--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-01 18:37:32 -05:00
13 changed files with 179 additions and 34 deletions
@@ -8,15 +8,6 @@
#include "InstanceData.h" #include "InstanceData.h"
#include "Map.h" #include "Map.h"
enum EncounterState
{
NOT_STARTED = 0,
IN_PROGRESS = 1,
FAIL = 2,
DONE = 3,
SPECIAL = 4
};
#define OUT_SAVE_INST_DATA debug_log("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) #define OUT_SAVE_INST_DATA debug_log("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_SAVE_INST_DATA_COMPLETE debug_log("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) #define OUT_SAVE_INST_DATA_COMPLETE debug_log("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_LOAD_INST_DATA(a) debug_log("TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a) #define OUT_LOAD_INST_DATA(a) debug_log("TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a)
@@ -250,9 +250,8 @@ struct TRINITY_DLL_DECL boss_fathomlord_karathressAI : public ScriptedAI
if (!target) if (!target)
target = m_creature->getVictim(); target = m_creature->getVictim();
int32 dmg = target->GetMaxHealth() / 2; if(target)
m_creature->CastCustomSpell(target, SPELL_CATACLYSMIC_BOLT, &dmg, NULL, NULL, false, NULL, NULL, m_creature->GetGUID()); DoCast(target, SPELL_CATACLYSMIC_BOLT);
CataclysmicBolt_Timer = 10000; CataclysmicBolt_Timer = 10000;
}else CataclysmicBolt_Timer -= diff; }else CataclysmicBolt_Timer -= diff;
+4 -2
View File
@@ -184,7 +184,9 @@ void Creature::RemoveFromWorld()
{ {
if(IsInWorld()) if(IsInWorld())
{ {
// Clear formation info if(Map *map = FindMap())
if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
((InstanceMap*)map)->GetInstanceData()->OnCreatureRemove(this);
if(m_formation) if(m_formation)
formation_mgr.RemoveCreatureFromGroup(m_formation, this); formation_mgr.RemoveCreatureFromGroup(m_formation, this);
Unit::RemoveFromWorld(); Unit::RemoveFromWorld();
@@ -1382,7 +1384,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const
//Notify the map's instance data. //Notify the map's instance data.
//Only works if you create the object in it, not if it is moves to that map. //Only works if you create the object in it, not if it is moves to that map.
//Normally non-players do not teleport to other maps. //Normally non-players do not teleport to other maps.
Map *map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); Map *map = FindMap();
if(map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData()) if(map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
{ {
((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this, Entry); ((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this, Entry);
+3
View File
@@ -93,6 +93,9 @@ void GameObject::RemoveFromWorld()
///- Remove the gameobject from the accessor ///- Remove the gameobject from the accessor
if(IsInWorld()) if(IsInWorld())
{ {
if(Map *map = FindMap())
if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
((InstanceMap*)map)->GetInstanceData()->OnObjectRemove(this);
// Possible crash at access to deleted GO in Unit::m_gameobj // Possible crash at access to deleted GO in Unit::m_gameobj
if(uint64 owner_guid = GetOwnerGUID()) if(uint64 owner_guid = GetOwnerGUID())
{ {
+89
View File
@@ -40,3 +40,92 @@ void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
debug_log("TSCR: InstanceData: HandleGameObject failed"); debug_log("TSCR: InstanceData: HandleGameObject failed");
} }
bool InstanceData::IsEncounterInProgress() const
{
for(std::vector<BossInfo>::const_iterator itr = bosses.begin(); itr != bosses.end(); ++itr)
if(itr->state == IN_PROGRESS)
return true;
return false;
}
void InstanceData::AddBossRoomDoor(uint32 id, GameObject *door)
{
if(id < bosses.size())
{
BossInfo *bossInfo = &bosses[id];
bossInfo->roomDoor.insert(door);
// Room door is only closed when encounter is in progress
if(bossInfo->state == IN_PROGRESS)
door->SetGoState(1);
else
door->SetGoState(0);
}
}
void InstanceData::AddBossPassageDoor(uint32 id, GameObject *door)
{
if(id < bosses.size())
{
BossInfo *bossInfo = &bosses[id];
bossInfo->passageDoor.insert(door);
// Passage door is only opened when boss is defeated
if(bossInfo->state == DONE)
door->SetGoState(0);
else
door->SetGoState(1);
}
}
void InstanceData::RemoveBossRoomDoor(uint32 id, GameObject *door)
{
if(id < bosses.size())
{
bosses[id].roomDoor.erase(door);
}
}
