{
|
||||||
|
DoCast(target,SPELL_SHADOW_FISURE);
|
||||||
|
Fissure->AI()->AttackStart(target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (rand()%2)
|
if (rand()%2)
|
||||||
DoScriptText(SAY_SPECIAL3_MANA_DET, m_creature);
|
DoScriptText(SAY_SPECIAL3_MANA_DET, m_creature);
|
||||||
ShadowFisure_Timer = 25000;
|
ShadowFisure_Timer = 25000;
|
||||||
}else ShadowFisure_Timer -= diff;
|
}else ShadowFisure_Timer -= diff;
|
||||||
|
|
||||||
//Check for Frost Blast
|
//cast Frost Blast to a random player
|
||||||
if(FrostBlast_Timer < diff)
|
if(FrostBlast_Timer < diff)
|
||||||
{
|
{
|
||||||
//time to cast
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||||
DoCast(m_creature->getVictim(),SPELL_FROST_BLAST);
|
{
|
||||||
|
DoCast(target,SPELL_FROST_BLAST);
|
||||||
|
//obviously the spell doesn't work like the description
|
||||||
|
//So, we need script this spell?
|
||||||
|
}
|
||||||
if(rand()%2 == 0)
|
if(rand()%2 == 0)
|
||||||
DoScriptText(SAY_FROST_BLAST, m_creature);
|
DoScriptText(SAY_FROST_BLAST, m_creature);
|
||||||
FrostBlast_Timer = (rand()%30+30)*1000;
|
FrostBlast_Timer = (rand()%30+30)*1000;
|
||||||
}else FrostBlast_Timer -= diff;
|
}else FrostBlast_Timer -= diff;
|
||||||
|
|
||||||
//start phase 3 when we are 40% health
|
//start phase 3 when we are 40% health
|
||||||
if(!Phase3 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 40)
|
if( Phase!=3 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 40)
|
||||||
{
|
{
|
||||||
Phase3 = true;
|
Phase = 3 ;
|
||||||
DoScriptText(SAY_REQUEST_AID, m_creature);
|
DoScriptText(SAY_REQUEST_AID, m_creature);
|
||||||
//here Lich King should respond to KelThuzad but I don't know which creature to make talk
|
//here Lich King should respond to KelThuzad but I don't know which creature to make talk
|
||||||
//so for now just make Kelthuzad says it.
|
//so for now just make Kelthuzad says it.
|
||||||
DoScriptText(SAY_ANSWER_REQUEST, m_creature);
|
DoScriptText(SAY_ANSWER_REQUEST, m_creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Phase3 && (GuardiansOfIcecrown_Count < 5))
|
if(Phase==3 && (GuardiansOfIcecrown_Count < 2)) //in normal raid ,only two Icecrown
|
||||||
if(GuardiansOfIcecrown_Timer < diff)
|
if(GuardiansOfIcecrown_Timer < diff)
|
||||||
{
|
|
||||||
//Summon a Guardian of Icecrown in a random alcove (Creature # 16441)
|
|
||||||
//uint32 TimeToWalk;
|
|
||||||
Unit* pUnit = NULL;
|
|
||||||
float Walk_Pos_X;
|
|
||||||
float Walk_Pos_Y;
|
|
||||||
float Walk_Pos_Z;
|
|
||||||
switch(rand()%6)
|
|
||||||
{
|
{
|
||||||
|
//Summon a Guardian of Icecrown in a random alcove
|
||||||
|
TempSummon* pUnit = NULL;
|
||||||
|
switch(rand()%3)
|
||||||
|
{
|
||||||
case 0:
|
case 0:
|
||||||
pUnit = m_creature->SummonCreature(16441,ADDX_LEFT_FAR,ADDY_LEFT_FAR,ADDZ_LEFT_FAR,ADDO_LEFT_FAR,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000);
|
pUnit = m_creature->SummonCreature(MOB_SUMMON_ICECROWN,Pos[2][0],Pos[2][1],Pos[2][2],Pos[2][3],TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000);
|
||||||
//Setting walk position
|
|
||||||
Walk_Pos_X = WALKX_LEFT_FAR;
|
|
||||||
Walk_Pos_Y = WALKY_LEFT_FAR;
|
|
||||||
Walk_Pos_Z = WALKZ_LEFT_FAR;
|
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
pUnit = m_creature->SummonCreature(16441,ADDX_LEFT_MIDDLE,ADDY_LEFT_MIDDLE,ADDZ_LEFT_MIDDLE,ADDO_LEFT_MIDDLE,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000);
|
pUnit = m_creature->SummonCreature(MOB_SUMMON_ICECROWN,Pos[5][0],Pos[5][1],Pos[5][2],Pos[5][3],TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000);
|
||||||
//Start moving guardian towards the center of the room
|
|
||||||
Walk_Pos_X = WALKX_LEFT_MIDDLE;
|
|
||||||
Walk_Pos_Y = WALKY_LEFT_MIDDLE;
|
|
||||||
Walk_Pos_Z = WALKZ_LEFT_MIDDLE;
|
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
pUnit = m_creature->SummonCreature(16441,ADDX_LEFT_NEAR,ADDY_LEFT_NEAR,ADDZ_LEFT_NEAR,ADDO_LEFT_NEAR,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000);
|
pUnit = m_creature->SummonCreature(MOB_SUMMON_ICECROWN,Pos[8][0],Pos[8][1],Pos[8][2],Pos[8][3],TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000);
|
||||||
//Start moving guardian towards the center of the room
|
|
||||||
Walk_Pos_X = WALKX_LEFT_NEAR;
|
|
||||||
Walk_Pos_Y = WALKY_LEFT_NEAR;
|
|
||||||
Walk_Pos_Z = WALKZ_LEFT_NEAR;
|
|
||||||
break;
|
break;
|
||||||
case 3:
|
}
|
||||||
|
|
||||||
pUnit = m_creature->SummonCreature(16441,ADDX_RIGHT_FAR,ADDY_RIGHT_FAR,ADDZ_RIGHT_FAR,ADDO_RIGHT_FAR,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000);
|
if (pUnit)
|
||||||
//Start moving guardian towards the center of the room
|
{
|
||||||
Walk_Pos_X = WALKX_RIGHT_FAR;
|
|
||||||
Walk_Pos_Y = WALKY_RIGHT_FAR;
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||||
Walk_Pos_Z = WALKZ_RIGHT_FAR;
|
{
|
||||||
break;
|
pUnit->AI()->AttackStart(target);
|
||||||
case 4:
|
}
|
||||||
pUnit = m_creature->SummonCreature(16441,ADDX_RIGHT_MIDDLE,ADDY_RIGHT_MIDDLE,ADDZ_RIGHT_MIDDLE,ADDO_RIGHT_MIDDLE,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000);
|
//Safe storing of creatures
|
||||||
//Start moving guardian towards the center of the room
|
GuardiansOfIcecrown[GuardiansOfIcecrown_Count] = pUnit->GetGUID();
|
||||||
Walk_Pos_X = WALKX_RIGHT_MIDDLE;
|
|
||||||
Walk_Pos_Y = WALKY_RIGHT_MIDDLE;
|
//Update guardian count
|
||||||
Walk_Pos_Z = WALKZ_RIGHT_MIDDLE;
|
GuardiansOfIcecrown_Count++;
|
||||||
break;
|
|
||||||
case 5:
|
}
|
||||||
pUnit = m_creature->SummonCreature(16441,ADDX_RIGHT_NEAR,ADDY_RIGHT_NEAR,ADDZ_RIGHT_NEAR,ADDO_RIGHT_NEAR,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000);
|
//5 seconds until summoning next guardian
|
||||||
//Start moving guardian towards the center of the room
|
GuardiansOfIcecrown_Timer = 5000;
|
||||||
Walk_Pos_X = WALKX_RIGHT_NEAR;
|
|
||||||
Walk_Pos_Y = WALKY_RIGHT_NEAR;
|
|
||||||
Walk_Pos_Z = WALKZ_RIGHT_NEAR;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
else GuardiansOfIcecrown_Timer -= diff;
|
||||||
|
|
||||||
if (pUnit)
|
DoMeleeAttackIfReady();
|
||||||
{
|
|
||||||
//if we find no one to figth walk to the center
|
|
||||||
if(!pUnit->isInCombat())
|
|
||||||
pUnit->SendMonsterMoveWithSpeed(Walk_Pos_X,Walk_Pos_Y,Walk_Pos_Z);
|
|
||||||
|
|
||||||
//Safe storing of creatures
|
|
||||||
GuardiansOfIcecrown[GuardiansOfIcecrown_Count] = pUnit->GetGUID();
|
|
||||||
|
|
||||||
//Update guardian count
|
|
||||||
GuardiansOfIcecrown_Count++;
|
|
||||||
|
|
||||||
}
|
|
||||||
//5 seconds until summoning next guardian
|
|
||||||
GuardiansOfIcecrown_Timer = 5000;
|
|
||||||
}
|
|
||||||
else GuardiansOfIcecrown_Timer -= diff;
|
|
||||||
|
|
||||||
DoMeleeAttackIfReady();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -433,11 +445,9 @@ CreatureAI* GetAI_boss_kelthuzadAI(Creature *_Creature)
|
|||||||
|
|
||||||
void AddSC_boss_kelthuzad()
|
void AddSC_boss_kelthuzad()
|
||||||
{
|
{
|
||||||
|
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
newscript = new Script;
|
newscript = new Script;
|
||||||
newscript->Name="boss_kelthuzad";
|
newscript->Name="boss_kelthuzad";
|
||||||
newscript->GetAI = &GetAI_boss_kelthuzadAI;
|
newscript->GetAI = &GetAI_boss_kelthuzadAI;
|
||||||
newscript->RegisterSelf();
|
newscript->RegisterSelf();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -75,7 +75,8 @@ struct TRINITY_DLL_DECL mob_webwrapAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
Unit* victim = NULL;
|
Unit* victim = NULL;
|
||||||
victim = Unit::GetUnit((*m_creature), victimGUID);
|
victim = Unit::GetUnit((*m_creature), victimGUID);
|
||||||
victim->RemoveAurasDueToSpell(SPELL_WEBTRAP);
|
if(victim)
|
||||||
|
victim->RemoveAurasDueToSpell(SPELL_WEBTRAP);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,8 +30,12 @@ EndScriptData */
|
|||||||
#define SPELL_FROST_BREATH 29318
|
#define SPELL_FROST_BREATH 29318
|
||||||
#define SPELL_FROST_AURA 28531
|
#define SPELL_FROST_AURA 28531
|
||||||
#define SPELL_LIFE_DRAIN 28542
|
#define SPELL_LIFE_DRAIN 28542
|
||||||
|
//#define SPELL_CHILL 28560
|
||||||
#define SPELL_BLIZZARD 28547
|
#define SPELL_BLIZZARD 28547
|
||||||
#define SPELL_BESERK 26662
|
#define SPELL_BESERK 26662
|
||||||
|
#define SPELL_CLEAVE 19983
|
||||||
|
#define SPELL_TAIL_SWEEP 55697
|
||||||
|
|
||||||
|
|
||||||
struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
|
struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
@@ -43,6 +47,8 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
|
|||||||
uint32 FrostAura_Timer;
|
uint32 FrostAura_Timer;
|
||||||
uint32 LifeDrain_Timer;
|
uint32 LifeDrain_Timer;
|
||||||
uint32 Blizzard_Timer;
|
uint32 Blizzard_Timer;
|
||||||
|
uint32 Tail_Sweep_Timer;
|
||||||
|
uint32 Cleave_Timer;
|
||||||
uint32 Fly_Timer;
|
uint32 Fly_Timer;
|
||||||
uint32 Fly2_Timer;
|
uint32 Fly2_Timer;
|
||||||
uint32 Beserk_Timer;
|
uint32 Beserk_Timer;
|
||||||
@@ -55,6 +61,8 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
|
|||||||
FrostAura_Timer = 2000;
|
FrostAura_Timer = 2000;
|
||||||
LifeDrain_Timer = 24000;
|
LifeDrain_Timer = 24000;
|
||||||
Blizzard_Timer = 20000;
|
Blizzard_Timer = 20000;
|
||||||
|
Tail_Sweep_Timer=(rand()%2+9)*1000;
|
||||||
|
Cleave_Timer=10000;
|
||||||
Fly_Timer = 45000;
|
Fly_Timer = 45000;
|
||||||
Icebolt_Timer = 4000;
|
Icebolt_Timer = 4000;
|
||||||
land_Timer = 0;
|
land_Timer = 0;
|
||||||
@@ -75,93 +83,113 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public ScriptedAI
|
|||||||
if (!UpdateVictim())
|
if (!UpdateVictim())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(phase == 1)
|
if(phase == 1)
|
||||||
|
{
|
||||||
|
if(FrostAura_Timer < diff)
|
||||||
{
|
{
|
||||||
if(FrostAura_Timer < diff)
|
DoCast(m_creature->getVictim(),SPELL_FROST_AURA);
|
||||||
{
|
FrostAura_Timer = 5000;
|
||||||
DoCast(m_creature->getVictim(),SPELL_FROST_AURA);
|
}else FrostAura_Timer -= diff;
|
||||||
FrostAura_Timer = 5000;
|
|
||||||
}else FrostAura_Timer -= diff;
|
|
||||||
|
|
||||||
if(LifeDrain_Timer < diff)
|
if(LifeDrain_Timer < diff)
|
||||||
{
|
{
|
||||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||||
DoCast(target,SPELL_LIFE_DRAIN);
|
DoCast(target,SPELL_LIFE_DRAIN);
|
||||||
LifeDrain_Timer = 24000;
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||||
}else LifeDrain_Timer -= diff;
|
DoCast(target,SPELL_LIFE_DRAIN);
|
||||||
|
|
||||||
if(Blizzard_Timer < diff)
|
LifeDrain_Timer = 24000;
|
||||||
{
|
}else LifeDrain_Timer -= diff;
|
||||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
|
||||||
DoCast(target,SPELL_BLIZZARD);
|
|
||||||
Blizzard_Timer = 20000;
|
|
||||||
}else Blizzard_Timer -= diff;
|
|
||||||
|
|
||||||
if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() > 10)
|
if(Blizzard_Timer < diff)
|
||||||
|
{
|
||||||
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||||
{
|
{
|
||||||
if(Fly_Timer < diff)
|
DoCast(target,SPELL_BLIZZARD);
|
||||||
{
|
//It seems NO damage?
