[7700] Implement ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL Author: DonTomika
--HG-- branch : trunk
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@@ -1033,6 +1033,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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SetCriteriaProgress(achievementCriteria, spellCount);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
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break;
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// std case: not exist in DBC, not triggered in code as result
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
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@@ -1083,7 +1086,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
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case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
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case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
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break; // Not implemented yet :(
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@@ -1208,6 +1210,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
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return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
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case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
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return progress->counter >= achievementCriteria->honorable_kill.killCount;
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// handle all statistic-only criteria here
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
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@@ -5111,6 +5111,8 @@ bool ChatHandler::HandleResetHonorCommand (const char * args)
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player->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
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player->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
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player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
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return true;
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}
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@@ -5938,6 +5938,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
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ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
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// and those in a lifetime
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ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 1, true);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
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}
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else
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{
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