void InstanceData::RemoveBossPassageDoor(uint32 id, GameObject *door)
{
if(id < bosses.size())
{
bosses[id].passageDoor.erase(door);
}
}
void InstanceData::SetBossState(uint32 id, EncounterState state)
{
if(id < bosses.size())
{
BossInfo *bossInfo = &bosses[id];
bossInfo->state = state;
switch(state)
{
case NOT_STARTED:
// Open all room doors, close all passage doors
for(DoorSet::iterator i = bossInfo->roomDoor.begin(); i != bossInfo->roomDoor.end(); ++i)
(*i)->SetGoState(0);
for(DoorSet::iterator i = bossInfo->passageDoor.begin(); i != bossInfo->passageDoor.end(); ++i)
(*i)->SetGoState(1);
break;
case IN_PROGRESS:
// Close all doors
for(DoorSet::iterator i = bossInfo->roomDoor.begin(); i != bossInfo->roomDoor.end(); ++i)
(*i)->SetGoState(1);
for(DoorSet::iterator i = bossInfo->passageDoor.begin(); i != bossInfo->passageDoor.end(); ++i)
(*i)->SetGoState(1);
break;
case DONE:
// Open all doors
for(DoorSet::iterator i = bossInfo->roomDoor.begin(); i != bossInfo->roomDoor.end(); ++i)
(*i)->SetGoState(0);
for(DoorSet::iterator i = bossInfo->passageDoor.begin(); i != bossInfo->passageDoor.end(); ++i)
(*i)->SetGoState(0);
break;
default:
break;
}
}
}
+42 -2
View File
@@ -31,6 +31,24 @@ class Player;
class GameObject; class GameObject;
class Creature; class Creature;
enum EncounterState
{
NOT_STARTED = 0,
IN_PROGRESS = 1,
FAIL = 2,
DONE = 3,
SPECIAL = 4
};
typedef std::set<GameObject*> DoorSet;
struct BossInfo
{
BossInfo() : state(NOT_STARTED) {}
EncounterState state;
DoorSet roomDoor, passageDoor;
};
class TRINITY_DLL_SPEC InstanceData class TRINITY_DLL_SPEC InstanceData
{ {
public: public:
@@ -56,7 +74,7 @@ class TRINITY_DLL_SPEC InstanceData
//Used by the map's CanEnter function. //Used by the map's CanEnter function.
//This is to prevent players from entering during boss encounters. //This is to prevent players from entering during boss encounters.
virtual bool IsEncounterInProgress() const { return false; }; virtual bool IsEncounterInProgress() const;
//Called when a player successfully enters the instance. //Called when a player successfully enters the instance.
virtual void OnPlayerEnter(Player *) {} virtual void OnPlayerEnter(Player *) {}
@@ -67,6 +85,8 @@ class TRINITY_DLL_SPEC InstanceData
//called on creature creation //called on creature creation
virtual void OnCreatureCreate(Creature * /*creature*/, uint32 /*creature_entry*/) {} virtual void OnCreatureCreate(Creature * /*creature*/, uint32 /*creature_entry*/) {}
virtual void OnCreatureRemove(Creature*) {}
virtual void OnObjectRemove(GameObject*) {}
//All-purpose data storage 64 bit //All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 /*Data*/) { return 0; } virtual uint64 GetData64(uint32 /*Data*/) { return 0; }
virtual void SetData64(uint32 /*Data*/, uint64 /*Value*/) { } virtual void SetData64(uint32 /*Data*/, uint64 /*Value*/) { }
@@ -78,7 +98,27 @@ class TRINITY_DLL_SPEC InstanceData
//Handle open / close objects //Handle open / close objects
//use HandleGameObject(NULL,boolen,GO); in OnObjectCreate in instance scripts //use HandleGameObject(NULL,boolen,GO); in OnObjectCreate in instance scripts
//use HandleGameObject(GUID,boolen,NULL); in any other script //use HandleGameObject(GUID,boolen,NULL); in any other script
virtual void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL); void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL);
protected:
void AddBossRoomDoor(uint32 id, GameObject *door);
void AddBossPassageDoor(uint32 id, GameObject *door);
void RemoveBossRoomDoor(uint32 id, GameObject *door);
void RemoveBossPassageDoor(uint32 id, GameObject *door);
void SetBossState(uint32 id, EncounterState state);
std::string GetBossSave()
{
std::ostringstream saveStream;
for(std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i)
saveStream << (uint32)i->state << " ";
return saveStream.str();
}
private:
std::vector<BossInfo> bosses;
}; };
#endif #endif
+2 -5
View File
@@ -2429,6 +2429,8 @@ void InstanceMap::CreateInstanceData(bool load)
if(!i_data) if(!i_data)
return; return;
i_data->Initialize();
if(load) if(load)
{ {
// TODO: make a global storage for this // TODO: make a global storage for this
@@ -2445,11 +2447,6 @@ void InstanceMap::CreateInstanceData(bool load)
delete result; delete result;
} }
} }
else
{
sLog.outDebug("New instance data, \"%s\" ,initialized!", objmgr.GetScriptName(i_script_id));
i_data->Initialize();
}
} }
/* /*
+1 -2