|
||||||
phase = 2;
|
|
||||||
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
|
|
||||||
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
|
||||||
m_creature->GetMotionMaster()->Clear(false);
|
|
||||||
m_creature->GetMotionMaster()->MoveIdle();
|
|
||||||
m_creature->SetHover(true);
|
|
||||||
Icebolt_Timer = 4000;
|
|
||||||
Icebolt_Count = 0;
|
|
||||||
IsInFly = true;
|
|
||||||
}else Fly_Timer -= diff;
|
|
||||||
}
|
}
|
||||||
|
Blizzard_Timer = 20000;
|
||||||
|
}else Blizzard_Timer -= diff;
|
||||||
|
|
||||||
|
//SPELL_CLEAVE
|
||||||
|
if(Cleave_Timer < diff)
|
||||||
|
{
|
||||||
|
DoCast(m_creature->getVictim(),SPELL_CLEAVE);
|
||||||
|
Cleave_Timer = 10000;
|
||||||
|
}else Cleave_Timer -= diff;
|
||||||
|
|
||||||
|
//Tail Sweep_Timer,
|
||||||
|
if(Tail_Sweep_Timer < diff)
|
||||||
|
{
|
||||||
|
DoCast(m_creature,SPELL_TAIL_SWEEP);
|
||||||
|
Tail_Sweep_Timer=(rand()%2+9)*1000;
|
||||||
|
}else Tail_Sweep_Timer -= diff;
|
||||||
|
|
||||||
|
if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() > 10)
|
||||||
|
{
|
||||||
|
if(Fly_Timer < diff)
|
||||||
|
{
|
||||||
|
phase = 2;
|
||||||
|
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
|
||||||
|
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||||
|
m_creature->GetMotionMaster()->Clear(false);
|
||||||
|
m_creature->GetMotionMaster()->MoveIdle();
|
||||||
|
m_creature->SetHover(true);
|
||||||
|
Icebolt_Timer = 4000;
|
||||||
|
Icebolt_Count = 0;
|
||||||
|
IsInFly = true;
|
||||||
|
}else Fly_Timer -= diff;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (phase == 2)
|
if (phase == 2)
|
||||||
|
{
|
||||||
|
if(Icebolt_Timer < diff && Icebolt_Count < 5)
|
||||||
|
{
|
||||||
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||||
{
|
{
|
||||||
if(Icebolt_Timer < diff && Icebolt_Count < 5)
|
DoCast(target,SPELL_ICEBOLT);
|
||||||
{
|
++Icebolt_Count;
|
||||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
error_log("Count incremented");
|
||||||
{
|
|
||||||
DoCast(target,SPELL_ICEBOLT);
|
|
||||||
++Icebolt_Count;
|
|
||||||
error_log("Count incremented");
|
|
||||||
}
|
|
||||||
FrostBreath_Timer = 6000;
|
|
||||||
Icebolt_Timer = 4000;
|
|
||||||
}else Icebolt_Timer -= diff;
|
|
||||||
|
|
||||||
if(Icebolt_Count == 5 && IsInFly && FrostBreath_Timer < diff )
|
|
||||||
{
|
|
||||||
DoScriptText(EMOTE_BREATH, m_creature);
|
|
||||||
DoCast(m_creature->getVictim(),SPELL_FROST_BREATH);
|
|
||||||
land_Timer = 2000;
|
|
||||||
IsInFly = false;
|
|
||||||
FrostBreath_Timer = 6000;
|
|
||||||
}else FrostBreath_Timer -= diff;
|
|
||||||
|
|
||||||
if(!IsInFly && land_Timer < diff)
|
|
||||||
{
|
|
||||||
phase = 1;
|
|
||||||
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
|
|
||||||
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
|
||||||
m_creature->GetMotionMaster()->Clear(false);
|
|
||||||
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
|
|
||||||
m_creature->SetHover(true);
|
|
||||||
land_Timer = 0;
|
|
||||||
Fly_Timer = 67000;
|
|
||||||
}else land_Timer -= diff;
|
|
||||||
}
|
}
|
||||||
|
FrostBreath_Timer = 6000;
|
||||||
|
Icebolt_Timer = 4000;
|
||||||
|
}else Icebolt_Timer -= diff;
|
||||||
|
|
||||||
if ((m_creature->GetHealth()*100) / m_creature->GetMaxHealth() <= 10)
|
if(Icebolt_Count == 5 && IsInFly && FrostBreath_Timer < diff )
|
||||||
{
|
{
|
||||||
if (Beserk_Timer < diff)
|
DoScriptText(EMOTE_BREATH, m_creature);
|
||||||
{
|
DoCast(m_creature->getVictim(),SPELL_FROST_BREATH);
|
||||||
DoScriptText(EMOTE_ENRAGE, m_creature);
|
land_Timer = 2000;
|
||||||
DoCast(m_creature,SPELL_BESERK);
|
IsInFly = false;
|
||||||
Beserk_Timer = 300000;
|
FrostBreath_Timer = 6000;
|
||||||
}else Beserk_Timer -= diff;
|
}else FrostBreath_Timer -= diff;
|
||||||
}
|
|
||||||
|
|
||||||
if (phase!=2)
|
if(!IsInFly && land_Timer < diff)
|
||||||
DoMeleeAttackIfReady();
|
{
|
||||||
|
phase = 1;
|
||||||
|
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
|
||||||
|
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
|
||||||
|
m_creature->GetMotionMaster()->Clear(false);
|
||||||
|
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
|
||||||
|
m_creature->SetHover(true);
|
||||||
|
land_Timer = 0;
|
||||||
|
Fly_Timer = 67000;
|
||||||
|
}else land_Timer -= diff;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((m_creature->GetHealth()*100) / m_creature->GetMaxHealth() <= 10)
|
||||||
|
{
|
||||||
|
if (Beserk_Timer < diff)
|
||||||
|
{
|
||||||
|
DoScriptText(EMOTE_ENRAGE, m_creature);
|
||||||
|
DoCast(m_creature,SPELL_BESERK);
|
||||||
|
Beserk_Timer = 300000;
|
||||||
|
}else Beserk_Timer -= diff;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (phase!=2)
|
||||||
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -178,4 +206,3 @@ void AddSC_boss_sapphiron()
|
|||||||
newscript->GetAI = &GetAI_boss_sapphiron;
|
newscript->GetAI = &GetAI_boss_sapphiron;
|
||||||
newscript->RegisterSelf();
|
newscript->RegisterSelf();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -224,6 +224,7 @@ struct TRINITY_DLL_DECL mob_headAI : public ScriptedAI
|
|||||||
DoScriptText(textEntry, m_creature, target);
|
DoScriptText(textEntry, m_creature, target);
|
||||||
//DoCast(m_creature,SPELL_HEAD_SPEAKS,true);
|
//DoCast(m_creature,SPELL_HEAD_SPEAKS,true);
|
||||||
Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000);
|
Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000);
|
||||||
|
if(speaker)
|
||||||
speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false);
|
speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false);
|
||||||
laugh += 3000;
|
laugh += 3000;
|
||||||
}
|
}
|
||||||
@@ -295,6 +296,7 @@ struct TRINITY_DLL_DECL mob_headAI : public ScriptedAI
|
|||||||
DoPlaySoundToSet(m_creature, RandomLaught[rand()%3]);
|
DoPlaySoundToSet(m_creature, RandomLaught[rand()%3]);
|
||||||
//DoCast(m_creature,SPELL_HEAD_SPEAKS,true); //this spell remove buff "head"
|
//DoCast(m_creature,SPELL_HEAD_SPEAKS,true); //this spell remove buff "head"
|
||||||
Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000);
|
Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000);
|
||||||
|
if(speaker)
|
||||||
speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false);
|
speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false);
|
||||||
DoTextEmote("laughts",NULL);
|
DoTextEmote("laughts",NULL);
|
||||||
} else laugh -= diff;
|
} else laugh -= diff;
|
||||||
@@ -421,8 +423,9 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
|
|||||||
m_creature->SetVisibility(VISIBILITY_ON);break;
|
m_creature->SetVisibility(VISIBILITY_ON);break;
|
||||||
case 1: {
|
case 1: {
|
||||||
Creature *smoke = m_creature->SummonCreature(HELPER,Spawn[1].x,Spawn[1].y,Spawn[1].z,0,TEMPSUMMON_TIMED_DESPAWN,20000);
|
Creature *smoke = m_creature->SummonCreature(HELPER,Spawn[1].x,Spawn[1].y,Spawn[1].z,0,TEMPSUMMON_TIMED_DESPAWN,20000);
|
||||||
|
if(smoke)
|
||||||
((mob_wisp_invisAI*)smoke->AI())->SetType(3);
|
((mob_wisp_invisAI*)smoke->AI())->SetType(3);
|
||||||
DoCast(m_creature,SPELL_RHYME_BIG);
|
DoCast(m_creature,SPELL_RHYME_BIG);
|
||||||
break;}
|
break;}
|
||||||
case 6:
|
case 6:
|
||||||
if(pInstance)
|
if(pInstance)
|
||||||
@@ -515,8 +518,10 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
|
|||||||
//m_creature->GetMotionMaster()->MoveIdle(); test
|
//m_creature->GetMotionMaster()->MoveIdle(); test
|
||||||
SaySound(SAY_DEATH);
|
SaySound(SAY_DEATH);
|
||||||
Creature *flame = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,60000);
|
Creature *flame = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,60000);
|
||||||
|
if(flame)
|
||||||
flame->CastSpell(flame,SPELL_BODY_FLAME,false);
|
flame->CastSpell(flame,SPELL_BODY_FLAME,false);
|
||||||
Creature *wisp = DoSpawnCreature(WISP_INVIS,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,60000);
|
Creature *wisp = DoSpawnCreature(WISP_INVIS,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,60000);
|
||||||
|
if(wisp)
|
||||||
((mob_wisp_invisAI*)wisp->AI())->SetType(4);
|
((mob_wisp_invisAI*)wisp->AI())->SetType(4);
|
||||||
if(pInstance)
|
if(pInstance)
|
||||||
pInstance->SetData(DATA_HORSEMAN_EVENT, DONE);
|
pInstance->SetData(DATA_HORSEMAN_EVENT, DONE);
|
||||||
@@ -592,11 +597,15 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
|
|||||||
say_timer = 3000;
|
say_timer = 3000;
|
||||||
Player *plr = SelectRandomPlayer(100.0f,false);
|
Player *plr = SelectRandomPlayer(100.0f,false);
|
||||||
if (count < 3)
|
if (count < 3)
|
||||||
plr->Say(Text[count].text,0);
|
if(plr)
|
||||||
|
plr->Say(Text[count].text,0);
|
||||||
else {
|
else {
|
||||||
DoCast(m_creature,SPELL_RHYME_BIG);
|
DoCast(m_creature,SPELL_RHYME_BIG);
|
||||||
plr->Say(Text[count].text,0);
|
if(plr)
|
||||||
plr->HandleEmoteCommand(ANIM_EMOTE_SHOUT);
|
{
|
||||||
|
plr->Say(Text[count].text,0);
|
||||||
|
plr->HandleEmoteCommand(ANIM_EMOTE_SHOUT);
|
||||||
|
}
|
||||||
wp_reached = true;
|
wp_reached = true;
|
||||||
IsFlying = true;
|
IsFlying = true;
|
||||||
count = 0;
|
count = 0;
|
||||||
@@ -618,8 +627,9 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
|
|||||||
if(burn < diff)
|
if(burn < diff)
|
||||||
{
|
{
|
||||||
Creature *flame = m_creature->SummonCreature(HELPER,Spawn[0].x,Spawn[0].y,Spawn[0].z,0,TEMPSUMMON_TIMED_DESPAWN,17000);
|
Creature *flame = m_creature->SummonCreature(HELPER,Spawn[0].x,Spawn[0].y,Spawn[0].z,0,TEMPSUMMON_TIMED_DESPAWN,17000);
|
||||||
|
if(flame)
|
||||||
((mob_wisp_invisAI*)flame->AI())->SetType(2);
|
((mob_wisp_invisAI*)flame->AI())->SetType(2);
|
||||||
burned = true;
|
burned = true;
|
||||||
}else burn -= diff;
|
}else burn -= diff;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
@@ -727,10 +737,13 @@ struct TRINITY_DLL_DECL mob_pulsing_pumpkinAI : public ScriptedAI
|
|||||||
m_creature->Relocate(x,y,z + 0.35f);
|
m_creature->Relocate(x,y,z + 0.35f);
|
||||||
Despawn();
|
Despawn();
|
||||||
Creature *debuff = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,14500);
|
Creature *debuff = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,14500);
|
||||||
|
if(debuff)
|
||||||
|
{
|
||||||
debuff->SetDisplayId(m_creature->GetDisplayId());
|
debuff->SetDisplayId(m_creature->GetDisplayId());
|
||||||
debuff->CastSpell(debuff,SPELL_PUMPKIN_AURA_GREEN,false);
|
debuff->CastSpell(debuff,SPELL_PUMPKIN_AURA_GREEN,false);
|
||||||
((mob_wisp_invisAI*)debuff->AI())->SetType(1);
|
((mob_wisp_invisAI*)debuff->AI())->SetType(1);
|
||||||
debuffGUID = debuff->GetGUID();
|
debuffGUID = debuff->GetGUID();
|
||||||
|
}
|
||||||
sprouted = false;
|
sprouted = false;
|
||||||
DoCast(m_creature,SPELL_PUMPKIN_AURA,true);
|
DoCast(m_creature,SPELL_PUMPKIN_AURA,true);
|
||||||
DoCast(m_creature,SPELL_SPROUTING);
|
DoCast(m_creature,SPELL_SPROUTING);
|
||||||
@@ -792,8 +805,11 @@ bool GOHello_go_loosely_turned_soil(Player *plr, GameObject* soil)
|
|||||||
{ */
|
{ */
|
||||||
plr->AreaExploredOrEventHappens(11405);
|
plr->AreaExploredOrEventHappens(11405);
|
||||||
Creature *horseman = soil->SummonCreature(HH_MOUNTED,FlightPoint[20].x,FlightPoint[20].y,FlightPoint[20].z,0,TEMPSUMMON_MANUAL_DESPAWN,0);
|
Creature *horseman = soil->SummonCreature(HH_MOUNTED,FlightPoint[20].x,FlightPoint[20].y,FlightPoint[20].z,0,TEMPSUMMON_MANUAL_DESPAWN,0);
|
||||||
|
if(horseman)
|
||||||
|
{
|
||||||
((boss_headless_horsemanAI*)horseman->AI())->playerGUID = plr->GetGUID();
|
((boss_headless_horsemanAI*)horseman->AI())->playerGUID = plr->GetGUID();
|
||||||
((boss_headless_horsemanAI*)horseman->AI())->FlyMode();
|
((boss_headless_horsemanAI*)horseman->AI())->FlyMode();
|
||||||
|
}
|
||||||
//}
|
//}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -126,80 +126,80 @@ struct TRINITY_DLL_DECL boss_darkmaster_gandlingAI : public ScriptedAI
|
|||||||
case 0:
|
case 0:
|
||||||
DoTeleportPlayer(target, 250.0696,0.3921,84.8408,3.149);
|
DoTeleportPlayer(target, 250.0696,0.3921,84.8408,3.149);
|
||||||
Summoned = m_creature->SummonCreature(16119,254.2325,0.3417,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,254.2325,0.3417,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,257.7133,4.0226,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,257.7133,4.0226,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,258.6702,-2.60656,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,258.6702,-2.60656,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
DoTeleportPlayer(target, 181.4220,-91.9481,84.8410,1.608);
|
DoTeleportPlayer(target, 181.4220,-91.9481,84.8410,1.608);
|
||||||
Summoned = m_creature->SummonCreature(16119,184.0519,-73.5649,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,184.0519,-73.5649,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,179.5951,-73.7045,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,179.5951,-73.7045,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,180.6452,-78.2143,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,180.6452,-78.2143,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,283.2274,-78.1518,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,283.2274,-78.1518,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
DoTeleportPlayer(target, 95.1547,-1.8173,85.2289,0.043);
|
DoTeleportPlayer(target, 95.1547,-1.8173,85.2289,0.043);
|
||||||
Summoned = m_creature->SummonCreature(16119,100.9404,-1.8016,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,100.9404,-1.8016,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,101.3729,0.4882,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,101.3729,0.4882,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,101.4596,-4.4740,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,101.4596,-4.4740,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
DoTeleportPlayer(target, 250.0696,0.3921,72.6722,3.149);
|
DoTeleportPlayer(target, 250.0696,0.3921,72.6722,3.149);
|
||||||
Summoned = m_creature->SummonCreature(16119,240.34481,0.7368,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,240.34481,0.7368,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,240.3633,-2.9520,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,240.3633,-2.9520,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,240.6702,3.34949,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,240.6702,3.34949,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
DoTeleportPlayer(target, 181.4220,-91.9481,70.7734,1.608);
|
DoTeleportPlayer(target, 181.4220,-91.9481,70.7734,1.608);
|
||||||
Summoned = m_creature->SummonCreature(16119,184.0519,-73.5649,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,184.0519,-73.5649,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,179.5951,-73.7045,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,179.5951,-73.7045,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,180.6452,-78.2143,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,180.6452,-78.2143,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,283.2274,-78.1518,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,283.2274,-78.1518,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
