Core/Vehicles: Respect seatId in vehicle_accessory
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@@ -16477,8 +16477,14 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
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uint8 i = 0;
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bool valid = false;
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while (i < MAX_SPELL_EFFECTS && !valid)
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if (spellEntry->EffectApplyAuraName[i++] == SPELL_AURA_CONTROL_VEHICLE)
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{
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if (spellEntry->EffectApplyAuraName[i] == SPELL_AURA_CONTROL_VEHICLE)
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{
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valid = true;
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break;
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}
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++i;
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}
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if (!valid)
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{
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