View File
@@ -2975,8 +2975,7 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real)
case FORM_FLIGHT: case FORM_FLIGHT:
case FORM_MOONKIN: case FORM_MOONKIN:
// remove movement affects // remove movement affects
m_target->RemoveAurasByType(SPELL_AURA_MOD_ROOT); m_target->RemoveMovementImpairingAuras();
m_target->RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
// and polymorphic affects // and polymorphic affects
if(m_target->IsPolymorphed()) if(m_target->IsPolymorphed())
+2 -4
View File
@@ -2930,6 +2930,8 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
return; return;
Script->GOHello(player, gameObjTarget); Script->GOHello(player, gameObjTarget);
sWorld.ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
gameObjTarget->AddUniqueUse(player); gameObjTarget->AddUniqueUse(player);
gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); gameObjTarget->SetLootState(GO_JUST_DEACTIVATED);
@@ -2943,10 +2945,6 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
if(uint32 trapEntry = gameObjTarget->GetGOInfo()->goober.linkedTrapId) if(uint32 trapEntry = gameObjTarget->GetGOInfo()->goober.linkedTrapId)
gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster); gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
// activate GO scripts
Script->GOHello(player, gameObjTarget);
sWorld.ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
return; return;
case GAMEOBJECT_TYPE_CHEST: case GAMEOBJECT_TYPE_CHEST:
+19 -5
View File
@@ -2309,13 +2309,12 @@ void SpellMgr::LoadSpellCustomAttr()
case SPELL_AURA_OBS_MOD_HEALTH: case SPELL_AURA_OBS_MOD_HEALTH:
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_HOT; mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_HOT;
break; break;
case SPELL_AURA_MOD_POSSESS:
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
case SPELL_AURA_MOD_ROOT: case SPELL_AURA_MOD_ROOT:
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_CC; mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_CC;
mSpellCustomAttr[i] |= SPELL_ATTR_CU_MOVEMENT_IMPAIR;
break;
case SPELL_AURA_MOD_DECREASE_SPEED:
mSpellCustomAttr[i] |= SPELL_ATTR_CU_MOVEMENT_IMPAIR;
break; break;
default: default:
break; break;
@@ -2353,6 +2352,21 @@ void SpellMgr::LoadSpellCustomAttr()
} }
} }
for(uint32 j = 0; j < 3; ++j)
{
switch(spellInfo->EffectApplyAuraName[j])
{
case SPELL_AURA_MOD_POSSESS:
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_CC;
mSpellCustomAttr[i] &= ~SPELL_ATTR_CU_MOVEMENT_IMPAIR;
break;
}
}
if(spellInfo->SpellVisual[0] == 3879) if(spellInfo->SpellVisual[0] == 3879)
mSpellCustomAttr[i] |= SPELL_ATTR_CU_CONE_BACK; mSpellCustomAttr[i] |= SPELL_ATTR_CU_CONE_BACK;
+1
View File
@@ -661,6 +661,7 @@ inline bool IsProfessionSkill(uint32 skill)
#define SPELL_ATTR_CU_LINK_HIT 0x00000800 #define SPELL_ATTR_CU_LINK_HIT 0x00000800
#define SPELL_ATTR_CU_LINK_AURA 0x00001000 #define SPELL_ATTR_CU_LINK_AURA 0x00001000
#define SPELL_ATTR_CU_LINK_REMOVE 0x00002000 #define SPELL_ATTR_CU_LINK_REMOVE 0x00002000
#define SPELL_ATTR_CU_MOVEMENT_IMPAIR 0x00004000
typedef std::vector<uint32> SpellCustomAttribute; typedef std::vector<uint32> SpellCustomAttribute;
+11
View File
@@ -452,6 +452,17 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z,
, GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0)); , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0));
} }
void Unit::RemoveMovementImpairingAuras()
{
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
{
if(spellmgr.GetSpellCustomAttr(iter->second->GetId()) & SPELL_ATTR_CU_MOVEMENT_IMPAIR)
RemoveAura(iter);
else
++iter;
}
}
void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except) void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
{ {
if(!(m_interruptMask & flag)) if(!(m_interruptMask & flag))
+1
View File
@@ -1305,6 +1305,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void RemoveNotOwnSingleTargetAuras(); void RemoveNotOwnSingleTargetAuras();
bool RemoveNoStackAurasDueToAura(Aura *Aur); bool RemoveNoStackAurasDueToAura(Aura *Aur);
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except = NULL); void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except = NULL);
void RemoveMovementImpairingAuras();
void RemoveAllAuras(); void RemoveAllAuras();
void RemoveArenaAuras(bool onleave = false); void RemoveArenaAuras(bool onleave = false);
void RemoveAllAurasOnDeath(); void RemoveAllAurasOnDeath();