DoTeleportPlayer(target, 106.1541,-1.8994,75.3663,0.043);
|
DoTeleportPlayer(target, 106.1541,-1.8994,75.3663,0.043);
|
||||||
Summoned = m_creature->SummonCreature(16119,115.3945,-1.5555,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,115.3945,-1.5555,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,257.7133,1.8066,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,257.7133,1.8066,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
Summoned = m_creature->SummonCreature(16119,258.6702,-5.1001,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
Summoned = m_creature->SummonCreature(16119,258.6702,-5.1001,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
|
||||||
if (Summoned)
|
if(Summoned)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -122,7 +122,8 @@ struct TRINITY_DLL_DECL boss_jandicebarovAI : public ScriptedAI
|
|||||||
for(int i = 0; i < 10;i++)
|
for(int i = 0; i < 10;i++)
|
||||||
{
|
{
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||||
SummonIllusions(target);
|
if(target)
|
||||||
|
SummonIllusions(target);
|
||||||
}
|
}
|
||||||
Invisible = true;
|
Invisible = true;
|
||||||
Invisible_Timer = 3000;
|
Invisible_Timer = 3000;
|
||||||
|
|||||||
@@ -74,7 +74,8 @@ struct TRINITY_DLL_DECL boss_kormokAI : public ScriptedAI
|
|||||||
}
|
}
|
||||||
Rand1 = 0;
|
Rand1 = 0;
|
||||||
SummonedMinions = DoSpawnCreature(16119, Rand1X, Rand1Y, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000);
|
SummonedMinions = DoSpawnCreature(16119, Rand1X, Rand1Y, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000);
|
||||||
((CreatureAI*)SummonedMinions->AI())->AttackStart(victim);
|
if(SummonedMinions)
|
||||||
|
((CreatureAI*)SummonedMinions->AI())->AttackStart(victim);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SummonMages(Unit* victim)
|
void SummonMages(Unit* victim)
|
||||||
@@ -94,7 +95,8 @@ struct TRINITY_DLL_DECL boss_kormokAI : public ScriptedAI
|
|||||||
}
|
}
|
||||||
Rand2 = 0;
|
Rand2 = 0;
|
||||||
SummonedMages = DoSpawnCreature(16120, Rand2X, Rand2Y, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000);
|
SummonedMages = DoSpawnCreature(16120, Rand2X, Rand2Y, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000);
|
||||||
((CreatureAI*)SummonedMages->AI())->AttackStart(victim);
|
if(SummonedMages)
|
||||||
|
((CreatureAI*)SummonedMages->AI())->AttackStart(victim);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
|
|||||||
@@ -141,8 +141,10 @@ struct TRINITY_DLL_DECL mob_mature_netherwing_drakeAI : public ScriptedAI
|
|||||||
|
|
||||||
if(Evade)
|
if(Evade)
|
||||||
if(ResetTimer < diff)
|
if(ResetTimer < diff)
|
||||||
|
{
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
else ResetTimer -= diff;
|
return;
|
||||||
|
}else ResetTimer -= diff;
|
||||||
|
|
||||||
if(!UpdateVictim())
|
if(!UpdateVictim())
|
||||||
return;
|
return;
|
||||||
@@ -697,12 +699,16 @@ struct TRINITY_DLL_DECL npc_overlord_morghorAI : public ScriptedAI
|
|||||||
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
|
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
|
||||||
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
|
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
|
||||||
Unit* Illidan = m_creature->SummonCreature(C_ILLIDAN, -5107.83, 602.584, 85.2393, 4.92598, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
Unit* Illidan = m_creature->SummonCreature(C_ILLIDAN, -5107.83, 602.584, 85.2393, 4.92598, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||||
IllidanGUID = Illidan->GetGUID();
|
if(Illidan)
|
||||||
Illidan->SetVisibility(VISIBILITY_OFF);
|
{
|
||||||
|
IllidanGUID = Illidan->GetGUID();
|
||||||
|
Illidan->SetVisibility(VISIBILITY_OFF);
|
||||||
|
}
|
||||||
if(PlayerGUID)
|
if(PlayerGUID)
|
||||||
{
|
{
|
||||||
Player* player = Unit::GetPlayer(PlayerGUID);
|
Player* player = Unit::GetPlayer(PlayerGUID);
|
||||||
DoScriptText(OVERLORD_SAY_1, m_creature, player);
|
if(player)
|
||||||
|
DoScriptText(OVERLORD_SAY_1, m_creature, player);
|
||||||
}
|
}
|
||||||
ConversationTimer = 4200;
|
ConversationTimer = 4200;
|
||||||
Step = 0;
|
Step = 0;
|
||||||
|
|||||||
@@ -77,6 +77,7 @@ struct TRINITY_DLL_DECL mob_yennikuAI : public ScriptedAI
|
|||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
bReset = false;
|
bReset = false;
|
||||||
m_creature->setFaction(28); //troll, bloodscalp
|
m_creature->setFaction(28); //troll, bloodscalp
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
else Reset_Timer -= diff;
|
else Reset_Timer -= diff;
|
||||||
|
|
||||||
|
|||||||
@@ -177,7 +177,6 @@ CreatureAI* GetAI_boss_baron_rivendare(Creature *_Creature)
|
|||||||
return new boss_baron_rivendareAI (_Creature);
|
return new boss_baron_rivendareAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void AddSC_boss_baron_rivendare()
|
void AddSC_boss_baron_rivendare()
|
||||||
{
|
{
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
|
|||||||
@@ -116,7 +116,6 @@ CreatureAI* GetAI_boss_baroness_anastari(Creature *_Creature)
|
|||||||
return new boss_baroness_anastariAI (_Creature);
|
return new boss_baroness_anastariAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void AddSC_boss_baroness_anastari()
|
void AddSC_boss_baroness_anastari()
|
||||||
{
|
{
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
|
|||||||
@@ -210,7 +210,6 @@ CreatureAI* GetAI_boss_cannon_master_willey(Creature *_Creature)
|
|||||||
return new boss_cannon_master_willeyAI (_Creature);
|
return new boss_cannon_master_willeyAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void AddSC_boss_cannon_master_willey()
|
void AddSC_boss_cannon_master_willey()
|
||||||
{
|
{
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
|
|||||||
@@ -122,7 +122,6 @@ CreatureAI* GetAI_boss_magistrate_barthilas(Creature *_Creature)
|
|||||||
return new boss_magistrate_barthilasAI (_Creature);
|
return new boss_magistrate_barthilasAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void AddSC_boss_magistrate_barthilas()
|
void AddSC_boss_magistrate_barthilas()
|
||||||
{
|
{
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
|
|||||||
@@ -97,7 +97,6 @@ CreatureAI* GetAI_boss_maleki_the_pallid(Creature *_Creature)
|
|||||||
return new boss_maleki_the_pallidAI (_Creature);
|
return new boss_maleki_the_pallidAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void AddSC_boss_maleki_the_pallid()
|
void AddSC_boss_maleki_the_pallid()
|
||||||
{
|
{
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ struct TRINITY_DLL_DECL boss_nerubenkanAI : public ScriptedAI
|
|||||||
CryptScarabs_Timer = 3000;
|
CryptScarabs_Timer = 3000;
|
||||||
EncasingWebs_Timer = 7000;
|
EncasingWebs_Timer = 7000;
|
||||||
PierceArmor_Timer = 19000;
|
PierceArmor_Timer = 19000;
|
||||||
RaiseUndeadScarab_Timer = 3000;
|
RaiseUndeadScarab_Timer = 3000;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnterCombat(Unit *who)
|
void EnterCombat(Unit *who)
|
||||||
@@ -94,9 +94,7 @@ struct TRINITY_DLL_DECL boss_nerubenkanAI : public ScriptedAI
|
|||||||
//EncasingWebs
|
//EncasingWebs
|
||||||
if (EncasingWebs_Timer < diff)
|
if (EncasingWebs_Timer < diff)
|
||||||
{
|
{
|
||||||
|
|
||||||
DoCast(m_creature->getVictim(),SPELL_ENCASINGWEBS);
|
DoCast(m_creature->getVictim(),SPELL_ENCASINGWEBS);
|
||||||
|
|
||||||
EncasingWebs_Timer = 30000;
|
EncasingWebs_Timer = 30000;
|
||||||
}else EncasingWebs_Timer -= diff;
|
}else EncasingWebs_Timer -= diff;
|
||||||
|
|
||||||
@@ -105,7 +103,6 @@ struct TRINITY_DLL_DECL boss_nerubenkanAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
if (rand()%100 < 75)
|
if (rand()%100 < 75)
|
||||||
DoCast(m_creature->getVictim(),SPELL_PIERCEARMOR);
|
DoCast(m_creature->getVictim(),SPELL_PIERCEARMOR);
|
||||||
|
|
||||||
PierceArmor_Timer = 35000;
|
PierceArmor_Timer = 35000;
|
||||||
}else PierceArmor_Timer -= diff;
|
}else PierceArmor_Timer -= diff;
|
||||||
|
|
||||||
@@ -131,7 +128,6 @@ CreatureAI* GetAI_boss_nerubenkan(Creature *_Creature)
|
|||||||
return new boss_nerubenkanAI (_Creature);
|
return new boss_nerubenkanAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void AddSC_boss_nerubenkan()
|
void AddSC_boss_nerubenkan()
|
||||||
{
|
{
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
|
|||||||
@@ -145,10 +145,6 @@ CreatureAI* GetAI_boss_silver_hand_bossesAI(Creature *_Creature)
|
|||||||
return new boss_silver_hand_bossesAI (_Creature);
|
return new boss_silver_hand_bossesAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*#####
|
|
||||||
#
|
|
||||||
#####*/
|
|
||||||
|
|
||||||
void AddSC_boss_order_of_silver_hand()
|
void AddSC_boss_order_of_silver_hand()
|
||||||
{
|
{
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
|
|||||||
@@ -133,7 +133,6 @@ CreatureAI* GetAI_boss_postmaster_malown(Creature *_Creature)
|
|||||||
return new boss_postmaster_malownAI (_Creature);
|
return new boss_postmaster_malownAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void AddSC_boss_postmaster_malown()
|
void AddSC_boss_postmaster_malown()
|
||||||
{
|
{
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
|
|||||||
@@ -88,7 +88,6 @@ CreatureAI* GetAI_boss_ramstein_the_gorger(Creature *_Creature)
|
|||||||
return new boss_ramstein_the_gorgerAI (_Creature);
|
return new boss_ramstein_the_gorgerAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void AddSC_boss_ramstein_the_gorger()
|
void AddSC_boss_ramstein_the_gorger()
|
||||||
{
|
{
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
|
|||||||
@@ -42,11 +42,11 @@ struct TRINITY_DLL_DECL boss_timmy_the_cruelAI : public ScriptedAI
|
|||||||
|
|
||||||
void EnterCombat(Unit *who)
|
void EnterCombat(Unit *who)
|
||||||
{
|
{
|
||||||
if (!HasYelled)
|
if (!HasYelled)
|
||||||
{
|
{
|
||||||
DoYell(SAY_SPAWN,LANG_UNIVERSAL,NULL);
|
DoYell(SAY_SPAWN,LANG_UNIVERSAL,NULL);
|
||||||
HasYelled = true;
|
HasYelled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
@@ -72,7 +72,6 @@ CreatureAI* GetAI_boss_timmy_the_cruel(Creature *_Creature)
|
|||||||
return new boss_timmy_the_cruelAI (_Creature);
|
return new boss_timmy_the_cruelAI (_Creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void AddSC_boss_timmy_the_cruel()
|
void AddSC_boss_timmy_the_cruel()
|
||||||
{
|
{
|
||||||
Script *newscript;
|
Script *newscript;
|
||||||
|
|||||||
@@ -262,7 +262,8 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
|
|||||||
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
|
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
|
||||||
Unit* target = NULL;
|
Unit* target = NULL;
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
DoCast(target, SPELL_CONFLAGRATION);
|
if(target)
|
||||||
|
DoCast(target, SPELL_CONFLAGRATION);
|
||||||
ConflagrationTimer = 30000+(rand()%5000);
|
ConflagrationTimer = 30000+(rand()%5000);
|
||||||
}
|
}
|
||||||
}else ConflagrationTimer -= diff;
|
}else ConflagrationTimer -= diff;
|
||||||
@@ -275,11 +276,13 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
Unit* target = NULL;
|
Unit* target = NULL;
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
DoCast(target, SPELL_SHADOW_NOVA);
|
if(target)
|
||||||
|
DoCast(target, SPELL_SHADOW_NOVA);
|
||||||
|
|
||||||
if(!SisterDeath)
|
if(!SisterDeath)
|
||||||
{
|
{
|
||||||
DoScriptText(EMOTE_SHADOW_NOVA, m_creature, target);
|
if(target)
|
||||||
|
DoScriptText(EMOTE_SHADOW_NOVA, m_creature, target);
|
||||||
DoScriptText(YELL_SHADOW_NOVA, m_creature);
|
DoScriptText(YELL_SHADOW_NOVA, m_creature);
|
||||||
}
|
}
|
||||||
ShadownovaTimer = 30000+(rand()%5000);
|
ShadownovaTimer = 30000+(rand()%5000);
|
||||||
@@ -293,7 +296,8 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
Unit* target = NULL;
|
Unit* target = NULL;
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
DoCast(target, SPELL_CONFOUNDING_BLOW);
|
if(target)
|
||||||
|
DoCast(target, SPELL_CONFOUNDING_BLOW);
|
||||||
ConfoundingblowTimer = 20000 + (rand()%5000);
|
ConfoundingblowTimer = 20000 + (rand()%5000);
|
||||||
}
|
}
|
||||||
}else ConfoundingblowTimer -=diff;
|
}else ConfoundingblowTimer -=diff;
|
||||||
@@ -306,7 +310,8 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
temp = DoSpawnCreature(MOB_SHADOW_IMAGE,0,0,0,0,TEMPSUMMON_CORPSE_DESPAWN,10000);
|
temp = DoSpawnCreature(MOB_SHADOW_IMAGE,0,0,0,0,TEMPSUMMON_CORPSE_DESPAWN,10000);
|
||||||
temp->AI()->AttackStart(target);
|
if(temp && target)
|
||||||
|
temp->AI()->AttackStart(target);
|
||||||
}
|
}
|
||||||
ShadowimageTimer = 20000;
|
ShadowimageTimer = 20000;
|
||||||
}else ShadowimageTimer -=diff;
|
}else ShadowimageTimer -=diff;
|
||||||
@@ -593,7 +598,8 @@ struct TRINITY_DLL_DECL boss_alythessAI : public Scripted_NoMovementAI
|
|||||||
{
|
{
|
||||||
Unit* target = NULL;
|
Unit* target = NULL;
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
DoCast(target, SPELL_SHADOW_NOVA);
|
if(target)
|
||||||
|
DoCast(target, SPELL_SHADOW_NOVA);
|
||||||
ShadownovaTimer= 30000+(rand()%5000);
|
ShadownovaTimer= 30000+(rand()%5000);
|
||||||
}
|
}
|
||||||
}else ShadownovaTimer -=diff;
|
}else ShadownovaTimer -=diff;
|
||||||
@@ -607,12 +613,14 @@ struct TRINITY_DLL_DECL boss_alythessAI : public Scripted_NoMovementAI
|
|||||||
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
|
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
|
||||||
Unit* target = NULL;
|
Unit* target = NULL;
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
DoCast(target, SPELL_CONFLAGRATION);
|
if(target)
|
||||||
|
DoCast(target, SPELL_CONFLAGRATION);
|
||||||
ConflagrationTimer = 30000+(rand()%5000);
|
ConflagrationTimer = 30000+(rand()%5000);
|
||||||
|
|
||||||
if(!SisterDeath)
|
if(!SisterDeath)
|
||||||
{
|
{
|
||||||
DoScriptText(EMOTE_CONFLAGRATION, m_creature, target);
|
if(target)
|
||||||
|
DoScriptText(EMOTE_CONFLAGRATION, m_creature, target);
|
||||||
DoScriptText(YELL_CANFLAGRATION, m_creature);
|
DoScriptText(YELL_CANFLAGRATION, m_creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -318,7 +318,12 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
|
|||||||
m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug
|
m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug
|
||||||
Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);
|
Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);
|
||||||
}
|
}
|
||||||
}else EnterEvadeMode();
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
Timer[EVENT_FLIGHT_SEQUENCE] = 10000;
|
Timer[EVENT_FLIGHT_SEQUENCE] = 10000;
|
||||||
break;}
|
break;}
|
||||||
case 3: {
|
case 3: {
|
||||||
@@ -339,7 +344,12 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
|
|||||||
m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug
|
m_creature->CastSpell(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug
|
||||||
Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);
|
Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);
|
||||||
}
|
}
|
||||||
}else EnterEvadeMode();
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
Timer[EVENT_FLIGHT_SEQUENCE] = 10000;
|
Timer[EVENT_FLIGHT_SEQUENCE] = 10000;
|
||||||
