*Move addcre/go functions from opvp to objmgr.

*Do not save respawn time for internally added cre/go.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-31 14:26:57 -05:00
parent 8d1f4f9ea0
commit da871e2fc0
10 changed files with 130 additions and 120 deletions
+3 -1
View File
@@ -417,6 +417,7 @@ enum GOState
// from `gameobject`
struct GameObjectData
{
explicit GameObjectData() : dbData(true) {}
uint32 id; // entry in gamobject_template
uint16 mapid;
uint16 phaseMask;
@@ -432,7 +433,8 @@ struct GameObjectData
uint32 animprogress;
GOState go_state;
uint8 spawnMask;
uint32 ArtKit;
uint8 ArtKit;
bool dbData;
};
// For containers: [GO_NOT_READY]->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED->GO_READY -> ...