*Move addcre/go functions from opvp to objmgr.
*Do not save respawn time for internally added cre/go. --HG-- branch : trunk
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@@ -417,6 +417,7 @@ enum GOState
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// from `gameobject`
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struct GameObjectData
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{
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explicit GameObjectData() : dbData(true) {}
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uint32 id; // entry in gamobject_template
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uint16 mapid;
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uint16 phaseMask;
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@@ -432,7 +433,8 @@ struct GameObjectData
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uint32 animprogress;
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GOState go_state;
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uint8 spawnMask;
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uint32 ArtKit;
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uint8 ArtKit;
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bool dbData;
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};
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// For containers: [GO_NOT_READY]->GO_READY (close)->GO_ACTIVATED (open) ->GO_JUST_DEACTIVATED->GO_READY -> ...
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