break;}
|
break;}
|
||||||
case 4:
|
case 4:
|
||||||
@@ -357,7 +367,11 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
|
|||||||
float x, y, z;
|
float x, y, z;
|
||||||
target->GetContactPoint(m_creature, x, y, z, 70);
|
target->GetContactPoint(m_creature, x, y, z, 70);
|
||||||
m_creature->GetMotionMaster()->MovePoint(0, x, y, z+10);
|
m_creature->GetMotionMaster()->MovePoint(0, x, y, z+10);
|
||||||
}else EnterEvadeMode();
|
}else
|
||||||
|
{
|
||||||
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
|
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
|
||||||
break;}
|
break;}
|
||||||
case 6:
|
case 6:
|
||||||
@@ -391,7 +405,12 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
|
|||||||
float x, y, z;
|
float x, y, z;
|
||||||
target->GetContactPoint(m_creature, x, y, z);
|
target->GetContactPoint(m_creature, x, y, z);
|
||||||
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
|
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
|
||||||
}else EnterEvadeMode();
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
|
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
|
||||||
break;
|
break;
|
||||||
case 10:
|
case 10:
|
||||||
|
|||||||
@@ -396,6 +396,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
DoTextEmote("is unable to find Kalecgos", NULL);
|
DoTextEmote("is unable to find Kalecgos", NULL);
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CheckTimer = 1000;
|
CheckTimer = 1000;
|
||||||
@@ -594,6 +595,7 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
|
|||||||
{
|
{
|
||||||
error_log("TSCR: Didn't find Shathrowar. Kalecgos event reseted.");
|
error_log("TSCR: Didn't find Shathrowar. Kalecgos event reseted.");
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CheckTimer = 1000;
|
CheckTimer = 1000;
|
||||||
@@ -627,7 +629,7 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
|
|||||||
{
|
{
|
||||||
//this is a hack. we need to find a victim without aura in core
|
//this is a hack. we need to find a victim without aura in core
|
||||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
if( ( target != m_creature->getVictim() ) && target->isAlive() && !(target->HasAura(AURA_SPECTRAL_EXHAUSTION)) )
|
if( target && target != m_creature->getVictim() && target->isAlive() && !target->HasAura(AURA_SPECTRAL_EXHAUSTION) )
|
||||||
{
|
{
|
||||||
DoCast(target, SPELL_SPECTRAL_BLAST);
|
DoCast(target, SPELL_SPECTRAL_BLAST);
|
||||||
SpectralBlastTimer = 20000+(rand()%5000);
|
SpectralBlastTimer = 20000+(rand()%5000);
|
||||||
|
|||||||
@@ -545,7 +545,8 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI
|
|||||||
}
|
}
|
||||||
target->GetPosition(x,y,z);
|
target->GetPosition(x,y,z);
|
||||||
Creature* SinisterReflection = m_creature->SummonCreature(CREATURE_SINISTER_REFLECTION, x,y,z,0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
Creature* SinisterReflection = m_creature->SummonCreature(CREATURE_SINISTER_REFLECTION, x,y,z,0, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||||
SinisterReflection->AI()->AttackStart(target);
|
if(SinisterReflection)
|
||||||
|
SinisterReflection->AI()->AttackStart(target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -380,7 +380,7 @@ struct TRINITY_DLL_DECL npc_OOX17AI : public npc_escortAI
|
|||||||
DoScriptText(SAY_CHICKEN_AMB, m_creature);
|
DoScriptText(SAY_CHICKEN_AMB, m_creature);
|
||||||
{Unit* scoff = FindCreature(SPAWN_SECOND_2, 30, m_creature);
|
{Unit* scoff = FindCreature(SPAWN_SECOND_2, 30, m_creature);
|
||||||
if(scoff)
|
if(scoff)
|
||||||
DoScriptText(SAY_SCOFF, scoff);}break;
|
DoScriptText(SAY_SCOFF, scoff);}break;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 86:
|
case 86:
|
||||||
|
|||||||
@@ -276,8 +276,12 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
|
|||||||
m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
|
m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
|
||||||
m_creature->StopMoving();
|
m_creature->StopMoving();
|
||||||
WaitEvent = WE_LAND;
|
WaitEvent = WE_LAND;
|
||||||
}else EnterEvadeMode();
|
}
|
||||||
return;
|
else
|
||||||
|
{
|
||||||
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
case WE_LAND:
|
case WE_LAND:
|
||||||
WaitEvent = WE_SUMMON;
|
WaitEvent = WE_SUMMON;
|
||||||
WaitTimer = 2000;
|
WaitTimer = 2000;
|
||||||
@@ -349,7 +353,8 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
|
|||||||
if(Charge_Timer < diff)
|
if(Charge_Timer < diff)
|
||||||
{
|
{
|
||||||
Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_CHARGE), true);
|
Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_CHARGE), true);
|
||||||
DoCast(target, SPELL_CHARGE);
|
if(target)
|
||||||
|
DoCast(target, SPELL_CHARGE);
|
||||||
Charge_Timer = 30000;
|
Charge_Timer = 30000;
|
||||||
}else Charge_Timer -= diff;
|
}else Charge_Timer -= diff;
|
||||||
|
|
||||||
@@ -405,7 +410,7 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
Unit *target = NULL;
|
Unit *target = NULL;
|
||||||
if(Phase1 && (target = m_creature->SelectNearestTarget(5)))
|
if(Phase1 && target && (target = m_creature->SelectNearestTarget(5)))
|
||||||
m_creature->AI()->AttackStart(target);
|
m_creature->AI()->AttackStart(target);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -234,38 +234,38 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
|
|||||||
Wrath_Timer = 20000+rand()%5000;
|
Wrath_Timer = 20000+rand()%5000;
|
||||||
}else Wrath_Timer -= diff;
|
}else Wrath_Timer -= diff;
|
||||||
|
|
||||||
if (ArcaneMissiles_Timer < diff)
|
if (ArcaneMissiles_Timer < diff)
|
||||||
{
|
{
|
||||||
if(BlindingLight)
|
if(BlindingLight)
|
||||||
{
|
{
|
||||||
DoCast(m_creature->getVictim(), SPELL_BLINDING_LIGHT);
|
DoCast(m_creature->getVictim(), SPELL_BLINDING_LIGHT);
|
||||||
BlindingLight = false;
|
BlindingLight = false;
|
||||||
}else{
|
}else{
|
||||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
|
|
||||||
if(!m_creature->HasInArc(2.5f, target))
|
if(!m_creature->HasInArc(2.5f, target))
|
||||||
target = m_creature->getVictim();
|
target = m_creature->getVictim();
|
||||||
|
|
||||||
|
if(target)
|
||||||
|
DoCast(target, SPELL_ARCANE_MISSILES);
|
||||||
|
}
|
||||||
|
ArcaneMissiles_Timer = 3000;
|
||||||
|
}else ArcaneMissiles_Timer -= diff;
|
||||||
|
|
||||||
|
if (MarkOfTheSolarian_Timer < diff)
|
||||||
|
{
|
||||||
|
DoCast(m_creature->getVictim(), MARK_OF_SOLARIAN);
|
||||||
|
MarkOfTheSolarian_Timer = 45000;
|
||||||
|
}else MarkOfTheSolarian_Timer -= diff;
|
||||||
|
|
||||||
|
if (MarkOfTheAstromancer_Timer < diff) //A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
|
||||||
|
{
|
||||||
|
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true);
|
||||||
if(target)
|
if(target)
|
||||||
DoCast(target, SPELL_ARCANE_MISSILES);
|
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
|
||||||
}
|
else DoCast(m_creature->getVictim(), SPELL_MARK_OF_THE_ASTROMANCER);
|
||||||
ArcaneMissiles_Timer = 3000;
|
MarkOfTheAstromancer_Timer = 15000;
|
||||||
}else ArcaneMissiles_Timer -= diff;
|
}else MarkOfTheAstromancer_Timer -= diff;
|
||||||
|
|
||||||
if (MarkOfTheSolarian_Timer < diff)
|
|
||||||
{
|
|
||||||
DoCast(m_creature->getVictim(), MARK_OF_SOLARIAN);
|
|
||||||
MarkOfTheSolarian_Timer = 45000;
|
|
||||||
}else MarkOfTheSolarian_Timer -= diff;
|
|
||||||
|
|
||||||
if (MarkOfTheAstromancer_Timer < diff) //A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
|
|
||||||
{
|
|
||||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true);
|
|
||||||
if(target)
|
|
||||||
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
|
|
||||||
else DoCast(m_creature->getVictim(), SPELL_MARK_OF_THE_ASTROMANCER);
|
|
||||||
MarkOfTheAstromancer_Timer = 15000;
|
|
||||||
}else MarkOfTheAstromancer_Timer -= diff;
|
|
||||||
|
|
||||||
//Phase1_Timer
|
//Phase1_Timer
|
||||||
if (Phase1_Timer < diff)
|
if (Phase1_Timer < diff)
|
||||||
@@ -384,6 +384,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
|
|||||||
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_VOIDWALKER);
|
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_VOIDWALKER);
|
||||||
m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize*2.5f);
|
m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize*2.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -258,6 +258,8 @@ struct TRINITY_DLL_DECL advisorbase_ai : public ScriptedAI
|
|||||||
if (!Target)
|
if (!Target)
|
||||||
Target = m_creature->getVictim();
|
Target = m_creature->getVictim();
|
||||||
DoResetThreat();
|
DoResetThreat();
|
||||||
|
if(!Target)
|
||||||
|
return;
|
||||||
AttackStart(Target);
|
AttackStart(Target);
|
||||||
m_creature->GetMotionMaster()->Clear();
|
m_creature->GetMotionMaster()->Clear();
|
||||||
m_creature->GetMotionMaster()->MoveChase(Target);
|
m_creature->GetMotionMaster()->MoveChase(Target);
|
||||||
@@ -436,7 +438,8 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
summoned->setFaction(m_creature->getFaction());
|
summoned->setFaction(m_creature->getFaction());
|
||||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
summoned->AI()->AttackStart(target);
|
if(target)
|
||||||
|
summoned->AI()->AttackStart(target);
|
||||||
}
|
}
|
||||||
summons.Summon(summoned);
|
summons.Summon(summoned);
|
||||||
}
|
}
|
||||||
@@ -730,7 +733,8 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
|
|||||||
Advisor = (Unit::GetCreature((*m_creature), AdvisorGuid[i]));
|
Advisor = (Unit::GetCreature((*m_creature), AdvisorGuid[i]));
|
||||||
if (!Advisor)
|
if (!Advisor)
|
||||||
error_log("TSCR: Kael'Thas Advisor %u does not exist. Possibly despawned? Incorrectly Killed?", i);
|
error_log("TSCR: Kael'Thas Advisor %u does not exist. Possibly despawned? Incorrectly Killed?", i);
|
||||||
else ((advisorbase_ai*)Advisor->AI())->Revive(Target);
|
else if(Target)
|
||||||
|
((advisorbase_ai*)Advisor->AI())->Revive(Target);
|
||||||
}
|
}
|
||||||
|
|
||||||
PhaseSubphase = 1;
|
PhaseSubphase = 1;
|
||||||
@@ -815,7 +819,8 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
|
|||||||
Unit* target =SelectUnit(SELECT_TARGET_RANDOM, 1, 70, true);
|
Unit* target =SelectUnit(SELECT_TARGET_RANDOM, 1, 70, true);
|
||||||
if(!target) target = m_creature->getVictim();
|
if(!target) target = m_creature->getVictim();
|
||||||
debug_log("TSCR: Kael'Thas mind control not supported.");
|
debug_log("TSCR: Kael'Thas mind control not supported.");
|
||||||
DoCast(target, SPELL_MIND_CONTROL);
|
if(target)
|
||||||
|
DoCast(target, SPELL_MIND_CONTROL);
|
||||||
}
|
}
|
||||||
|
|
||||||
MindControl_Timer = 60000;
|
MindControl_Timer = 60000;
|
||||||
@@ -1078,8 +1083,11 @@ struct TRINITY_DLL_DECL boss_thaladred_the_darkenerAI : public advisorbase_ai
|
|||||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true))
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||||
{
|
{
|
||||||
DoResetThreat();
|
DoResetThreat();
|
||||||
m_creature->AddThreat(target, 5000000.0f);
|
if(target)
|
||||||
DoScriptText(EMOTE_THALADRED_GAZE, m_creature, target);
|
{
|
||||||
|
m_creature->AddThreat(target, 5000000.0f);
|
||||||
|
DoScriptText(EMOTE_THALADRED_GAZE, m_creature, target);
|
||||||
|
}
|
||||||
Gaze_Timer = 8500;
|
Gaze_Timer = 8500;
|
||||||
}
|
}
|
||||||
}else Gaze_Timer -= diff;
|
}else Gaze_Timer -= diff;
|
||||||
|
|||||||
-2
@@ -100,7 +100,6 @@ struct TRINITY_DLL_DECL boss_nethermancer_sepethreaAI : public ScriptedAI
|
|||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
{
|
{
|
||||||
|
|
||||||
//Return since we have no target
|
//Return since we have no target
|
||||||
if (!UpdateVictim() )
|
if (!UpdateVictim() )
|
||||||
return;
|
return;
|
||||||
@@ -151,7 +150,6 @@ struct TRINITY_DLL_DECL boss_nethermancer_sepethreaAI : public ScriptedAI
|
|||||||
}else solarburn_Timer -= diff;
|
}else solarburn_Timer -= diff;
|
||||||
|
|
||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
-2
@@ -216,7 +216,6 @@ struct TRINITY_DLL_DECL mob_nether_wraithAI : public ScriptedAI
|
|||||||
DoCast(m_creature,SPELL_DETONATION);
|
DoCast(m_creature,SPELL_DETONATION);
|
||||||
Detonation = true;
|
Detonation = true;
|
||||||
}else Detonation_Timer -= diff;
|
}else Detonation_Timer -= diff;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Detonation)
|
if (Detonation)
|
||||||
@@ -228,7 +227,6 @@ struct TRINITY_DLL_DECL mob_nether_wraithAI : public ScriptedAI
|
|||||||
}else Die_Timer -= diff;
|
}else Die_Timer -= diff;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -239,7 +239,7 @@ struct TRINITY_DLL_DECL boss_yaujAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||||
Creature* Summoned = m_creature->SummonCreature(15621,m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,90000);
|
Creature* Summoned = m_creature->SummonCreature(15621,m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,90000);
|
||||||
if(Summoned)
|
if(Summoned && target)
|
||||||
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
((CreatureAI*)Summoned->AI())->AttackStart(target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -58,6 +58,9 @@ struct TRINITY_DLL_DECL boss_fankrissAI : public ScriptedAI
|
|||||||
|
|
||||||
void SummonSpawn(Unit* victim)
|
void SummonSpawn(Unit* victim)
|
||||||
{
|
{
|
||||||
|
if(!victim)
|
||||||
|
return;
|
||||||
|
|
||||||
Rand = 10 + (rand()%10);
|
Rand = 10 + (rand()%10);
|
||||||
switch (rand()%2)
|
switch (rand()%2)
|
||||||
{
|
{
|
||||||
@@ -135,47 +138,47 @@ struct TRINITY_DLL_DECL boss_fankrissAI : public ScriptedAI
|
|||||||
case 0:
|
case 0:
|
||||||
DoTeleportPlayer(target, -8106.0142,1289.2900,-74.419533,5.112);
|
DoTeleportPlayer(target, -8106.0142,1289.2900,-74.419533,5.112);
|
||||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Hatchling)
|
if(Hatchling)
|
||||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Hatchling)
|
if(Hatchling)
|
||||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Hatchling)
|
if(Hatchling)
|
||||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Hatchling)
|
if(Hatchling)
|
||||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
DoTeleportPlayer(target, -7990.135354,1155.1907,-78.849319,2.608);
|
DoTeleportPlayer(target, -7990.135354,1155.1907,-78.849319,2.608);
|
||||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Hatchling)
|
if(Hatchling)
|
||||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Hatchling)
|
if(Hatchling)
|
||||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Hatchling)
|
if(Hatchling)
|
||||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Hatchling)
|
if(Hatchling)
|
||||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
DoTeleportPlayer(target,-8159.7753,1127.9064,-76.868660,0.675);
|
DoTeleportPlayer(target,-8159.7753,1127.9064,-76.868660,0.675);
|
||||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Hatchling)
|
if(Hatchling)
|
||||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Hatchling)
|
if(Hatchling)
|
||||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Hatchling)
|
if(Hatchling)
|
||||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||||
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Hatchling)
