Implemented script for npc Argent Valiant. Last script to support quest The Aspirant's Challenge. For a full fix see TDB Forum - Core related DB content.

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-02-26 03:14:30 -03:00
parent ea0df87c97
commit da7e5cba12
+78
View File
@@ -172,6 +172,78 @@ bool GossipSelect_npc_squire_david(Player* pPlayer, Creature* pCreature, uint32
return true;
}
enum eArgentValiant
{
SPELL_CHARGE = 63010,
SPELL_SHIELD_BREAKER = 65147,
NPC_ARGENT_VALIANT_CREDIT = 24108
};
struct npc_argent_valiantAI : public ScriptedAI
{
npc_argent_valiantAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pCreature->GetMotionMaster()->MovePoint(0,8599.258,963.951,547.553);
pCreature->setFaction(35); //wrong faction in db?
}
uint32 uiChargeTimer;
uint32 uiShieldBreakerTimer;
void Reset()
{
uiChargeTimer = 7000;
uiShieldBreakerTimer = 10000;
}
void MovementInform(uint32 uiType, uint32 uiId)
{
if (uiType != POINT_MOTION_TYPE)
return;
m_creature->setFaction(14);
}
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
{
if (uiDamage > m_creature->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER)
{
uiDamage = 0;
CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT,0);
m_creature->setFaction(35);
m_creature->ForcedDespawn(5000);
m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(),m_creature->GetOrientation());
EnterEvadeMode();
}
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (uiChargeTimer <= uiDiff)
{
DoCastVictim(SPELL_CHARGE);
uiChargeTimer = 7000;
} else uiChargeTimer -= uiDiff;
if (uiShieldBreakerTimer <= uiDiff)
{
DoCastVictim(SPELL_SHIELD_BREAKER);
uiShieldBreakerTimer = 10000;
} else uiShieldBreakerTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_npc_argent_valiant(Creature* pCreature)
{
return new npc_argent_valiantAI (pCreature);
}
void AddSC_icecrown()
{
Script *newscript;
@@ -192,4 +264,10 @@ void AddSC_icecrown()
newscript->Name = "npc_squire_david";
newscript->pGossipHello = &GossipHello_npc_squire_david;
newscript->pGossipSelect = &GossipSelect_npc_squire_david;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_argent_valiant";
newscript->GetAI = &GetAI_npc_argent_valiant;
newscript->RegisterSelf();
}