|
if(Hatchling)
|
||||||
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
((CreatureAI*)Hatchling->AI())->AttackStart(target);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -103,7 +103,8 @@ struct TRINITY_DLL_DECL boss_ouroAI : public ScriptedAI
|
|||||||
Unit* target = NULL;
|
Unit* target = NULL;
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||||
|
|
||||||
DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
|
if(target)
|
||||||
|
DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
|
||||||
|
|
||||||
ChangeTarget_Timer = 10000 + rand()%10000;
|
ChangeTarget_Timer = 10000 + rand()%10000;
|
||||||
}else ChangeTarget_Timer -= diff;
|
}else ChangeTarget_Timer -= diff;
|
||||||
|
|||||||
@@ -169,7 +169,6 @@ struct TRINITY_DLL_DECL boss_sarturaAI : public ScriptedAI
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
struct TRINITY_DLL_DECL mob_sartura_royal_guardAI : public ScriptedAI
|
struct TRINITY_DLL_DECL mob_sartura_royal_guardAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
mob_sartura_royal_guardAI(Creature *c) : ScriptedAI(c) {}
|
mob_sartura_royal_guardAI(Creature *c) : ScriptedAI(c) {}
|
||||||
@@ -195,7 +194,6 @@ struct TRINITY_DLL_DECL mob_sartura_royal_guardAI : public ScriptedAI
|
|||||||
|
|
||||||
WhirlWind = false;
|
WhirlWind = false;
|
||||||
AggroReset = false;
|
AggroReset = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnterCombat(Unit *who)
|
void EnterCombat(Unit *who)
|
||||||
|
|||||||
@@ -265,8 +265,11 @@ struct TRINITY_DLL_DECL boss_twinemperorsAI : public ScriptedAI
|
|||||||
m_creature->clearUnitState(UNIT_STAT_STUNNED);
|
m_creature->clearUnitState(UNIT_STAT_STUNNED);
|
||||||
Unit *nearu = m_creature->SelectNearestTarget(100);
|
Unit *nearu = m_creature->SelectNearestTarget(100);
|
||||||
//DoYell(nearu->GetName(), LANG_UNIVERSAL, 0);
|
//DoYell(nearu->GetName(), LANG_UNIVERSAL, 0);
|
||||||
AttackStart(nearu);
|
if(nearu)
|
||||||
m_creature->getThreatManager().addThreat(nearu, 10000);
|
{
|
||||||
|
AttackStart(nearu);
|
||||||
|
m_creature->getThreatManager().addThreat(nearu, 10000);
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -345,7 +348,7 @@ struct TRINITY_DLL_DECL boss_twinemperorsAI : public ScriptedAI
|
|||||||
for(std::list<Creature*>::iterator iter = unitList.begin(); iter != unitList.end(); ++iter)
|
for(std::list<Creature*>::iterator iter = unitList.begin(); iter != unitList.end(); ++iter)
|
||||||
{
|
{
|
||||||
Creature *c = (Creature *)(*iter);
|
Creature *c = (Creature *)(*iter);
|
||||||
if (c->isDead())
|
if (c && c->isDead())
|
||||||
{
|
{
|
||||||
c->Respawn();
|
c->Respawn();
|
||||||
c->setFaction(7);
|
c->setFaction(7);
|
||||||
|
|||||||
@@ -120,6 +120,7 @@ struct TRINITY_DLL_DECL mob_unkor_the_ruthlessAI : public ScriptedAI
|
|||||||
if( UnkorUnfriendly_Timer < diff )
|
if( UnkorUnfriendly_Timer < diff )
|
||||||
{
|
{
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
}else UnkorUnfriendly_Timer -= diff;
|
}else UnkorUnfriendly_Timer -= diff;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -120,6 +120,8 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
|
|||||||
|
|
||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
{
|
{
|
||||||
|
if(!pInstance)
|
||||||
|
return;
|
||||||
// we're still doing awaken animation
|
// we're still doing awaken animation
|
||||||
if (wakingUp && Awaken_Timer >= 0) {
|
if (wakingUp && Awaken_Timer >= 0) {
|
||||||
Awaken_Timer -= diff;
|
Awaken_Timer -= diff;
|
||||||
@@ -180,8 +182,11 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
|
|||||||
}
|
}
|
||||||
|
|
||||||
void JustDied (Unit *killer) {
|
void JustDied (Unit *killer) {
|
||||||
pInstance->SetData(NULL,3); // open the vault door
|
if(pInstance)
|
||||||
pInstance->SetData(NULL,4); // deactivate his minions
|
{
|
||||||
|
pInstance->SetData(NULL,3); // open the vault door
|
||||||
|
pInstance->SetData(NULL,4); // deactivate his minions
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
@@ -389,7 +394,8 @@ struct TRINITY_DLL_DECL mob_stonekeepersAI : public ScriptedAI
|
|||||||
void DamageTaken (Unit *attacker, uint32 &damage) {
|
void DamageTaken (Unit *attacker, uint32 &damage) {
|
||||||
if (damage > m_creature->GetHealth()) {
|
if (damage > m_creature->GetHealth()) {
|
||||||
DoCast (m_creature, SPELL_SELF_DESTRUCT,true);
|
DoCast (m_creature, SPELL_SELF_DESTRUCT,true);
|
||||||
pInstance->SetData(NULL, 1); // activate next stonekeeper
|
if(pInstance)
|
||||||
|
pInstance->SetData(NULL, 1); // activate next stonekeeper
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -189,7 +189,10 @@ struct TRINITY_DLL_DECL boss_hexlord_addAI : public ScriptedAI
|
|||||||
void UpdateAI(const uint32 diff)
|
void UpdateAI(const uint32 diff)
|
||||||
{
|
{
|
||||||
if(pInstance && pInstance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS)
|
if(pInstance && pInstance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS)
|
||||||
|
{
|
||||||
EnterEvadeMode();
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
@@ -382,7 +385,11 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 70, true);
|
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 70, true);
|
||||||
Unit *trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
|
Unit *trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
|
||||||
if(!target || !trigger) EnterEvadeMode();
|
if(!target || !trigger)
|
||||||
|
{
|
||||||
|
EnterEvadeMode();
|
||||||
|
return;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
trigger->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11686);
|
trigger->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11686);
|
||||||
|
|||||||
@@ -407,7 +407,8 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
|
|||||||
DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
|
DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
|
||||||
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
|
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
|
||||||
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_SURGE), true);
|
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_SURGE), true);
|
||||||
DoCast(target, SPELL_SURGE);
|
if(target)
|
||||||
|
DoCast(target, SPELL_SURGE);
|
||||||
Surge_Timer = 15000 + rand()%5000;
|
Surge_Timer = 15000 + rand()%5000;
|
||||||
}else Surge_Timer -= diff;
|
}else Surge_Timer -= diff;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -487,7 +487,12 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
|
|||||||
else
|
else
|
||||||
Claw_Loop_Timer = 500;
|
Claw_Loop_Timer = 500;
|
||||||
}
|
}
|
||||||
}else EnterEvadeMode(); // if(target)
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EnterEvadeMode(); // if(target)
|
||||||
|
return;
|
||||||
|
}
|
||||||
}else Claw_Loop_Timer -= diff;
|
}else Claw_Loop_Timer -= diff;
|
||||||
} //if(TankGUID)
|
} //if(TankGUID)
|
||||||
}else Claw_Rage_Timer -= diff;
|
}else Claw_Rage_Timer -= diff;
|
||||||
@@ -529,7 +534,12 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
|
|||||||
else
|
else
|
||||||
AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
|
AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
|
||||||
}
|
}
|
||||||
}else EnterEvadeMode(); // if(target)
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EnterEvadeMode(); // if(target)
|
||||||
|
return;
|
||||||
|
}
|
||||||
} //if(TankGUID)
|
} //if(TankGUID)
|
||||||
}else Lynx_Rush_Timer -= diff;
|
}else Lynx_Rush_Timer -= diff;
|
||||||
|
|
||||||
|
|||||||
@@ -125,13 +125,13 @@ struct TRINITY_DLL_DECL boss_arlokkAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
DoScriptText(SAY_FEAST_PANTHER, m_creature, markedTarget);
|
DoScriptText(SAY_FEAST_PANTHER, m_creature, markedTarget);
|
||||||
Panther ->AI()->AttackStart(markedTarget);
|
Panther ->AI()->AttackStart(markedTarget);
|
||||||
}else Panther ->AI()->AttackStart(target);
|
}else if(Panther && target) Panther ->AI()->AttackStart(target);
|
||||||
|
|
||||||
Panther = m_creature->SummonCreature(15101,-11532.9970,-1606.4840,41.2979,0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Panther = m_creature->SummonCreature(15101,-11532.9970,-1606.4840,41.2979,0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
|
|
||||||
if(markedTarget && Panther )
|
if(markedTarget && Panther )
|
||||||
Panther ->AI()->AttackStart(markedTarget);
|
Panther ->AI()->AttackStart(markedTarget);
|
||||||
else
|
else if(Panther && target)
|
||||||
Panther ->AI()->AttackStart(target);
|
Panther ->AI()->AttackStart(target);
|
||||||
|
|
||||||
Counter++;
|
Counter++;
|
||||||
@@ -164,7 +164,8 @@ struct TRINITY_DLL_DECL boss_arlokkAI : public ScriptedAI
|
|||||||
m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
|
m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
|
||||||
m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
|
m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
|
||||||
m_creature->UpdateDamagePhysical(BASE_ATTACK);
|
m_creature->UpdateDamagePhysical(BASE_ATTACK);
|
||||||
AttackStart(target);
|
if(target)
|
||||||
|
AttackStart(target);
|
||||||
//The Panther Model
|
//The Panther Model
|
||||||
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID,15215);
|
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID,15215);
|
||||||
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||||
|
|||||||
@@ -75,8 +75,12 @@ struct TRINITY_DLL_DECL boss_hazzarahAI : public ScriptedAI
|
|||||||
for(int i = 0; i < 3;i++)
|
for(int i = 0; i < 3;i++)
|
||||||
{
|
{
|
||||||
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||||
|
if(!target)
|
||||||
|
return;
|
||||||
|
|
||||||
Illusion = m_creature->SummonCreature(15163,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,30000);
|
Illusion = m_creature->SummonCreature(15163,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,30000);
|
||||||
((CreatureAI*)Illusion->AI())->AttackStart(target);
|
if(Illusion)
|
||||||
|
((CreatureAI*)Illusion->AI())->AttackStart(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
Illusions_Timer = 15000 + rand()%10000;
|
Illusions_Timer = 15000 + rand()%10000;
|
||||||
|
|||||||
@@ -184,13 +184,12 @@ struct TRINITY_DLL_DECL boss_jeklikAI : public ScriptedAI
|
|||||||
if(SpawnFlyingBats_Timer < diff)
|
if(SpawnFlyingBats_Timer < diff)
|
||||||
{
|
{
|
||||||
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||||
|
if(!target)
|
||||||
|
return;
|
||||||
|
|
||||||
Creature* FlyingBat = m_creature->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Creature* FlyingBat = m_creature->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if(FlyingBat)
|
if(FlyingBat)
|
||||||
{
|
FlyingBat->AI()->AttackStart(target);
|
||||||
if(target)
|
|
||||||
FlyingBat->AI()->AttackStart(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
SpawnFlyingBats_Timer = 10000 + rand()%5000;
|
SpawnFlyingBats_Timer = 10000 + rand()%5000;
|
||||||
}else SpawnFlyingBats_Timer -=diff;
|
}else SpawnFlyingBats_Timer -=diff;
|
||||||
|
|||||||
@@ -104,11 +104,11 @@ struct TRINITY_DLL_DECL boss_jindoAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||||
{
|
{
|
||||||
DoCast(target, SPELL_DELUSIONSOFJINDO);
|
DoCast(target, SPELL_DELUSIONSOFJINDO);
|
||||||
|
|
||||||
Creature *Shade = m_creature->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Creature *Shade = m_creature->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Shade)
|
if(Shade)
|
||||||
Shade->AI()->AttackStart(target);
|
Shade->AI()->AttackStart(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
Delusions_Timer = 4000 + rand()%8000;
|
Delusions_Timer = 4000 + rand()%8000;
|
||||||
@@ -128,32 +128,32 @@ struct TRINITY_DLL_DECL boss_jindoAI : public ScriptedAI
|
|||||||
|
|
||||||
Creature *Skeletons;
|
Creature *Skeletons;
|
||||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Skeletons)
|
if(Skeletons)
|
||||||
Skeletons->AI()->AttackStart(target);
|
Skeletons->AI()->AttackStart(target);
|
||||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Skeletons)
|
if(Skeletons)
|
||||||
Skeletons->AI()->AttackStart(target);
|
Skeletons->AI()->AttackStart(target);
|
||||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Skeletons)
|
if(Skeletons)
|
||||||
Skeletons->AI()->AttackStart(target);
|
Skeletons->AI()->AttackStart(target);
|
||||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Skeletons)
|
if(Skeletons)
|
||||||
Skeletons->AI()->AttackStart(target);
|
Skeletons->AI()->AttackStart(target);
|
||||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Skeletons)
|
if(Skeletons)
|
||||||
Skeletons->AI()->AttackStart(target);
|
Skeletons->AI()->AttackStart(target);
|
||||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Skeletons)
|
if(Skeletons)
|
||||||
Skeletons->AI()->AttackStart(target);
|
Skeletons->AI()->AttackStart(target);
|
||||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Skeletons)
|
if(Skeletons)
|
||||||
Skeletons->AI()->AttackStart(target);
|
Skeletons->AI()->AttackStart(target);
|
||||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Skeletons)
|
if(Skeletons)
|
||||||
Skeletons->AI()->AttackStart(target);
|
Skeletons->AI()->AttackStart(target);
|
||||||
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (Skeletons)
|
if(Skeletons)
|
||||||
Skeletons->AI()->AttackStart(target);
|
Skeletons->AI()->AttackStart(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
Teleport_Timer = 15000 + rand()%8000;
|
Teleport_Timer = 15000 + rand()%8000;
|
||||||
@@ -192,7 +192,8 @@ struct TRINITY_DLL_DECL mob_healing_wardAI : public ScriptedAI
|
|||||||
if(pInstance)
|
if(pInstance)
|
||||||
{
|
{
|
||||||
Unit *pJindo = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_JINDO));
|
Unit *pJindo = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_JINDO));
|
||||||
DoCast(pJindo, SPELL_HEAL);
|
if(pJindo)
|
||||||
|
DoCast(pJindo, SPELL_HEAL);
|
||||||
}
|
}
|
||||||
Heal_Timer = 3000;
|
Heal_Timer = 3000;
|
||||||
}else Heal_Timer -= diff;
|
}else Heal_Timer -= diff;
|
||||||
|
|||||||
@@ -112,15 +112,21 @@ struct TRINITY_DLL_DECL boss_marliAI : public ScriptedAI
|
|||||||
DoScriptText(SAY_SPIDER_SPAWN, m_creature);
|
DoScriptText(SAY_SPIDER_SPAWN, m_creature);
|
||||||
|
|
||||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||||
|
if(!target)
|
||||||
|
return;
|
||||||
|
|
||||||
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if(target && Spider ) Spider ->AI()->AttackStart(target);
|
if(Spider)
|
||||||
|
Spider->AI()->AttackStart(target);
|
||||||
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if(target && Spider ) Spider ->AI()->AttackStart(target);
|
if(Spider)
|
||||||
|
Spider->AI()->AttackStart(target);
|
||||||
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if(target && Spider ) Spider ->AI()->AttackStart(target);
|
if(Spider)
|
||||||
|
Spider->AI()->AttackStart(target);
|
||||||
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if(target && Spider ) Spider ->AI()->AttackStart(target);
|
if(Spider)
|
||||||
|
Spider->AI()->AttackStart(target);
|
||||||
|
|
||||||
Spawned = true;
|
Spawned = true;
|
||||||
}else SpawnStartSpiders_Timer -= diff;
|
}else SpawnStartSpiders_Timer -= diff;
|
||||||
@@ -128,10 +134,12 @@ struct TRINITY_DLL_DECL boss_marliAI : public ScriptedAI
|
|||||||
if (SpawnSpider_Timer < diff)
|
if (SpawnSpider_Timer < diff)
|
||||||
{
|
{
|
||||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
|
||||||
|
if(!target)
|
||||||
|
return;
|
||||||
|
|
||||||
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
Spider = m_creature->SummonCreature(15041,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||||
if (target && Spider )
|
if(Spider)
|
||||||
Spider ->AI()->AttackStart(target);
|
Spider->AI()->AttackStart(target);
|
||||||
SpawnSpider_Timer = 12000 + rand()%5000;
|
SpawnSpider_Timer = 12000 + rand()%5000;
|
||||||
}else SpawnSpider_Timer -= diff;
|
}else SpawnSpider_Timer -= diff;
|
||||||
|
|
||||||
|
|||||||
@@ -118,20 +118,26 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
//Resurrect LorKhan
|
//Resurrect LorKhan
|
||||||
Unit *pLorKhan = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_LORKHAN));
|
Unit *pLorKhan = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_LORKHAN));
|
||||||
pLorKhan->SetStandState(UNIT_STAND_STATE_STAND);
|
if(pLorKhan)
|
||||||
pLorKhan->setFaction(14);
|
{
|
||||||
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||||
pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0));
|
pLorKhan->setFaction(14);
|
||||||
|
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||||
|
pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(pInstance->GetData(DATA_ZATHISDEAD))
|
if(pInstance->GetData(DATA_ZATHISDEAD))
|
||||||
{
|
{
|
||||||
//Resurrect Zath
|
//Resurrect Zath
|
||||||
Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH));
|
Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH));
|
||||||
pZath->SetStandState(UNIT_STAND_STATE_STAND);
|
if(pZath)
|
||||||
pZath->setFaction(14);
|
{
|
||||||
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||||
pZath->SetHealth(int(pZath->GetMaxHealth()*1.0));
|
pZath->setFaction(14);
|
||||||
|
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||||
|
pZath->SetHealth(int(pZath->GetMaxHealth()*1.0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -192,9 +198,9 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||||
{
|
{
|
||||||
DoCast(target,SPELL_CHARGE);
|
DoCast(target,SPELL_CHARGE);
|
||||||
DoResetThreat();
|
DoResetThreat();
|
||||||
AttackStart(target);
|
AttackStart(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
Charge_Timer = 15000 + rand()%7000;
|
Charge_Timer = 15000 + rand()%7000;
|
||||||
@@ -296,6 +302,9 @@ struct TRINITY_DLL_DECL mob_zealot_lorkhanAI : public ScriptedAI
|
|||||||
Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL));
|
Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL));
|
||||||
Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH));
|
Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH));
|
||||||
|
|
||||||
|
if(!pThekal || !pZath)
|
||||||
|
return;
|
||||||
|
|
||||||
switch(rand()%2)
|
switch(rand()%2)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
@@ -328,20 +337,26 @@ struct TRINITY_DLL_DECL mob_zealot_lorkhanAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
//Resurrect Thekal
|
//Resurrect Thekal
|
||||||
Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL));
|
Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL));
|
||||||
pThekal->SetStandState(UNIT_STAND_STATE_STAND);
|
if(pThekal)
|
||||||
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
{
|
||||||
pThekal->setFaction(14);
|
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||||
pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0));
|
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||||
|
pThekal->setFaction(14);
|
||||||
|
pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(pInstance->GetData(DATA_ZATHISDEAD))
|
if(pInstance->GetData(DATA_ZATHISDEAD))
|
||||||
{
|
{
|
||||||
//Resurrect Zath
|
//Resurrect Zath
|
||||||
Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH));
|
Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH));
|
||||||
pZath->SetStandState(UNIT_STAND_STATE_STAND);
|
if(pZath)
|
||||||
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
{
|
||||||
pZath->setFaction(14);
|
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||||
pZath->SetHealth(int(pZath->GetMaxHealth()*1.0));
|
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||||
|
pZath->setFaction(14);
|
||||||
|
pZath->SetHealth(int(pZath->GetMaxHealth()*1.0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -459,20 +474,26 @@ struct TRINITY_DLL_DECL mob_zealot_zathAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
//Resurrect LorKhan
|
//Resurrect LorKhan
|
||||||
Unit *pLorKhan = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_LORKHAN));
|
Unit *pLorKhan = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_LORKHAN));
|
||||||
pLorKhan->SetStandState(UNIT_STAND_STATE_STAND);
|
if(pLorKhan)
|
||||||
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
{
|
||||||
pLorKhan->setFaction(14);
|
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||||
pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0));
|
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||||
|
pLorKhan->setFaction(14);
|
||||||
|
pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(pInstance->GetData(DATA_THEKALISFAKEDEAD))
|
if(pInstance->GetData(DATA_THEKALISFAKEDEAD))
|
||||||
{
|
{
|
||||||
//Resurrect Thekal
|
//Resurrect Thekal
|
||||||
Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL));
|
Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL));
|
||||||
pThekal->SetStandState(UNIT_STAND_STATE_STAND);
|
if(pThekal)
|
||||||
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
{
|
||||||
pThekal->setFaction(14);
|
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||||
pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0));
|
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||||
|
pThekal->setFaction(14);
|
||||||
|
pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -134,7 +134,7 @@ struct TRINITY_DLL_DECL boss_venoxisAI : public ScriptedAI
|
|||||||
if (HolyFire_Timer < diff && TargetInRange < 3)
|
if (HolyFire_Timer < diff && TargetInRange < 3)
|
||||||
{
|
{
|
||||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||||
DoCast(target, SPELL_HOLY_FIRE);
|
DoCast(target, SPELL_HOLY_FIRE);
|
||||||
|
|
||||||
HolyFire_Timer = 8000;
|
HolyFire_Timer = 8000;
|
||||||
}else HolyFire_Timer -= diff;
|
}else HolyFire_Timer -= diff;
|
||||||
@@ -164,7 +164,7 @@ struct TRINITY_DLL_DECL boss_venoxisAI : public ScriptedAI
|
|||||||
if (PhaseTwo && VenomSpit_Timer < diff)
|
if (PhaseTwo && VenomSpit_Timer < diff)
|
||||||
{
|
{
|
||||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
|
||||||
DoCast(target, SPELL_VENOMSPIT);
|
DoCast(target, SPELL_VENOMSPIT);
|
||||||
|
|
||||||
VenomSpit_Timer = 15000 + rand()%5000;
|
VenomSpit_Timer = 15000 + rand()%5000;
|
||||||
}else VenomSpit_Timer -= diff;
|
}else VenomSpit_Timer -= diff;
|
||||||
|
|||||||
@@ -503,14 +503,25 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint32 bids = config->GetBidsPerInterval();
|
||||||
|
for (uint32 count = 1;count <= bids;count++)
|
||||||
|
{
|
||||||
|
|
||||||
// Do we have anything to bid? If not, stop here.
|
// Do we have anything to bid? If not, stop here.
|
||||||
if(possibleBids.empty())
|
if(possibleBids.empty())
|
||||||
{
|
{
|
||||||
|
count = bids + 1;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Choose random auction from possible auctions
|
// Choose random auction from possible auctions
|
||||||
uint32 auctionID = possibleBids[urand(0, possibleBids.size() - 1)];
|
uint32 vectorPos = urand(0, possibleBids.size() - 1);
|
||||||
|
uint32 auctionID = possibleBids[vectorPos];
|
||||||
|
|
||||||
|
// Erase the auction from the vector to prevent bidding on item in next itteration.
|
||||||
|
vector<uint32>::iterator iter = possibleBids.begin();
|
||||||
|
advance(iter, vectorPos);
|
||||||
|
possibleBids.erase(iter);
|
||||||
|
|
||||||
// from auctionhousehandler.cpp, creates auction pointer & player pointer
|
// from auctionhousehandler.cpp, creates auction pointer & player pointer
|
||||||
AuctionEntry* auction = auctionHouse->GetAuction(auctionID);
|
AuctionEntry* auction = auctionHouse->GetAuction(auctionID);
|
||||||
@@ -758,7 +769,7 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
|
|||||||
auctionHouse->RemoveAuction(auction->Id);
|
auctionHouse->RemoveAuction(auction->Id);
|
||||||
// Remove from database
|
// Remove from database
|
||||||
auction->DeleteFromDB();
|
auction->DeleteFromDB();
|
||||||
|
}
|
||||||
delete auction;
|
delete auction;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -781,33 +792,21 @@ void AuctionHouseBot()
|
|||||||
addNewAuctions(&_AHBplayer, &AllianceConfig);
|
addNewAuctions(&_AHBplayer, &AllianceConfig);
|
||||||
if (((_newrun - _lastrun_a) > (AllianceConfig.GetBiddingInterval() * 60)) && (AllianceConfig.GetBidsPerInterval() > 0))
|
if (((_newrun - _lastrun_a) > (AllianceConfig.GetBiddingInterval() * 60)) && (AllianceConfig.GetBidsPerInterval() > 0))
|
||||||
{
|
{
|
||||||
uint32 bids = AllianceConfig.GetBidsPerInterval();
|
addNewAuctionBuyerBotBid(&_AHBplayer, &AllianceConfig, &_session);
|
||||||
for (uint32 count = 1;count <= bids;count++)
|
_lastrun_a = _newrun;
|
||||||
{
|
|
||||||
addNewAuctionBuyerBotBid(&_AHBplayer, &AllianceConfig, &_session);
|
|
||||||
_lastrun_a = _newrun;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
addNewAuctions(&_AHBplayer, &HordeConfig);
|
addNewAuctions(&_AHBplayer, &HordeConfig);
|
||||||
if (((_newrun - _lastrun_h) > (HordeConfig.GetBiddingInterval() *60)) && (HordeConfig.GetBidsPerInterval() > 0))
|
if (((_newrun - _lastrun_h) > (HordeConfig.GetBiddingInterval() *60)) && (HordeConfig.GetBidsPerInterval() > 0))
|
||||||
{
|
{
|
||||||
uint32 bids = HordeConfig.GetBidsPerInterval();
|
addNewAuctionBuyerBotBid(&_AHBplayer, &HordeConfig, &_session);
|
||||||
for (uint32 count = 1;count <= bids;count++)
|
_lastrun_h = _newrun;
|
||||||
{
|
|
||||||
addNewAuctionBuyerBotBid(&_AHBplayer, &HordeConfig, &_session);
|
|
||||||
_lastrun_h = _newrun;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
addNewAuctions(&_AHBplayer, &NeutralConfig);
|
addNewAuctions(&_AHBplayer, &NeutralConfig);
|
||||||
if (((_newrun - _lastrun_n) > (NeutralConfig.GetBiddingInterval() * 60)) && (NeutralConfig.GetBidsPerInterval() > 0))
|
if (((_newrun - _lastrun_n) > (NeutralConfig.GetBiddingInterval() * 60)) && (NeutralConfig.GetBidsPerInterval() > 0))
|
||||||
{
|
{
|
||||||
uint32 bids = NeutralConfig.GetBidsPerInterval();
|
addNewAuctionBuyerBotBid(&_AHBplayer, &NeutralConfig, &_session);
|
||||||
for (uint32 count = 1;count <= bids;count++)
|
_lastrun_n = _newrun;
|
||||||
{
|
|
||||||
addNewAuctionBuyerBotBid(&_AHBplayer, &NeutralConfig, &_session);
|
|
||||||
_lastrun_n = _newrun;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
ObjectAccessor::Instance().RemoveObject(&_AHBplayer);
|
ObjectAccessor::Instance().RemoveObject(&_AHBplayer);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(_player->IsFriendlyTo(pEnemy) || pEnemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
|
if(!_player->canAttack(pEnemy))
|
||||||
{
|
{
|
||||||
sLog.outError( "WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));
|
sLog.outError( "WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));
|
||||||
|
|
||||||
@@ -58,14 +58,6 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!pEnemy->isAlive())
|
|
||||||
{
|
|
||||||
// client can generate swing to known dead target if autoswitch between autoshot and autohit is enabled in client options
|
|
||||||
// stop attack state at client
|
|
||||||
SendAttackStop(pEnemy);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_player->Attack(pEnemy,true);
|
_player->Attack(pEnemy,true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+25
-15
@@ -71,26 +71,36 @@ void CreatureAI::OnCharmed(bool apply)
|
|||||||
me->IsAIEnabled = false;
|
me->IsAIEnabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatureAI::DoZoneInCombat(Creature* pUnit)
|
void CreatureAI::DoZoneInCombat(Creature* creature)
|
||||||
{
|
{
|
||||||
if (!pUnit)
|
if (!creature)
|
||||||
pUnit = me;
|
creature = me;
|
||||||
|
|
||||||
Map *map = pUnit->GetMap();
|
|
||||||
|
|
||||||
|
Map *map = creature->GetMap();
|
||||||
if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated
|
if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated
|
||||||
{
|
{
|
||||||
sLog.outError("DoZoneInCombat call for map that isn't an instance (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0);
|
sLog.outError("DoZoneInCombat call for map that isn't an instance (creature entry = %d)", creature->GetTypeId() == TYPEID_UNIT ? ((Creature*)creature)->GetEntry() : 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!pUnit->getVictim())
|
if(!creature->getVictim())
|
||||||
if(Unit *target = pUnit->SelectNearestTarget())
|
|
||||||
AttackStart(target);
|
|
||||||
|
|
||||||
if (!pUnit->CanHaveThreatList() || pUnit->getThreatManager().isThreatListEmpty())
|
|
||||||
{
|
{
|
||||||
sLog.outError("DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0);
|
if(Unit *target = creature->SelectNearestTarget())
|
||||||
|
AttackStart(target);
|
||||||
|
else if(creature->isSummon())
|
||||||
|
{
|
||||||
|
if(Unit *summoner = ((TempSummon*)creature)->GetSummoner())
|
||||||
|
{
|
||||||
|
if(summoner->getVictim()
|
||||||
|
&& (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(summoner->getVictim())))
|
||||||
|
AttackStart(summoner->getVictim());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!creature->CanHaveThreatList() || creature->getThreatManager().isThreatListEmpty())
|
||||||
|
{
|
||||||
|
sLog.outError("DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (creature entry = %d)", creature->GetTypeId() == TYPEID_UNIT ? ((Creature*)creature)->GetEntry() : 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -100,9 +110,9 @@ void CreatureAI::DoZoneInCombat(Creature* pUnit)
|
|||||||
if (Player* i_pl = i->getSource())
|
if (Player* i_pl = i->getSource())
|
||||||
if (i_pl->isAlive())
|
if (i_pl->isAlive())
|
||||||
{
|
{
|
||||||
pUnit->SetInCombatWith(i_pl);
|
creature->SetInCombatWith(i_pl);
|
||||||
i_pl->SetInCombatWith(pUnit);
|
i_pl->SetInCombatWith(creature);
|
||||||
pUnit->AddThreat(i_pl, 0.0f);
|
creature->AddThreat(i_pl, 0.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -88,7 +88,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
|
|||||||
SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
|
SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
|
||||||
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
|
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
|
||||||
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
|
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
|
||||||
SetFloatValue( DYNAMICOBJECT_RADIUS, radius * 2); //diameter?
|
SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
|
||||||
SetFloatValue( DYNAMICOBJECT_POS_X, x );
|
SetFloatValue( DYNAMICOBJECT_POS_X, x );
|
||||||
SetFloatValue( DYNAMICOBJECT_POS_Y, y );
|
SetFloatValue( DYNAMICOBJECT_POS_Y, y );
|
||||||
SetFloatValue( DYNAMICOBJECT_POS_Z, z );
|
SetFloatValue( DYNAMICOBJECT_POS_Z, z );
|
||||||
|
|||||||
@@ -180,7 +180,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
|
|||||||
|
|
||||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
|
||||||
uint32 eff_index = i_dynobject.GetEffIndex();
|
uint32 eff_index = i_dynobject.GetEffIndex();
|
||||||
if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_CHANNEL
|
if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_DEST_DYNOBJ_ALLY
|
||||||
|| spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_GROUND)
|
|| spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_GROUND)
|
||||||
{
|
{
|
||||||
if(!i_check->IsFriendlyTo(target))
|
if(!i_check->IsFriendlyTo(target))
|
||||||
|
|||||||
+10
-7
@@ -157,6 +157,7 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
|
|||||||
|
|
||||||
// reputation discount
|
// reputation discount
|
||||||
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
|
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
|
||||||
|
bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProffesionPoints() > 0;
|
||||||
|
|
||||||
uint32 count = 0;
|
uint32 count = 0;
|
||||||
for(TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
|
for(TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
|
||||||
@@ -166,25 +167,27 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
|
|||||||
if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell))
|
if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
++count;
|
|
||||||
|
|
||||||
bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell);
|
bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell);
|
||||||
|
|
||||||
SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learnedSpell);
|
SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learnedSpell);
|
||||||
uint32 req_spell = spellmgr.GetSpellRequired(tSpell->spell);
|
uint32 req_spell = spellmgr.GetSpellRequired(tSpell->spell);
|
||||||
|
TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
|
||||||
|
|
||||||
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
|
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
|
||||||
data << uint8(_player->GetTrainerSpellState(tSpell));
|
data << uint8(state==TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
|
||||||
data << uint32(floor(tSpell->spellCost * fDiscountMod));
|
data << uint32(floor(tSpell->spellCost * fDiscountMod));
|
||||||
|
|
||||||
data << uint32(primary_prof_first_rank ? 1 : 0); // primary prof. learn confirmation dialog
|
data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
|
||||||
|
// primary prof. learn confirmation dialog
|
||||||
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
|
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
|
||||||
data << uint8(tSpell->reqLevel);
|
data << uint8(tSpell->reqLevel);
|
||||||
data << uint32(tSpell->reqSkill);
|
data << uint32(tSpell->reqSkill);
|
||||||
data << uint32(tSpell->reqSkillValue);
|
data << uint32(tSpell->reqSkillValue);
|
||||||
data << uint32(chain_node && chain_node->prev ? chain_node->prev : req_spell);
|
//prev + req or req + 0
|
||||||
data << uint32(chain_node && chain_node->prev ? req_spell : 0);
|
data << uint32(!tSpell->IsCastable() && chain_node && chain_node->prev ? chain_node->prev : req_spell);
|
||||||
|
data << uint32(!tSpell->IsCastable() && chain_node && chain_node->prev ? req_spell : 0);
|
||||||
data << uint32(0);
|
data << uint32(0);
|
||||||
|
|
||||||
|
++count;
|
||||||
}
|
}
|
||||||
|
|
||||||
data << strTitle;
|
data << strTitle;
|
||||||
|
|||||||
@@ -116,20 +116,20 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
|
|||||||
//TODO: Send proper error message to client
|
//TODO: Send proper error message to client
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// only place where pet can be player
|
// only place where pet can be player
|
||||||
pet->clearUnitState(UNIT_STAT_FOLLOW);
|
Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
|
||||||
const uint64& selguid = _player->GetSelection();
|
|
||||||
Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, selguid);
|
|
||||||
if(!TargetUnit)
|
if(!TargetUnit)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// not let attack friendly units.
|
if(!pet->canAttack(TargetUnit))
|
||||||
if(GetPlayer()->IsFriendlyTo(TargetUnit))
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Not let attack through obstructions
|
// Not let attack through obstructions
|
||||||
//if(!pet->IsWithinLOSInMap(TargetUnit))
|
//if(!pet->IsWithinLOSInMap(TargetUnit))
|
||||||
// return;
|
// return;
|
||||||
|
|
||||||
|
pet->clearUnitState(UNIT_STAT_FOLLOW);
|
||||||
// This is true if pet has no target or has target but targets differs.
|
// This is true if pet has no target or has target but targets differs.
|
||||||
if(pet->getVictim() != TargetUnit)
|
if(pet->getVictim() != TargetUnit)
|
||||||
{
|
{
|
||||||
@@ -209,7 +209,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
|
|||||||
|
|
||||||
for(uint32 i = 0; i < 3;++i)
|
for(uint32 i = 0; i < 3;++i)
|
||||||
{
|
{
|
||||||
if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
|
if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+267
-265
@@ -3785,7 +3785,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
|
|||||||
|
|
||||||
// check primary prof. limit
|
// check primary prof. limit
|
||||||
if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell->Id) && GetFreePrimaryProffesionPoints() == 0)
|
if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell->Id) && GetFreePrimaryProffesionPoints() == 0)
|
||||||
return TRAINER_SPELL_RED;
|
return TRAINER_SPELL_GREEN_DISABLED;
|
||||||
|
|
||||||
return TRAINER_SPELL_GREEN;
|
return TRAINER_SPELL_GREEN;
|
||||||
}
|
}
|
||||||
@@ -11721,301 +11721,303 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (!item->IsBroken())
|
if (!item->IsBroken())
|
||||||
for (int s=0; s<3; s++)
|
|
||||||
{
|
{
|
||||||
uint32 enchant_display_type = pEnchant->type[s];
|
for (int s=0; s<3; s++)
|
||||||
uint32 enchant_amount = pEnchant->amount[s];
|
|
||||||
uint32 enchant_spell_id = pEnchant->spellid[s];
|
|
||||||
|
|
||||||
switch(enchant_display_type)
|
|
||||||
{
|
{
|
||||||
case ITEM_ENCHANTMENT_TYPE_NONE:
|
uint32 enchant_display_type = pEnchant->type[s];
|
||||||
break;
|
uint32 enchant_amount = pEnchant->amount[s];
|
||||||
case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
|
uint32 enchant_spell_id = pEnchant->spellid[s];
|
||||||
// processed in Player::CastItemCombatSpell
|
|
||||||
break;
|
switch(enchant_display_type)
|
||||||
case ITEM_ENCHANTMENT_TYPE_DAMAGE:
|
{
|
||||||
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
case ITEM_ENCHANTMENT_TYPE_NONE:
|
||||||
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
|
break;
|
||||||
else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
|
case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
|
||||||
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
|
// processed in Player::CastItemCombatSpell
|
||||||
else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
|
break;
|
||||||
HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
case ITEM_ENCHANTMENT_TYPE_DAMAGE:
|
||||||
break;
|
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
||||||
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
|
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
|
||||||
if(enchant_spell_id)
|
else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
|
||||||
{
|
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
|
||||||
if(apply)
|
else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
|
||||||
|
HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
||||||
|
break;
|
||||||
|
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
|
||||||
|
if(enchant_spell_id)
|
||||||
{
|
{
|
||||||
int32 basepoints = 0;
|
if(apply)
|
||||||
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
|
|
||||||
if (item->GetItemRandomPropertyId())
|
|
||||||
{
|
{
|
||||||
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
int32 basepoints = 0;
|
||||||
if (item_rand)
|
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
|
||||||
|
if (item->GetItemRandomPropertyId())
|
||||||
{
|
{
|
||||||
// Search enchant_amount
|
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
||||||
for (int k=0; k<3; k++)
|
if (item_rand)
|
||||||
{
|
{
|
||||||
if(item_rand->enchant_id[k] == enchant_id)
|
// Search enchant_amount
|
||||||
|
for (int k=0; k<3; k++)
|
||||||
{
|
{
|
||||||
basepoints = int32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
|
if(item_rand->enchant_id[k] == enchant_id)
|
||||||
break;
|
{
|
||||||
|
basepoints = int32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// Cast custom spell vs all equal basepoints getted from enchant_amount
|
||||||
|
if (basepoints)
|
||||||
|
CastCustomSpell(this,enchant_spell_id,&basepoints,&basepoints,&basepoints,true,item);
|
||||||
|
else
|
||||||
|
CastSpell(this,enchant_spell_id,true,item);
|
||||||
}
|
}
|
||||||
// Cast custom spell vs all equal basepoints getted from enchant_amount
|
|
||||||
if (basepoints)
|
|
||||||
CastCustomSpell(this,enchant_spell_id,&basepoints,&basepoints,&basepoints,true,item);
|
|
||||||
else
|
else
|
||||||
CastSpell(this,enchant_spell_id,true,item);
|
RemoveAurasDueToItemSpell(item,enchant_spell_id);
|
||||||
}
|
}
|
||||||
else
|
break;
|
||||||
RemoveAurasDueToItemSpell(item,enchant_spell_id);
|
case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
|
||||||
}
|
if (!enchant_amount)
|
||||||
break;
|
|
||||||
case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
|
|
||||||
if (!enchant_amount)
|
|
||||||
{
|
|
||||||
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
||||||
if(item_rand)
|
|
||||||
{
|
{
|
||||||
for (int k=0; k<3; k++)
|
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
||||||
|
if(item_rand)
|
||||||
{
|
{
|
||||||
if(item_rand->enchant_id[k] == enchant_id)
|
for (int k=0; k<3; k++)
|
||||||
{
|
{
|
||||||
enchant_amount = uint32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
|
if(item_rand->enchant_id[k] == enchant_id)
|
||||||
break;
|
{
|
||||||
|
enchant_amount = uint32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
|
HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
|
||||||
break;
|
break;
|
||||||
case ITEM_ENCHANTMENT_TYPE_STAT:
|
case ITEM_ENCHANTMENT_TYPE_STAT:
|
||||||
{
|
|
||||||
if (!enchant_amount)
|
|
||||||
{
|
{
|
||||||
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
if (!enchant_amount)
|
||||||
if(item_rand_suffix)
|
|
||||||
{
|
{
|
||||||
for (int k=0; k<3; k++)
|
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
||||||
|
if(item_rand_suffix)
|
||||||
{
|
{
|
||||||
if(item_rand_suffix->enchant_id[k] == enchant_id)
|
for (int k=0; k<3; k++)
|
||||||
{
|
{
|
||||||
enchant_amount = uint32((item_rand_suffix->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
|
if(item_rand_suffix->enchant_id[k] == enchant_id)
|
||||||
break;
|
{
|
||||||
|
enchant_amount = uint32((item_rand_suffix->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id);
|
sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id);
|
||||||
switch (enchant_spell_id)
|
switch (enchant_spell_id)
|
||||||
{
|
|
||||||
case ITEM_MOD_AGILITY:
|
|
||||||
sLog.outDebug("+ %u AGILITY",enchant_amount);
|
|
||||||
HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
|
|
||||||
ApplyStatBuffMod(STAT_AGILITY, enchant_amount, apply);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_STRENGTH:
|
|
||||||
sLog.outDebug("+ %u STRENGTH",enchant_amount);
|
|
||||||
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
|
|
||||||
ApplyStatBuffMod(STAT_STRENGTH, enchant_amount, apply);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_INTELLECT:
|
|
||||||
sLog.outDebug("+ %u INTELLECT",enchant_amount);
|
|
||||||
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
|
|
||||||
ApplyStatBuffMod(STAT_INTELLECT, enchant_amount, apply);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_SPIRIT:
|
|
||||||
sLog.outDebug("+ %u SPIRIT",enchant_amount);
|
|
||||||
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
|
|
||||||
ApplyStatBuffMod(STAT_SPIRIT, enchant_amount, apply);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_STAMINA:
|
|
||||||
sLog.outDebug("+ %u STAMINA",enchant_amount);
|
|
||||||
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
|
|
||||||
ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u DEFENCE", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_DODGE_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_DODGE, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u DODGE", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_PARRY_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_PARRY, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u PARRY", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_BLOCK_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_HIT_MELEE_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u MELEE_HIT", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_HIT_RANGED_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u RANGED_HIT", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_HIT_SPELL_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u SPELL_HIT", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u MELEE_CRIT", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u RANGED_CRIT", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u SPELL_CRIT", enchant_amount);
|
|
||||||
break;
|
|
||||||
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
|
|
||||||
// in Enchantments
|
|
||||||
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
|
||||||
// break;
|
|
||||||
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
|
||||||
// break;
|
|
||||||
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
|
||||||
// break;
|
|
||||||
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
||||||
// break;
|
|
||||||
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
||||||
// break;
|
|
||||||
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
||||||
// break;
|
|
||||||
// case ITEM_MOD_HASTE_MELEE_RATING:
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
|
||||||
// break;
|
|
||||||
// case ITEM_MOD_HASTE_RANGED_RATING:
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
|
||||||
// break;
|
|
||||||
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_HIT_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u HIT", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_CRIT_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u CRITICAL", enchant_amount);
|
|
||||||
break;
|
|
||||||
// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
|
|
||||||
// case ITEM_MOD_HIT_TAKEN_RATING:
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
|
||||||
// break;
|
|
||||||
// case ITEM_MOD_CRIT_TAKEN_RATING:
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
||||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
||||||
// break;
|
|
||||||
case ITEM_MOD_RESILIENCE_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u RESILIENCE", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_HASTE_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u HASTE", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_EXPERTISE_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u EXPERTISE", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_ATTACK_POWER:
|
|
||||||
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
|
|
||||||
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
||||||
sLog.outDebug("+ %u ATTACK_POWER", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
||||||
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
||||||
sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_FERAL_ATTACK_POWER:
|
|
||||||
((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_SPELL_HEALING_DONE:
|
|
||||||
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u SPELL_HEALING_DONE", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_SPELL_DAMAGE_DONE:
|
|
||||||
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u SPELL_DAMAGE_DONE", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_MANA_REGENERATION:
|
|
||||||
((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
||||||
((Player*)this)->ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount);
|
|
||||||
break;
|
|
||||||
case ITEM_MOD_SPELL_POWER:
|
|
||||||
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
|
|
||||||
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
|
|
||||||
sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
|
|
||||||
{
|
|
||||||
if(getClass() == CLASS_SHAMAN)
|
|
||||||
{
|
|
||||||
float addValue = 0.0f;
|
|
||||||
if(item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
|
||||||
{
|
{
|
||||||
addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
|
case ITEM_MOD_AGILITY:
|
||||||
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
|
sLog.outDebug("+ %u AGILITY",enchant_amount);
|
||||||
}
|
HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
|
||||||
else if(item->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
|
ApplyStatBuffMod(STAT_AGILITY, enchant_amount, apply);
|
||||||
{
|
break;
|
||||||
addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
|
case ITEM_MOD_STRENGTH:
|
||||||
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
|
sLog.outDebug("+ %u STRENGTH",enchant_amount);
|
||||||
|
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
|
||||||
|
ApplyStatBuffMod(STAT_STRENGTH, enchant_amount, apply);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_INTELLECT:
|
||||||
|
sLog.outDebug("+ %u INTELLECT",enchant_amount);
|
||||||
|
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
|
||||||
|
ApplyStatBuffMod(STAT_INTELLECT, enchant_amount, apply);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_SPIRIT:
|
||||||
|
sLog.outDebug("+ %u SPIRIT",enchant_amount);
|
||||||
|
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
|
||||||
|
ApplyStatBuffMod(STAT_SPIRIT, enchant_amount, apply);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_STAMINA:
|
||||||
|
sLog.outDebug("+ %u STAMINA",enchant_amount);
|
||||||
|
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
|
||||||
|
ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u DEFENCE", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_DODGE_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_DODGE, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u DODGE", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_PARRY_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_PARRY, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u PARRY", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_BLOCK_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_HIT_MELEE_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u MELEE_HIT", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_HIT_RANGED_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u RANGED_HIT", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_HIT_SPELL_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u SPELL_HIT", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u MELEE_CRIT", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u RANGED_CRIT", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u SPELL_CRIT", enchant_amount);
|
||||||
|
break;
|
||||||
|
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
|
||||||
|
// in Enchantments
|
||||||
|
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
||||||
|
// break;
|
||||||
|
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
||||||
|
// break;
|
||||||
|
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
||||||
|
// break;
|
||||||
|
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
||||||
|
// break;
|
||||||
|
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
||||||
|
// break;
|
||||||
|
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
||||||
|
// break;
|
||||||
|
// case ITEM_MOD_HASTE_MELEE_RATING:
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
||||||
|
// break;
|
||||||
|
// case ITEM_MOD_HASTE_RANGED_RATING:
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
||||||
|
// break;
|
||||||
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_HIT_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u HIT", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_CRIT_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u CRITICAL", enchant_amount);
|
||||||
|
break;
|
||||||
|
// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
|
||||||
|
// case ITEM_MOD_HIT_TAKEN_RATING:
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
||||||
|
// break;
|
||||||
|
// case ITEM_MOD_CRIT_TAKEN_RATING:
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
||||||
|
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
||||||
|
// break;
|
||||||
|
case ITEM_MOD_RESILIENCE_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u RESILIENCE", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_HASTE_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u HASTE", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_EXPERTISE_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u EXPERTISE", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_ATTACK_POWER:
|
||||||
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
|
||||||
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
||||||
|
sLog.outDebug("+ %u ATTACK_POWER", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
||||||
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
||||||
|
sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_FERAL_ATTACK_POWER:
|
||||||
|
((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_SPELL_HEALING_DONE:
|
||||||
|
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u SPELL_HEALING_DONE", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_SPELL_DAMAGE_DONE:
|
||||||
|
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u SPELL_DAMAGE_DONE", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_MANA_REGENERATION:
|
||||||
|
((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
||||||
|
((Player*)this)->ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount);
|
||||||
|
break;
|
||||||
|
case ITEM_MOD_SPELL_POWER:
|
||||||
|
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
|
||||||
|
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
|
||||||
|
sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
break;
|
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
|
||||||
}
|
{
|
||||||
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
|
if(getClass() == CLASS_SHAMAN)
|
||||||
// processed in Player::CastItemUseSpell
|
{
|
||||||
break;
|
float addValue = 0.0f;
|
||||||
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
|
if(item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
||||||
// nothing do..
|
{
|
||||||
break;
|
addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
|
||||||
default:
|
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
|
||||||
sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
|
}
|
||||||
break;
|
else if(item->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
|
||||||
} /*switch(enchant_display_type)*/
|
{
|
||||||
} /*for*/
|
addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
|
||||||
|
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
|
||||||
|
// processed in Player::CastItemUseSpell
|
||||||
|
break;
|
||||||
|
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
|
||||||
|
// nothing do..
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
|
||||||
|
break;
|
||||||
|
} /*switch(enchant_display_type)*/
|
||||||
|
} /*for*/
|
||||||
|
}
|
||||||
|
|
||||||
// visualize enchantment at player and equipped items
|
// visualize enchantment at player and equipped items
|
||||||
if(slot < MAX_INSPECTED_ENCHANTMENT_SLOT)
|
if(slot < MAX_INSPECTED_ENCHANTMENT_SLOT)
|
||||||
|
|||||||
+2
-1
@@ -122,7 +122,8 @@ enum TrainerSpellState
|
|||||||
{
|
{
|
||||||
TRAINER_SPELL_GREEN = 0,
|
TRAINER_SPELL_GREEN = 0,
|
||||||
TRAINER_SPELL_RED = 1,
|
TRAINER_SPELL_RED = 1,
|
||||||
TRAINER_SPELL_GRAY = 2
|
TRAINER_SPELL_GRAY = 2,
|
||||||
|
TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
|
||||||
};
|
};
|
||||||
|
|
||||||
enum ActionButtonUpdateState
|
enum ActionButtonUpdateState
|
||||||
|
|||||||
@@ -1032,9 +1032,8 @@ enum Targets
|
|||||||
TARGET_GAMEOBJECT_ITEM = 26,
|
TARGET_GAMEOBJECT_ITEM = 26,
|
||||||
//TARGET_OBJECT_ITEM_PICKLOCK
|
//TARGET_OBJECT_ITEM_PICKLOCK
|
||||||
TARGET_UNIT_MASTER = 27,
|
TARGET_UNIT_MASTER = 27,
|
||||||
TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
|
TARGET_DEST_DYNOBJ_ENEMY = 28,
|
||||||
TARGET_UNIT_AREA_ENEMY_CHANNEL = 28,
|
TARGET_DEST_DYNOBJ_ALLY = 29, // only for effect 27
|
||||||
TARGET_UNIT_AREA_ALLY_CHANNEL = 29, // 28,29 only used for effect 27, if interrupt channel, pstAA cancel
|
|
||||||
TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
|
TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
|
||||||
TARGET_UNIT_AREA_ALLY = 30,
|
TARGET_UNIT_AREA_ALLY = 30,
|
||||||
TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
|
TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
|
||||||
|
|||||||
+28
-24
@@ -925,7 +925,16 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
|
|||||||
spellHitTarget = m_caster;
|
spellHitTarget = m_caster;
|
||||||
}
|
}
|
||||||
|
|
||||||
DoSpellHitOnUnit(spellHitTarget, mask);
|
if(spellHitTarget)
|
||||||
|
{
|
||||||
|
SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask);
|
||||||
|
if(missInfo != SPELL_MISS_NONE)
|
||||||
|
{
|
||||||
|
m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo);
|
||||||
|
m_damage = 0;
|
||||||
|
spellHitTarget = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Do not take combo points on dodge
|
// Do not take combo points on dodge
|
||||||
if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID)
|
if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID)
|
||||||
@@ -1034,19 +1043,17 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
|
SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
|
||||||
{
|
{
|
||||||
if(!unit || !effectMask)
|
if(!unit || !effectMask)
|
||||||
return;
|
return SPELL_MISS_EVADE;
|
||||||
|
|
||||||
// Recheck immune (only for delayed spells)
|
// Recheck immune (only for delayed spells)
|
||||||
if( m_spellInfo->speed &&
|
if( m_spellInfo->speed &&
|
||||||
(unit->IsImmunedToDamage(m_spellInfo) ||
|
(unit->IsImmunedToDamage(m_spellInfo) ||
|
||||||
unit->IsImmunedToSpell(m_spellInfo)))
|
unit->IsImmunedToSpell(m_spellInfo)))
|
||||||
{
|
{
|
||||||
m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
|
return SPELL_MISS_IMMUNE;
|
||||||
m_damage = 0;
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (unit->GetTypeId() == TYPEID_PLAYER)
|
if (unit->GetTypeId() == TYPEID_PLAYER)
|
||||||
@@ -1067,9 +1074,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
|
|||||||
unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
|
unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
|
||||||
unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
|
unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
|
||||||
{
|
{
|
||||||
m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
|
return SPELL_MISS_EVADE;
|
||||||
m_damage = 0;
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if( !m_caster->IsFriendlyTo(unit) )
|
if( !m_caster->IsFriendlyTo(unit) )
|
||||||
@@ -1077,9 +1082,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
|
|||||||
// for delayed spells ignore not visible explicit target
|
// for delayed spells ignore not visible explicit target
|
||||||
if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
|
if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
|
||||||
{
|
{
|
||||||
m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
|
return SPELL_MISS_EVADE;
|
||||||
m_damage = 0;
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
|
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
|
||||||
@@ -1092,9 +1095,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
|
|||||||
// TODO: this cause soul transfer bugged
|
// TODO: this cause soul transfer bugged
|
||||||
if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id))
|
if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id))
|
||||||
{
|
{
|
||||||
m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
|
return SPELL_MISS_EVADE;
|
||||||
m_damage = 0;
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// assisting case, healing and resurrection
|
// assisting case, healing and resurrection
|
||||||
@@ -1165,6 +1166,8 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
|
|||||||
if (unit->AddAura(Aur))
|
if (unit->AddAura(Aur))
|
||||||
m_spellAura = Aur;
|
m_spellAura = Aur;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return SPELL_MISS_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Spell::DoTriggersOnSpellHit(Unit *unit)
|
void Spell::DoTriggersOnSpellHit(Unit *unit)
|
||||||
@@ -1988,17 +1991,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(cur == TARGET_DEST_DEST)
|
float angle;
|
||||||
break;
|
|
||||||
|
|
||||||
float x, y, z, angle, dist;
|
|
||||||
|
|
||||||
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
|
||||||
if (cur == TARGET_DEST_DEST_RANDOM)
|
|
||||||
dist *= rand_norm();
|
|
||||||
|
|
||||||
switch(cur)
|
switch(cur)
|
||||||
{
|
{
|
||||||
|
case TARGET_DEST_DYNOBJ_ENEMY:
|
||||||
|
case TARGET_DEST_DYNOBJ_ALLY:
|
||||||
|
case TARGET_DEST_DEST:
|
||||||
|
return;
|
||||||
case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
|
case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
|
||||||
case TARGET_DEST_DEST_BACK: angle = M_PI; break;
|
case TARGET_DEST_DEST_BACK: angle = M_PI; break;
|
||||||
case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break;
|
case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break;
|
||||||
@@ -2010,6 +2009,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
|
|||||||
default: angle = rand_norm()*2*M_PI; break;
|
default: angle = rand_norm()*2*M_PI; break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float dist, x, y, z;
|
||||||
|
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
||||||
|
if (cur == TARGET_DEST_DEST_RANDOM)
|
||||||
|
dist *= rand_norm();
|
||||||
|
|
||||||
x = m_targets.m_destX;
|
x = m_targets.m_destX;
|
||||||
y = m_targets.m_destY;
|
y = m_targets.m_destY;
|
||||||
z = m_targets.m_destZ;
|
z = m_targets.m_destZ;
|
||||||
|
|||||||
+1
-1
@@ -588,7 +588,7 @@ class Spell
|
|||||||
void AddGOTarget(uint64 goGUID, uint32 effIndex);
|
void AddGOTarget(uint64 goGUID, uint32 effIndex);
|
||||||
void AddItemTarget(Item* target, uint32 effIndex);
|
void AddItemTarget(Item* target, uint32 effIndex);
|
||||||
void DoAllEffectOnTarget(TargetInfo *target);
|
void DoAllEffectOnTarget(TargetInfo *target);
|
||||||
void DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
|
SpellMissInfo DoSpellHitOnUnit(Unit *unit, uint32 effectMask);
|
||||||
void DoTriggersOnSpellHit(Unit *unit);
|
void DoTriggersOnSpellHit(Unit *unit);
|
||||||
void DoAllEffectOnTarget(GOTargetInfo *target);
|
void DoAllEffectOnTarget(GOTargetInfo *target);
|
||||||
void DoAllEffectOnTarget(ItemTargetInfo *target);
|
void DoAllEffectOnTarget(ItemTargetInfo *target);
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user